Steamboom Advances: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Draw X cards. Until end of turn counter the next spell that would be cast unless its controller pays
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Add
![]() ![]() to your mana pool.
Untap target land. In passion turn into all that you can and watch as the world moves, still always your home.
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Whenever equipped creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Equip ![]() ![]() |
Exile an instant or sorcery from your hand: proliferate artifacts.
"I could've tried to figure out what the enemy was thinking, but I figured out better battle tech instead."
2/4
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Flying
: Draw a card and discard a card."In the blink of an eye it flew by, as fleeting and wispy as a faerie."
1/2
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: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.0/2
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: Target creature you control gets +2/-1 until end of turn.2/1
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Counter target spell.
Proliferate artifacts. |
: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1. |
When Raging Skarhorn enters the battlefield sacrifice it unless you sacrifice a forest.
4/4
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Flying
Sacrifice a creature: Dreaded Chini gains lifelink until end of turn. The Binac shapeshifers use their druidic heritage to call allies for them to imitate.
2/3
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,Sacrifice Industrious City: Until end of turn, all lands that would enter the battlefield tapped enter untapped.
: Add to your mana pool. |
Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost
more.). |
Haste
When 4th Division Trainee enters the battlefield it gains +2/+0 until end of turn if you control an artifact. 2/1
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Mental Overwhelm
(rare)
Shamanic Dance
(uncommon)
Weighted Manacles
(uncommon)
Artificer Regiment Support
(uncommon)
Huitzloc Whisperwind
(common)
Eluimin Counter-Op
(common)
Crosswell Hooligan
(common)
Artificer's Guile
(common)
Black Finish
(common)
Raging Skarhorn
(common)
Dreaded Chini
(common)
Industrious City
(common)
Engineer Life
(common)
4th Division Trainee
(common)
Island
(basic)





: Draw a card and discard a card.
