Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target opponent discards 4 cards.
Debt (If the designated number could not be reached, Debt will occur.) If that opponent can't discard 3 cards, he or she loses 2 life for each card he or she didn't discard. |
Exile an instant or sorcery from your hand: proliferate artifacts.
"I could've tried to figure out what the enemy was thinking, but I figured out better battle tech instead."
2/4
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Whenever Mercury Masque attacks you may have it become a copy of target artifact creature until end of turn.
1/1
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When Embalm enters the battlefield, exile target card from your graveyard.
Sacrifice Embalm: Return the exiled card to your graveyard. |
: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1. |
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Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost
more.). |
: target blocking creature gets +1/+1 until end of turnHounds of the Basilette family would die before their masters would.
1/1
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: Target creature you control gets +2/-1 until end of turn.2/1
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Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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The Itoco tribe, proud to imitate apex predators, found a worthy enemy in the forces of Eluim.
4/4
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Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn. 2/2
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Destroy target creature with flying if it has a +1/+1 counter on it.
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Equipped creature gains first strike.
Whenever a creature dealt damage by the equipped creature would die, exile that creature instead of putting it into its owner's graveyard. Equip ![]() |
Enchanted creature
Whenever the enchanted creature dies its controller returns up to X creatures from their graveyard to their hand, where X is the creature's power. |
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Forced Forgetfulness
(rare)
Artificer Regiment Support
(uncommon)
Mercury Masque
(uncommon)
Embalm
(uncommon)
Black Finish
(common)
Engineer Life
(common)
Basilette Hound
(common)
Crosswell Hooligan
(common)
High Wind Courrier
(common)
Bloodcrazed Balam
(common)
Griffon Cavalry
(common)
Headsplitter Shot
(common)
Shred Æther
(common)
Shepherd the Dead
(common)
Plains
(basic)



: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1.
more.).