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CardName: Pentamage Herder Cost: 3gg Type: Creature - Elf Warrior Pow/Tgh: 4/4 Rules Text: whenever you spend five or more mana to cast a spell or activate an ability, creatures you control gain trample until end of turn. {3}{g}{g}: Creatures you control get +2/+2 until end of turn. Flavour Text: Set/Rarity: So Ling 素靈 Uncommon

Pentamage Herder
{3}{g}{g}
 
 U 
Creature – Elf Warrior
whenever you spend five or more mana to cast a spell or activate an ability, creatures you control gain trample until end of turn.

{3}{g}{g}: Creatures you control get +2/+2 until end of turn.
4/4
Updated on 10 Oct 2016 by amuseum

Code: UG01

History: [-]

2013-03-27 07:17:15: amuseum created the card Pentamage Herder
2013-03-27 07:17:43: amuseum edited Pentamage Herder

Wow, he casts Overrun each turn? I fear this may need to be rare as well (cf Kamahl, Fist of Krosa).

kamahl's a wimp. j/k maybe commons and uncommons don't have activated abilities, just the trigger. rares have both trigger and activated.

That's a sensible plan. I do like how clever this cycle is... but I get the impression that it reads better than it plays. Too often, players will forget they're supposed to add Trample to their 3/3s when they play a Scaled Wurm. Players are bound to shorthand the two abilities into "Pay 5: Creatures gain +2/+2 and trample." A batch of uncommons to 'train' players to trigger the abilities the right way will make the rares more relevant.

2013-04-09 21:16:42: amuseum edited Pentamage Herder
2016-10-10 07:28:37: amuseum edited Pentamage Herder

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