Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gains hexproof. Whenever the equipped creature attacks or blocks you may cast an instant for
less.
Equip: sacrifice a land. |
Whenever you cast an instant or sorcery put a charge counter on Electrobomb.
Remove all charge counters from Electrobomb and sacrifice it: Deal X damage to target player, where X was the number of charge counters on Electrobomb. |
Haste
: Until end of turn target creature gets +X/+0, where X is the number of equipment cards attached to it.2/1
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Vigilance
Whenever Shieldstriker blocks creatures you control with a power of 1 or less gain first strike. 2/6
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When Raging Skarhorn enters the battlefield sacrifice it unless you sacrifice a forest.
4/4
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: Until end of turn target red permanent becomes an artifact in addition to its other types until end of turn. Until end of turn if that artifact is a creature also it gains +1/+0. |
If another player controls a forest Fair Adventurer enters the battlefield with a +1/+1 counter on it.
"I say, the war is a horrid thing, but I'll not miss setting foot and shaping a new land."
1/1
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: Until end of turn target blue permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +0/+1. |
Whenever an artifact enters the battlefield under your control each opponent puts the top two cards of his or her library into his or her graveyard.
3/1
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Until end of turn target creature gains -X/-X where X is the number of tapped creatures you control.
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Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
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Target player loses X life where X is the number of tapped non-land permanents you control.
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Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn. 2/2
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: target blocking creature gets +1/+1 until end of turnHounds of the Basilette family would die before their masters would.
1/1
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Rhondite Helmet
(mythic)
Electrobomb
(uncommon)
Striker of the First Regiment
(uncommon)
Shieldstriker
(uncommon)
Raging Skarhorn
(common)
Red Finish
(common)
Fair Adventurer
(common)
Blue Finish
(common)
Ignorance Rigger
(common)
Wallow
(common)
Fireheart Regiment
(common)
Deval's Bite
(common)
Griffon Cavalry
(common)
Basilette Hound
(common)
Forest
(basic)
less.

: Until end of turn target creature gets +X/+0, where X is the number of equipment cards attached to it.



