Steamboom Advances: Virtual Booster

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Mechanics | Skeleton | Names
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cat Shapeshifter
Haste, Vigilance

When Sunspotted Balam enters the battlefield you may exile target artifact.
4/3
 U 
Instant
Destroy each tapped creature with flying.
 U 
Artifact Creature – Shapeshifter Construct
Whenever Mercury Masque attacks you may have it become a copy of target artifact creature until end of turn.
1/1
 U 
Instant
Add {r}{r}{g} to your mana pool.

Untap target land.
In passion turn into all that you can and watch as the world moves, still always your home.
 C 
Creature – Human Soldier
{t}: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.
0/2
 C 
Instant
Deal X damage to target player, where X is the number of tapped creatures he or she controls.
 C 
Instant
Target player puts the top card of his or her library into his or her graveyard, then, if possible, returns a permanent of the same type he or she controls to its owner's hand.
 C 
Enchantment
Whenever you draw a card outside of your draw step target creature gets -2/-0 until end of turn.
Reyles commanded his soldiers sleep bare with only their blades under their pillows and wait until attacked for the battle of Aomoti
 C 
Creature – Human Child Wizard
{t}: Target creature you control gets +2/-1 until end of turn.
2/1
 C 
Creature – Human Soldier
Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
 C 
Enchantment – Aura
Enchanted creature

Whenever the enchanted creature dies its controller returns up to X creatures from their graveyard to their hand, where X is the creature's power.
 C 
Enchantment – Aura
Enchant land.

Whenever you cast an instant or sorcery you may untap enchanted land.
 C 
Artifact
{t}: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample.
 C 
Artifact
{t}: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn.
Plains
 
 B 
Basic Land – Plains

Sunspotted Balam (rare)
Tropical Cyclone (uncommon)
Mercury Masque (uncommon)
Shamanic Dance (uncommon)
Eluimin Counter-Op (common)
Punish the Lazy (common)
Lost Forever (common)
Cunning Maneuvers (common)
Crosswell Hooligan (common)
Fireheart Regiment (common)
Shepherd the Dead (common)
Terra Renewal (common)
Green Finish (common)
White Finish (common)
Plains (basic)