Steamboom Advances: Virtual Booster

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Mechanics | Skeleton | Names
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Whenever a spell would be countered you may return that spell to its owner's hand.

Prosperity (Whenever this card's ability is triggered, prosperity triggers.)- Put target permanent on top of it's owner's library.
 U 
Artifact – Equipment
Whenever equipped creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

Equip {w}{w}
 U 
Instant
Tap all creatures and prevent all damage that would be dealt to creatures this turn.
 U 
Sorcery
Gain control of target creature and untap it. Until end of turn it gains haste and intimidate.
Even in the midst of war cutthroat ambitions show.
 C 
Enchantment – Aura
Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost {1} more.).
 C 
Creature – Elf Scout
Flash
When Resource Scout enters the battlefield you may untap target land you control.
1/1
 C 
Enchantment
Whenever you draw a card outside of your draw step target creature gets -2/-0 until end of turn.
Reyles commanded his soldiers sleep bare with only their blades under their pillows and wait until attacked for the battle of Aomoti
 C 
Creature – Human Child
{t}: Reveal an artifact card from your hand. You gain life equal to its converted mana cost.
"Fresh from the yard, I've take a look! We've got it better than anywhere else!"
1/1
 C 
Creature – Human Soldier
Haste
When 4th Division Trainee enters the battlefield it gains +2/+0 until end of turn if you control an artifact.
2/1
 C 
Artifact
{t}: Until end of turn target red permanent becomes an artifact in addition to its other types until end of turn. Until end of turn if that artifact is a creature also it gains +1/+0.
 C 
Creature – Crab
Defender
Whenever Mace-Arm Crab blocks target opponent puts the top card of his or her library into his or her graveyard.
"We're fighting a crab. This is...stupid."- Edmund of the 2nd division, blade regiment.
1/4
 C 
Creature – Human Child Wizard
{t}: Target creature you control gets +2/-1 until end of turn.
2/1
 C 
Artifact
{t}: Until end of turn target blue permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +0/+1.
 C 
Creature – Vampire
When Greaseblood Hoodlum dies each opponent sacrifices a creature or artifact with the same converted mana cost as Greaseblood Hoodlum.
2/3
Mountain
 
 B 
Basic Land – Mountain

Mind Winder (rare)
Weighted Manacles (uncommon)
Labor Strike (uncommon)
Treachery (uncommon)
Engineer Life (common)
Resource Scout (common)
Cunning Maneuvers (common)
Dawn End Salespitcher (common)
4th Division Trainee (common)
Red Finish (common)
Mace-Arm Crab (common)
Crosswell Hooligan (common)
Blue Finish (common)
Greaseblood Hoodlum (common)
Mountain (basic)