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Concepts, Themes, Mechanics | Skeleton |
Showing 30 of 30 Black cards
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Show rarities: N C U R M
Exile target creature. You lose life equal to it's toughness.
, Exile a creature card from your graveyard: Put two +1/+1 counters on Bone Welder. Activate this ability only if you have more creature cards in your graveyard than an opponent.
1/1
As long as an opponent has 10 life or less, Bonecrusher Bandit gets -3/-3 and has "When Bonecrusher Bandit dies, you lose 4 life."
4/4
As long as you control another black creature, Callow Cadaver gets +1/+1 and has intimidate.
2/2
Tap an untapped creature you control: ~ gains intimidate until end of turn.
1/1
: Return ~ from your graveyard to the battlefield. Activate this ability only if you have more creature cards in your graveyard than an opponent.
2/1
First strike
At the end of your turn, if Cavalier didn't attack or come under your control this turn, Cavalier deals 3 damage to you.
At the end of your turn, if Cavalier didn't attack or come under your control this turn, Cavalier deals 3 damage to you.
3/2
Target opponent chooses a number. You may have that player lose that much life. Otherwise, that player sacrifices all but that many permanents.
Craven Combatant can't block.
"I didn't sign up for this!"
3/2
: Target creature gets -1/-1 until end of turn.
1/1
You may exile your library, and then shuffle your hand into your library, rather than pay Dementia Demon's mana cost.
Flying, trample
Flying, trample
7/7
First strike
If you control a creature named Ivory Knight, Ebony Knight gets +2/+1 and protection from white.
If you control a creature named Ivory Knight, Ebony Knight gets +2/+1 and protection from white.
2/2
: Target creature gets -4/-4 until end of turn. Activate this ability only if Feeble Trainee's power is 4 or greater.
2/3
When Festering Ghoul dies, target creature gets -2/-2 until end of turn.
3/1
Black creatures you control have ", : This permanent deals X damage to target creature, where X is this permanent's power. You gain X life."
3/2
If you would gain or lose life, exile that many cards from the top of your library instead.
At the beginning of your upkeep and end step, draw a card.
At the beginning of your upkeep and end step, draw a card.
If you have more creature cards in your graveyard than an opponent, Marrow Fiend gets +3/+3.
At the beginning of your upkeep, exile a creature card from your graveyard or bury Marrow Fiend.
At the beginning of your upkeep, exile a creature card from your graveyard or bury Marrow Fiend.
1/1
If an opponent controls three or more creatures with toughness 3 or greater, you may pay rather than pay Miasma Trap's mana cost.
Creatures target player controls get
-2/-2 until end of turn.
Creatures target player controls get
-2/-2 until end of turn.
If an opponent drew two or more cards this turn, you may pay rather than pay Mind Rot 2.0's mana cost.
Target player discards two cards at random.
Target player discards two cards at random.
When you cast Necrotic Lore, any player may pay 5 life. If a player does, counter Necrotic Lore.
Target player draws three cards.
Target player draws three cards.
, Pay 2 life: Draw a card.
"No pain, no gain."
3/2
When Sanity Gnawer enters the battlefield, target player discards a card.
2/1
Flying, trample
At the beginning of your end step, Slayer deals 6 damage to you unless it dealt damage to another creature or player this turn.
At the beginning of your end step, Slayer deals 6 damage to you unless it dealt damage to another creature or player this turn.
6/6
When Spellbomb enters the battlefield, you may pay . If you do, draw a card.
, Sacrifice Spellbomb: Target player sacrifices a creature.
, Sacrifice Spellbomb: Target player sacrifices a creature.
When Suicide Missionary enters the battlefield, each player sacrifices a creature.
"Perhaps today is a good day to die!"
1/2
At the beginning of each player's upkeep, that player may sacrifice a land or a creature. If he or she does, that player gains control of Treacherous Ogre.
3/3
At the beginning of your upkeep, if you have have more creature cards in your graveyard than an opponent, you may return Undying Soldier from your graveyard to the battlefield tapped.
"What? This? 'Tis only a flesh wound!"
1/1
Bloodied – As long as an opponent has 10 life or less, Vampire Bloodletter gets +2/+0 and has first strike.
2/2
Flying
At the beginning of each player's upkeep, that player may pay 4 life. If he or she does, the player gains control of Vampire Brigand.
At the beginning of each player's upkeep, that player may pay 4 life. If he or she does, the player gains control of Vampire Brigand.
3/2
Go to section: White (27) Blue (26) Black (30) Red (31) Green (15) Multicolour (7) Hybrid (2) Split (1) Artifact (7) Land (1)
Show rarities: N C U R M
Arena: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Concepts, Themes, Mechanics | Skeleton |
"Run for your lives, its the, um . . . run away!"