Steamboom Advances: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Play with the top card of your library revealed.
Whenever you woulddraw a card outside of your draw step you may put the top card of your library on the bottom card of your library. {Prosperity)- Draw an additional card during your next upkeep if whenever you use Divination Sclaes's second ability. |
Whenever you would draw a card you may gain 2 life instead.
Prosperity (Whenever this card's ability is triggered, prosperity triggers.) Target creature gets +1/+1 until end of turn. |
Flying
When Freewind Tzana enters the battlefield exile target creature you control creature, then return it to the battlefield under your control 2/3
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Return target permanent to its owner's hand unless its controller discards two cards instead.
To step forward may be to never look back.
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Whenever a forest enters the battlefield under your control artifact creatures you control gain trample until end of turn.
4/4
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: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1. |
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
"Sometimes my eyes fail me. When I see certain colors my vision gets a little blurry, if you catch my drift."
2/3
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Equipped creature gains defender and lifelink.
Equip ![]() ![]() |
: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.0/2
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Target player loses X life where X is the number of tapped non-land permanents you control.
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Flying
What can thousands of birds do against our might of burning flight?
4/4
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Until end of turn target creature gains -X/-X where X is the number of tapped creatures you control.
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Haste
When 4th Division Trainee enters the battlefield it gains +2/+0 until end of turn if you control an artifact. 2/1
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Deal 3 damage to target creature or player. Molten Lob deals 3 damage to you if you have an artifact in your graveyard.
"They break our armor and weapons? Then they may keep them!"- Joance, Sixth Division Lieutenant.
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Divination Sclaes
(mythic)
Beggar's Pot
(uncommon)
Freewind Tzana
(uncommon)
Disappear Forever
(uncommon)
Sawtusk
(common)
Black Finish
(common)
Dock Guard
(common)
Kinvol Regenerators
(common)
Eluimin Counter-Op
(common)
Deval's Bite
(common)
Zephyr Regiment
(common)
Wallow
(common)
4th Division Trainee
(common)
Molten Lob
(common)
Swamp
(basic)


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: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1.