Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn. |
Equipped creature gains hexproof. Whenever the equipped creature attacks or blocks you may cast an instant for
less.
Equip: sacrifice a land. |
Put X +1/+1 counters on target creature where X is that creature's power.
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![]() ![]() ![]() : Untap all creatures you control. They gain vigilance until end of turn. |
When Embalm enters the battlefield, exile target card from your graveyard.
Sacrifice Embalm: Return the exiled card to your graveyard. |
: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample. |
When Slum Rebuilder dies you may shuffle an artifact creature from your graveyard into your library.
Everything gets fixed...eventually.
2/2
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Target player puts the top card of his or her library into his or her graveyard, then, if possible, returns a permanent of the same type he or she controls to its owner's hand.
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: Reveal an artifact card from your hand. You gain life equal to its converted mana cost."Fresh from the yard, I've take a look! We've got it better than anywhere else!"
1/1
|
Flying
Sacrifice a creature: Dreaded Chini gains lifelink until end of turn. The Binac shapeshifers use their druidic heritage to call allies for them to imitate.
2/3
|
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Flash
When Resource Scout enters the battlefield you may untap target land you control. 1/1
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Target creature gets +X/+0 and first strike where X is the number of tapped creatures each opponent controls.
|
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
"Sometimes my eyes fail me. When I see certain colors my vision gets a little blurry, if you catch my drift."
2/3
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Deal X damage to target player, where X is the number of tapped creatures he or she controls.
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White Finish
(common, foil)
Rhondite Helmet
(mythic)
Decadent Attack
(uncommon)
Basilette Steed Training
(uncommon)
Embalm
(uncommon)
Green Finish
(common)
Slum Rebuilder
(common)
Lost Forever
(common)
Dawn End Salespitcher
(common)
Dreaded Chini
(common)
Resource Scout
(common)
Blazing Surprise
(common)
Dock Guard
(common)
Punish the Lazy
(common)
Mountain
(basic)
: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn.
less.

