Steamboom Advances: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature's toughness is changed you may pay X life, if so that creature gains an additional -0/-X until end of turn.
(Prosperity)-Target opponent loses two life. |
Flash
When 3rd Division Mystic enters the battlefield gain 1 life for each artifact you control. 1/1
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Rankweaver Goblin can't be blocked unless all other attacking creatures you control are blocked.
"I'll lead... the rear."
2/1
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Vigilance
Whenever Shieldstriker blocks creatures you control with a power of 1 or less gain first strike. 2/6
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Deal 3 damage to target creature or player. Molten Lob deals 3 damage to you if you have an artifact in your graveyard.
"They break our armor and weapons? Then they may keep them!"- Joance, Sixth Division Lieutenant.
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Hexproof, Islandwalk
"You cannot see me in the water; you cannot hear me watching you; and, you can not seen or heard when I drag you under."
3/4
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The Itoco tribe, proud to imitate apex predators, found a worthy enemy in the forces of Eluim.
4/4
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Flying
What can thousands of birds do against our might of burning flight?
4/4
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Target player puts the top card of his or her library into his or her graveyard, then, if possible, returns a permanent of the same type he or she controls to its owner's hand.
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: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.0/2
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: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample. |
Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness.
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Draw two cards.
(Debt)- If you have less than two cards, put five cards from your graveyard onto the bottom of your library in any order. |
Until end of turn target creature gains -X/-X where X is the number of tapped creatures you control.
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Assassin's Powder
(rare)
3rd Division Mystic
(uncommon)
Rankweaver Goblin
(uncommon)
Shieldstriker
(uncommon)
Molten Lob
(common)
Itoco Coast Scout
(common)
Bloodcrazed Balam
(common)
Zephyr Regiment
(common)
Lost Forever
(common)
Eluimin Counter-Op
(common)
Green Finish
(common)
Surge of Discipline
(common)
Sudden Recollection
(common)
Wallow
(common)
Forest
(basic)






: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.