Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you gain life you may distribute X +1/+1 counters among any number of creatures, where X is the amount of life you gained.
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Whenever the equipped creature attacks discard a card at random. Until end of turn the equipped creature gains doublestrike and can only be blocked by X creatures, where X was the discarded card's converted mana cost.
Equip: sacrifice two artifacts. |
Whenever equipped creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Equip ![]() ![]() |
Rankweaver Goblin can't be blocked unless all other attacking creatures you control are blocked.
"I'll lead... the rear."
2/1
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Enchant creature
Whenever enchanted creature becomes tapped gain 2 life. |
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Destroy target artifact. If an equipment was destroyed this way you may deal 3 damage to the creature it was equipped to.
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: Target creature you control gets +2/-1 until end of turn.2/1
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Defender, Reflective (Spells targeting this creature cost
more.)If we build a wall it will stand, and we will stand with it.- Reyles
0/3
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Flash
When Resource Scout enters the battlefield you may untap target land you control. 1/1
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Equipped creature gains first strike.
Whenever a creature dealt damage by the equipped creature would die, exile that creature instead of putting it into its owner's graveyard. Equip ![]() |
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Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
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Enchant creature
Whenever the enchanted creature becomes tapped its controller loses 3 life. |
When Cavalry Goat enters the battlefield you destroy target artifact. If you do Cavalry Goat enters the battlefield with a +1/+1 counter on it.
3/3
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Defender
Whenever Mace-Arm Crab blocks target opponent puts the top card of his or her library into his or her graveyard. "We're fighting a crab. This is...stupid."- Edmund of the 2nd division, blade regiment.
1/4
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Lifesurge
(rare)
Gattling Sword
(uncommon)
Weighted Manacles
(uncommon)
Rankweaver Goblin
(uncommon)
Tough Determination
(common)
Smithereens
(common)
Crosswell Hooligan
(common)
Gleaming Wall
(common)
Resource Scout
(common)
Shred Æther
(common)
Fireheart Regiment
(common)
Sickly Sloth
(common)
Cavalry Goat
(common)
Mace-Arm Crab
(common)
Island
(basic)



: Target creature you control gets +2/-1 until end of turn.