Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Name a card, sacrifice Lottery: Look at the top card of target opponent's library. If you named the card correctly draw a card and double your life total.
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Whenever you would draw a card you may gain 2 life instead.
Prosperity (Whenever this card's ability is triggered, prosperity triggers.) Target creature gets +1/+1 until end of turn. |
Enchant Land
When the enchanted land enters a graveyard remove all counters from all permaments. |
Return target permanent to its owner's hand unless its controller discards two cards instead.
To step forward may be to never look back.
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Whenever a forest enters the battlefield under your control artifact creatures you control gain trample until end of turn.
4/4
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Counter target spell.
Proliferate artifacts. |
: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample. |
: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn. |
Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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When Greaseblood Hoodlum dies each opponent sacrifices a creature or artifact with the same converted mana cost as Greaseblood Hoodlum.
2/3
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Draw two cards.
(Debt)- If you have less than two cards, put five cards from your graveyard onto the bottom of your library in any order. |
: target blocking creature gets +1/+1 until end of turnHounds of the Basilette family would die before their masters would.
1/1
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Haste
When 4th Division Trainee enters the battlefield it gains +2/+0 until end of turn if you control an artifact. 2/1
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Destroy target artifact or land.
Draw a card. "Burn the forest. Smoke out their animals until the Nochtlaca have nothing left to copy."- Thacker, Conquest Regiment.
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Lottery
(rare)
Beggar's Pot
(uncommon)
Erase the Sacred
(uncommon)
Disappear Forever
(uncommon)
Sawtusk
(common)
Artificer's Guile
(common)
Green Finish
(common)
White Finish
(common)
High Wind Courrier
(common)
Greaseblood Hoodlum
(common)
Sudden Recollection
(common)
Basilette Hound
(common)
4th Division Trainee
(common)
Scorched Horizons
(common)
Mountain
(basic)
{
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: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample.