Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you tap a forest for mana gain 1 life. Whenever an opponent taps a forest for mana Aventurine Grid deals one damage to that player.
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Flying
When Freewind Tzana enters the battlefield exile target creature you control creature, then return it to the battlefield under your control 2/3
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Whenever Mercury Masque attacks you may have it become a copy of target artifact creature until end of turn.
1/1
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Target creature gains +3/+0 and intimidate until end of turn.
Through the blasts of their steam weapons our killing words will be heard and etched into their bodies.
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If another player controls a forest Fair Adventurer enters the battlefield with a +1/+1 counter on it.
"I say, the war is a horrid thing, but I'll not miss setting foot and shaping a new land."
1/1
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Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
"Let the cretens march first, so we know what to fight."
3/1
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Target player puts the top card of his or her library into his or her graveyard, then, if possible, returns a permanent of the same type he or she controls to its owner's hand.
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: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample. |
Whenever a forest enters the battlefield under your control artifact creatures you control gain trample until end of turn.
4/4
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: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.0/2
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The Itoco tribe, proud to imitate apex predators, found a worthy enemy in the forces of Eluim.
4/4
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Counter target spell.
Proliferate artifacts. |
Draw two cards. You lose 2 life for each opponent playing the game.
Filled with childish awe, and inspiring ire, Lord Deval withdrew his support for Eluim's military.
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Equipped creature gains first strike.
Whenever a creature dealt damage by the equipped creature would die, exile that creature instead of putting it into its owner's graveyard. Equip ![]() |
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Aventurine Grid
(rare)
Freewind Tzana
(uncommon)
Mercury Masque
(uncommon)
Tzatzimicti Declaration
(uncommon)
Fair Adventurer
(common)
Gutterwrung Enlistment
(common)
Lost Forever
(common)
Green Finish
(common)
Sawtusk
(common)
Eluimin Counter-Op
(common)
Bloodcrazed Balam
(common)
Artificer's Guile
(common)
Blood Bank
(common)
Shred Æther
(common)
Plains
(basic)




: Until end of turn target green permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is a creature it gains trample.