So Ling 素靈: Mechanics
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Return mechanic from Mirage block. Wanted a creature mechanic and thought flanking with blue and green would feel cool, i.e. pair flanking with flying and trample. Also trying flanking triggers.
Double cycling
Aura spells with Living Aura do not have to target. If you choose a target, it resolves like any other Aura, that is, it enters attached to the target. If you don't choose a target, in that case, as it resolves, you may put a 0/0 token and attach the Aura to the token, but not another creature.
If the Living Aura enters play not as spell, then there are two cases. 1), it enters play attached to another creature or permanent (e.g. Sovereigns of Lost Alara ). In that case, you don't get a 0/0 token and don't get to attach it to the token. 2), it enters play unattached (e.g. Hypergenesis). In that case, you may choose to either A) put a 0/0 token and attach this Aura to it; or B) you may attach the Aura to another creature (the token is never created).
Obviously, Living Auras all should have Enchant creature and not other permanent types.
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".