Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, Vigilance
When Sunspotted Balam enters the battlefield you may exile target artifact. 4/3
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Destroy each tapped creature with flying.
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Whenever Mercury Masque attacks you may have it become a copy of target artifact creature until end of turn.
1/1
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Add
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Untap target land. In passion turn into all that you can and watch as the world moves, still always your home.
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: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.0/2
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Deal X damage to target player, where X is the number of tapped creatures he or she controls.
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Target player puts the top card of his or her library into his or her graveyard, then, if possible, returns a permanent of the same type he or she controls to its owner's hand.
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Whenever you draw a card outside of your draw step target creature gets -2/-0 until end of turn.
Reyles commanded his soldiers sleep bare with only their blades under their pillows and wait until attacked for the battle of Aomoti
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: Target creature you control gets +2/-1 until end of turn.2/1
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Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
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Enchanted creature
Whenever the enchanted creature dies its controller returns up to X creatures from their graveyard to their hand, where X is the creature's power. |
Enchant land.
Whenever you cast an instant or sorcery you may untap enchanted land. |
: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample. |
: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn. |
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Sunspotted Balam
(rare)
Tropical Cyclone
(uncommon)
Mercury Masque
(uncommon)
Shamanic Dance
(uncommon)
Eluimin Counter-Op
(common)
Punish the Lazy
(common)
Lost Forever
(common)
Cunning Maneuvers
(common)
Crosswell Hooligan
(common)
Fireheart Regiment
(common)
Shepherd the Dead
(common)
Terra Renewal
(common)
Green Finish
(common)
White Finish
(common)
Plains
(basic)



: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.