Steamboom Advances: Virtual Booster

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Mechanics | Skeleton | Names
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact
At the beginning of each player's upkeep that player sacrifices a creature.

Debt (If the designated number could not be reached, Debt will occur.) If a player can't sacrifice a creature he or she loses X life and puts an X/X black horror token onto the battlefield where X is the number of cards in his or her graveyard.
 U 
Creature – Human Soldier
Vigilance
Whenever Shieldstriker blocks creatures you control with a power of 1 or less gain first strike.
2/6
 U 
Artifact
Whenever you cast an instant or sorcery put a charge counter on Electrobomb.

Remove all charge counters from Electrobomb and sacrifice it: Deal X damage to target player, where X was the number of charge counters on Electrobomb.
{1}{{w}]{w}
 
 U 
Artifact
Whenever you would draw a card you may gain 2 life instead.

Prosperity (Whenever this card's ability is triggered, prosperity triggers.) Target creature gets +1/+1 until end of turn.
 C 
Artifact
{t}: Until end of turn target red permanent becomes an artifact in addition to its other types until end of turn. Until end of turn if that artifact is a creature also it gains +1/+0.
 C 
Creature – Elf Warrior
If another player controls a forest Fair Adventurer enters the battlefield with a +1/+1 counter on it.
"I say, the war is a horrid thing, but I'll not miss setting foot and shaping a new land."
1/1
 C 
Enchantment – Aura
Enchanted creature

Whenever the enchanted creature dies its controller returns up to X creatures from their graveyard to their hand, where X is the creature's power.
 C 
Instant
Draw two cards.

(Debt)- If you have less than two cards, put five cards from your graveyard onto the bottom of your library in any order.
 C 
Creature – Bird
Flying
High Wind Courrier can only block creatures with flying.
"Send letter back. The jungle is ours. We've begun to dig."
2/2
 C 
Artifact
{t}: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample.
 C 
Creature – Human Soldier
{t}: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.
0/2
 C 
Creature – Human Soldier
Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
 C 
Instant
Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness.
{4}{g}
 
 C 
Artifact Creature – Beast Construct
Whenever a forest enters the battlefield under your control artifact creatures you control gain trample until end of turn.
4/4
Forest
 
 B 
Basic Land – Forest

Funhouse Funeral (mythic)
Shieldstriker (uncommon)
Electrobomb (uncommon)
Beggar's Pot (uncommon)
Red Finish (common)
Fair Adventurer (common)
Shepherd the Dead (common)
Sudden Recollection (common)
High Wind Courrier (common)
Green Finish (common)
Eluimin Counter-Op (common)
Fireheart Regiment (common)
Surge of Discipline (common)
Sawtusk (common)
Forest (basic)