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CardName: Hall of Spirits Cost: 1w/bw/b Type: Tribal Enchantment - Spirit Pow/Tgh: / Rules Text: Whenever a card is put into your graveyard from the field or your hand, create a 1/1 white Spirit creature token with flying. Spirits you control have lifelink. Flavour Text: Set/Rarity: So Ling 素靈 Rare

Hall of Spirits
{1}{w/b}{w/b}
 
 R 
Tribal Enchantment – Spirit
Whenever a card is put into your graveyard from the field or your hand, create a 1/1 white Spirit creature token with flying.

Spirits you control have lifelink.
Updated on 16 Jul 2020 by amuseum

Code: RH03

History: [-]

2013-03-25 19:52:33: amuseum created the card Hall of Spirits
2013-03-25 19:53:42: amuseum edited Hall of Spirits

From anywhere, or just from the battlefield? (From anywhere sounds mad powerful: Dream Twist becomes 6 instant-speed 1/1 flying lifelinkers?? Forbidden Alchemy is 3 of them plus a card draw? But from the battlefield probably needs to read "nontoken permanent".)

2013-03-26 05:48:55: amuseum edited Hall of Spirits:

limit to battlefield and hand

limit to battlefield and hand

2013-04-07 08:20:16: amuseum edited Hall of Spirits

I wonder whether this wording will now confuse newer players about whether instants and sorceries count. They don't, but effects like channel, bloodrush or cycling do.

Um. Yeah; the stack isn't a thing - so instant, in hand, now in graveyard - spirit. But I don't see that as a huge problem, really - just the expert players need wording to be clear that it works the natural way?

2016-10-10 05:13:14: amuseum edited Hall of Spirits
2020-07-16 03:20:59: amuseum edited Hall of Spirits

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