Steamboom Advances: Virtual Booster

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Mechanics | Skeleton | Names
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Whenever the equipped creature attacks you may exile target nonland permanent. Until end of turn the equipped creature gains protection from the colors of the exiled permanent.

Equip {5}
 U 
Instant
Target creature gets +4/+4 until end of turn and has all artifacts and enchantments removed from it.
 U 
Creature – Human Artificer
Exile an instant or sorcery from your hand: proliferate artifacts.
"I could've tried to figure out what the enemy was thinking, but I figured out better battle tech instead."
2/4
 U 
Creature – Human Artificer
{t}:Exile an artifact from your graveyard- Put an artifact with the same name as the exiled artifact from your hand onto the battlefield.
2/3
 C 
Artifact
{t}: Until end of turn target red permanent becomes an artifact in addition to its other types until end of turn. Until end of turn if that artifact is a creature also it gains +1/+0.
 C 
Creature – Human Child Wizard
{t}: Target creature you control gets +2/-1 until end of turn.
2/1
 C 
Creature – Human Soldier
Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
{b}{b}
 
 C 
Instant
Until end of turn target creature gains -X/-X where X is the number of tapped creatures you control.
 C 
Creature – Elf Warrior
If another player controls a forest Fair Adventurer enters the battlefield with a +1/+1 counter on it.
"I say, the war is a horrid thing, but I'll not miss setting foot and shaping a new land."
1/1
 C 
Creature – Centaur Druid
{t}: Untap target non-basic land and each land that shares a name with it.
2/3
 C 
Creature – Human Soldier
{t}: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.
0/2
 C 
Creature – Crocodile Shapeshifter
Hexproof, Islandwalk
"You cannot see me in the water; you cannot hear me watching you; and, you can not seen or heard when I drag you under."
3/4
 C 
Instant
Target player puts the top card of his or her library into his or her graveyard, then, if possible, returns a permanent of the same type he or she controls to its owner's hand.
 C 
Creature – Griffon
Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn.
2/2
Mountain
 
 B 
Basic Land – Mountain

Prism Gloves (rare)
Strip Down (uncommon)
Artificer Regiment Support (uncommon)
Antique Replicator (uncommon)
Red Finish (common)
Crosswell Hooligan (common)
Fireheart Regiment (common)
Wallow (common)
Fair Adventurer (common)
Wolkross Hedgemaster (common)
Eluimin Counter-Op (common)
Itoco Coast Scout (common)
Lost Forever (common)
Griffon Cavalry (common)
Mountain (basic)