Steamboom Advances: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, Vigilance
When Sunspotted Balam enters the battlefield you may exile target artifact. 4/3
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Whenever the equipped creature attacks discard a card at random. Until end of turn the equipped creature gains doublestrike and can only be blocked by X creatures, where X was the discarded card's converted mana cost.
Equip: sacrifice two artifacts. |
Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
If you control more than one creature creatures your opponents control gain underdwell. 4/3
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Exile an instant or sorcery from your hand: proliferate artifacts.
"I could've tried to figure out what the enemy was thinking, but I figured out better battle tech instead."
2/4
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Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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When Greaseblood Hoodlum dies each opponent sacrifices a creature or artifact with the same converted mana cost as Greaseblood Hoodlum.
2/3
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: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample. |
Haste
When 4th Division Trainee enters the battlefield it gains +2/+0 until end of turn if you control an artifact. 2/1
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: Target creature you control gets +2/-1 until end of turn.2/1
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,Sacrifice Industrious City: Until end of turn, all lands that would enter the battlefield tapped enter untapped.
: Add to your mana pool. |
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When Arcane Regiment Binder enters the battlefield you may tap target creature unless its controller pays
."Knock them down then burn them out."
1/1
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Destroy target artifact. If an equipment was destroyed this way you may deal 3 damage to the creature it was equipped to.
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Hexproof, Islandwalk
"You cannot see me in the water; you cannot hear me watching you; and, you can not seen or heard when I drag you under."
3/4
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Equipped creature gains defender and lifelink.
Equip ![]() ![]() |
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Sunspotted Balam
(rare)
Gattling Sword
(uncommon)
Night Division
(uncommon)
Artificer Regiment Support
(uncommon)
High Wind Courrier
(common)
Greaseblood Hoodlum
(common)
Green Finish
(common)
4th Division Trainee
(common)
Crosswell Hooligan
(common)
Industrious City
(common)
Arcane Regiment Binder
(common)
Smithereens
(common)
Itoco Coast Scout
(common)
Kinvol Regenerators
(common)
Mountain
(basic)




: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample.