Steamboom Advances: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn, whenever you cast an instant or sorcery spell, you may cast another spell with the same name from your hand without paying it's mana cost.
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Enchant Artifact
Whenever the enchanted artifact is untapped if it has a counter on it, you may put an additional counter of that type on it. |
Haste
: Until end of turn target creature gets +X/+0, where X is the number of equipment cards attached to it.2/1
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Flying
When Freewind Tzana enters the battlefield exile target creature you control creature, then return it to the battlefield under your control 2/3
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Whenever a forest enters the battlefield under your control artifact creatures you control gain trample until end of turn.
4/4
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Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
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Defender
Whenever Mace-Arm Crab blocks target opponent puts the top card of his or her library into his or her graveyard. "We're fighting a crab. This is...stupid."- Edmund of the 2nd division, blade regiment.
1/4
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When Cavalry Goat enters the battlefield you destroy target artifact. If you do Cavalry Goat enters the battlefield with a +1/+1 counter on it.
3/3
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Enchant creature
Whenever enchanted creature becomes tapped gain 2 life. |
Draw two cards. You lose 2 life for each opponent playing the game.
Filled with childish awe, and inspiring ire, Lord Deval withdrew his support for Eluim's military.
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Flying
Sacrifice a creature: Dreaded Chini gains lifelink until end of turn. The Binac shapeshifers use their druidic heritage to call allies for them to imitate.
2/3
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Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost
more.). |
: Until end of turn target blue permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +0/+1. |
: Until end of turn target red permanent becomes an artifact in addition to its other types until end of turn. Until end of turn if that artifact is a creature also it gains +1/+0. |
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Endless Rage
(rare)
Self-Perpetuating
(uncommon)
Striker of the First Regiment
(uncommon)
Freewind Tzana
(uncommon)
Sawtusk
(common)
Fireheart Regiment
(common)
Mace-Arm Crab
(common)
Cavalry Goat
(common)
Tough Determination
(common)
Blood Bank
(common)
Dreaded Chini
(common)
Engineer Life
(common)
Blue Finish
(common)
Red Finish
(common)
Island
(basic)





: Until end of turn target creature gets +X/+0, where X is the number of equipment cards attached to it.