Steamboom Advances: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Put a +1/+1 counter on Spellforce Ooze.
Remove a +1/+1 counter from Spellforce Ooze: Until end of turn instants and sorceries cost less to cast.1/2
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Flying
When Morning Dove enters the battlefield you may draw a card if you control no other creatures with flying. 2/3
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Tap all creatures and prevent all damage that would be dealt to creatures this turn.
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Flying
When Freewind Tzana enters the battlefield exile target creature you control creature, then return it to the battlefield under your control 2/3
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Draw two cards. You lose 2 life for each opponent playing the game.
Filled with childish awe, and inspiring ire, Lord Deval withdrew his support for Eluim's military.
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Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
3/3
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When Raging Skarhorn enters the battlefield sacrifice it unless you sacrifice a forest.
4/4
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: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn. |
: Untap target non-basic land and each land that shares a name with it.2/3
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The Itoco tribe, proud to imitate apex predators, found a worthy enemy in the forces of Eluim.
4/4
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Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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If another player controls a forest Fair Adventurer enters the battlefield with a +1/+1 counter on it.
"I say, the war is a horrid thing, but I'll not miss setting foot and shaping a new land."
1/1
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When Greaseblood Hoodlum dies each opponent sacrifices a creature or artifact with the same converted mana cost as Greaseblood Hoodlum.
2/3
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Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness.
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Spellforce Ooze
(rare)
Morning Dove
(uncommon)
Labor Strike
(uncommon)
Freewind Tzana
(uncommon)
Blood Bank
(common)
Disgraced Commander
(common)
Raging Skarhorn
(common)
White Finish
(common)
Wolkross Hedgemaster
(common)
Bloodcrazed Balam
(common)
High Wind Courrier
(common)
Fair Adventurer
(common)
Greaseblood Hoodlum
(common)
Surge of Discipline
(common)
Swamp
(basic)
]
: Put a +1/+1 counter on Spellforce Ooze.



