Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target opponent discards 4 cards.
Debt (If the designated number could not be reached, Debt will occur.) If that opponent can't discard 3 cards, he or she loses 2 life for each card he or she didn't discard. |
Counter target creature spell with two or more creature types.
"Centaur, elf, goblin, human, surrakar, vampire- we have many shapes, but each our own."- Reyles
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Discard a card at random.
Choose 1: Creatures you control gain +X/+0 until end of turn where X was the discarded card's converted mana cost or draw two cards. |
![]() ![]() ![]() : Untap all creatures you control. They gain vigilance until end of turn. |
Until end of turn target creature gains -X/-X where X is the number of tapped creatures you control.
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Whenever you discard a card gets +2/+0 until end of turn.
When you've got nothing left to lose, you've everything to gain.
1/1
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Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness.
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Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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When Arcane Regiment Binder enters the battlefield you may tap target creature unless its controller pays
."Knock them down then burn them out."
1/1
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: Target creature you control gets +2/-1 until end of turn.2/1
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Deal X damage to target player, where X is the number of tapped creatures he or she controls.
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Destroy target creature with flying if it has a +1/+1 counter on it.
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,Sacrifice Industrious City: Until end of turn, all lands that would enter the battlefield tapped enter untapped.
: Add to your mana pool. |
: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample. |
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Forced Forgetfulness
(rare)
Genera Rejection
(uncommon)
Rites of Madness
(uncommon)
Basilette Steed Training
(uncommon)
Wallow
(common)
Luckless Goblin
(common)
Surge of Discipline
(common)
High Wind Courrier
(common)
Arcane Regiment Binder
(common)
Crosswell Hooligan
(common)
Punish the Lazy
(common)
Headsplitter Shot
(common)
Industrious City
(common)
Green Finish
(common)
Swamp
(basic)





: Untap all creatures you control. They gain vigilance until end of turn.