Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw X cards. Until end of turn counter the next spell that would be cast unless its controller pays
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Destroy each tapped creature with flying.
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As you cast Resolve of the Land you may exile any number of artifacts from your graveyard.
Search your library for a number of lands equal to the number of artifacts exiled this way and add them to your hand. |
Counter target creature spell with two or more creature types.
"Centaur, elf, goblin, human, surrakar, vampire- we have many shapes, but each our own."- Reyles
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If another player controls a forest Fair Adventurer enters the battlefield with a +1/+1 counter on it.
"I say, the war is a horrid thing, but I'll not miss setting foot and shaping a new land."
1/1
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When Raging Skarhorn enters the battlefield sacrifice it unless you sacrifice a forest.
4/4
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Defender
Whenever Mace-Arm Crab blocks target opponent puts the top card of his or her library into his or her graveyard. "We're fighting a crab. This is...stupid."- Edmund of the 2nd division, blade regiment.
1/4
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: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample. |
Target creature gets +X/+0 and first strike where X is the number of tapped creatures each opponent controls.
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Until end of turn target creature gains -X/-X where X is the number of tapped creatures you control.
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Equipped creature gains defender and lifelink.
Equip ![]() ![]() |
: Until end of turn target red permanent becomes an artifact in addition to its other types until end of turn. Until end of turn if that artifact is a creature also it gains +1/+0. |
Target player loses X life where X is the number of tapped non-land permanents you control.
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: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.0/2
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Mental Overwhelm
(rare)
Tropical Cyclone
(uncommon)
Resolve of the Land
(uncommon)
Genera Rejection
(uncommon)
Fair Adventurer
(common)
Raging Skarhorn
(common)
Mace-Arm Crab
(common)
Green Finish
(common)
Blazing Surprise
(common)
Wallow
(common)
Kinvol Regenerators
(common)
Red Finish
(common)
Deval's Bite
(common)
Eluimin Counter-Op
(common)
Plains
(basic)



: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample.
