Steamboom Advances: Virtual Booster

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Mechanics | Skeleton | Names
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Proliferate creatures, then proliferate creatures again for each artifact you control.
 U 
Sorcery
Put X +1/+1 counters on target creature where X is that creature's power.
 U 
Instant
Add {r}{r}{g} to your mana pool.

Untap target land.
In passion turn into all that you can and watch as the world moves, still always your home.
 U 
Creature – Human Soldier
Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
If you control more than one creature creatures your opponents control gain underdwell.
4/3
 C 
Creature – Beast
When Raging Skarhorn enters the battlefield sacrifice it unless you sacrifice a forest.
4/4
 C 
Artifact – Equipment
Equipped creature gains first strike.
Whenever a creature dealt damage by the equipped creature would die, exile that creature instead of putting it into its owner's graveyard.

Equip {1}
 C 
Enchantment – Aura
Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost {1} more.).
 C 
Creature – Bird Shapeshifter
Flying
{t}: Draw a card and discard a card.
"In the blink of an eye it flew by, as fleeting and wispy as a faerie."
1/2
 C 
Creature – Human Soldier
Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
3/3
 C 
Artifact Creature – Wall
Defender, Reflective (Spells targeting this creature cost {1} more.)
If we build a wall it will stand, and we will stand with it.- Reyles
0/3
 C 
Sorcery
Draw two cards. You lose 2 life for each opponent playing the game.
Filled with childish awe, and inspiring ire, Lord Deval withdrew his support for Eluim's military.
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature becomes tapped gain 2 life.
 C 
Instant
Creatures that enter the battlefield under your control this turn gain +1/+0 and haste until end of turn.
 C 
Enchantment – Aura
Enchanted creature

Whenever the enchanted creature dies its controller returns up to X creatures from their graveyard to their hand, where X is the creature's power.
Plains
 
 B 
Basic Land – Plains

Armored Initiative (rare)
Decadent Attack (uncommon)
Shamanic Dance (uncommon)
Night Division (uncommon)
Raging Skarhorn (common)
Shred Æther (common)
Engineer Life (common)
Huitzloc Whisperwind (common)
Disgraced Commander (common)
Gleaming Wall (common)
Blood Bank (common)
Tough Determination (common)
Fierce Strike (common)
Shepherd the Dead (common)
Plains (basic)