Steamboom Advances: Virtual Booster

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Mechanics | Skeleton | Names
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{3}
 
 R 
Artifact
Name a card, sacrifice Lottery: Look at the top card of target opponent's library. If you named the card correctly draw a card and double your life total.
 U 
Artifact
{2}{w}{g}{t}: Untap all creatures you control. They gain vigilance until end of turn.
 U 
Sorcery
Each player sacrifices a creature.

Debt (If the designated number could not be reached, Debt will occur.)- if a player can't sacrifice a creature, he or she discards a card instead.
 U 
Sorcery
Gain control of target creature and untap it. Until end of turn it gains haste and intimidate.
Even in the midst of war cutthroat ambitions show.
 C 
Creature – Bird Shapeshifter
Flying
{t}: Draw a card and discard a card.
"In the blink of an eye it flew by, as fleeting and wispy as a faerie."
1/2
 C 
Artifact Creature – Wall
Defender, Reflective (Spells targeting this creature cost {1} more.)
If we build a wall it will stand, and we will stand with it.- Reyles
0/3
 C 
Sorcery
Target player loses X life where X is the number of tapped non-land permanents you control.
 C 
Creature – Human Soldier
Haste
When 4th Division Trainee enters the battlefield it gains +2/+0 until end of turn if you control an artifact.
2/1
 C 
Artifact
{t}: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn.
 C 
Creature – Elf Scout
Flash
When Resource Scout enters the battlefield you may untap target land you control.
1/1
 C 
Enchantment – Aura
Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost {1} more.).
 C 
Instant
Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness.
 C 
Enchantment – Aura
Enchanted creature

Whenever the enchanted creature dies its controller returns up to X creatures from their graveyard to their hand, where X is the creature's power.
 C 
Creature – Human Child
{t}: Reveal an artifact card from your hand. You gain life equal to its converted mana cost.
"Fresh from the yard, I've take a look! We've got it better than anywhere else!"
1/1
Island
 
 B 
Basic Land – Island

Lottery (rare)
Basilette Steed Training (uncommon)
Insatiable Thirst (uncommon)
Treachery (uncommon)
Huitzloc Whisperwind (common)
Gleaming Wall (common)
Deval's Bite (common)
4th Division Trainee (common)
White Finish (common)
Resource Scout (common)
Engineer Life (common)
Surge of Discipline (common)
Shepherd the Dead (common)
Dawn End Salespitcher (common)
Island (basic)