Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reflective (Spells targeting this creature cost
more.), Vigilance, Indestuctible5/5
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Haste
: Until end of turn target creature gets +X/+0, where X is the number of equipment cards attached to it.2/1
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Equipped creature gains lifelink.
Whenever the equipped creature causes you to gain life you may draw a card Equip: ![]() ![]() ![]() |
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
When Noble Ransomee dies creatures you control gain Shakedown until end of turn. 4/4
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: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn. |
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Deal 3 damage to target creature or player. Molten Lob deals 3 damage to you if you have an artifact in your graveyard.
"They break our armor and weapons? Then they may keep them!"- Joance, Sixth Division Lieutenant.
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Draw two cards. You lose 2 life for each opponent playing the game.
Filled with childish awe, and inspiring ire, Lord Deval withdrew his support for Eluim's military.
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Counter target spell.
Proliferate artifacts. |
Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
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: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.0/2
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Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
"Sometimes my eyes fail me. When I see certain colors my vision gets a little blurry, if you catch my drift."
2/3
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Hexproof, Islandwalk
"You cannot see me in the water; you cannot hear me watching you; and, you can not seen or heard when I drag you under."
3/4
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: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample. |
Enchanted creature
Whenever the enchanted creature dies its controller returns up to X creatures from their graveyard to their hand, where X is the creature's power. |
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Perfect Battletech
(mythic)
Striker of the First Regiment
(uncommon)
Lifeforce Helm
(uncommon)
Noble Ransomee
(uncommon)
White Finish
(common)
Molten Lob
(common)
Blood Bank
(common)
Artificer's Guile
(common)
Fireheart Regiment
(common)
Eluimin Counter-Op
(common)
Dock Guard
(common)
Itoco Coast Scout
(common)
Green Finish
(common)
Shepherd the Dead
(common)
Island
(basic)


more.), Vigilance, Indestuctible
: Until end of turn target creature gets +X/+0, where X is the number of equipment cards attached to it.

