Steamboom Advances: Virtual Booster

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Mechanics | Skeleton | Names
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Flash

If enchanted creature would deal at least 3 combat damage to a player you may prevent that damage and draw a card instead.
 U 
Enchantment – Aura
Enchant Land

When the enchanted land enters a graveyard remove all counters from all permaments.
 U 
Artifact
{2}{t}: Untap target artifact and all artifacts with the same name as it.
 U 
Instant
Choose a card type other than land. Until end of turn cards of that type cost an additional {1} to cast.
 C 
Artifact
{t}: Until end of turn target red permanent becomes an artifact in addition to its other types until end of turn. Until end of turn if that artifact is a creature also it gains +1/+0.
 C 
Instant
Deal X damage to target player, where X is the number of tapped creatures he or she controls.
 C 
Instant
Draw two cards.

(Debt)- If you have less than two cards, put five cards from your graveyard onto the bottom of your library in any order.
 C 
Enchantment – Aura
Enchant creature

Whenever enchanted creature becomes tapped gain 2 life.
 C 
Creature – Human Wizard
When Arcane Regiment Binder enters the battlefield you may tap target creature unless its controller pays {1}.
"Knock them down then burn them out."
1/1
 C 
Enchantment – Aura
Enchanted creature

Whenever the enchanted creature dies its controller returns up to X creatures from their graveyard to their hand, where X is the creature's power.
 C 
Creature – Human Soldier
Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
 C 
Enchantment – Aura
Enchant land.

Whenever you cast an instant or sorcery you may untap enchanted land.
 C 
Artifact
{t}: Until end of turn target blue permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +0/+1.
 C 
Creature – Crab
Defender
Whenever Mace-Arm Crab blocks target opponent puts the top card of his or her library into his or her graveyard.
"We're fighting a crab. This is...stupid."- Edmund of the 2nd division, blade regiment.
1/4
Swamp
 
 B 
Basic Land – Swamp

Rustic Sensibilities (rare)
Erase the Sacred (uncommon)
Resonator Rejuvenator (uncommon)
Æether Admonition (uncommon)
Red Finish (common)
Punish the Lazy (common)
Sudden Recollection (common)
Tough Determination (common)
Arcane Regiment Binder (common)
Shepherd the Dead (common)
Fireheart Regiment (common)
Terra Renewal (common)
Blue Finish (common)
Mace-Arm Crab (common)
Swamp (basic)