Steamboom Advances: Virtual Booster

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Mechanics | Skeleton | Names
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Dragon
Flying
When Boilblast Dragon enters the battlefield deal 1 damage to 5 target creatures target opponent controls.
(Debt)- If you can't deal 1 damage to 5 target creatures an opponent controls deal 3 damage to as many creatures as possible that player controls.
6/4
 U 
Artifact – Equipment
Equipped creature gains lifelink.
Whenever the equipped creature causes you to gain life you may draw a card

Equip: {1}{w}{u}
 U 
Artifact Creature – Angel
Flying, Reflective (Spells targeting this creature cost {1} more.)
Equipped creatures you control get +0/+1.
"And these shapeshifters say metal is worthless, that there's no hope in it, yet what is this herald we have wrought?"- General Reyles
3/3
 U 
Artifact – Equipment
Whenever the equipped creature attacks discard a card at random. Until end of turn the equipped creature gains doublestrike and can only be blocked by X creatures, where X was the discarded card's converted mana cost.

Equip: sacrifice two artifacts.
 C 
Artifact Creature – Wall
Defender, Reflective (Spells targeting this creature cost {1} more.)
If we build a wall it will stand, and we will stand with it.- Reyles
0/3
 C 
Creature – Human Soldier
{t}: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.
0/2
 C 
Instant
Creatures that enter the battlefield under your control this turn gain +1/+0 and haste until end of turn.
 C 
Sorcery
Target player loses X life where X is the number of tapped non-land permanents you control.
 C 
Artifact
{t}: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn.
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature becomes tapped gain 2 life.
 C 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature becomes tapped its controller loses 3 life.
 C 
Creature – Beast
When Raging Skarhorn enters the battlefield sacrifice it unless you sacrifice a forest.
4/4
 C 
Instant
Target player puts the top card of his or her library into his or her graveyard, then, if possible, returns a permanent of the same type he or she controls to its owner's hand.
 C 
Enchantment – Aura
Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost {1} more.).
Plains
 
 B 
Basic Land – Plains

Boilblast Dragon (rare)
Lifeforce Helm (uncommon)
Steamboom Angel (uncommon)
Gattling Sword (uncommon)
Gleaming Wall (common)
Eluimin Counter-Op (common)
Fierce Strike (common)
Deval's Bite (common)
White Finish (common)
Tough Determination (common)
Sickly Sloth (common)
Raging Skarhorn (common)
Lost Forever (common)
Engineer Life (common)
Plains (basic)