Steamboom Advances: Virtual Booster

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Mechanics | Skeleton | Names
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Rat
Whenever a non-token rat you control dies you may put two 1/1 black rat token creatures onto the battlefield under your control.
"What? Don't look at me?"- Mekraul, Ratkin stowaway.
1/1
 U 
Artifact
When Rawform Rhondite enters the battlefield it becomes a copy of target artifact at random.
The rare praecantium, the goal of Eluim's conquest, could have changed the war from the very beginning.
 U 
Creature – Human Artificer
Exile an instant or sorcery from your hand: proliferate artifacts.
"I could've tried to figure out what the enemy was thinking, but I figured out better battle tech instead."
2/4
 U 
Artifact – Equipment
Whenever the equipped creature attacks discard a card at random. Until end of turn the equipped creature gains doublestrike and can only be blocked by X creatures, where X was the discarded card's converted mana cost.

Equip: sacrifice two artifacts.
 C 
Instant
Deal 3 damage to target creature or player. Molten Lob deals 3 damage to you if you have an artifact in your graveyard.
"They break our armor and weapons? Then they may keep them!"- Joance, Sixth Division Lieutenant.
 C 
Creature – Goat
When Cavalry Goat enters the battlefield you destroy target artifact. If you do Cavalry Goat enters the battlefield with a +1/+1 counter on it.
3/3
 C 
Creature – Human Officer
Shakedown (Whenever this creature becomes blocked by a creature, draw a card.)
"Sometimes my eyes fail me. When I see certain colors my vision gets a little blurry, if you catch my drift."
2/3
 C 
Artifact – Eqipment
Equipped creature gains defender and lifelink.

Equip {1}{w}
 C 
Artifact
{t}: Until end of turn target red permanent becomes an artifact in addition to its other types until end of turn. Until end of turn if that artifact is a creature also it gains +1/+0.
 C 
Creature – Crocodile Shapeshifter
Hexproof, Islandwalk
"You cannot see me in the water; you cannot hear me watching you; and, you can not seen or heard when I drag you under."
3/4
 C 
Creature – Human Soldier
Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
 C 
Sorcery
Target player loses X life where X is the number of tapped non-land permanents you control.
 C 
Artifact
{t}: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample.
 C 
Enchantment – Aura
Enchanted creature

Whenever the enchanted creature dies its controller returns up to X creatures from their graveyard to their hand, where X is the creature's power.
Island
 
 B 
Basic Land – Island

Ship Infestation (rare)
Rawform Rhondite (uncommon)
Artificer Regiment Support (uncommon)
Gattling Sword (uncommon)
Molten Lob (common)
Cavalry Goat (common)
Dock Guard (common)
Kinvol Regenerators (common)
Red Finish (common)
Itoco Coast Scout (common)
Fireheart Regiment (common)
Deval's Bite (common)
Green Finish (common)
Shepherd the Dead (common)
Island (basic)