Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you tap a plains for mana gain 1 life. Whenever an opponent taps a plains for mana Marble Grid deals one damage to that player.
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Enchant Land
When the enchanted land enters a graveyard remove all counters from all permaments. |
Target creature gains +3/+0 and intimidate until end of turn.
Through the blasts of their steam weapons our killing words will be heard and etched into their bodies.
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Gain control of target creature and untap it. Until end of turn it gains haste and intimidate.
Even in the midst of war cutthroat ambitions show.
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The Itoco tribe, proud to imitate apex predators, found a worthy enemy in the forces of Eluim.
4/4
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: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.0/2
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Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn. 2/2
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Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
"Sometimes my eyes fail me. When I see certain colors my vision gets a little blurry, if you catch my drift."
2/3
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Draw two cards. You lose 2 life for each opponent playing the game.
Filled with childish awe, and inspiring ire, Lord Deval withdrew his support for Eluim's military.
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Enchant creature
Whenever the enchanted creature becomes tapped its controller loses 3 life. |
: Until end of turn target blue permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +0/+1. |
Flash
When Resource Scout enters the battlefield you may untap target land you control. 1/1
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Deal 3 damage to target creature or player. Molten Lob deals 3 damage to you if you have an artifact in your graveyard.
"They break our armor and weapons? Then they may keep them!"- Joance, Sixth Division Lieutenant.
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Equipped creature gains first strike.
Whenever a creature dealt damage by the equipped creature would die, exile that creature instead of putting it into its owner's graveyard. Equip ![]() |
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Marble Grid
(rare)
Erase the Sacred
(uncommon)
Tzatzimicti Declaration
(uncommon)
Treachery
(uncommon)
Bloodcrazed Balam
(common)
Eluimin Counter-Op
(common)
Griffon Cavalry
(common)
Dock Guard
(common)
Blood Bank
(common)
Sickly Sloth
(common)
Blue Finish
(common)
Resource Scout
(common)
Molten Lob
(common)
Shred Æther
(common)
Island
(basic)


: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.