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CardName: Rustic Sensibilities Cost: {1}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Flash If enchanted creature would deal at least 3 combat damage to a player you may prevent that damage and draw a card instead. Flavour Text: Set/Rarity: Steamboom Advances Rare

Rustic Sensibilities
{1}{g}
 
 R 
Enchantment – Aura
Enchant creature
Flash

If enchanted creature would deal at least 3 combat damage to a player you may prevent that damage and draw a card instead.
Updated on 19 Sep 2013 by Sorrow

History: [-]

2013-09-19 19:18:14: Sorrow created the card Rustic Sensibilities
2013-09-19 22:02:41: Sorrow edited Rustic Sensibilities

You could probably get away with "Whenever enchanted deals 3 or more combat damage to a player, you may draw a card." at the same cost.

Yeah. Given Ophidian Eye and Curiosity, this definitely doesn't need to prevent the damage (and also doesn't need to be rare).

Ophidian Eye and Curiosity are blue. Blue doing this at common is no big deal. I felt like the cost of damage prevention turned this card green, and an ability that wouldn't be common in the color.

No, being based on a creature's power is enough to make it green. For example, Hunter's Insight or Soul's Majesty.

See also Keen Sense (albeit, time shifted).

Green gets this ability on its creatures all the time. I get the argument you're making, Sorrow, but you might be overdoing it. You're relating the Ophidian ability to the way white and blue parcel out flying. Blue and White share being best at having good small fliers, but blue is best at granting flying. That doesn't normally mean that White needs to pay a premium to grant flying, though. It just means that white cards that supply flying often supply something else as well (like on Asha's Favor). Maybe the correct response is to let the spell be a little bigger and grant a p/t boost?

seems more like green removal for power > 3.

Amuseum'S right. This, unlike Ophidian Eye, can be used as removal.

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