Steamboom Advances: Virtual Booster

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Mechanics | Skeleton | Names
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Deal 3 damage to target creature or player. Molten Lob deals 3 damage to you if you have an artifact in your graveyard.
"They break our armor and weapons? Then they may keep them!"- Joance, Sixth Division Lieutenant.
 
 R 
Artifact
Whenever a spell would be countered you may return that spell to its owner's hand.

Prosperity (Whenever this card's ability is triggered, prosperity triggers.)- Put target permanent on top of it's owner's library.
 U 
Instant
Add {r}{r}{g} to your mana pool.

Untap target land.
In passion turn into all that you can and watch as the world moves, still always your home.
 U 
Artifact
{t}, sacrifice Restructure Beams: Untap target land. Until end of turn, it becomes the basic land type of your choice.
 U 
Creature – Bird Shapeshifter
Flying

When Freewind Tzana enters the battlefield exile target creature you control creature, then return it to the battlefield under your control
2/3
 C 
Sorcery
Target player loses X life where X is the number of tapped non-land permanents you control.
 C 
Creature – Human Child
{t}: Reveal an artifact card from your hand. You gain life equal to its converted mana cost.
"Fresh from the yard, I've take a look! We've got it better than anywhere else!"
1/1
 C 
Artifact
{t}: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample.
 C 
Artifact Creature – Construct Soldier
Flying
What can thousands of birds do against our might of burning flight?
4/4
 C 
Creature – Elf Scout
Flash
When Resource Scout enters the battlefield you may untap target land you control.
1/1
 C 
Creature – Human Soldier
Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
 C 
Enchantment – Aura
Enchanted creature

Whenever the enchanted creature dies its controller returns up to X creatures from their graveyard to their hand, where X is the creature's power.
 C 
Creature – Griffon
Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn.
2/2
 C 
Creature – Surrakar Rigger
Whenever an artifact enters the battlefield under your control each opponent puts the top two cards of his or her library into his or her graveyard.
3/1
Plains
 
 B 
Basic Land – Plains

Molten Lob (common, foil)
Mind Winder (rare)
Shamanic Dance (uncommon)
Restructure Beams (uncommon)
Freewind Tzana (uncommon)
Deval's Bite (common)
Dawn End Salespitcher (common)
Green Finish (common)
Zephyr Regiment (common)
Resource Scout (common)
Fireheart Regiment (common)
Shepherd the Dead (common)
Griffon Cavalry (common)
Ignorance Rigger (common)
Plains (basic)