Steamboom Advances
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3/3
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When Arcane Regiment Binder enters the battlefield you may tap target creature unless its controller pays
.

"Knock them down then burn them out."
1/1
Proliferate creatures, then proliferate creatures again for each artifact you control.

Hounds of the Basilette family would die before their masters would.
1/1
Whenever you would draw a card you may gain 2 life instead.
Prosperity (Whenever this card's ability is triggered, prosperity triggers.) Target creature gets +1/+1 until end of turn.
Prosperity (Whenever this card's ability is triggered, prosperity triggers.) Target creature gets +1/+1 until end of turn.
When Cavalry Goat enters the battlefield you destroy target artifact. If you do Cavalry Goat enters the battlefield with a +1/+1 counter on it.
3/3

"Fresh from the yard, I've take a look! We've got it better than anywhere else!"
1/1
Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
3/3

0/2
Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn.
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn.
2/2
Whenever Itoco Balam attacks you may exile target artifact or enchantment.
Whenever an artifact of enchantment is exiled put a +1/+1 counter on Itoco Balam.
Whenever an artifact of enchantment is exiled put a +1/+1 counter on Itoco Balam.
2/2
Equipped creature gains defender and lifelink.
Equip

Equip


Tap all creatures and prevent all damage that would be dealt to creatures this turn.
Whenever you gain life you may distribute X +1/+1 counters among any number of creatures, where X is the amount of life you gained.
Flying
When Morning Dove enters the battlefield you may draw a card if you control no other creatures with flying.
When Morning Dove enters the battlefield you may draw a card if you control no other creatures with flying.
2/3
Reflective (Spells targeting this creature cost
more.), Vigilance, Indestuctible

5/5
Vigilance
Whenever Shieldstriker blocks creatures you control with a power of 1 or less gain first strike.
Whenever Shieldstriker blocks creatures you control with a power of 1 or less gain first strike.
2/6
Flying, Reflective (Spells targeting this creature cost
more.)
Equipped creatures you control get +0/+1.

Equipped creatures you control get +0/+1.
"And these shapeshifters say metal is worthless, that there's no hope in it, yet what is this herald we have wrought?"- General Reyles
3/3
Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness.
Enchant creature
Whenever enchanted creature becomes tapped gain 2 life.
Whenever enchanted creature becomes tapped gain 2 life.
Whenever equipped creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Equip

Equip



2/3
Exile an instant or sorcery from your hand: proliferate artifacts.
"I could've tried to figure out what the enemy was thinking, but I figured out better battle tech instead."
2/4
Counter target spell.
Proliferate artifacts.
Proliferate artifacts.
Whenever you draw a card outside of your draw step target creature gets -2/-0 until end of turn.
Reyles commanded his soldiers sleep bare with only their blades under their pillows and wait until attacked for the battle of Aomoti
Play with the top card of your library revealed.
Whenever you woulddraw a card outside of your draw step you may put the top card of your library on the bottom card of your library.
{Prosperity)- Draw an additional card during your next upkeep if whenever you use Divination Sclaes's second ability.
Whenever you woulddraw a card outside of your draw step you may put the top card of your library on the bottom card of your library.
{Prosperity)- Draw an additional card during your next upkeep if whenever you use Divination Sclaes's second ability.
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
"Sometimes my eyes fail me. When I see certain colors my vision gets a little blurry, if you catch my drift."
2/3
Flying
When Freewind Tzana enters the battlefield exile target creature you control creature, then return it to the battlefield under your control
When Freewind Tzana enters the battlefield exile target creature you control creature, then return it to the battlefield under your control
2/3
Counter target creature spell with two or more creature types.
"Centaur, elf, goblin, human, surrakar, vampire- we have many shapes, but each our own."- Reyles
Flying
High Wind Courrier can only block creatures with flying.
High Wind Courrier can only block creatures with flying.
"Send letter back. The jungle is ours. We've begun to dig."
2/2
Flying
: Draw a card and discard a card.

"In the blink of an eye it flew by, as fleeting and wispy as a faerie."
1/2
Whenever an artifact enters the battlefield under your control each opponent puts the top two cards of his or her library into his or her graveyard.
3/1
Target player puts the top card of his or her library into his or her graveyard, then, if possible, returns a permanent of the same type he or she controls to its owner's hand.
Defender
Whenever Mace-Arm Crab blocks target opponent puts the top card of his or her library into his or her graveyard.
Whenever Mace-Arm Crab blocks target opponent puts the top card of his or her library into his or her graveyard.
"We're fighting a crab. This is...stupid."- Edmund of the 2nd division, blade regiment.
1/4
Flash
When Masakoatl Infiltrator enters the battlefield you may have it enter as a copy of another creature with a converted mana cost of 1.
When Masakoatl Infiltrator enters the battlefield you may have it enter as a copy of another creature with a converted mana cost of 1.
1/1
Draw X cards. Until end of turn counter the next spell that would be cast unless its controller pays
.

Whenever a spell would be countered you may return that spell to its owner's hand.
Prosperity (Whenever this card's ability is triggered, prosperity triggers.)- Put target permanent on top of it's owner's library.
Prosperity (Whenever this card's ability is triggered, prosperity triggers.)- Put target permanent on top of it's owner's library.
Enchant Artifact
Whenever the enchanted artifact is untapped if it has a counter on it, you may put an additional counter of that type on it.
Whenever the enchanted artifact is untapped if it has a counter on it, you may put an additional counter of that type on it.

Remove a +1/+1 counter from Spellforce Ooze: Until end of turn instants and sorceries cost

1/2
Draw two cards.
(Debt)- If you have less than two cards, put five cards from your graveyard onto the bottom of your library in any order.
(Debt)- If you have less than two cards, put five cards from your graveyard onto the bottom of your library in any order.
Shuffle a random card from target opponent's graveyard into his or her library.
Draw a card.
Draw a card.
Choose a card type other than land. Until end of turn cards of that type cost an additional
to cast.

Whenever a creature's toughness is changed you may pay X life, if so that creature gains an additional -0/-X until end of turn.
(Prosperity)-Target opponent loses two life.
(Prosperity)-Target opponent loses two life.
Draw two cards. You lose 2 life for each opponent playing the game.
Filled with childish awe, and inspiring ire, Lord Deval withdrew his support for Eluim's military.

2/1
Target player loses X life where X is the number of tapped non-land permanents you control.
Target opponent reveals his or her hand. Choose two non-land cards revealed this way. Your opponent discards one of them.
Flying
Sacrifice a creature: Dreaded Chini gains lifelink until end of turn.
Sacrifice a creature: Dreaded Chini gains lifelink until end of turn.
The Binac shapeshifers use their druidic heritage to call allies for them to imitate.
2/3
When Embalm enters the battlefield, exile target card from your graveyard.
Sacrifice Embalm: Return the exiled card to your graveyard.
Sacrifice Embalm: Return the exiled card to your graveyard.
Enchant Land
When the enchanted land enters a graveyard remove all counters from all permaments.
When the enchanted land enters a graveyard remove all counters from all permaments.
Target opponent discards 4 cards.
Debt (If the designated number could not be reached, Debt will occur.) If that opponent can't discard 3 cards, he or she loses 2 life for each card he or she didn't discard.
Debt (If the designated number could not be reached, Debt will occur.) If that opponent can't discard 3 cards, he or she loses 2 life for each card he or she didn't discard.
At the beginning of each player's upkeep that player sacrifices a creature.
Debt (If the designated number could not be reached, Debt will occur.) If a player can't sacrifice a creature he or she loses X life and puts an X/X black horror token onto the battlefield where X is the number of cards in his or her graveyard.
Debt (If the designated number could not be reached, Debt will occur.) If a player can't sacrifice a creature he or she loses X life and puts an X/X black horror token onto the battlefield where X is the number of cards in his or her graveyard.
When Greaseblood Hoodlum dies each opponent sacrifices a creature or artifact with the same converted mana cost as Greaseblood Hoodlum.
2/3
Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
"Let the cretens march first, so we know what to fight."
3/1
Each player sacrifices a creature.
Debt (If the designated number could not be reached, Debt will occur.)- if a player can't sacrifice a creature, he or she discards a card instead.
Debt (If the designated number could not be reached, Debt will occur.)- if a player can't sacrifice a creature, he or she discards a card instead.
Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
If you control more than one creature creatures your opponents control gain underdwell.
If you control more than one creature creatures your opponents control gain underdwell.
4/3
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
When Noble Ransomee dies creatures you control gain Shakedown until end of turn.
When Noble Ransomee dies creatures you control gain Shakedown until end of turn.
4/4
Enchanted creature
Whenever the enchanted creature dies its controller returns up to X creatures from their graveyard to their hand, where X is the creature's power.
Whenever the enchanted creature dies its controller returns up to X creatures from their graveyard to their hand, where X is the creature's power.
Whenever a non-token rat you control dies you may put two 1/1 black rat token creatures onto the battlefield under your control.
"What? Don't look at me?"- Mekraul, Ratkin stowaway.
1/1
Enchant creature
Whenever the enchanted creature becomes tapped its controller loses 3 life.
Whenever the enchanted creature becomes tapped its controller loses 3 life.
Sunhollow Goddrinker can only be blocked by two or more creatures.
Sunhollow Goddrinker enters the battlefield with X +1/+1 counters where X is the number of loyalty counters on all planeswalkers.
Sunhollow Goddrinker enters the battlefield with X +1/+1 counters where X is the number of loyalty counters on all planeswalkers.
2/2

5/5
Until end of turn target creature gains -X/-X where X is the number of tapped creatures you control.
Haste
When 4th Division Trainee enters the battlefield it gains +2/+0 until end of turn if you control an artifact.
When 4th Division Trainee enters the battlefield it gains +2/+0 until end of turn if you control an artifact.
2/1
Target creature gets +X/+0 and first strike where X is the number of tapped creatures each opponent controls.
The Itoco tribe, proud to imitate apex predators, found a worthy enemy in the forces of Eluim.
4/4
Flying
When Boilblast Dragon enters the battlefield deal 1 damage to 5 target creatures target opponent controls.
(Debt)- If you can't deal 1 damage to 5 target creatures an opponent controls deal 3 damage to as many creatures as possible that player controls.
When Boilblast Dragon enters the battlefield deal 1 damage to 5 target creatures target opponent controls.
(Debt)- If you can't deal 1 damage to 5 target creatures an opponent controls deal 3 damage to as many creatures as possible that player controls.
6/4
Cinder Wisps deals 1 damage to target artifact creature. When that creature dies this turn, Cinder Wisps deals 1 damage to each other creature.
Whenever you cast an instant or sorcery put a charge counter on Electrobomb.
Remove all charge counters from Electrobomb and sacrifice it: Deal X damage to target player, where X was the number of charge counters on Electrobomb.
Remove all charge counters from Electrobomb and sacrifice it: Deal X damage to target player, where X was the number of charge counters on Electrobomb.
Until end of turn, whenever you cast an instant or sorcery spell, you may cast another spell with the same name from your hand without paying it's mana cost.
When Extermination Regiment enters the battlefield name a creature type.
: Until end of turn creatures of the chosen type can't block.

3/2
Creatures that enter the battlefield under your control this turn gain +1/+0 and haste until end of turn.
Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
+1: Add
to your mana pool.
-2: Destroy target artifact. Its controller takes damage equal to its converted mana cost.
-5: Cast two random instants from your graveyard without paying your mana cost.

-2: Destroy target artifact. Its controller takes damage equal to its converted mana cost.
-5: Cast two random instants from your graveyard without paying your mana cost.
3
Whenever you discard a card gets +2/+0 until end of turn.
When you've got nothing left to lose, you've everything to gain.
1/1
Deal 3 damage to target creature or player. Molten Lob deals 3 damage to you if you have an artifact in your graveyard.
"They break our armor and weapons? Then they may keep them!"- Joance, Sixth Division Lieutenant.
Deal X damage to target player, where X is the number of tapped creatures he or she controls.
Rankweaver Goblin can't be blocked unless all other attacking creatures you control are blocked.
"I'll lead... the rear."
2/1
Discard a card at random.
Choose 1: Creatures you control gain +X/+0 until end of turn where X was the discarded card's converted mana cost or draw two cards.
Choose 1: Creatures you control gain +X/+0 until end of turn where X was the discarded card's converted mana cost or draw two cards.
Destroy target artifact or land.
Draw a card.
Draw a card.
"Burn the forest. Smoke out their animals until the Nochtlaca have nothing left to copy."- Thacker, Conquest Regiment.
Destroy target artifact. If an equipment was destroyed this way you may deal 3 damage to the creature it was equipped to.
Roll a six-sided die. Copy target instant or sorcery that many times. You may choose new targets for each copy.
Haste
: Until end of turn target creature gets +X/+0, where X is the number of equipment cards attached to it.

2/1
Gain control of target creature and untap it. Until end of turn it gains haste and intimidate.
Even in the midst of war cutthroat ambitions show.
Flash
When 3rd Division Mystic enters the battlefield gain 1 life for each artifact you control.
When 3rd Division Mystic enters the battlefield gain 1 life for each artifact you control.
1/1

2/2
Put X +1/+1 counters on target creature where X is that creature's power.
Discard an artifact: untap target land.
Some saw the wonder of Coaxkika's flourishing states and wept for their own.
6/5
Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost
more.).

If another player controls a forest Fair Adventurer enters the battlefield with a +1/+1 counter on it.
"I say, the war is a horrid thing, but I'll not miss setting foot and shaping a new land."
1/1
Destroy target creature with flying if it has a +1/+1 counter on it.
Hexproof, Islandwalk
"You cannot see me in the water; you cannot hear me watching you; and, you can not seen or heard when I drag you under."
3/4

Remove a +1/+1 counter from: Until end of turn of turn creature spells cost

1/2
When Raging Skarhorn enters the battlefield sacrifice it unless you sacrifice a forest.
4/4
As you cast Resolve of the Land you may exile any number of artifacts from your graveyard.
Search your library for a number of lands equal to the number of artifacts exiled this way and add them to your hand.
Search your library for a number of lands equal to the number of artifacts exiled this way and add them to your hand.
Flash
When Resource Scout enters the battlefield you may untap target land you control.
When Resource Scout enters the battlefield you may untap target land you control.
1/1
Enchant creature
Flash
If enchanted creature would deal at least 3 combat damage to a player you may prevent that damage and draw a card instead.
Flash
If enchanted creature would deal at least 3 combat damage to a player you may prevent that damage and draw a card instead.
Whenever a forest enters the battlefield under your control artifact creatures you control gain trample until end of turn.
4/4
Whenever Solarplus Hydra attacks you may pay 
. If you do Solarplus Hydra gets X +1/+1 counters and requires an must be blocked by an additional creature (this effect lasts indefinitely).


5/5
Target creature gets +4/+4 until end of turn and has all artifacts and enchantments removed from it.
Trample
: Other green creatures you control get +3/+3 until end of turn.

"They call the land's cries our magic. They do us too much honor."- Yxti, Molmi Tribe.
8/8
Enchant land.
Whenever you cast an instant or sorcery you may untap enchanted land.
Whenever you cast an instant or sorcery you may untap enchanted land.
Destroy each tapped creature with flying.
Trample
"Nochtlaca, give our strength from the crocodile to the peccary so that they too can defend their land."
4/2

2/3
Equipped creature gains lifelink.
Whenever the equipped creature causes you to gain life you may draw a card
Equip:


Whenever the equipped creature causes you to gain life you may draw a card
Equip:



Return target permanent to its owner's hand unless its controller discards two cards instead.
To step forward may be to never look back.
Target creature gains +3/+0 and intimidate until end of turn.
Through the blasts of their steam weapons our killing words will be heard and etched into their bodies.
Add 

to your mana pool.
Untap target land.



Untap target land.
In passion turn into all that you can and watch as the world moves, still always your home.




Creatures your opponents control can't attack you or planeswalkers you control unless their controller discard a card for each attacking creature.
Destroy target permanent.
Put a land from your graveyard onto the battlefield.
Put a land from your graveyard onto the battlefield.
Whenever a creature enters the battlefield under your control put a charge counter on Beastboom Forge.
Remove X charge counters from Beastboom Forge,
: Put an artifact with a converted mana cost of X onto the battlefield from your hand.
Remove X charge counters from Beastboom Forge,

Copy target spell for each other spell on the stack. You may choose new targets for the copies.
"I saw the lightning strike, and I took it, and wielded it again, and again."-Zlatec, Ozomhatli Shaman
Haste, Vigilance
When Sunspotted Balam enters the battlefield you may exile target artifact.
When Sunspotted Balam enters the battlefield you may exile target artifact.
4/3
Whenever you tap a forest for mana gain 1 life. Whenever an opponent taps a forest for mana Aventurine Grid deals one damage to that player.


Whenever you tap an island for mana gain 1 life. Whenever an opponent taps an island for mana Cobalt Grid deals one damage to that player.
Players can't draw cards outside their drawsteps as long as Dullstone is untapped.
: Tap Dullstone. Any player may activate this ability.

Whenever the equipped creature attacks discard a card at random. Until end of turn the equipped creature gains doublestrike and can only be blocked by X creatures, where X was the discarded card's converted mana cost.
Equip: sacrifice two artifacts.
Equip: sacrifice two artifacts.
Defender, Reflective (Spells targeting this creature cost
more.)

If we build a wall it will stand, and we will stand with it.- Reyles
0/3

At the beginning of your upkeep if you have zero or less life or have zero cards in your library sacrifice Impenetrable Tower unless you exile a permanent you control.
You can't lose the game and your opponent can't win the game.
You can't lose the game and your opponent can't win the game.
Whenever you tap a mountain for mana gain 1 life. Whenever an opponent taps a mountain for mana Jasper Grid deals one damage to that player.
Whenever equipped creature deals combat damage to a player shuffle target land back into its owner's library and draw a card.
Equip
Equip

Whenever you cast a spell spells you opponents cast cost an additional
until end of turn.

Name a card, sacrifice Lottery: Look at the top card of target opponent's library. If you named the card correctly draw a card and double your life total.
Whenever you tap a plains for mana gain 1 life. Whenever an opponent taps a plains for mana Marble Grid deals one damage to that player.
Whenever Mercury Masque attacks you may have it become a copy of target artifact creature until end of turn.
1/1
Whenever you tap a swamp for mana gain 1 life. Whenever an opponent taps a swamp for mana Onyx Grid deals one damage to that player.
Whenever the equipped creature attacks you may exile target nonland permanent. Until end of turn the equipped creature gains protection from the colors of the exiled permanent.
Equip
Equip

Whenever you sacrifice an artifact you may add 1 mana of any color to your mana pool.
Metals can be repurposed and reshaped, but the changing the essences they hold is a trickier matter.
When Rawform Rhondite enters the battlefield it becomes a copy of target artifact at random.
The rare praecantium, the goal of Eluim's conquest, could have changed the war from the very beginning.

Equipped creature gains hexproof.
Whenever an opponent casts an instant or sorcery you may put a +1/+1 counter on the equipped creature.
Equip:
Whenever an opponent casts an instant or sorcery you may put a +1/+1 counter on the equipped creature.
Equip:




Equipped creature gains hexproof. Whenever the equipped creature attacks or blocks you may cast an instant for
less.
Equip: sacrifice a land.

Equip: sacrifice a land.
Equipped creature gains first strike.
Whenever a creature dealt damage by the equipped creature would die, exile that creature instead of putting it into its owner's graveyard.
Equip
Whenever a creature dealt damage by the equipped creature would die, exile that creature instead of putting it into its owner's graveyard.
Equip

When Slum Rebuilder dies you may shuffle an artifact creature from your graveyard into your library.
Everything gets fixed...eventually.
2/2
Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
If Victory Golem would deal damage to a player you may prevent that damage and proliferate twice.
If Victory Golem would deal damage to a player you may prevent that damage and proliferate twice.
4/4

Flying
What can thousands of birds do against our might of burning flight?
4/4



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