Steamboom Advances: Virtual Booster
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| Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipped creature gains hexproof.
Whenever an opponent casts an instant or sorcery you may put a +1/+1 counter on the equipped creature. Equip: ![]() |
Cinder Wisps deals 1 damage to target artifact creature. When that creature dies this turn, Cinder Wisps deals 1 damage to each other creature.
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Return target permanent to its owner's hand unless its controller discards two cards instead.
To step forward may be to never look back.
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Destroy each tapped creature with flying.
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Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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When Arcane Regiment Binder enters the battlefield you may tap target creature unless its controller pays
."Knock them down then burn them out."
1/1
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Equipped creature gains first strike.
Whenever a creature dealt damage by the equipped creature would die, exile that creature instead of putting it into its owner's graveyard. Equip ![]() |
Destroy target creature with flying if it has a +1/+1 counter on it.
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Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn. 2/2
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Flying
Sacrifice a creature: Dreaded Chini gains lifelink until end of turn. The Binac shapeshifers use their druidic heritage to call allies for them to imitate.
2/3
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: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1. |
Whenever you discard a card gets +2/+0 until end of turn.
When you've got nothing left to lose, you've everything to gain.
1/1
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: Target creature you control gets +2/-1 until end of turn.2/1
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Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost
more.). |
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Repellant Armor
(rare)
Cinder Wisps
(uncommon)
Disappear Forever
(uncommon)
Tropical Cyclone
(uncommon)
High Wind Courrier
(common)
Arcane Regiment Binder
(common)
Shred Æther
(common)
Headsplitter Shot
(common)
Griffon Cavalry
(common)
Dreaded Chini
(common)
Black Finish
(common)
Luckless Goblin
(common)
Crosswell Hooligan
(common)
Engineer Life
(common)
Swamp
(basic)






: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1.