Steamboom Advances: Virtual Booster
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Mechanics | Skeleton | Names |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever the equipped creature attacks you may exile target nonland permanent. Until end of turn the equipped creature gains protection from the colors of the exiled permanent.
Equip |
Target creature gets +4/+4 until end of turn and has all artifacts and enchantments removed from it.
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Exile an instant or sorcery from your hand: proliferate artifacts.
"I could've tried to figure out what the enemy was thinking, but I figured out better battle tech instead."
2/4
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:Exile an artifact from your graveyard- Put an artifact with the same name as the exiled artifact from your hand onto the battlefield.
2/3
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: Until end of turn target red permanent becomes an artifact in addition to its other types until end of turn. Until end of turn if that artifact is a creature also it gains +1/+0.
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: Target creature you control gets +2/-1 until end of turn.
2/1
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Whenever another creature enters the battlefield under your control, gets +1/+0 until end of turn. If a soldier enters the battlefield under your control, Fireheart Regiment gets +2/+0 instead.
1/1
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Until end of turn target creature gains -X/-X where X is the number of tapped creatures you control.
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If another player controls a forest Fair Adventurer enters the battlefield with a +1/+1 counter on it.
"I say, the war is a horrid thing, but I'll not miss setting foot and shaping a new land."
1/1
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: Untap target non-basic land and each land that shares a name with it.
2/3
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: Until end of turn target creature gains protection from instants and sorceries of the color of your choice.
0/2
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Hexproof, Islandwalk
"You cannot see me in the water; you cannot hear me watching you; and, you can not seen or heard when I drag you under."
3/4
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Target player puts the top card of his or her library into his or her graveyard, then, if possible, returns a permanent of the same type he or she controls to its owner's hand.
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Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn. 2/2
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Prism Gloves
(rare)
Strip Down
(uncommon)
Artificer Regiment Support
(uncommon)
Antique Replicator
(uncommon)
Red Finish
(common)
Crosswell Hooligan
(common)
Fireheart Regiment
(common)
Wallow
(common)
Fair Adventurer
(common)
Wolkross Hedgemaster
(common)
Eluimin Counter-Op
(common)
Itoco Coast Scout
(common)
Lost Forever
(common)
Griffon Cavalry
(common)
Mountain
(basic)