Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you sacrifice an artifact you may add 1 mana of any color to your mana pool.
Metals can be repurposed and reshaped, but the changing the essences they hold is a trickier matter.
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Whenever you cast an instant or sorcery put a charge counter on Electrobomb.
Remove all charge counters from Electrobomb and sacrifice it: Deal X damage to target player, where X was the number of charge counters on Electrobomb. |
Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
If you control more than one creature creatures your opponents control gain underdwell. 4/3
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When Embalm enters the battlefield, exile target card from your graveyard.
Sacrifice Embalm: Return the exiled card to your graveyard. |
When Greaseblood Hoodlum dies each opponent sacrifices a creature or artifact with the same converted mana cost as Greaseblood Hoodlum.
2/3
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: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn. |
Destroy target artifact or land.
Draw a card. "Burn the forest. Smoke out their animals until the Nochtlaca have nothing left to copy."- Thacker, Conquest Regiment.
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Creatures that enter the battlefield under your control this turn gain +1/+0 and haste until end of turn.
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Shuffle a random card from target opponent's graveyard into his or her library.
Draw a card. |
: Untap target non-basic land and each land that shares a name with it.2/3
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Equipped creature gains defender and lifelink.
Equip ![]() ![]() |
: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.0/2
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Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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Flash
When Resource Scout enters the battlefield you may untap target land you control. 1/1
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Rainbow Relic
(rare)
Electrobomb
(uncommon)
Night Division
(uncommon)
Embalm
(uncommon)
Greaseblood Hoodlum
(common)
White Finish
(common)
Scorched Horizons
(common)
Fierce Strike
(common)
Useless Intel
(common)
Wolkross Hedgemaster
(common)
Kinvol Regenerators
(common)
Eluimin Counter-Op
(common)
High Wind Courrier
(common)
Resource Scout
(common)
Mountain
(basic)



: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn.
