Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Name a card, sacrifice Lottery: Look at the top card of target opponent's library. If you named the card correctly draw a card and double your life total.
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Put X +1/+1 counters on target creature where X is that creature's power.
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Tap all creatures and prevent all damage that would be dealt to creatures this turn.
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Return target permanent to its owner's hand unless its controller discards two cards instead.
To step forward may be to never look back.
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Defender, Reflective (Spells targeting this creature cost
more.)If we build a wall it will stand, and we will stand with it.- Reyles
0/3
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Creatures that enter the battlefield under your control this turn gain +1/+0 and haste until end of turn.
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Enchant land.
Whenever you cast an instant or sorcery you may untap enchanted land. |
Flying
What can thousands of birds do against our might of burning flight?
4/4
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: Target creature you control gets +2/-1 until end of turn.2/1
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Defender
Whenever Mace-Arm Crab blocks target opponent puts the top card of his or her library into his or her graveyard. "We're fighting a crab. This is...stupid."- Edmund of the 2nd division, blade regiment.
1/4
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Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
"Let the cretens march first, so we know what to fight."
3/1
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Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn. 2/2
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Destroy target artifact. If an equipment was destroyed this way you may deal 3 damage to the creature it was equipped to.
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When Arcane Regiment Binder enters the battlefield you may tap target creature unless its controller pays
."Knock them down then burn them out."
1/1
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Lottery
(rare)
Decadent Attack
(uncommon)
Labor Strike
(uncommon)
Disappear Forever
(uncommon)
Gleaming Wall
(common)
Fierce Strike
(common)
Terra Renewal
(common)
Zephyr Regiment
(common)
Crosswell Hooligan
(common)
Mace-Arm Crab
(common)
Gutterwrung Enlistment
(common)
Griffon Cavalry
(common)
Smithereens
(common)
Arcane Regiment Binder
(common)
Forest
(basic)




: Target creature you control gets +2/-1 until end of turn.