Steamboom Advances: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature's toughness is changed you may pay X life, if so that creature gains an additional -0/-X until end of turn.
(Prosperity)-Target opponent loses two life. |
When Rawform Rhondite enters the battlefield it becomes a copy of target artifact at random.
The rare praecantium, the goal of Eluim's conquest, could have changed the war from the very beginning.
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Flying
When Morning Dove enters the battlefield you may draw a card if you control no other creatures with flying. 2/3
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Flying, Reflective (Spells targeting this creature cost
more.)
Equipped creatures you control get +0/+1. "And these shapeshifters say metal is worthless, that there's no hope in it, yet what is this herald we have wrought?"- General Reyles
3/3
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Creatures that enter the battlefield under your control this turn gain +1/+0 and haste until end of turn.
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Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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,Sacrifice Industrious City: Until end of turn, all lands that would enter the battlefield tapped enter untapped.
: Add to your mana pool. |
: Target creature you control gets +2/-1 until end of turn.2/1
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: Until end of turn target blue permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +0/+1. |
Destroy target artifact. If an equipment was destroyed this way you may deal 3 damage to the creature it was equipped to.
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Enchant land.
Whenever you cast an instant or sorcery you may untap enchanted land. |
Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
3/3
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Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn. 2/2
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Until end of turn target creature gains -X/-X where X is the number of tapped creatures you control.
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Assassin's Powder
(rare)
Rawform Rhondite
(uncommon)
Morning Dove
(uncommon)
Steamboom Angel
(uncommon)
Fierce Strike
(common)
High Wind Courrier
(common)
Industrious City
(common)
Crosswell Hooligan
(common)
Blue Finish
(common)
Smithereens
(common)
Terra Renewal
(common)
Disgraced Commander
(common)
Griffon Cavalry
(common)
Wallow
(common)
Island
(basic)



more.)
,Sacrifice Industrious City: Until end of turn, all lands that would enter the battlefield tapped enter untapped.