Steamboom Advances: Virtual Booster
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Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Haste
When 4th Division Trainee enters the battlefield it gains +2/+0 until end of turn if you control an artifact. 2/1
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Proliferate creatures, then proliferate creatures again for each artifact you control.
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Add
![]() ![]() ![]() Untap target land. In passion turn into all that you can and watch as the world moves, still always your home.
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Return target permanent to its owner's hand unless its controller discards two cards instead.
To step forward may be to never look back.
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Choose a card type other than land. Until end of turn cards of that type cost an additional
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Target creature gets +0/+3 until end of turn. Then, gain life equal to its toughness.
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Flying
High Wind Courrier can only block creatures with flying. "Send letter back. The jungle is ours. We've begun to dig."
2/2
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Hexproof, Islandwalk
"You cannot see me in the water; you cannot hear me watching you; and, you can not seen or heard when I drag you under."
3/4
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Defender, Reflective (Spells targeting this creature cost
![]() If we build a wall it will stand, and we will stand with it.- Reyles
0/3
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The Itoco tribe, proud to imitate apex predators, found a worthy enemy in the forces of Eluim.
4/4
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Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
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Flying
Sacrifice a creature: Dreaded Chini gains lifelink until end of turn. The Binac shapeshifers use their druidic heritage to call allies for them to imitate.
2/3
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Underdwell (This creature may block while tapped as it were untapped. Tapped creatures may block this creature as if they were untapped.)
3/3
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4th Division Trainee
(common, foil)
Armored Initiative
(rare)
Shamanic Dance
(uncommon)
Disappear Forever
(uncommon)
Æether Admonition
(uncommon)
Industrious City
(common)
Surge of Discipline
(common)
High Wind Courrier
(common)
Itoco Coast Scout
(common)
Gleaming Wall
(common)
Bloodcrazed Balam
(common)
Fireheart Regiment
(common)
Dreaded Chini
(common)
Disgraced Commander
(common)
Forest
(basic)