Steamboom Advances: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
When Masakoatl Infiltrator enters the battlefield you may have it enter as a copy of another creature with a converted mana cost of 1. 1/1
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Enchant Artifact
Whenever the enchanted artifact is untapped if it has a counter on it, you may put an additional counter of that type on it. |
Choose a card type other than land. Until end of turn cards of that type cost an additional
to cast. |
Vigilance
Whenever Shieldstriker blocks creatures you control with a power of 1 or less gain first strike. 2/6
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When Slum Rebuilder dies you may shuffle an artifact creature from your graveyard into your library.
Everything gets fixed...eventually.
2/2
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Draw two cards.
(Debt)- If you have less than two cards, put five cards from your graveyard onto the bottom of your library in any order. |
Defender, Reflective (Spells targeting this creature cost
more.)If we build a wall it will stand, and we will stand with it.- Reyles
0/3
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Defender
Whenever Mace-Arm Crab blocks target opponent puts the top card of his or her library into his or her graveyard. "We're fighting a crab. This is...stupid."- Edmund of the 2nd division, blade regiment.
1/4
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If another player controls a forest Fair Adventurer enters the battlefield with a +1/+1 counter on it.
"I say, the war is a horrid thing, but I'll not miss setting foot and shaping a new land."
1/1
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Enchant creature
Whenever the enchanted creature becomes tapped its controller loses 3 life. |
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Creatures that enter the battlefield under your control this turn gain +1/+0 and haste until end of turn.
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: target blocking creature gets +1/+1 until end of turnHounds of the Basilette family would die before their masters would.
1/1
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Destroy target creature with flying if it has a +1/+1 counter on it.
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Enchant creature
Whenever enchanted creature becomes tapped gain 2 life. |
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Masakoatl Infiltrator
(rare)
Self-Perpetuating
(uncommon)
Æether Admonition
(uncommon)
Shieldstriker
(uncommon)
Slum Rebuilder
(common)
Sudden Recollection
(common)
Gleaming Wall
(common)
Mace-Arm Crab
(common)
Fair Adventurer
(common)
Sickly Sloth
(common)
Fierce Strike
(common)
Basilette Hound
(common)
Headsplitter Shot
(common)
Tough Determination
(common)
Plains
(basic)




: target blocking creature gets +1/+1 until end of turn