Steamboom Advances: Virtual Booster

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Mechanics | Skeleton | Names
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Flash

If enchanted creature would deal at least 3 combat damage to a player you may prevent that damage and draw a card instead.
 U 
Sorcery
Put X +1/+1 counters on target creature where X is that creature's power.
 U 
Enchantment – Aura
Enchant Artifact

Whenever the enchanted artifact is untapped if it has a counter on it, you may put an additional counter of that type on it.
 U 
Artifact
{t}, sacrifice Restructure Beams: Untap target land. Until end of turn, it becomes the basic land type of your choice.
 C 
Enchantment – Aura
Enchant land.

Whenever you cast an instant or sorcery you may untap enchanted land.
 C 
Artifact
{t}: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1.
 C 
Creature – Surrakar Rigger
Whenever an artifact enters the battlefield under your control each opponent puts the top two cards of his or her library into his or her graveyard.
3/1
 C 
Sorcery
Target player loses X life where X is the number of tapped non-land permanents you control.
 C 
Artifact
{t}: Until end of turn target white permanent becomes an artifact in addition to its other types. If that artifact is also a creature it gains first strike until end of turn.
 C 
Enchantment – Aura
Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost {1} more.).
 C 
Creature – Bat
Flying
Sacrifice a creature: Dreaded Chini gains lifelink until end of turn.
The Binac shapeshifers use their druidic heritage to call allies for them to imitate.
2/3
 C 
Creature – Griffon
Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn.
2/2
 C 
Creature – Human Soldier
Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
 C 
Creature – Human Soldier
Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
3/3
Swamp
 
 B 
Basic Land – Swamp

Rustic Sensibilities (rare)
Decadent Attack (uncommon)
Self-Perpetuating (uncommon)
Restructure Beams (uncommon)
Terra Renewal (common)
Black Finish (common)
Ignorance Rigger (common)
Deval's Bite (common)
White Finish (common)
Engineer Life (common)
Dreaded Chini (common)
Griffon Cavalry (common)
Fireheart Regiment (common)
Disgraced Commander (common)
Swamp (basic)