Steamboom Advances: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Until end of turn target blue permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +0/+1. |
Whenever a non-token rat you control dies you may put two 1/1 black rat token creatures onto the battlefield under your control.
"What? Don't look at me?"- Mekraul, Ratkin stowaway.
1/1
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Add
![]() ![]() to your mana pool.
Untap target land. In passion turn into all that you can and watch as the world moves, still always your home.
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:Exile an artifact from your graveyard- Put an artifact with the same name as the exiled artifact from your hand onto the battlefield.2/3
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Whenever the equipped creature attacks discard a card at random. Until end of turn the equipped creature gains doublestrike and can only be blocked by X creatures, where X was the discarded card's converted mana cost.
Equip: sacrifice two artifacts. |
: Reveal an artifact card from your hand. You gain life equal to its converted mana cost."Fresh from the yard, I've take a look! We've got it better than anywhere else!"
1/1
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Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn. |
Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost
more.). |
When Greaseblood Hoodlum dies each opponent sacrifices a creature or artifact with the same converted mana cost as Greaseblood Hoodlum.
2/3
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Enchanted creature
Whenever the enchanted creature dies its controller returns up to X creatures from their graveyard to their hand, where X is the creature's power. |
Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
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Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness.
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Trample
"Nochtlaca, give our strength from the crocodile to the peccary so that they too can defend their land."
4/2
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Blue Finish
(common, foil)
Ship Infestation
(rare)
Shamanic Dance
(uncommon)
Antique Replicator
(uncommon)
Gattling Sword
(uncommon)
Dawn End Salespitcher
(common)
High Wind Courrier
(common)
White Finish
(common)
Engineer Life
(common)
Greaseblood Hoodlum
(common)
Shepherd the Dead
(common)
Fireheart Regiment
(common)
Surge of Discipline
(common)
Uncar Peccary
(common)
Mountain
(basic)
: Until end of turn target blue permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +0/+1.


