Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Players can't draw cards outside their drawsteps as long as Dullstone is untapped.
: Tap Dullstone. Any player may activate this ability. |
Return target permanent to its owner's hand unless its controller discards two cards instead.
To step forward may be to never look back.
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Flash
When 3rd Division Mystic enters the battlefield gain 1 life for each artifact you control. 1/1
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Target creature gets +4/+4 until end of turn and has all artifacts and enchantments removed from it.
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: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.0/2
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Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost
more.). |
: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn. |
Flash
When Resource Scout enters the battlefield you may untap target land you control. 1/1
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Until end of turn target creature gains -X/-X where X is the number of tapped creatures you control.
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Target player puts the top card of his or her library into his or her graveyard, then, if possible, returns a permanent of the same type he or she controls to its owner's hand.
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Trample
"Nochtlaca, give our strength from the crocodile to the peccary so that they too can defend their land."
4/2
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Shuffle a random card from target opponent's graveyard into his or her library.
Draw a card. |
Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness.
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Haste
When 4th Division Trainee enters the battlefield it gains +2/+0 until end of turn if you control an artifact. 2/1
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Dullstone
(rare)
Disappear Forever
(uncommon)
3rd Division Mystic
(uncommon)
Strip Down
(uncommon)
Eluimin Counter-Op
(common)
Engineer Life
(common)
White Finish
(common)
Resource Scout
(common)
Wallow
(common)
Lost Forever
(common)
Uncar Peccary
(common)
Useless Intel
(common)
Surge of Discipline
(common)
4th Division Trainee
(common)
Swamp
(basic)
: Tap Dullstone. Any player may activate this ability.


: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.
