Steamboom Advances: Virtual Booster

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Mechanics | Skeleton | Names
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Whenever you tap a mountain for mana gain 1 life. Whenever an opponent taps a mountain for mana Jasper Grid deals one damage to that player.
 U 
Instant
Add {r}{r}{g} to your mana pool.

Untap target land.
In passion turn into all that you can and watch as the world moves, still always your home.
 U 
Artifact Creature – Angel
Flying, Reflective (Spells targeting this creature cost {1} more.)
Equipped creatures you control get +0/+1.
"And these shapeshifters say metal is worthless, that there's no hope in it, yet what is this herald we have wrought?"- General Reyles
3/3
 U 
Sorcery
As you cast Resolve of the Land you may exile any number of artifacts from your graveyard.

Search your library for a number of lands equal to the number of artifacts exiled this way and add them to your hand.
 C 
Instant
Creatures that enter the battlefield under your control this turn gain +1/+0 and haste until end of turn.
 C 
Enchantment – Aura
Enchant creature

Whenever the enchanted creature becomes tapped its controller loses 3 life.
 C 
Creature – Human Child
{t}: Reveal an artifact card from your hand. You gain life equal to its converted mana cost.
"Fresh from the yard, I've take a look! We've got it better than anywhere else!"
1/1
 C 
Creature – Crab
Defender
Whenever Mace-Arm Crab blocks target opponent puts the top card of his or her library into his or her graveyard.
"We're fighting a crab. This is...stupid."- Edmund of the 2nd division, blade regiment.
1/4
 C 
Artifact
{t}: Until end of turn target red permanent becomes an artifact in addition to its other types until end of turn. Until end of turn if that artifact is a creature also it gains +1/+0.
 C 
Creature – Elf Warrior
If another player controls a forest Fair Adventurer enters the battlefield with a +1/+1 counter on it.
"I say, the war is a horrid thing, but I'll not miss setting foot and shaping a new land."
1/1
 C 
Sorcery
Target player loses X life where X is the number of tapped non-land permanents you control.
{4}{g}
 
 C 
Artifact Creature – Beast Construct
Whenever a forest enters the battlefield under your control artifact creatures you control gain trample until end of turn.
4/4
 C 
Artifact
{t}: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1.
 C 
Instant
Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness.
Forest
 
 B 
Basic Land – Forest

Jasper Grid (rare)
Shamanic Dance (uncommon)
Steamboom Angel (uncommon)
Resolve of the Land (uncommon)
Fierce Strike (common)
Sickly Sloth (common)
Dawn End Salespitcher (common)
Mace-Arm Crab (common)
Red Finish (common)
Fair Adventurer (common)
Deval's Bite (common)
Sawtusk (common)
Black Finish (common)
Surge of Discipline (common)
Forest (basic)