Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, Vigilance
When Sunspotted Balam enters the battlefield you may exile target artifact. 4/3
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Flash
When 3rd Division Mystic enters the battlefield gain 1 life for each artifact you control. 1/1
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When Rawform Rhondite enters the battlefield it becomes a copy of target artifact at random.
The rare praecantium, the goal of Eluim's conquest, could have changed the war from the very beginning.
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Each player sacrifices a creature.
Debt (If the designated number could not be reached, Debt will occur.)- if a player can't sacrifice a creature, he or she discards a card instead. |
Draw two cards. You lose 2 life for each opponent playing the game.
Filled with childish awe, and inspiring ire, Lord Deval withdrew his support for Eluim's military.
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: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1. |
Flying
What can thousands of birds do against our might of burning flight?
4/4
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Destroy target artifact or land.
Draw a card. "Burn the forest. Smoke out their animals until the Nochtlaca have nothing left to copy."- Thacker, Conquest Regiment.
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Flash
When Resource Scout enters the battlefield you may untap target land you control. 1/1
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Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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Enchant creature
Whenever the enchanted creature becomes tapped its controller loses 3 life. |
Target creature gets +X/+0 and first strike where X is the number of tapped creatures each opponent controls.
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Equipped creature gains defender and lifelink.
Equip ![]() ![]() |
: target blocking creature gets +1/+1 until end of turnHounds of the Basilette family would die before their masters would.
1/1
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Sunspotted Balam
(rare)
3rd Division Mystic
(uncommon)
Rawform Rhondite
(uncommon)
Insatiable Thirst
(uncommon)
Blood Bank
(common)
Black Finish
(common)
Zephyr Regiment
(common)
Scorched Horizons
(common)
Resource Scout
(common)
High Wind Courrier
(common)
Sickly Sloth
(common)
Blazing Surprise
(common)
Kinvol Regenerators
(common)
Basilette Hound
(common)
Island
(basic)



: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1.
