Steamboom Advances: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Flash If enchanted creature would deal at least 3 combat damage to a player you may prevent that damage and draw a card instead. |
Cinder Wisps deals 1 damage to target artifact creature. When that creature dies this turn, Cinder Wisps deals 1 damage to each other creature.
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Put X +1/+1 counters on target creature where X is that creature's power.
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Discard a card at random.
Choose 1: Creatures you control gain +X/+0 until end of turn where X was the discarded card's converted mana cost or draw two cards. |
Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
3/3
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When Greaseblood Hoodlum dies each opponent sacrifices a creature or artifact with the same converted mana cost as Greaseblood Hoodlum.
2/3
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Draw two cards.
(Debt)- If you have less than two cards, put five cards from your graveyard onto the bottom of your library in any order. |
When Raging Skarhorn enters the battlefield sacrifice it unless you sacrifice a forest.
4/4
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Whenever you discard a card gets +2/+0 until end of turn.
When you've got nothing left to lose, you've everything to gain.
1/1
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: Until end of turn target blue permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +0/+1. |
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Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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Equipped creature gains first strike.
Whenever a creature dealt damage by the equipped creature would die, exile that creature instead of putting it into its owner's graveyard. Equip ![]() |
Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness.
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Destroy target artifact. If an equipment was destroyed this way you may deal 3 damage to the creature it was equipped to.
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Rustic Sensibilities
(rare)
Cinder Wisps
(uncommon)
Decadent Attack
(uncommon)
Rites of Madness
(uncommon)
Disgraced Commander
(common)
Greaseblood Hoodlum
(common)
Sudden Recollection
(common)
Raging Skarhorn
(common)
Luckless Goblin
(common)
Blue Finish
(common)
High Wind Courrier
(common)
Shred Æther
(common)
Surge of Discipline
(common)
Smithereens
(common)
Swamp
(basic)





: Until end of turn target blue permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +0/+1.