Community Mashup Set: Recent Activity
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Recent updates to Community Mashup Set: (Generated at 2025-07-03 20:35:26)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-07-03 20:35:26)
Was a mashup of Spineless Thug and Ground Rift, I think. Also, its cost is now
.
Ending up pretty close to Offalsnout. Evoke cost could probably be lower - Decompose's power level is pretty low by modern standards. Or, um, even by older standards - Rapid Decay. I guess it was only priced that high & slow because it was in a graveyard block.
made it soul-blast instead, upped cost substantially.
Edit (ovetaken by Alex's common): Black common seems to have a lot of 2B 2/1, 1BB or 3B 2/2 upside. 2B 2/1 seems to see very little play but has been staple for a while. There are a few above this curve which aren't terrible, and a couple of more recent ones (Vampire Interloper and Liliana's Specter) which seem to show wizards going for more "niche" than "weak" in common black fliers.
So I'm really bad at competitive pointing, but this seems about right -- I agree 2B would probably be a bit preferable.
Common black flyers do tend to have some kind of drawback,. that's true. And I wouldn't argue this should be 3/1 like Rishadan Airship - certainly not at common. I think I'd go for
though. Otherwise this is like a Mindless Null: playable in limited, yes, but nobody wants to have to play it.
Im not sure, but I think black tends to have weak flying in limited, ie. common black fliers are relevant with much weaker stats. im not sure how weak
Decompose + @@@Bloody Augmenter
I quite like this one; augment led into evoke quite naturally.
On the flip side - it's a cheapish common flyer. Could probably be
but the difference is pretty minimal. As people keep telling me; a card doesn't have to be the very best card available for a cost ;)
You could just give this the mechanic from Skullbriar, the Walking Grave. And yeah, this probably does need to be a bit more expensive.
JMG has an interesting point. What should "Seal of Remove Soul" cost? (The name being a reference to the Seal of Strength cycle.)
Seems worse than a number of 1BB flyers, such as Faerie Macabre, Hypnotic Specter or Vampire Nighthawk. The "high flying" ability would be fine on a black creature, but the stats can be a bit better than this.
What was this mashed up from?
Stasis + Epidemic Hmmm. The source card was the other way round - discard, or put a -1 on everything; I think your assumption is right, putting "a -1/-1 on all zero creatures I control" is probably valid and would be ruled that way; and makes the card saner.
Hmm. May I assume this card is supposed to have no effect if you don't control a creature? Right now, it's a bit ambiguous... but I assume you don't want a hard lock on creatureless decks.
Wasn't sure myself, so I looked it up. Unfortunately, this rule exists:
121.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not “removed”; they simply cease to exist. See rule 400.7.
So there would need to be an extra line of text on the card. Personally, I think
isn't enough for this card. After all, Summoner's Bane costs 

and is a fair card. This card can be worse... but it can be much better as well (uncounterable when activated, can be returned to hand from the battlefield, can be a bigger a creature given time). I'll admit, though, I'm not sure what a fair cost is.
I will say, however, that the drawback you mentioned, that you have to play this forward, in a lot of situations is a false drawback. How many times have you sat with Remove Soul in your hand, decided not to cast a different spell because your opponent may cast a good creature, then watched as your opponent didn't cast a good creature, and you wasted a turn? Alternatively, have you ever cast a Spiketail Hatchling and watched your opponent ruin his entire game, because he refuses to play into it? In my opinion, 'Seal of Remove Soul' is a heck of a better card than Remove Soul.
A remove soul you have to cast in advance. But maybe
.
let's make it an enchantment
First of all, I don't think the second ability works properly, and secondly... you've designed a Remove Soul that also gives you a creature. Couldn't this cost

or something?
Ivy Elemental + Memory Pierce
Changed the conditional counter to fit the flavour text.
So obviously, kept the "X/X" from ivy (it being, like, the only thing it has) and used the delayed-activation of the other one. Is a rattlesnake Remove Soul a problem?
Just due to the mash, really.
Flash... Primal Forcemage is good with Flash as well. This would also be good with etb-style Fight.
Though, I got to admit, the 'non-token' clause is distracting. I mean, if you're using a hard to apply mechanic, why are you doubling up on restrictions to make it harder to apply? Do you have a specific idea in mind Vitenka, or is it there just because it was present in Pool of Despair?
Curiously ended up similar to Primal Forcemage. Which is indeed primarily only useful with hasty creatures, although in-block I think it was used on green suspend creatures like Giant Dustwasp, as they gain haste when they unsuspend.