Community Mashup Set: Recent Activity
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Recent updates to Community Mashup Set: (Generated at 2025-07-05 19:36:43)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-07-05 19:36:43)
Hmm. So it'd be like Selfless Cathar mixed with Doomed Traveler.
I think I prefer the approach Jack already took. It's one heck of an on-board trick.
Stone Giant and Seething Song.
I'd suggest moving the combat damage trigger to being part of the sacrifice (so it gives you a soldier and boosts all your soldiers)
Mashup of Precinct Captain and Crown of Fury.
It's a bit wordy, but I wanted to keep both abilities. Any way of cutting it down? The stats come from applying the boost to the existing creature.
Nifty!
Oops, yes, was not intended for multiple triggers. OK, now it's a bit wordy, but hopefully more interesting.
-> any colour; added "or more"
Let it tap for rainbow like Lotus Guardian, or for
like Ur-Golem's Eye. With the drawback it could probably even tap for
.
Might need to say "Whenever one or more creatures an opponent controls deal damage to you" so that you don't get a massive burst of mana in the combat damage step. Unless that's what you want.
Mashup of Sprawling Encampment and Lead Golem.
The long clause is a simple variant of artifact creatures not always untapping. I could leave it at that and have a fairly low-rarity card, but I thought it was more interesting to add the mana production from the land, so you've more choices on how to use this. Usually it will be worse than a normal creature or mana producer, but will occasionally be better.
Unfortunately, by the time you cast this, the mana is probably irrelevant in most decks, but I wasn't sure if I could improve matters.
Yes, this ability works as written. It can be used at instant speed, just like interpretation #3; the only differences are that Trickbind can be used on #3 to stop the player from getting a flash sorcery out of the deal (at least temporarily), and if there's an artifact or enchantment that triggers on being targeted (such as Phantasmal Image copying an artifact creature), #3 could be used to generate targeting actions even if you had no intention of playing a card.
It means: You can choose to activate this. The cost to do so is casting a sorcery and choosing a target (so back out if you can't). Having done so, the ability goes off blowing up the target. So closest to 3, though that decides the "Is that instant speed now?" the other direction.
It would have been "When ... you may" this way is just sillier.
Congratulations on your templating: you've managed to create a card I have no idea what it does. I assume, given the "feeling mean" comment, that was your aim?
Amongst the interpretations I can come up with are:
rename
Heh. Part of the problem with white and green is that they're too similar. (They have lifegain, aggressive bears, token-making, Naturalize, community flavour, etc.) Wizards have tried to find distinctions where possible, so keeping green's lifegain to spells and triggers where white's is... spells, triggers, and lifelink... it's still not /very/ distinct :)
Fair enough, whack it back up to 'exciting'
Because, uh, lifelink should be green? Seriously, I thought it was secondary green. I don't know why I thought that.
Reminds me of Multani's Presence. More like Lullmage Mentor really, though. I don't think 2 life is very much reward, especially as Wizards recently stated they're deliberately keeping the number of tournament-playable counterspells low so that "7 counters.dek" is more likely than "23 counters.dek". I guess you might have a point for casual, but... I'd imagine a really heavy countermagic deck wouldn't want to spend slots on this... I think the life bonus could go higher.
Hee. This is pretty cool. I could see playing this alongside Forbidden Orchard to make sure you have enough stuff to kill :>