Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you tap a mountain for mana gain 1 life. Whenever an opponent taps a mountain for mana Jasper Grid deals one damage to that player.
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Add
![]() ![]() to your mana pool.
Untap target land. In passion turn into all that you can and watch as the world moves, still always your home.
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Flying, Reflective (Spells targeting this creature cost
more.)
Equipped creatures you control get +0/+1. "And these shapeshifters say metal is worthless, that there's no hope in it, yet what is this herald we have wrought?"- General Reyles
3/3
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As you cast Resolve of the Land you may exile any number of artifacts from your graveyard.
Search your library for a number of lands equal to the number of artifacts exiled this way and add them to your hand. |
Creatures that enter the battlefield under your control this turn gain +1/+0 and haste until end of turn.
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Enchant creature
Whenever the enchanted creature becomes tapped its controller loses 3 life. |
: Reveal an artifact card from your hand. You gain life equal to its converted mana cost."Fresh from the yard, I've take a look! We've got it better than anywhere else!"
1/1
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Defender
Whenever Mace-Arm Crab blocks target opponent puts the top card of his or her library into his or her graveyard. "We're fighting a crab. This is...stupid."- Edmund of the 2nd division, blade regiment.
1/4
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: Until end of turn target red permanent becomes an artifact in addition to its other types until end of turn. Until end of turn if that artifact is a creature also it gains +1/+0. |
If another player controls a forest Fair Adventurer enters the battlefield with a +1/+1 counter on it.
"I say, the war is a horrid thing, but I'll not miss setting foot and shaping a new land."
1/1
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Target player loses X life where X is the number of tapped non-land permanents you control.
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Whenever a forest enters the battlefield under your control artifact creatures you control gain trample until end of turn.
4/4
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: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1. |
Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness.
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Jasper Grid
(rare)
Shamanic Dance
(uncommon)
Steamboom Angel
(uncommon)
Resolve of the Land
(uncommon)
Fierce Strike
(common)
Sickly Sloth
(common)
Dawn End Salespitcher
(common)
Mace-Arm Crab
(common)
Red Finish
(common)
Fair Adventurer
(common)
Deval's Bite
(common)
Sawtusk
(common)
Black Finish
(common)
Surge of Discipline
(common)
Forest
(basic)

more.)

: Reveal an artifact card from your hand. You gain life equal to its converted mana cost.