So Ling 素靈: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Antique Curator White Common 3{2}{w} Creature – Human Cleric 1 3 CW07 When Antique Curator enters, return up to one target Aura or Equipment card from your graveyard to your hand. 0
2 Avatar of Illuminance White Rare 5{3}{w}{w} Enchantment – Aura RW03 Living aura (You may play this spell without choosing a target. As this Aura enters, if it is unattached to a creature, you may create a 0/0 white Essence creature token and attach this to it.)
Enchant creature
Enchanted creature gets +4/+4 and has flying and protection from black.
0
3 Awaken the Inner Spirit White Uncommon 1{x}{w} Tribal Sorcery – Spirit UW08 As an additional cost to cast Awaken the Inner Spirit, exile X cards from your graveyard.

Create X 1/1 white Spirit creature tokens with flying.
0
4 Boycott White Common 2{w}{w} Instant CW16 Choose one--
- Destroy target enchantment.
- Counter target enchantment spell.
0
5 Civil Law White Rare 3{1}{w}{w} Enchantment RW05 All creatures lose haste.

No more than one creature can attack each turn.
6 1492457814 on 17 Apr 2017 by Tahazzar
6 Constitutional Law White Mythic 6{3}{w}{w}{w} Legendary Enchantment MW02 Each other nonland, noncreature permanent is a creature with power and toughness each equal to its converted mana cost in addition to its other types.

Each land is a 2/2 creature in addition to its other types.
1 1365612213 on 10 Apr 2013 by Alex
7 Daywatch Thrull White Common 5{3}{w}{w} Creature – Thrull Soldier 3 4 CW09 Whenever Daywatch Thrull blocks a creature, that creature loses first strike and double strike until end of turn. 0
8 Delighting Ghost White Common 3{?}{1}{w} Creature – Spirit 2 2 CW04 ({?} can be paid with either {2} or 2 life.)

Flying
1 1365636092 on 10 Apr 2013 by Alex
9 Detaining Ghost White Common 3{2}{w} Creature – Spirit 1 2 CW01 whenever you cast an Aura or Spirit spell, you may tap target creature. 0
10 Dispirit White Common 3{2}{w} Tribal Instant – Spirit Destroy target Aura or Spirit. 1 1364865101 on 02 Apr 2013 by amuseum
11 Esprit de Corps White Uncommon 3{?}{w}{w} Tribal Instant – Spirit UW07 ({?} can be paid with either {2} or 2 life.)

Creatures you control get +2/+2 until end of turn.
0
12 Extrovert White Uncommon 4{2}{w}{w} Creature – Spirit 2 2 UW04 When Extrovert enters, you gain 1 life. Create a 1/1 white Spirit creature token with flying. Search your library and graveyard for a Plains card, reveal it, put it into your hand. Then shuffle your library. 5 1365722767 on 11 Apr 2013 by Link
13 Glamor White Common 5{4}{w} Creature – Spirit 4 4 CW05 Glamor can't be blocked unless defending player pays {?} for each creature they control that's blocking it. ({?} can be paid with either {2} or 2 life.) 0
14 Guardianship White Common 2{1}{w} Enchantment – Aura CW10 Living aura (You may play this spell without choosing a target. As this Aura enters, if it is unattached to a creature, you may create a 0/0 white Essence creature token and attach this to it.)

Enchant creature

Enchanted creature gets +0/+3 and has defender.
0
15 Guryi, Charismatic Idol White Mythic 6{4}{w}{w} Legendary Creature – Avatar Idol 6 6 MW01 Lifelink

Nonland permanents your opponents control don't untap during their controllers' untap steps.

At the beginning of each upkeep, untap all permanents you control.
0
16 Honored Ancestor White Uncommon 5{3}{w}{w} Creature – Spirit 2 2 UW03 Flying

whenever you cast an Aura or Spirit spell, you may gain life equal to that spell's converted mana cost.
0
17 Hope White Common 2{w}{w} Creature – Spirit 1 2 CW06 Vigilance

When Hope enters, you gain 1 life.
0
18 Inspired Strike White Common 2{?}{w} Tribal Instant – Spirit CW12 ({?} can be paid with either {2} or 2 life.)

Untap target creature. It gains first strike and lifelink until end of turn.
0
19 Knight of Tradition White Uncommon 2{w}{w} Creature – Human Knight 2 2 UW01 Vigilance, protection from sorceries 0
20 Life of Patience White Uncommon 1{w} Enchantment – Aura UW06 Living aura (You may play this spell without choosing a target. As this Aura enters, if it is unattached to a creature, you may create a 0/0 white Essence creature token and attach this to it.)

Enchant creature

Enchanted creature gets +2/+2 and can't attack unless its controller pays {2} or 2 life.
0
21 Life of Vigilance White Common 4{3}{w} Enchantment – Aura CW11 Living aura (You may play this spell without choosing a target. As this Aura enters, if it is unattached to a creature, you may create a 0/0 white Essence creature token and attach this to it.)

Enchant creature

Enchanted creature gets +2/+2 and has vigilance.
7 1364381150 on 27 Mar 2013 by Alex
22 Light Gust White Common 3{1}{w}{w} Sorcery CW13 Exile target creature that isn't enchanted. 0
23 Pearlescent Spirit White Rare 2{w}{w} Creature – Spirit 1 1 RW01 Flying, protection from all colors 7 1365636526 on 10 Apr 2013 by Alex
24 Remove from the Game White Common 4{3}{w} Sorcery CW15 Exile target creature and each Aura attached to it. 7 1365108070 on 04 Apr 2013 by Vitenka
25 Shrewd Accountant White Common 4{2}{w}{w} Creature – Cat Advisor 2 3 CW17 When Shrewd Accountant enters, you gain 1 life for each artifact, creature, or enchantment you control. 6 1387885154 on 24 Dec 2013 by Vitenka
26 Soul Search White Uncommon 2{1}{w} Tribal Sorcery – Spirit UW09 Search your library for an Aura card or a Spirit card, reveal it, and put it into your hand. Then shuffle your library. 1 1385105958 on 22 Nov 2013 by amuseum
27 Soul-tearing Wail White Rare 4{?}{1}{w}{w} Tribal Sorcery – Spirit RW04 ({?} can be paid with either {2} or 2 life.)

Destroy all creatures.
1 1492457952 on 17 Apr 2017 by Tahazzar
28 Spectral Precursor White Uncommon 4{3}{w} Creature – Spirit 2 2 UW02 Flying

When Spectral Precursor enters, reveal the top four cards of your library. Put all Spirit cards revealed this way into your hand and the rest on the bottom of your library in any order.
1 1364773089 on 31 Mar 2013 by amuseum
29 Spirit Enchantress White Rare 4{2}{w}{w} Creature – Spirit 2 2 RW02 whenever you cast an Aura or Spirit spell, you may draw a card.

Other Spirit creatures and Essence creatures you control get +1/+1.
0
30 Spirit Escort White Common 2{1}{w} Creature – Spirit 1 1 CW02 Flying

Aura spells and Spirit spells you cast cost {1} less to cast.
1 1368277235 on 11 May 2013 by Alex
31 Spirit of Ancient Law White Common 2{1}{w} Creature – Spirit 2 2 CW03 Sacrifice Spirit of Ancient Law: Destroy target enchantment. 1 1365118130 on 04 Apr 2013 by amuseum
32 Tracing Swirls White Common 2{1}{w} Enchantment – Aura CW14 Enchant artifact or enchantment

At the beginning of your upkeep, choose one —

- Destroy enchanted permanent.

- You gain 2 life.
1 1365442652 on 08 Apr 2013 by amuseum
33 Vivacity White Uncommon 4{2}{w}{w} Creature – Spirit 2 3 UW05 Flying

Creatures you control have vigilance.
0
34 Zungfu Reverend White Common 3{1}{w}{w} Creature – Cat Cleric 1 4 CW08 At the beginning of your upkeep, if you control an Aura or Spirit, you gain 1 life. 0
35 Absorb Essence Blue Common 15{1}{2/u}{u} Instant CU10 Counter target noncreature spell.

Draw a card.
2 1367594341 on 03 May 2013 by Alex
36 Blue Skin Blue Common 2{1}{u} Instant CU15 Blue Skin can't be countered.

Creatures you control gain hexproof until end of turn.
0
37 Brainburst Blue Rare 2{x}{1}{u} Sorcery RU04 Multikicker {u}

Scry X. Draw a card for each time Brainburst was kicked.
0
38 Collaboration Theory Blue Mythic 4{2}{u}{u} Enchantment – Aura MU02 Enchant player

When enchanted player draws a card, you may draw a card.

When you discard a card, enchanted player discards a card.
1 1378209136 on 03 Sep 2013 by Alex
39 Detach Blue Uncommon 1{u} Tribal Instant – Elemental UU07 Counter target Aura or Equipment spell.

Manifest 2 (When you discard this card, you may create two 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana that is all colors.")

Cycling {3}
0
40 Die Cutter Blue Common 1{u} Creature – Merfolk Spellshaper 1 1 CU08 {u}, {t}, Discard a card: Counter target spell with converted mana cost equal to the converted mana cost of the discarded card. 0
41 Diminish Essence Blue Common 9{2/u}{2/u}{u} Instant CU16 Each creature your opponents control get -X/-0 until end of turn, where X is its power. 1 1385715144 on 29 Nov 2013 by Vitenka
42 Elemental Competence Blue Common 5{4}{u} Tribal Sorcery – Elemental CU13 Draw a card for each Elemental you control. 1 1386051094 on 03 Dec 2013 by amuseum
43 Fluorine Blue Rare 4{2}{u}{u} Creature – Elemental 3 4 RU02 At the beginning of your upkeep, you may remove a -1/-1 counter from a creature.

When Fluorine deals damage to a creature, tap that creature and put an ice counter on it.

Creatures with ice counters on them don't untap during their controllers' untap steps.
0
44 Fractal Bird Blue Common 3{1}{u}{u} Creature – Elemental Bird 2 2 CU02 Multikicker {2}

Flying

Fractal Bird enters with a +1/+1 counter on it for each time it was kicked.
0
45 Gunnoseye, Economic Idol Blue Mythic 6{4}{u}{u} Legendary Creature – Dragon Idol 6 6 MU01 Flying

Spells you cast cost {1} less to cast for each other spell cast this turn.

Spells your opponent cast cost {1} more to cast for each other spell cast this turn.
1 1365034580 on 04 Apr 2013 by Link
46 Helium Blue Rare 3{1}{u}{u} Creature – Elemental 2 2 RU01 Flying

Prevent all combat damage that would be dealt to and dealt by creatures blocking or blocked by Helium.

{u}: Target creature gains flying until end of turn.
1 1365404012 on 08 Apr 2013 by Vitenka
47 Hydrogen Blue Common 2{1}{u} Creature – Elemental 1 1 CU04 {r}: Add {u} to your mana pool. 0
48 Interrupt Blue Common 3{1}{u}{u} Instant CU12 Choose one--
- Counter target creature spell.
- Copy target instant or sorcery spell. You may choose new targets for the copy.
1 1476150550 on 11 Oct 2016 by amuseum
49 Isle of No Return Blue Common 2{1}{u} Tribal – Elemental Aura CU17 Enchant land

Enchanted land is an Island in addition to its other types.

Manifest 1 (When you discard this card, you may create one 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana that is all colors.")

Cycling {2}
3 1365574341 on 10 Apr 2013 by dude1818
50 Kamwong Ace Blue Uncommon 3{1}{u}{u} Creature – Bird Knight 3 2 UU03 Flying, flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever a creature flanked by Kamwong Ace dies this turn, you may draw a card.
3 1378655015 on 08 Sep 2013 by Alex
51 Kamwong Bombardier Blue Common 5{3}{u}{u} Creature – Bird Soldier 4 2 CU07 Flying, flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0
52 Kamwong Charger Blue Common 3{2}{u} Creature – Bird Knight 1 2 CU06 Flying, flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0
53 Mental Collapse Blue Common 3{2}{u} Tribal Instant – Elemental CU11 Target player mills five cards.

Manifest 1 (When you discard this card, you may create one 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana that is all colors.")

Cycling {2}
0
54 Molecular Theory Blue Rare 3{2}{u} Tribal Enchantment – Elemental RU05 Sacrifice an Elemental: Target player mills three cards. 0
55 Neris's Song Blue Uncommon 2{1}{u} Instant UU09 Multikicker {1}

Choose target creature, then choose another target creature for each time Neris's Song was kicked. Untap those creatures and they must block this turn if able.
0
56 Oxygen Blue Uncommon 3{2}{u} Creature – Elemental 1 4 UU02 Whenever you add {r} to your mana pool, add an additional {c} to your mana pool. (For example, a single source that adds {r}{r} adds an additional {c}.)

{1}, {t}: Tap target non-Elemental creature.
4 1365401845 on 08 Apr 2013 by jmgariepy
57 Pentamage Librarian Blue Uncommon 4{3}{u} Creature – Merfolk Wizard 2 3 UU01 whenever you spend five or more mana to cast a spell or activate an ability, you may draw a card.

{3}{u}{u}: Draw two cards, then put a card from your hand on top of your library
1 1364381360 on 27 Mar 2013 by Alex
58 Pentamage Serpent Blue Common 6{4}{u}{u} Creature – Serpent Elemental 6 6 CU05 Pentamage Serpent can't attack unless defending player controls an Island.

whenever you spend five or more mana to cast a spell or activate an ability, target land becomes an Island in addition to its other types.
0
59 Periodic Bird Blue Common 4{3}{u} Creature – Bird 1 4 CU01 Flying

Islandcycling {2} ({2}, Discard Periodic Bird: Search your library for a Island card, reveal it, put it in your hand, then shuffle your library.)

Island Bicycling {5} ({5}, Discard Periodic Bird: Search your library for two Island cards, reveal them, put them in your hand, then shuffle your library.)
3 1364462906 on 28 Mar 2013 by Vitenka
60 Purple Sift Blue Uncommon 3{2}{u} Sorcery Draw two cards. If {r} was spent to cast Purple Sift, draw an additional card, then discard a card. 0
61 Spiraling Eddy Blue Uncommon 5{4}{u} Sorcery UU08 Multikicker {u}

Put target creature on top of its owner's library. Then that player mills a card for each time Spiraling Eddy was kicked.
0
62 Stratus Elemental Blue Uncommon 3{2}{u} Creature – Elemental 3 2 UU04 Flying
Stratus Elemental can block only creatures with flying.
0
63 Tidecycle Sphinx Blue Rare 6{4}{u}{u} Creature – Sphinx 4 6 RU03 Flying

{g}{u}{r}, Discard a card: Search your library for a card with converted mana cost equal to the discarded card, put it into your hand, and shuffle your library.
3 1378209193 on 03 Sep 2013 by Alex
64 Turquoise Exhaustion Blue Uncommon 4{3}{u} Sorcery UU05 Creatures and lands target opponent controls don't untap during their next untap step. If {g} was spent to cast Turquoise Exhaustion, untap all creatures and lands you control. 1 1365900732 on 14 Apr 2013 by Link
65 Water Sport Blue Common 2{1}{u} Sorcery CU14 Multikicker {1}{u}

Return target creature and another target creature for each time this is kicked to their owners' hands.
0
66 Weight Lifter Blue Common 2{1}{u} Creature – Merfolk Spellshaper 1 1 CU03 {u}, {t}, Discard a card: Target creature gains flying until end of turn. 1 1364861185 on 02 Apr 2013 by Alex
67 Wings of Inspiration Blue Common 2{1}{u} Tribal Enchantment – Elemental Aura CU09 Enchant creature

Enchanted creature has flying.

Manifest 1 (When you discard this card, you may create one 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana that is all colors.")

Cycling {2}
0
68 Anemia Black Common 2{?}{b} Tribal Enchantment – Spirit Aura CB16 ({?} can be paid with either {2} or 2 life.)
Flash
Enchant creature
Enchanted creature gets -2/-2.
0
69 Autopsy Black Uncommon 3{1}{b}{b} Sorcery UB07 Exile target card from a graveyard. Search your library and graveyard for a card with converted mana cost equal to the exiled card, reveal it, and put it into your hand. Then shuffle your library. 3 1365722316 on 11 Apr 2013 by Link
70 Avatar of Darkness Black Rare 5{3}{b}{b} Enchantment – Aura RB03 Living aura (You may play this spell without choosing a target. As this Aura enters, if it is unattached to a creature, you may create a 0/0 white Essence creature token and attach this to it.)
Enchant creature
Enchanted creature gets +3/+3 and has intimidate and protection from white.
0
71 Bartering Spirit Black Common 3{2}{b} Creature – Spirit 2 2 CB03 whenever you cast an Aura or Spirit spell, target opponent loses 1 life and you gain 1 life. 1 1364932874 on 02 Apr 2013 by amuseum
72 Bury Black Common 5{4}{b} Sorcery CB15 Destroy target creature and each Equipment attached to it. They can't be regenerated. 21 1365722952 on 11 Apr 2013 by Link
73 Celion, Gluttonous Idol Black Mythic 6{4}{b}{b} Legendary Creature – Masticore Idol 6 6 MB01 Deathtouch

At the beginning of your upkeep, tap Celion, Gluttonous Idol unless you discard a card.

Whenever a creature an opponent controls dies, draw a card and untap Celion.
0
74 Conceit Black Uncommon 3{2}{b} Creature – Spirit 1 1 UB03 As long as you control no other creatures, Conceit gets +3/+3.

{1}{b}: Regenerate Conceit.
0
75 Conflict of Interest Black Uncommon 2{b}{b} Instant UB09 Counter target spell unless its controller discards a card. 0
76 Contract Law Black Mythic 1{b} Legendary Enchantment MB02 At the beginning of your upkeep, draw a card and reveal it. If it isn't a land card, you lose 2 life. 0
77 Criminal Law Black Rare 4{2}{b}{b} Enchantment RB05 Whenever a creature deals damage to a player or planeswalker, exile it with X time counters on it, where X is the creature's power. If it doesn't have imprison, it gains imprison. (At the beginning of your upkeep, remove a time counter . If you can't, return that card to its owner's hand.) 3 1365949348 on 14 Apr 2013 by Alex
78 Deceit Black Common 3{2}{b} Creature – Spirit 2 1 CB02 Whenever Deceit becomes blocked, you may untap it and remove it from combat. 0
79 Demeaning Ghost Black Common 3{?}{b}{b} Creature – Spirit 1 3 CB07 ({?} can be paid with either {2} or 2 life.)

When Demeaning Ghost enters, it deals 2 damage to any target and you gain 2 life.
0
80 Demoralizing Ghost Black Common 3{2}{b} Creature – Spirit 1 1 CB01 Flying

whenever you cast an Aura or Spirit spell, target creature gains intimidate until end of turn.
1 1364933086 on 02 Apr 2013 by amuseum
81 Desecrate Black Uncommon 5{3}{b}{b} Instant UB08 Exile target land or nonblack creature. 1 1365706885 on 11 Apr 2013 by Alex
82 Despair Black Common 2{b}{b} Creature – Spirit 2 1 CB04 Deathtouch

When Despair enters, target player loses 1 life.
0
83 Escaped Criminal Black Uncommon 3{1}{b}{b} Creature – Rat Rogue 3 1 UB04 {2}{b}{b}: Return Escaped Criminal from exile to your hand. 2 1365697147 on 11 Apr 2013 by Vitenka
84 Fuknou Undertaker Black Common 4{3}{b} Creature – Thrull Cleric 2 4 CB17 When Fuknou Undertaker enters, each player sacrifices a creature. 0
85 Ghastly Deal Black Common 3{?}{b}{b} Tribal Sorcery – Spirit CB11 ({?} can be paid with either {2} or 2 life.)

Draw two cards.
2 1365708299 on 11 Apr 2013 by Alex
86 Gruesome Digestion Black Uncommon 2{x}{?}{b} Tribal Sorcery – Spirit UB06 ({?} can be paid with either {2} or 2 life.)

Spend only white or black mana on X.
Gruesome Digestion deals X damage to target creature or player. You gain X life.
0
87 Hung-Ngaan Thief Black Common 2{b}{b} Creature – Rat Rogue 1 1 CB06 Intimidate

Whenever Hung-Ngaan Thief deals combat damage to a player, you may gain control of an Aura or Equipment that player controls as long as you control Hung-Ngaan Thief, and attach it to Hung-Ngaan Thief.
0
88 Introvert Black Uncommon 3{1}{b}{b} Creature – Spirit 1+* 1+* UB02 Introvert's power and toughness are equal to 1 plus the number of cards in your hand.

Introvert must attack or block alone.
3 1367069895 on 27 Apr 2013 by Alex
89 Knight of Spontaneity Black Uncommon 2{b}{b} Creature – Human Knight 2 2 UB01 Haste, protection from instants 1 1364729760 on 31 Mar 2013 by Alex
90 Lichhood Black Uncommon 2{1}{b} Enchantment – Aura UB05 Living aura (You may play this spell without choosing a target. As this Aura enters, if it is unattached to a creature, you may create a 0/0 white Essence creature token and attach this to it.)

Enchant creature

Enchanted creature gets +1/+1 and has "{1}{b}: Regenerate this creature."
0
91 Life of Danger Black Common 5{4}{b} Enchantment – Aura CB08 Living aura (You may play this spell without choosing a target. As this Aura enters, if it is unattached to a creature, you may create a 0/0 white Essence creature token and attach this to it.)

Enchant creature

Enchanted creature gets +3/+1 and can't block.
0
92 Life of Fatigue Black None 5{4}{b} Enchantment – Aura Living aura (You may play this spell without choosing a target. As this Aura enters, if it is unattached to a creature, you may create a 0/0 white Essence creature token and attach this to it.)
Enchant artifact or creature
Enchanted creature gets +3/+1.
Enchanted permanent doesn't untap during its controller's untap step unless e pays {?}. ({?} can be paid with either {2} or 2 life.)
0
93 Life of Fear Black Common 3{2}{b} Enchantment – Aura CB09 Living aura (You may play this spell without choosing a target. As this Aura enters, if it is unattached to a creature, you may create a 0/0 white Essence creature token and attach this to it.)

Enchant creature

Enchanted creature gets +2/+2 and has intimidate.

Enchanted creature can block only creatures with intimidate.
0
94 Life of Pain Black Uncommon 1{b} Enchantment – Aura Living aura (You may play this spell without choosing a target. As this Aura enters, if it is unattached to a creature, you may create a 0/0 white Essence creature token and attach this to it.)
Enchant creature
Enchanted creature gets +2/+2 and has "At the beginning of your upkeep, you lose 1 life."
0
95 Mind Spiral Black Common 6{4}{b}{b} Sorcery CB12 You draw two cards and target opponent discards two cards. 1 1365708665 on 11 Apr 2013 by Alex
96 Nightwatch Thrull Black Common 5{3}{b}{b} Creature – Thrull Soldier 4 3 CB05 Whenever Nightwatch Thrull blocks a creature, that creature loses trample until end of turn. 0
97 Rechant Black Common 1{b} Tribal Sorcery – Spirit CB13 Choose one — Return target creature card from your graveyard to your hand; or return two target Spirit cards from your graveyard to your hand. 1 1385888947 on 01 Dec 2013 by amuseum
98 Reverse Psychology Black Uncommon 3{1}{b}{b} Sorcery UB10 Reverse Psychology deals 2 damage to each creature for each Aura attached to that creature. 2 1392965722 on 21 Feb 2014 by amuseum
99 Spirit Debunker Black Rare 6{4}{b}{b} Creature – Spirit 5 5 RB01 whenever you cast an Aura or Spirit spell, target opponent discards a card from their hand.

When Spirit Debunker dies, each opponent loses 5 life.
0
100 Spiritual Tutor Black Rare 4{?}{2}{b} Tribal Sorcery – Spirit RB04 ({?} can be paid with either {2} or 2 life.)

You may search your library and graveyard for a card and put that card into your hand. Then shuffle your library.
2 1368256653 on 11 May 2013 by Alex
101 Taboo Black Rare 4{2}{b}{b} Creature – Spirit 6 6 RB02 Flying

Spells your opponents cast that target Taboo cost {3} less to cast.
3 1365564291 on 10 Apr 2013 by Link
102 Ticking Bomb Black Common 5{3}{b}{b} Enchantment – Aura CB10 Enchant permanent

At the beginning of the upkeep of enchanted permanent's controller, that player loses 2 life unless they sacrifice that permanent.
4 1365444397 on 08 Apr 2013 by Vitenka
103 Ahra, Headstrong Idol Red Mythic 6{4}{r}{r} Legendary Creature – Minotaur Idol 6 6 MR01 Ahra, Headstrong Idol can't be countered.

When Ahra enters, gain control of all permanents you own.

Spells you control can't be countered, targeted, or exiled by spells and abilities opponents control.

Other players can't gain control of permanents you control.
0
104 Atomic Theory Red Rare 5{3}{r}{r} Tribal Enchantment – Elemental RR05 Sacrifice an Elemental: Atomic Theory deals 1 damage to each opponent and each creature they control. 1 1385761483 on 29 Nov 2013 by Alex
105 Burst of Adrenaline Red Uncommon 1{x}{r} Instant UR07 Multikicker {r}

X target creatures each get +1/+0 for each time Burst of Adrenaline was kicked until end of turn.
1 1365953325 on 14 Apr 2013 by Alex
106 Card Dealer Red Common 3{2}{r} Creature – Dwarf Spellshaper 2 1 CR03 {1}{r}, {t}, Discard two cards: Draw two cards. 2 1365722898 on 11 Apr 2013 by Alex
107 Chandra, Energy Harness Red Mythic 3{1}{r}{r} Legendary Planeswalker – Chandra 3 MR02 +1: Create a 3/1 red Elemental creature token.

-1: Chandra, Energy Harness deals 3 damage to target creature that has been dealt damage this turn.

-7: Sacrifice any number of creatures. Chandra deals damage to target player equal to the total power of the sacrificed creatures.
0
108 Chaos Theory Red Rare 3{2}{r} Enchantment RR04 At the beginning of each player's upkeep, Chaos Theory deals damage to them equal to the number of charge counters on it.

At the beginning of each end step, put a charge counter on Chaos Theory.

{3}: Put a charge counter on Chaos Theory or remove one from it. Any player may activate this ability.
2 1364441795 on 28 Mar 2013 by amuseum
109 Concrete Finisher Red Common 3{2}{r} Creature – Dwarf Spellshaper 2 2 CR09 {2}{r}, {t}, Discard a card: Concrete Finisher deals 2 damage to target creature or player. 0
110 Demolish Essence Red Common 9{2/r}{2/r}{r} Sorcery CR14 Destroy target artifact or land. 2 1385716906 on 29 Nov 2013 by Vitenka
111 Devouring Ruse Red Uncommon 5{4}{r} Instant UR09 As an additional cost to cast Devouring Ruse, return any number of creatures to their owners' hands.

Target creature gets +2/+0 and trample until end of turn. For each creature returned to the hand this way, that creature gets an additional +2/+0 until end of turn.
1 1386052638 on 03 Dec 2013 by amuseum
112 Elemental Catalyst Red Uncommon 4{3}{r} Creature – Elemental 2 2 UR01 When Elemental Catalyst enters, reveal the top four cards of your library. Put all Elemental cards revealed this way into your hand and the rest on the bottom of your library in any order.

Sacrifice Elemental Catalyst: Produce {r}{r}.
1 1364861380 on 02 Apr 2013 by Alex
113 Elemental Familiar Red Common 2{1}{r} Creature – Elemental 1 1 CR04 Haste

Elemental spells and spells that would cost six mana or more to cast you cast cost {1} less to cast.
2 1364861310 on 02 Apr 2013 by Alex
114 Elemental Flare Red Common 1{r} Tribal Instant – Elemental CR16 Produce {r} for each Elemental on the field. 2 1385721941 on 29 Nov 2013 by amuseum
115 Explode Essence Red Common 9{2/r}{2/r}{r} Instant CR13 Explode Essence deals 3 damage divided as you choose among any number of target creatures and/or players. 0
116 Fast Effect Red Common 3{1}{r}{r} Tribal Instant – Elemental CR10 Target creature gains haste and double strike until end of turn.

Manifest 2 (When you discard this card, you may create two 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana that is all colors.")

Cycling {4}
0
117 Fervent Strike Red Common 2{1}{r} Tribal Enchantment – Elemental Aura CR17 Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Manifest 1 (When you discard this card, you may create one 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana that is all colors.")

Cycling {2}
0
118 Fractal Lizard Red Common 3{1}{r}{r} Creature – Elemental Lizard 2 2 CR02 Multikicker {2}

First strike

Fractal Lizard enters with a +1/+1 counter on it for each time it was kicked.
0
119 Heart Burn Red Uncommon 3{2}{r} Tribal Instant – Elemental UR06 Heart Burn deals 4 damage to target creature.

Manifest 2 (When you discard this card, you may create two 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana that is all colors.")

Cycling {3}
0
120 Heartbreak Red Common 1{r} Tribal Instant – Elemental CR11 Heartbreak deals 1 damage to target creature or player.

Manifest 1 (When you discard this card, you may create one 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana that is all colors.")

Cycling {2}
0
121 Iron Red Common 1{r} Creature – Elemental 1 1 CR06 Iron gets +1/+2 as long as you control a green creature. 0
122 Kwanlung Charger Red Common 2{1}{r} Creature – Lizard Warrior 2 1 CR07 flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0
123 Kwanlung Reverberator Red Uncommon 3{1}{r}{r} Creature – Lizard Shaman 2 2 UR04 First strike, flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever a creature flanked by Kwanlung Reverberator dies this turn, Kwanlung Reverberator deals 1 damage to that creature's controller.
0
124 Kwanlung Vigilante Red Common 5{3}{r}{r} Creature – Lizard Rogue 4 2 CR08 Haste, flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0
125 Mana Burn Red Uncommon 3{2}{r} Instant UR05 Mana Burn deals 1 damage to target player for each tapped land that player controls. 0
126 Misperceive Red Uncommon 5{2/r}{r} Tribal Instant – Elemental UR08 You may change any targets of target spell.

Manifest 2 (When you discard this card, you may create two 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana that is all colors.")

Cycling {4}
0
127 Pentacast Orgg Red Uncommon 4{2}{r}{r} Creature – Orgg 6 6 UR02 Pentacast Orgg can't block.

Creatures blocking Pentacast Orgg have double strike.

whenever you spend five or more mana to cast a spell or activate an ability, target creature can't block this turn.
0
128 Pentamage Hellion Red Common 6{4}{r}{r} Creature – Hellion 4 4 CR05 whenever you spend five or more mana to cast a spell or activate an ability, it deals 1 damage to target player. 0
129 Periodic Lizard Red Common 4{3}{r} Creature – Lizard 1 3 CR01 {r}: Periodic Lizard gets +1/+0 until end of turn.

Mountaincycling {2} ({2}, Discard Periodic Lizard: Search your library for a Mountain card, reveal it, put it in your hand, then shuffle your library.)

Mountain Bicycling {5} ({5}, Discard Periodic Lizard: Search your library for two Mountain cards, reveal them, put them in your hand, then shuffle your library.)
1 1364471871 on 28 Mar 2013 by Alex
130 Phosphorus Red Uncommon 2{r}{r} Creature – Elemental 2 2 UR03 Protection from black

Whenever Phosphorus attacks with a blue creature, it deals 2 damage to target creature or player.
2 1365708548 on 11 Apr 2013 by Alex
131 Piggyback Ruse Red Common 1{r} Instant CR12 As an additional cost to cast Piggyback Ruse, return a creature you control to its owner's hand.

Target creature gets +3/+0 and trample until end of turn.
1 1386052143 on 03 Dec 2013 by amuseum
132 Silicon Red Rare 2{r}{r} Creature – Elemental * * RR03 Silicon's power and toughness are each equal to the number of Mountains you control. 6 1366192878 on 17 Apr 2013 by Alex
133 Sore Temper Red Common 4{3}{r} Sorcery CR15 Multikicker {1}{r}

Gain control of target creature until end of turn and untap it. It gains +X/+0 and haste until end of turn, where X is the number of times Sore Temper was kicked.
0
134 Sulfur Red Rare 5{3}{r}{r} Creature – Elemental 4 4 RR02 When Sulfur enters or leaves, it deals 1 damage to each other creature, planeswalker, and player.

{2}{r}, Sacrifice Sulfur: It deals 3 damage to any target.
0
135 Thundersquall Dragon Red Rare 6{4}{r}{r} Creature – Dragon 6 6 RR01 Flying

{g}{u}{r}: Thundersquall Dragon deals 3 damage to target creature. When a creature dealt damage this way dies this turn, draw a card.
4 1365064370 on 04 Apr 2013 by Vitenka
136 Body Builder Green Common 2{1}{g} Creature – Treefolk Spellshaper 1 1 CG08 {g}, {t}, Discard a card: Put a +1/+1 counter on target creature. 0
137 Brown Elf Green Common 2{1}{g} Creature – Elf Druid 1 1 CG06 {t}: Add brown mana to your mana pool. (Brown mana is blue, red, and green.) 0
138 Calcium Green Rare 4{2}{g}{g} Creature – Elemental 4 4 RG01 {1}{g}: Regenerate target creature.

{1}{u}, Sacrifice Calcium: Draw two cards.
0
139 Carbon Green Common 3{2}{g} Creature – Elemental 2 2 CG05 {t}, Sacrifice a Forest or exile a creature card from your graveyard: Add three orange mana to your mana pool. (Orange mana is red and green.) 1 1365708621 on 11 Apr 2013 by Alex
140 Collision Theory Green Mythic 6{4}{g}{g} Sorcery MG02 Each creature you control fights another creature. 0
141 Cultivation Theory Green Rare 2{1}{g} Tribal Enchantment – Elemental RG05 Sacrifice an Elemental: Put a +1/+1 counter on target creature. 0
142 Evolutionary Theory Green Rare 4{x}{x}{2}{g}{g} Sorcery RG04 Multikicker {1}{g}

Search your library for up to X creature cards, reveal them, put them into your hand, then shuffle your library. For each time Evolutionary Theory was kicked, put up to one creature card from your hand onto the field.
2 1365412178 on 08 Apr 2013 by Vitenka
143 Fractal Beast Green Common 2{g}{g} Creature – Elemental Beast 3 2 CG02 Multikicker {2}

Fractal Beast enters with a +1/+1 counter on it for each time it was kicked.
0
144 Induct Essence Green Common 5{2/g}{g} Enchantment – Aura CG15 Enchant land

Whenever enchanted land is tapped for mana, its controller generates one mana of any color for each Elemental on the field (in addition to the mana the land produces).
1 1386051231 on 03 Dec 2013 by amuseum
145 Inner Power Green Common 3{2}{g} Tribal Enchantment – Elemental Aura CG12 Enchant creature

Enchanted creature gets +2/+2.

Manifest 1 (When you discard this card, you may create one 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana that is all colors.")

Cycling {2}
0
146 Land Developer Green Common 1{g} Creature – Treefolk Spellshaper 0 2 CG03 {g}, {t}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 1 1364770192 on 31 Mar 2013 by amuseum
147 Leadwood Guardian Green Common 6{4}{g}{g} Creature – Treefolk Shaman 4 7 CG11 Flash

Hexproof

When Leadwood Guardian enters, target creature you control gets +3/+3 and gains hexproof until end of turn.
0
148 Mana Elemental Green Common 2{1}{g} Creature – Elemental 2 2 CG04 Multikicker {g}

When Mana Elemental enters, create a 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Generate one mana that is all colors" for each time it was kicked.
0
149 Natural Degradation Green Common 2{1}{g} Tribal Instant – Elemental CG17 Destroy target artifact or enchantment.

Manifest 1 (When you discard this card, you may create one 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana that is all colors.")

Cycling {2}
0
150 Nestcall Wurm Green Rare 6{4}{g}{g} Creature – Wurm 7 5 RG03 Trample

{g}{u}{r}: Look at the top four cards of your library. Reveal up to one creature card from among them and put it onto the field. It gains haste and "Sacrifice this creature at the beginning of the end step."
2 1378206798 on 03 Sep 2013 by Vitenka
151 Nitrogen Green Uncommon 4{2}{g}{g} Creature – Elemental 3 3 UG02 Haste

When Nitrogen enters, target creature gets +3/+3 until end of turn.
1 1366180772 on 17 Apr 2013 by amuseum
152 Paaulong Bulldozer Green Common 5{3}{g}{g} Creature – Beast 5 2 CG10 Trample, flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0
153 Paaulong Charger Green Common 3{2}{g} Creature – Beast 2 1 CG09 Trample, flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0
154 Paaulong Lifesapper Green Uncommon 3{2}{g} Creature – Beast 3 2 UG05 Flash

flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever a creature flanked by Paaulong Lifesapper dies this turn, you gain 2 life.
0
155 Path of Many Green Common 2{1}{g} Tribal Enchantment – Elemental Aura CG13 Enchant creature

Enchanted creature has "{t}: Add one mana that is all colors to your mana pool."

Manifest 1 (When you discard this card, you may create one 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana that is all colors.")

Cycling {2}
0
156 Pentamage Herder Green Uncommon 5{3}{g}{g} Creature – Elf Warrior 4 4 UG01 whenever you spend five or more mana to cast a spell or activate an ability, creatures you control gain trample until end of turn.

{3}{g}{g}: Creatures you control get +2/+2 until end of turn.
3 1364381396 on 27 Mar 2013 by Alex
157 Pentamage Wurm Green Common 6{4}{g}{g} Creature – Wurm 6 4 CG07 whenever you spend five or more mana to cast a spell or activate an ability, regenerate Pentamage Wurm. 0
158 Periodic Spider Green Common 4{3}{g} Creature – Spider 2 3 CG01 Reach

Forestcycling {2} ({2}, Discard Periodic Spider: Search your library for a Forest card, reveal it, put it in your hand, then shuffle your library.)

Forest Bicycling {5} ({5}, Discard Periodic Spider: Search your library for two Forest cards, reveal them, put them in your hand, then shuffle your library.)
2 1364459539 on 28 Mar 2013 by amuseum
159 Pollenhost Leadwood Green Common 5{3}{g}{g} Creature – Treefolk Shaman 3 4 UG03 When Pollenhost Leadwood enters, creatures target player controls blocks this turn if able.

{2}{g}: Regenerate target creature.
5 1378861957 on 11 Sep 2013 by Link
160 Potassium Green Rare 4{3}{g} Creature – Elemental 2 2 RG02 Potassium has hexproof as long as you control an Island.

At the beginning of your upkeep, put a +1/+1 counter on each green creature you control.
5 1366247720 on 18 Apr 2013 by Alex
161 Refreshing Mist Green Common 2{1}{g} Instant CG14 Multikicker {1}

Prevent all combat damage that would be dealt this turn. You gain 1 life for each time Refreshing Mist was kicked.
0
162 Summon Creature Green Uncommon 1{x}{g} Sorcery UG07 Put up to one creature card with converted mana cost X from your hand onto the field.

Manifest 2 (When you discard this card, you may create two 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Add one mana that is all colors.")

Cycling {4}
2 1388752225 on 03 Jan 2014 by Alex
163 Tackle Essence Green Common 5{2/g}{g} Sorcery CG16 Choose target creature. If it has flying, Tackle Essence deals 3 damage to it. Then it fights target creature you control. 0
164 Young-Ji, Unbridled Idol Green Mythic 6{4}{g}{g} Legendary Creature – Giant Idol 6 6 MG01 Trample

When Young-Ji, Unbridled Idol enters, destroy target permanent.

When Young-Ji dies, put up to one permanent card from your hand onto the field.
14 1364950160 on 03 Apr 2013 by Link
165 Hung-Tou, Jimsam Prince Multicolour Rare 3{1}{r}{g} Legendary Creature – Dwarf Shaman 3 2 RZ04 Trample

{2}{r}{g}: Until end of turn, whenever a source you control deals damage to a player, create a 1/1 Elemental creature token that is all colors with "Sacrifice this creature: Generate one mana that is all colors".
3 1385454895 on 26 Nov 2013 by Alex
166 Jimsam Charm Multicolour Common 3{r/g} Instant CZ13 Choose one--
- Target creature gains haste until end of turn.
- Destroy target noncreature artifact.
- Jimsam Charm deals 1 damage to target creature.
0
167 Leadwood Barker Multicolour Common 5{2}{r/g} Creature – Treefolk Spellshaper 3 2 CZ07 {r/g}, Discard a card: Leadwood Barker gains haste until end of turn. If the discarded card was an Elemental card, Leadwood Barker gains trample until end of turn. 0
168 Pentamage Warrior Multicolour Common 3{1}{r}{g} Creature – Treefolk Warrior 2 2 CZ01 whenever you spend five or more mana to cast a spell or activate an ability, you may put a +1/+1 counter on Pentamage Warrior. 0
169 Terrascorch Multicolour Rare 4{2}{r}{g} Tribal Sorcery – Elemental RZ12 Multikicker {1}{g}

Choose target artifact, enchantment, or land, then choose another target artifact, enchantment, or land for each time Terrascorch was kicked. Destroy each of them.
0
170 Cremator Multicolour Common 5{3}{w}{b} Creature – Thrull Cleric 3 3 CZ04 When Cremator enters, exile all cards from target player's graveyard. You gain 1 life for each card exiled this way. 0
171 Defense Lawyer Multicolour Rare 2{w}{b} Creature – Human Advisor 2 2 RZ01 At the beginning of each end step, if you lost life this turn, you may draw a card. 1 1365722484 on 11 Apr 2013 by Alex
172 Discipline Multicolour Rare 5{3}{w}{b} Creature – Spirit 3 3 RZ06 First strike

Creatures you control have first strike.

When Discipline enters, target player loses 3 life and you gain 3 life.
0
173 Lai Kaa-Ming Multicolour Mythic 4{2}{w}{b} Legendary Planeswalker – Kaa-Ming 3 MZ02 +1: Exile up to three cards in any graveyard. You gain 1 life for each card exiled this way.

-X: Exile target creature with converted mana cost X.

-7: Lai Kaa-Ming deals X damage to target creature or player and you gain X life, where X is equal to the number of cards exiled by all Lai Kaa-Ming permanents this game.
2 1394043229 on 05 Mar 2014 by Alex
174 Prison Warden Multicolour Common 4{2}{w}{b} Creature – Thrull Soldier 2 4 CZ02 When Prison Warden enters, you may exile another target creature.

When Prison Warden leaves, return the exiled card to the field under its owner's control.
3 1365669001 on 11 Apr 2013 by Vitenka
175 Prosecutor Multicolour Uncommon 3{1}{w}{b} Creature – Human Advisor 2 2 UZ02 Creatures can't attack you unless their controller pays {2} or 2 life for each creature they control that's attacking you. 1 1365696874 on 11 Apr 2013 by Vitenka
176 Psychotherapist Multicolour Uncommon 3{1}{w}{b} Creature – Human Cleric 2 1 UZ04 When Psychotherapist enters, target opponent reveals er hand. You choose a creature or enchantment card from it and exile that card. 2 1365722775 on 11 Apr 2013 by Alex
177 Quack Doctor Multicolour Uncommon 3{1}{w}{b} Creature – Rat Cleric 1 2 UZ03 First strike, deathtouch, lifelink 1 1365722635 on 11 Apr 2013 by Alex
178 Repossess Multicolour Rare 5{3}{w}{b} Sorcery RZ11 Return target permanent card from your graveyard to the field. It gains “{3}: This becomes a creature with power and toughness each equal to its converted mana cost, retaining its other types.” 1 1365928038 on 14 Apr 2013 by amuseum
179 Seance Mediator Multicolour Common 2{w}{b} Creature – Spirit 1 2 CZ03 whenever you cast an Aura or Spirit spell, you gain 1 life.
Whenever a creature is exiled, its controller loses 1 life.
1 1365670521 on 11 Apr 2013 by Vitenka
180 Thrull Enforcer Multicolour Uncommon 7{1}{w/b}{w/b} Creature – Thrull Soldier 2 1 UH04 Protection from white and from black

{w/b}: Thrull Enforcer gains intimidate until end of turn.

{w/b}: Thrull Enforcer gains first strike until end of turn.

{w/b}{w/b}: Thrull Enforcer gets +1/+0 until end of turn.
1 1378199253 on 03 Sep 2013 by amuseum
181 Twilight Mist Multicolour Common 4{2}{w}{b} Instant CZ14 Prevent all combat damage that would be dealt this turn by attacking creatures. Put a -1/-1 counter on each attacking creature. 1 1385105516 on 22 Nov 2013 by amuseum
182 Unjust Law Multicolour Uncommon 3{1}{w}{b} Enchantment – Aura UZ15 Living aura (You may play this spell without choosing a target. As this Aura enters, if it is unattached to a creature, you may create a 0/0 white Essence creature token and attach this to it.)

Enchant creature

As long as you control enchanted creature, it gets +2/+1.

As long as you don't control enchanted creature, it gets -2/-1.
0
183 Cau-Gan, Leadwood Prince Multicolour Rare 4{2}{g}{u} Legendary Creature – Treefolk Druid 2 5 RZ05 When a creature enters under your control, you may draw a card. 0
184 Elemental Warden Multicolour Uncommon 8{2/g}{2/u} Creature – Elemental 2 2 UH03 Flash

When Elemental Warden enters, target creature gets +2/+2 and gains hexproof until end of turn.
0
185 Emulate Essence Multicolour Uncommon 6{2/u}{g}{g} Instant UZ12 Create a token that is a copy of target creature spell. 0
186 Icewind Elemental Multicolour Uncommon 3{1}{u}{g} Creature – Elemental 2 2 UZ10 Flash, reach

Multikicker {g}

When Icewind Elemental enters, tap all creatures. Icewind Elemental deals 1 damage to each creature with flying for each time it was kicked.
0
187 Leadwood Charm Multicolour Common 3{g/u} Instant CZ12 Choose one--
- Put a +1/+1 counter on target creature.
- Target creature gains hexproof until end of turn.
- Tap or untap target creature.
0
188 Naigong Elitist Multicolour Common 6{3}{g/u} Creature – Merfolk Spellshaper 2 2 CZ06 {g/u}, Discard a card: Naigong Elitist gains hexproof until end of turn. If the discarded card was an Elemental card, put a +1/+1 counter on it. 0
189 Pentamage Wizard Multicolour Common 4{2}{g}{u} Creature – Merfolk Wizard 3 3 CZ09 whenever you spend five or more mana to cast a spell or activate an ability, Pentamage Wizard gains hexproof until end of turn. 0
190 Counterburner Multicolour Rare 4{1}{u}{u}{r} Tribal Instant – Elemental 3 1 UZ09 Flash

Multikicker {1}{r}

Counter target spell. Counterburner deals 2 damage to its controller and an additional 2 damage for each time Counterburner was kicked.
0
191 Elex, Elemental Experimenter Multicolour Mythic 5{3}{u}{r} Planeswalker – Elex 4 MZ01 +1You may cast a blue or red instant or sorcery card with converted mana cost 3 or less from your hand without paying its mana cost.

-2Elex deals 4 damage to target creature or player and 2 damage to you.

-4You get an emblem with "Whenever an opponent casts a spell, that spell deals 2 damage to that player."
2 1378359965 on 05 Sep 2013 by amuseum
192 Jimsam Thaumaturgist Multicolour Common 4{1}{u/r} Creature – Dwarf Spellshaper 1 3 CZ05 {u/r}, Discard a card: Switch Jimsam Thaumaturgist's power and toughness until end of turn. If the discarded card was an Elemental card, Jimsam Thaumaturgist can't be blocked this turn. 0
193 Naigong Charm Multicolour Common 3{u/r} Instant CZ11 Choose one--
- Draw a card, then discard a card.
- Change the target of target spell that targets only you to another player.
- Target player shuffles their library.
0
194 Pentamage Rogue Multicolour Common 2{u}{r} Creature – Dwarf Rogue 3 3 CZ08 whenever you spend five or more mana to cast a spell or activate an ability, Pentamage Rogue can't be blocked this turn. 0
195 Purpureal Sift Multicolour Uncommon 8{2/u}{2/r} Tribal Instant – Elemental UH02 Draw two cards, then discard a card. 0
196 Saan-Seoi, Naigong Prince Multicolour Rare 2{u}{r} Legendary Creature – Merfolk Spellshaper 0 1 RZ03 Hexproof

{r}, Discard a card at random: Saan-Seoi, Naigong Prince deals 2 damage to target creature or player.
2 1385407449 on 25 Nov 2013 by amuseum
197 Aether Diffusion Multicolour Mythic 6{3}{g}{u}{r} Enchantment MZ03 If a player would put a card into their hand, instead exile that card.

Any player may play any card exiled with Aether Diffusion.
1 1364381067 on 27 Mar 2013 by Alex
198 Elemental Charm Multicolour Rare 3{u}{r}{g} Instant RZ08 Choose one--
- Tap or untap up to three target permanents separately.
- deals 3 damage to target creature or player.
- Return up to three target cards in your graveyard to your hand, then put Elemental Charm on the bottom of your library.
1 1384631693 on 16 Nov 2013 by amuseum
199 Hall of Elementals Multicolour Rare 12{2/g}{2/u}{2/r} Tribal Enchantment – Elemental RH02 Whenever you play a spell, you may create a 1/1 Elemental creature token that is all colors with "Sacrifice this: Add one mana that is all colors to your mana pool." 2 1364324504 on 26 Mar 2013 by Vitenka
200 Leadwood Emissary Multicolour Uncommon 9{u/r}{r/g}{g/u} Creature – Treefolk Druid 3 3 UZ01 When Leadwood Emissary enters, add three brown mana to your mana pool. (Brown mana is blue, red, and green.) 1 1364471646 on 28 Mar 2013 by Alex
201 Lightning Flanker Multicolour Rare 4{1}{g}{u}{r} Creature – Bird Lizard Beast 4 2 RZ02 Flying, flanking, trample, haste 0
202 Set Theory Multicolour Uncommon 12{2/g}{2/u}{2/r} Sorcery UZ14 Search your library for a land card, a creature card, an instant card, or a sorcery card, reveal it, and put it into your hand. Then shuffle your library. 1 1365753589 on 12 Apr 2013 by Alex
203 Stormling Multicolour Rare 5{2}{g}{u}{r} Creature – Elemental Shapeshifter 4 4 RZ07 {u}: Stormling gains flying until end of turn.
{r}: Stormling gains haste until end of turn.
{g}: Stormling gains hexproof until end of turn.
{1}: Stormling gets +1/-1 until end of turn.
{1}: Stormling gets -1/+1 until end of turn.
1 1365753640 on 12 Apr 2013 by Alex
204 Terra Rise Hybrid Uncommon 8{2/r}{2/g} Tribal Instant – Elemental UH01 Until end of turn, target land becomes a 4/4 Elemental creature that's still a land. 0
205 Hall of Spirits Hybrid Rare 7{1}{w/b}{w/b} Tribal Enchantment – Spirit RH03 Whenever a card is put into your graveyard from the field or your hand, create a 1/1 white Spirit creature token with flying.

Spirits you control have lifelink.
4 1364258678 on 26 Mar 2013 by Alex
206 Law of Averages Hybrid Rare 11{2}{w/b}{w/b}{w/b} Enchantment RH01 Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.
1 1364471583 on 28 Mar 2013 by Alex
207 Truncate Essence Hybrid Uncommon 5{2/u}{r} Instant UZ11 Counter target artifact or sorcery spell. 4 1367596285 on 03 May 2013 by Link
208 Bob // Weave Split Uncommon 2 {?} {b} // {?} {w}{w} Sorcery // Sorcery ({?} can be paid with either {2} or 2 life.)

Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process two times.

Fuse (You may cast one or both halves of this card from your hand.) // ({?} can be paid with either {2} or 2 life.)

Put up to one enchantment card from your hand onto the field.
4 1381304584 on 09 Oct 2013 by amuseum
209 Curse // Bless Split Uncommon 2 {1}{b} // {3}{w} Instant // Instant UZ08 Target creature gets -3/-3 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.) // When target creature dies this turn, return that card to the field under your control.
9 1364212014 on 25 Mar 2013 by Alex
210 Judge // Executioner Split Rare 3 {2}{w} // {5}{b} Sorcery // Sorcery RZ10 Tap all creatures target player controls.

fuse (You may cast one or both halves of this card from your hand.) // Destroy all tapped creatures.
5 1364212211 on 25 Mar 2013 by Alex
211 Pride // Prejudice Split Uncommon 2 {1}{w} // {1}{b} Sorcery // Sorcery UZ13 Creatures you control get +1/+1 until end of turn.

fuse (You may cast one or both halves of this card from your hand.) // Choose a creature type. All creatures of the chosen type get -1/-1 until end of turn.
2 1366103877 on 16 Apr 2013 by Jack V
212 Slave // Master Split Rare 2 {?}{b} // {?}{w} Instant // Instant RZ09 ({?} can be paid with either {2} or 2 life.)

Create a 1/3 black Thrull creature token with "Whenever this creature is dealt damage, target player loses that much life."

Fuse (You may cast one or both halves of this card from your hand.) // ({?} can be paid with either {2} or 2 life.)

The next time a source of your choice would deal damage to you this turn, that damage is dealt to a creature you control instead.
3 1366932251 on 25 Apr 2013 by amuseum
213 Under // Over Split Common 3 {2}{b} // {3}{w} Sorcery // Sorcery CZ15 Target player puts two cards in their hand on the bottom of their library.

Fuse (You may cast one or both halves of this card from your hand.) // For each card in your hand more than target player, create a 1/1 white Spirit creature token with flying.
8 1364211900 on 25 Mar 2013 by Alex
214 Vice // Virtue Split Rare 2 {b}{b} // {w}{w} Instant // Instant Target creatures gets +1/+1 for each Swamp you control and gains intimidate until end of turn.

fuse (You may cast one or both halves of this card from your hand.) // Target creature gets +1/+1 for each Plains you control and gains indestructible until end of turn.
9 1381559660 on 12 Oct 2013 by amuseum
215 Yang // Yin Split Mythic 1 {x}{w} // {3}{b}{b} Sorcery // Sorcery Search your library for up to X Plains cards, reveal them, and put them into your hand. Then shuffle your library. X can't be more than the number of players in the game.

fuse (You may cast one or both halves of this card from your hand.) // Each opponent loses 1 life for each card in your hand.
4 1381561048 on 12 Oct 2013 by amuseum
216 Armor of Enlightenment Artifact Common 1{1} Artifact – Equipment CA03 Equipped creature gets +0/+2.
As long as equipped creature is white, it gets an additional +1/+1.
Equip {2}
0
217 Assault Catapult Artifact Uncommon 3{3} Artifact – Equipment UA04 Living weapon

Equipped creature gets +2/+1 and has first strike.

Equip {2}{w/b} or {4}
0
218 Charged Mox Artifact Uncommon 2{2} Artifact UA06 Charged Mox enters with a charge counter on it.

{t}, Remove a charge counter from Charged Mox: Generate one mana that is all colors.

Whenever you cast an Elemental or Spirit spell, put a charge counter on Charged Mox.
0
219 Divad Gnome Artifact Common 1{1} Artifact Creature – Gnome 2 2 CA01 Divad Gnome can't attack or block unless it's enchanted or equipped. 0
220 Namor Pilum Artifact Uncommon 3{3} Artifact Creature – Armament 1 3 UA02 {1}{w/b}: Namor Pilum gets +1/+0 and lifelink until end of turn. 0
221 Peacekeeper's Baton Artifact Uncommon 3{3} Artifact UA05 Whenever you cast a white or black spell, you gain 1 life. 1 1365279436 on 06 Apr 2013 by Vitenka
222 Pentasphere Artifact Mythic 5{5} Artifact MA02 Each spell that would cost less than five mana to cast costs five mana to cast. 1 1364381200 on 27 Mar 2013 by Alex
223 Periodic Table Artifact Rare 5{5} Artifact RA02 {4}, {t}: Search your library for an Elemental card, reveal it, and put it into your hand. Then shuffle your library. 0
224 Posing Effigy Artifact Rare 4{4} Artifact – Equipment RA03 Living weapon

Equipped creature gets +X/+X, where X is half your life total rounded up.

Equip {w/b}{w/b} or {4}
0
225 Scout's Report Artifact Common 1{1} Artifact CA05 {2}, {t}, Sacrifice Scout's Report: Search your library for a Plains or Swamp card and put it onto the field tapped. Then shuffle your library. 6 1365581356 on 10 Apr 2013 by Vitenka
226 Shield of Reflection Artifact Rare 4{4} Artifact Creature – Armament 3 1 RA04 {x}{1}{w/b}: Prevent the next X damage that would be dealt to Shield of Reflection this turn. If damage is prevented this way, Shield of Reflection deals that much damage to target creature or player. 2 1391421835 on 03 Feb 2014 by Vitenka
227 Shield of Reflection #2 Artifact Rare 4{4} Artifact Creature – Armament 3 1 {2}{w/b}: Choose target player. Regenerate Shield of Reflection #2. When it regenerates this way, that player loses 1 life for each damage dealt to Shield of Reflection #2 this turn. 1 1392588767 on 16 Feb 2014 by amuseum
228 Shield of Rejuvenation Artifact Common 3{3} Artifact – Equipment CA04 Living weapon

Equipped creature gets +1/+3 and has lifelink.

Equip {3}{w/b}{w/b} or {6}
1 1385982206 on 02 Dec 2013 by Alex
229 Shifty Excavator Artifact Mythic 5{5} Artifact – Equipment MA01 Living weapon

Equipped creature gets +4/+4 and has intimidate.

Whenever this creature deals combat damage to a player, return up to one artifact or creature card from your graveyard to the field.

Equip {2}{w/b}{w/b} or {5}
7 1364191259 on 25 Mar 2013 by dude1818
230 Simetra's Bow Artifact Common 2{2} Artifact Creature – Armament 2 1 CA02 {1}{w/b}: Simetra's Bow gains first strike until end of turn. 0
231 Solat Golem Artifact Uncommon 3{3} Artifact Creature – Golem 4 4 UA01 Solat Golem can't attack or block unless it's enchanted or equipped. 12 1365540601 on 09 Apr 2013 by amuseum
232 Sword of Ambition Artifact Uncommon 1{1} Artifact – Equipment UA03 Equipped creature gets +2/+0.

As long as equipped creature is black, it gets an additional +1/+0.

Equip {2}
0
233 Yensid Gargoyle Artifact Rare 5{5} Artifact Creature – Gargoyle 5 5 RA01 Flying

Yensid Gargoyle can't attack or block unless it's enchanted or equipped.
0
234 Blasted Landscape Land Common 0 Land CL01 {t}: Add {1} to your mana pool.

Cycling {2}
1 1378197971 on 03 Sep 2013 by amuseum
235 Blessed Marsh Land Uncommon 0 Land UL01 {t}: Add {c} to your mana pool.

{t}: Add {w} or {b} to your mana pool. Activate this ability only if you control a Plains.
1 1364210199 on 25 Mar 2013 by Alex
236 Forest Land Basic 0 Land – Forest ({t}: Add {g} to your mana pool.) 0
237 Forest Land Basic 0 Land – Forest BL05 ({t}: Add {g} to your mana pool.) 0
238 Godless Shrine Land Rare 0 Land – Plains Swamp RL01 ({t}: Generate {w} or {b}.)

As Godless Shrine enters, you may pay 2 life. If you don't, Godless Shrine enters tapped.
1 1364206295 on 25 Mar 2013 by amuseum
239 Island Land Basic 0 Land – Island ({t}: Add {u} to your mana pool.) 0
240 Island Land Basic 0 Land – Island BL02 ({t}: Add {u} to your mana pool.) 0
241 Jimsam Range Land Uncommon 0 Land – Mountain Situs UL05 ({t}: Generate {r}.)

Jimsam Range enters tapped.

{t}: Generate {r}{g}. Jimsam Range doesn't untap during your next untap step. Activate this ability only if you control a Forest Situs.
1 1378194546 on 03 Sep 2013 by amuseum
242 Leadwood Jungle Land Uncommon 0 Land – Forest Situs UL04 ({t}: Generate {g}.)

Leadwood Jungle enters tapped.

{t}: Generate {g}{u}. Leadwood Jungle doesn't untap during your next untap step. Activate this ability only if you control an Island Situs.
3 1365949437 on 14 Apr 2013 by Alex
243 Mountain Land Basic 0 Land – Mountain ({t}: Add {r} to your mana pool.) 0
244 Mountain Land Basic 0 Land – Mountain BL04 ({t}: Add {r} to your mana pool.) 0
245 Mourning Cemetery Land Rare 0 Land RL04 Mourning Cemetery enters tapped.

{t}: Generate {w} or {b}.

{3}{w}{b}: Until end of turn, Mourning Cemetery becomes a 3/4 white and black Spirit creature with flying and lifelink, retaining its other types.
2 1364472864 on 28 Mar 2013 by Alex
246 Naigong River Land Uncommon 0 Land – Island Situs UL03 ({t}: Generate {u}.)

Naigong River enters tapped.

{t}: Generate {u}{r}. Naigong River doesn't untap during your next untap step. Activate this ability only if you control a Mountain Situs.
1 1378194441 on 03 Sep 2013 by amuseum
247 Notwen University Land Rare 0 Land RL05 {t}: Add {1} to your mana pool.

{2}{g}{u}{r}, {t}: You may choose a card you own from outside the game and put it into your hand.
4 1364472864 on 28 Mar 2013 by Alex
248 Plains Land Basic 0 Land – Plains BL01 ({t}: Add {w} to your mana pool.) 0
249 Plains Land Basic 0 Land – Plains ({t}: Add {w} to your mana pool.) 0
250 Primal Beyond Land Rare 0 Land RL03 As Primal Beyond enters, reveal up to one Elemental card from your hand. If you don't, Primal Beyond enters tapped.

{t}: Generate {1}.

{t}: Generate one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
1 1364239455 on 25 Mar 2013 by amuseum
251 Swamp Land Basic 0 Land – Swamp ({t}: Add {b} to your mana pool.) 0
252 Swamp Land Basic 0 Land – Swamp BL03 ({t}: Add {b} to your mana pool.) 0
253 Tainted Field Land Uncommon 0 Land UL02 {t}: Add {c} to your mana pool.

{t}: Add {w} or {b} to your mana pool. Activate this ability only if you control a Swamp.
1 1364206059 on 25 Mar 2013 by amuseum
254 Tropical Volcano Land Rare 0 Land RL02 {t}: Add {c} to your mana pool.

{2}, {t}: Add three brown mana to your mana pool. (Brown mana is blue, red, and green.)
3 1386836631 on 12 Dec 2013 by Vitenka
255 Weedy Irrigation Land Uncommon 0 Land Weedy Irrigation enters tapped.

{t}: Generate {g}, {u}, or {r}.
1 1364227531 on 25 Mar 2013 by amuseum
256 Essence token White Token 0 Creature – Essence 0 0 TC01 0
257 Spirit token White Token 0 Creature – Spirit 1 1 TC04 Flying 0
258 Elemental token Red Token 0 Creature – Elemental 3 1 TC05 0
259 Germ token Black Token 0 Creature – Germ 0 0 TC02 0
260 Elemental token Multicolour Token 0 Creature – Elemental 1 1 TC03 Sacrifice this creature: Add one mana that is all colors to your mana pool. 0
261 Thrull token Black Token 0 Creature – Thrull 1 3 TC06 Whenever this creature is dealt damage, target player loses that much life. 0
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