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CardName: Piercing Elemental Cost: {3}{U} Type: Creature - Elemental Pow/Tgh: 0/0 Rules Text: When you cast Piercing Elemental, exile it. At the start of each players turn, put a +1/+1 counter on Piercing Elemental. {U}: Put Piercing Elemental onto the battlefield from exile and counter target creature spell with converted mana cost less than the number of counters on Piercing Elemental. Counters on Piercing Elemental remain on it when it enters the battlefield from exile. Flavour Text: Baldur never knew what hit him... Set/Rarity: Community Mashup Set Rare

Piercing Elemental
{3}{u}
 
 R 
Creature – Elemental
When you cast Piercing Elemental, exile it.
At the start of each players turn, put a +1/+1 counter on Piercing Elemental.
{u}: Put Piercing Elemental onto the battlefield from exile and counter target creature spell with converted mana cost less than the number of counters on Piercing Elemental.
Counters on Piercing Elemental remain on it when it enters the battlefield from exile.
Baldur never knew what hit him...
0/0
Updated on 16 Jul 2012 by Vitenka

History: [-]

2012-07-15 05:33:29: Vitenka created the card Piercing Elemental
2012-07-15 05:34:05: Vitenka edited Piercing Elemental

­Ivy Elemental + Memory Pierce

Changed the conditional counter to fit the flavour text.

So obviously, kept the "X/X" from ivy (it being, like, the only thing it has) and used the delayed-activation of the other one. Is a rattlesnake Remove Soul a problem?

First of all, I don't think the second ability works properly, and secondly... you've designed a Remove Soul that also gives you a creature. Couldn't this cost {1}{u}{u} or something?

A remove soul you have to cast in advance. But maybe {u}{2}.

Wasn't sure myself, so I looked it up. Unfortunately, this rule exists:

121.2. Counters on an object are not retained if that object moves from one zone to another. The counters are not “removed”; they simply cease to exist. See rule 400.7.

So there would need to be an extra line of text on the card. Personally, I think {2}{u} isn't enough for this card. After all, Summoner's Bane costs {2}{u}{u} and is a fair card. This card can be worse... but it can be much better as well (uncounterable when activated, can be returned to hand from the battlefield, can be a bigger a creature given time). I'll admit, though, I'm not sure what a fair cost is.

I will say, however, that the drawback you mentioned, that you have to play this forward, in a lot of situations is a false drawback. How many times have you sat with Remove Soul in your hand, decided not to cast a different spell because your opponent may cast a good creature, then watched as your opponent didn't cast a good creature, and you wasted a turn? Alternatively, have you ever cast a Spiketail Hatchling and watched your opponent ruin his entire game, because he refuses to play into it? In my opinion, 'Seal of Remove Soul' is a heck of a better card than Remove Soul.

You could just give this the mechanic from Skullbriar, the Walking Grave. And yeah, this probably does need to be a bit more expensive.

JMG has an interesting point. What should "Seal of Remove Soul" cost? (The name being a reference to the Seal of Strength cycle.)

2012-07-16 16:03:52: Vitenka edited Piercing Elemental:

made it soul-blast instead, upped cost substantially.

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