Steamboom Advances: Virtual Booster

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Mechanics | Skeleton | Names
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gains hexproof.
Whenever an opponent casts an instant or sorcery you may put a +1/+1 counter on the equipped creature.
Equip: {3}
 U 
Instant
Cinder Wisps deals 1 damage to target artifact creature. When that creature dies this turn, Cinder Wisps deals 1 damage to each other creature.
 U 
Instant
Return target permanent to its owner's hand unless its controller discards two cards instead.
To step forward may be to never look back.
 U 
Instant
Destroy each tapped creature with flying.
 C 
Creature – Bird
Flying
High Wind Courrier can only block creatures with flying.
"Send letter back. The jungle is ours. We've begun to dig."
2/2
 C 
Creature – Human Wizard
When Arcane Regiment Binder enters the battlefield you may tap target creature unless its controller pays {1}.
"Knock them down then burn them out."
1/1
 C 
Artifact – Equipment
Equipped creature gains first strike.
Whenever a creature dealt damage by the equipped creature would die, exile that creature instead of putting it into its owner's graveyard.

Equip {1}
 C 
Instant
Destroy target creature with flying if it has a +1/+1 counter on it.
 C 
Creature – Griffon
Flash
When Griffon Cavalry enters the battlefield target creature gains +2/+2 and flying until end of turn.
2/2
 C 
Creature – Bat
Flying
Sacrifice a creature: Dreaded Chini gains lifelink until end of turn.
The Binac shapeshifers use their druidic heritage to call allies for them to imitate.
2/3
 C 
Artifact
{t}: Until end of turn target black permanent becomes an artifact in addition to its other types. Until end of turn if that permanent is also a creature it gains +2/-1.
 C 
Creature – Goblin Rogue
Whenever you discard a card gets +2/+0 until end of turn.
When you've got nothing left to lose, you've everything to gain.
1/1
 C 
Creature – Human Child Wizard
{t}: Target creature you control gets +2/-1 until end of turn.
2/1
 C 
Enchantment – Aura
Enchanted creature becomes an artifact in addition to its other types and gains Reflective (Spells targeting this creature cost {1} more.).
Swamp
 
 B 
Basic Land – Swamp

Repellant Armor (rare)
Cinder Wisps (uncommon)
Disappear Forever (uncommon)
Tropical Cyclone (uncommon)
High Wind Courrier (common)
Arcane Regiment Binder (common)
Shred Æther (common)
Headsplitter Shot (common)
Griffon Cavalry (common)
Dreaded Chini (common)
Black Finish (common)
Luckless Goblin (common)
Crosswell Hooligan (common)
Engineer Life (common)
Swamp (basic)