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CardName: Criminal Law Cost: 2bb Type: Enchantment Pow/Tgh: / Rules Text: Whenever a creature deals damage to a player or planeswalker, exile it with X time counters on it, where X is the creature's power. If it doesn't have imprison, it gains imprison. (At the beginning of your upkeep, remove a time counter . If you can't, return that card to its owner's hand.) Flavour Text: Set/Rarity: So Ling 素靈 Rare

Criminal Law
{2}{b}{b}
 
 R 
Enchantment
Whenever a creature deals damage to a player or planeswalker, exile it with X time counters on it, where X is the creature's power. If it doesn't have imprison, it gains imprison. (At the beginning of your upkeep, remove a time counter . If you can't, return that card to its owner's hand.)
Updated on 10 Oct 2016 by amuseum

Code: RB05

History: [-]

2013-04-14 08:57:02: amuseum created the card Criminal Law
2013-04-14 09:01:24: amuseum edited Criminal Law

Hmmm. Symmetrical No Mercy? Can't even get around it with regeneration or indestructibility, either.

2013-04-14 22:11:06: amuseum edited Criminal Law

Are any cards going to have imprison inherently? If so then like Jhoira of the Ghitu this needs to say "If it doesn't have imprison, it gains imprison."

Imprison is "granted", much like detain. Flavorwise and mechanic-wise, I don't think cards should have imprison inherently. But you never know. Could Escaped Criminal have imprison instead of activated ability?

I looked through the other cards and see which ones could replace exile with imprison. So far none of the others really match unless I adjust their costs.

2013-04-15 16:47:44: amuseum edited Criminal Law
2016-10-10 04:30:01: amuseum edited Criminal Law

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