Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever the equipped creature attacks you may exile target nonland permanent. Until end of turn the equipped creature gains protection from the colors of the exiled permanent.
Equip ![]() |
Flying
When Freewind Tzana enters the battlefield exile target creature you control creature, then return it to the battlefield under your control 2/3
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When Embalm enters the battlefield, exile target card from your graveyard.
Sacrifice Embalm: Return the exiled card to your graveyard. |
Whenever equipped creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Equip ![]() ![]() |
: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1. |
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Destroy target artifact. If an equipment was destroyed this way you may deal 3 damage to the creature it was equipped to.
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Enchant creature
Whenever enchanted creature becomes tapped gain 2 life. |
Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
"Let the cretens march first, so we know what to fight."
3/1
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: Reveal an artifact card from your hand. You gain life equal to its converted mana cost."Fresh from the yard, I've take a look! We've got it better than anywhere else!"
1/1
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When Raging Skarhorn enters the battlefield sacrifice it unless you sacrifice a forest.
4/4
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Target creature gets +X/+0 and first strike where X is the number of tapped creatures each opponent controls.
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Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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,Sacrifice Industrious City: Until end of turn, all lands that would enter the battlefield tapped enter untapped.
: Add to your mana pool. |
: Target creature you control gets +2/-1 until end of turn.2/1
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Prism Gloves
(rare)
Freewind Tzana
(uncommon)
Embalm
(uncommon)
Weighted Manacles
(uncommon)
Black Finish
(common)
Smithereens
(common)
Tough Determination
(common)
Gutterwrung Enlistment
(common)
Dawn End Salespitcher
(common)
Raging Skarhorn
(common)
Blazing Surprise
(common)
High Wind Courrier
(common)
Industrious City
(common)
Crosswell Hooligan
(common)
Plains
(basic)



: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1.
