Community Mashup Set: Recent Activity
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Recent updates to Community Mashup Set: (Generated at 2025-07-04 19:34:57)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-07-04 19:34:57)
Well; it WAS on the card until the first edit; where it moved to the comment; but sure. Can probably fit one line for a keyword.
But it should at least be a keyword, if not spelled out. I didn't even check the creature type until you mentioned it; if it's not in the rules box, it's not relevant!
Actually, not to drag away from the card anymore than needed, I don't see a problem with Flagbearer being a keyword like Defender. I sure as heck didn't see the fact that this card was a Flagbearer on first pass or second pass.
Kind of strange when you think about it... I know I've had this discussion before on Multiverse where I'd prefer creatures that punish other players for doing something by dealing damage to be white... it makes double-sense with flagbearers. The idea wouldn't work for many people, though.
Well, I was thinking also the red player can abuse it a bit; dealing it one point of damage to amplify that into two to a player (or just using it to convert creature-only damage to player damage, since creature-only tends to be cheaper) but you can't convert much that way without slapping on a Slagwurm Armour or similar; so it seemed like it would be "Fun, maybe, if you can pull it off" rather than obviously abusive.
You're right, sorry, we should actually look at the card and not just quibble about templating :)
Yeah, that looks pretty good to me. I don't know about strength, but it's probably fine, since people are probably going to not cast spells until they can kill it with one.
I assume it might change between "is dealt non-creature damage" or "is dealt non-combat damage" or "becomes the target of a spell or ability" since they're all approximately equivalent.
I know, I know. But the rules text got reralllly tiny; so allow me this indulgence for the sake of the flavour text :)
And; uh, I thought I made this rare. My bad.
Apart from that; is the card ok?
Hm. Wizards changed the walls rule from a creature type to a keyword. I think it's a bad idea if, eg. shapeshifters automatically have to carry around the flagbearer rules or coward-warrior rules...
A rare such as this uncommon?
I can see the argument that Boldwyr Intimidator's static ability should be reminder text. Not so sure about the flagbearer text, but eh.
Yeah, it's particularly notable that 3 damage goes as low as 1 mana, and has many variations at 2 mana, but 4 damage only even gets to be 3 mana if it's all red (Flame Javelin), otherwise it needs a drawback (Char).
No, I think the Flagbearer rule is somewhat necessary.
omit "reminder text"
Chandra's Outrage + Soul of the Machine
Wow; the jump from 3 to 4 damage is expensive, isn't it? (Even including a discount for a random 2 damage to the fod)
So a straight up zap spell, and an artifact punishment. (Which is itself already a mash)
And had to restart; so now I've got Albino Pride-Master in the neighbouring window. Hmm. A cat-lord bannerette.
Well; red DOES get to destroy artifacts directly, so the obvious mash is either Electrostatic Bolt or Detonate. Which kinda already exist.
Red never really got a gloomalike; its hosers were land destruction/nerfing.
So let's go with the "Shoot me and I shoot you back" part.
And ugh; flagbearer text is flyspeck3, isn't it.
I hereby declare "While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able." to be reminder text, and thus safe to omit from a rare.
Gosh; I tweaked a card I've never heard of ;)
Yes, this is a clever tweak on Glare of Subdual.
I think I rejected Mishra's Helix twice in Mashup: the Gathering. I don't reject mashups that often, but somewhere at the halfway point I started to realize that cards that affect lands and cards that harshed mono-color decks were unfun relics of the way the game was played in the 20th century, but there was enough of them to clog up the system when looking for random mashups. I'm sure you experience that less since this isn't a real set, per se, and Multiverse isn't so stuck on those mechanics...
Oh, also, I do like the card. I should probably remember to mention that. ;)
Mishra's Helix + Medic ... wait, I thought tiberium counters were good things? And; um, oooh. Symmetrical land lockdown. Ebil.
The obvious "Super tapper" I think. Huh. I went looking for a tap-down creature so that I could name this in the same vein as super-samite; and I find Ballynock Trapper and Benalish Trapper and... well, let's just say "Country-tapper" for a creature that taps is unimaginative. Really wizards; did you run out of names too? Ah well, following in their footsteps.
There's plenty of high-cost repeatable tap; so this is probably ok. And; oddly,
looks better as a cost than X; despite objectively being one more.
Yes, this seems pretty good. Reminiscent of Joraga Warcaller, which was also a good target for Strength of the Tajuru just like this is.
Well, if you don't kill it off it does get nasty. Killing it off is certainly the preferred way to end the pain though.
And yeah; putting counters on in other ways is going to work well with it. I think I hit the "Yeah, that's not world breaking but it's decent" sweet-spot here.
Well, I can say this much... that ability will rarely be countered. I don't think that's such a big deal, mind you. It does seem very good, but to get +3/+3 to the team, you're going to need a lot of mana. I think I prefer cheating, and just using Swell of Courage. ;)
Scarwood Bandits + ((C17281))
Huh; an actual fairly good card from the dark (permanent artifact steal? Avoidable but the alternate is it's doing so to double land destruction? And in case you get bored of that, it's also an evasive 2/2 all for cmc4? Shiny!), and a coloured moon of your choice.
So. Let's make something mighty.
Uh, the final 'r' is extraneous. But staying.
The lack of tap on the ability is deliberate. It not being 2/2 and it not affecting artifacts or colourless or anything like that? No excuse. Simpler card is betterer.
Chatter of the Squirrel + Vampire Brigand ... Wait, that's not 'un'? That's a real printed card? Also, looks more like a chipmunk to me. A rabid chipmunk. (Rabid, oddly, seems not to have consistent rulse terminology; beyond 'this hurts the opponent a lot')
And vampire brigand changes team a lot.
Let's go with the arabian nights version of a black weenie.
Mmm, yeah - it kinda didn't end up as powerful as I thought it would. And your opponents will almost never be able to make use of it (though an elves vs elves game would be funny to see)
Ah well, they can't all be winners. Maybe I shoulda copied the other part of Sekhi, and made everything have "Remove a +1/+1 counter: Regenerate"
The concept has value, but I can't see why you chose to make this card cost any more than
. That's a hard trick to make useful... you can't even combo it by recycling all the creatures.
Sekki, Seasons' Guide + Spectrify
Interesting stompy with the whole damage-shield thing; but also comes back, uh, pretty much straight away. And an instant that, pretty much, flickers a target. (Turns it into a token on the way back, but otherwise)
So, some similarity there. But Spectrify is probably the simplest expression; Sehki covers the 'bigass' end and totem's been done.
I guess we could go global with it... WordsWordsWords. Blargh.