Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Add
to your mana pool.
-2: Destroy target artifact. Its controller takes damage equal to its converted mana cost. -5: Cast two random instants from your graveyard without paying your mana cost. 3
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When Embalm enters the battlefield, exile target card from your graveyard.
Sacrifice Embalm: Return the exiled card to your graveyard. |
Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
If you control more than one creature creatures your opponents control gain underdwell. 4/3
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Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
When Noble Ransomee dies creatures you control gain Shakedown until end of turn. 4/4
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Until end of turn target creature gains -X/-X where X is the number of tapped creatures you control.
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Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost
more.). |
: Until end of turn target red permanent becomes an artifact in addition to its other types until end of turn. Until end of turn if that artifact is a creature also it gains +1/+0. |
Equipped creature gains defender and lifelink.
Equip ![]() ![]() |
When Raging Skarhorn enters the battlefield sacrifice it unless you sacrifice a forest.
4/4
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Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
3/3
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: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample. |
Shuffle a random card from target opponent's graveyard into his or her library.
Draw a card. |
Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
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Ialma, the Curious
(mythic)
Embalm
(uncommon)
Night Division
(uncommon)
Noble Ransomee
(uncommon)
Wallow
(common)
Engineer Life
(common)
Red Finish
(common)
Kinvol Regenerators
(common)
Raging Skarhorn
(common)
High Wind Courrier
(common)
Disgraced Commander
(common)
Green Finish
(common)
Useless Intel
(common)
Fireheart Regiment
(common)
Swamp
(basic)



: Until end of turn target red permanent becomes an artifact in addition to its other types until end of turn. Until end of turn if that artifact is a creature also it gains +1/+0.