Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you tap an island for mana gain 1 life. Whenever an opponent taps an island for mana Cobalt Grid deals one damage to that player.
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Flash
When 3rd Division Mystic enters the battlefield gain 1 life for each artifact you control. 1/1
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Whenever you cast an instant or sorcery put a charge counter on Electrobomb.
Remove all charge counters from Electrobomb and sacrifice it: Deal X damage to target player, where X was the number of charge counters on Electrobomb. |
Haste
: Until end of turn target creature gets +X/+0, where X is the number of equipment cards attached to it.2/1
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Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
3/3
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Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness.
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Flying
Sacrifice a creature: Dreaded Chini gains lifelink until end of turn. The Binac shapeshifers use their druidic heritage to call allies for them to imitate.
2/3
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Target player loses X life where X is the number of tapped non-land permanents you control.
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Enchant land.
Whenever you cast an instant or sorcery you may untap enchanted land. |
Destroy target artifact or land.
Draw a card. "Burn the forest. Smoke out their animals until the Nochtlaca have nothing left to copy."- Thacker, Conquest Regiment.
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Defender, Reflective (Spells targeting this creature cost
more.)If we build a wall it will stand, and we will stand with it.- Reyles
0/3
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Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn. |
Creatures that enter the battlefield under your control this turn gain +1/+0 and haste until end of turn.
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Cobalt Grid
(rare)
3rd Division Mystic
(uncommon)
Electrobomb
(uncommon)
Striker of the First Regiment
(uncommon)
Disgraced Commander
(common)
Surge of Discipline
(common)
Dreaded Chini
(common)
Deval's Bite
(common)
Terra Renewal
(common)
Scorched Horizons
(common)
Gleaming Wall
(common)
High Wind Courrier
(common)
White Finish
(common)
Fierce Strike
(common)
Mountain
(basic)


: Until end of turn target creature gets +X/+0, where X is the number of equipment cards attached to it.

