Steamboom Advances: Virtual Booster
| Steamboom Advances: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Copy target spell for each other spell on the stack. You may choose new targets for the copies.
"I saw the lightning strike, and I took it, and wielded it again, and again."-Zlatec, Ozomhatli Shaman
|
Flying
When Freewind Tzana enters the battlefield exile target creature you control creature, then return it to the battlefield under your control 2/3
|
Target creature gets +4/+4 until end of turn and has all artifacts and enchantments removed from it.
|
Flying, Reflective (Spells targeting this creature cost
more.)
Equipped creatures you control get +0/+1. "And these shapeshifters say metal is worthless, that there's no hope in it, yet what is this herald we have wrought?"- General Reyles
3/3
|
Enchant creature
Whenever the enchanted creature becomes tapped its controller loses 3 life. |
|
Creatures that enter the battlefield under your control this turn gain +1/+0 and haste until end of turn.
|
: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample. |
Shuffle a random card from target opponent's graveyard into his or her library.
Draw a card. |
Equipped creature gains first strike.
Whenever a creature dealt damage by the equipped creature would die, exile that creature instead of putting it into its owner's graveyard. Equip ![]() |
Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn. 2/2
|
|
Defender
Whenever Mace-Arm Crab blocks target opponent puts the top card of his or her library into his or her graveyard. "We're fighting a crab. This is...stupid."- Edmund of the 2nd division, blade regiment.
1/4
|
: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.0/2
|
Enchant land.
Whenever you cast an instant or sorcery you may untap enchanted land. |
Destroy target artifact or land.
Draw a card. "Burn the forest. Smoke out their animals until the Nochtlaca have nothing left to copy."- Thacker, Conquest Regiment.
|
|
Maddening Thunderstorm
(rare)
Freewind Tzana
(uncommon)
Strip Down
(uncommon)
Steamboom Angel
(uncommon)
Sickly Sloth
(common)
Fierce Strike
(common)
Green Finish
(common)
Useless Intel
(common)
Shred Æther
(common)
Griffon Cavalry
(common)
Mace-Arm Crab
(common)
Eluimin Counter-Op
(common)
Terra Renewal
(common)
Scorched Horizons
(common)
Plains
(basic)





: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample.