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Showing 31 of 31 Red cards
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Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
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Whenever you cast a red spell, Battle-Scarred Minotaur gets +2/+0 until end of turn.
3/3
: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.
2/3
Whenever a creature enters the battlefield, that creature's controller gains control of Bumbling Buffoon.
"Who's team am I on again?"
4/4
Creatures you control get +2/+0 and attack each turn if able.
"Everyone knows triskelions have a set kill limit. Armed with this knowledge, I sent wave after wave of my own men at the enemy. Sure enough, victory was mine."
0/1
If a spell or ability an opponent controls would reveal and/or cause them to look at your hand, reveal ~ instead. If you do, it deals six damage to each opponent and you draw a card.
~ deals 4 damage to target creature or player.
~ deals 4 damage to target creature or player.
, Sacrifice a Mountain: Add
to your mana pool.
to your mana pool.
2/2
If Cave Troll would be destroyed, regenerate it.
Sacrifice a land: Cave Troll can't be regenerated this turn. Any player may activate this ability.
Sacrifice a land: Cave Troll can't be regenerated this turn. Any player may activate this ability.
4/2
If you have less life than an opponent, Cheap Lava Axe costs less to cast.
Cheap Lava Axe deals 5 damage to target player.
Cheap Lava Axe deals 5 damage to target player.
Damage that would reduce your life to less than 1 reduces it to 1 instead.
If a source would deal damage to you, it deals double that damage.
Whenever you are dealt damage, discard your hand and draw seven cards.
If a source would deal damage to you, it deals double that damage.
Whenever you are dealt damage, discard your hand and draw seven cards.
If a creature with toughness 5 or greater is attacking, you may pay rather than play Firemine Trap's mana cost.
Firemine Trap deals 8 damage to target attacking creature.
Firemine Trap deals 8 damage to target attacking creature.
Whever you play a red spell, Firespitter gets +X/+0 where X is its power.
: Firespitter gets +1/+0 until end of turn.
: Firespitter gets +1/+0 until end of turn.
0/1
If damage would be dealt to Flame, Flame deals that much damage to that source's controller instead.
: Until end of turn, if a source would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.
: Until end of turn, if a source would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.
Like fighting fire
-Pitfighter expression meaning "pointless"
-Pitfighter expression meaning "pointless"
4/4
As an additional cost to cast Fuel, exile a card from your hand.
Add to your mana pool.
Add to your mana pool.
If you control fewer creatures than an opponent, creatures you control get +1/+0.
2/2
Haste
Whenever Goblin Shock Troops deals damage to a creature or opponent, Goblin Shock Troops deals that much damage to you.
Whenever Goblin Shock Troops deals damage to a creature or opponent, Goblin Shock Troops deals that much damage to you.
2/1
Haste, provoke
"Did you hear what he said about my mum?"
"No, Larry, and I don't care."
"No, Larry, and I don't care."
2/1
Affinity for goblins
When Goblin Warrenmaster enters the battlefield, put X 1/1 red goblin creature tokens onto the battlefield, where X is the number of Goblin creatures on the battlefield.
When Goblin Warrenmaster enters the battlefield, put X 1/1 red goblin creature tokens onto the battlefield, where X is the number of Goblin creatures on the battlefield.
1/1
Red creatures you control have ", : Discard a card, draw a card."
1/1
Draw cards equal to the number of cards in your hand, then discard that many cards at random.
Abandoning strategy, Leeroy charged into the fray.
, : Inflamer Mage deals 1 damage to each creature that was dealt damage this turn.
1/1
As long as you control another red creature, Juvenile Goblin gets +1/+1 and has haste.
1/1
Haste
At the beginning of each players turn, that player may pay or 2 life. If he or she does, the player gains control of Ogre Mercenary.
At the beginning of each players turn, that player may pay or 2 life. If he or she does, the player gains control of Ogre Mercenary.
3/3
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ogre Sell-Sword.
3/3
Target opponent chooses a number. You may have RedCard deal that much damage to that opponent. Otherwise, untap and gain control of all but that many target permanents until end of turn.
As long as an opponent has 10 or less life, Savage Combatant gets +2/+2 and attacks each turn if able.
2/1
Haste
: Savage Pit Fighter deals 2 damage to target creature or player.
: Savage Pit Fighter deals 2 damage to target creature or player.
4/1
When Spellbomb enters the battlefield, you may pay . If you do, draw a card.
, Sacrifice Spellbomb: Target player shuffles a card from his or her hand into their library, then draws a card.
, Sacrifice Spellbomb: Target player shuffles a card from his or her hand into their library, then draws a card.
If you control fewer creatures than an opponent, Stalwart Giant gets +3/+3.
"Careful, Larry, he's tougher than he looks."
"But he already looks really tough!"
"But he already looks really tough!"
3/3
Haste
If a player controls a creature named Cerulean Mage, Vermillion Mage has flying and protection from blue.
If a player controls a creature named Cerulean Mage, Vermillion Mage has flying and protection from blue.
2/1
, : Search your library for a sorcery or instant card with converted mana cost 1 or less, you may cast it without paying its mana cost.
0/1
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Show rarities: N C U R
Arena: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Concepts, Themes, Mechanics | Skeleton |