Community Mashup Set: Recent Activity
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Recent updates to Community Mashup Set: (Generated at 2025-07-04 06:57:04)
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Community Mashup Set: (Generated at 2025-07-04 06:57:04)
I was interested, so I did a quick check to see how the race is doing:
White: Illumination, Lapse of Certainty, Equinox oddly, Order of the Sacred Torch, Vigilant Martyr, Unyaro Griffin plus the Planar Chaos spells Dawn Charm, Rebuff the Wicked. The nature of being near blue gives some white permanents that counter but need blue mana to do it... Soulsworn Jury and Teferi's Care and Arenson's Aura. I wouldn't count them, but I figured I might as well be thorough.
Black: Death Grip, Stromgald Cabal, Thrull Wizard, Withering Boon. Planar Chaos: Dash Hopes. Dosesn't really count: Brine Shaman.
Red: Artifact Blast, Burnout, Goblin Artisans, Guttural Response, Mages' Contest, Molten Influence, Pyroblast, Red Elemental Blast.
Green: Avoid Fate, Guttural Response, Lifeforce. Also in green: Counter target ability with Bind, Brown Ouphe and Rust,
Colorless: Not of this World
A lot of these cards are old, admittedly, and were just seen as ways of dealing with problems in color against another color. Wizards just doesn't do that anymore... though a few of those cards still speaks to modern design, like how Guttural Response brings forth thoughts of Red Elemental Blast.
If you were to go by sheer numbers, White has 9 (7 if you don't count Planar Choas), Black has 4 (5 with Planar Chaos), Red has 8, and Green has 3 (6 if you count 'counter target ability'). Which color is secondary and which is tertiary? I'm not sure... but I guess white and red are in contention. That, of course, assumes that any color is secondary, and that the other color's forays into countering was 'an accident'.
Does white really get countermagic as "secondary"? I'd have thought it'd be tertiary at best. Outside Planar Chaos, there's Lapse of Certainty, Illumination, and that's it.
Gloom was reprinted as far as Fifth Edition. It's just that the mouseover image defaults to the oldest version once it's outside Standard. It always feels silly to mouseover Giant Growth and see the Alpha version, given that it was printed all the way to M11.
And yes, this card is very nice. It doesn't do very much against one or two spells, but it'd make some Enchantress or Metalcraft decks wince. Which is just right for a 2-mana uncommon hoser.
It didn't in 1996 or so. This card and Withering Boon were really pushing the envelope back then. Nowadays, this is a bit old hat, it's true. Kind of surprised they never reprinted Illumination. Seems like the sort of card Wizards would like to remind people that it exists...
Floodination, Shadenation?
Incidentally, Illumination is probably fine anyway, because White gets countering as "secondary" in the modern pie.
Hey, hey, I like this card! I'm a big fan of black having to deal with artifacts and enchantments sideways, but it's tough to get something that does the job and feels fair. This looks very playable, but should only be really punishing if your opponent has three or more artifacts and enchantments to play after you played it. It attacks the play style, not the cards. Nice.
Illumination + Swamp
Oh. So a bunch of multiverse cards that seemed to stretch the colour pie on the logic "If I can destroy it once it's out, I can counter it, right?" has already been officially printed. Didn't know that.
And.. colourshift it to black. (A clockwork black, no less) Which flat out is NOT allowed enchantment destruction. It gets a tiny bit of "Punish you for using artifacts" though, so that seems to be a direction to go in. Darkness already exists, as a Fog (one of the more sensible such uses for an obvious name, I guess) Illumination appears not to HAVE an antonym.
The obvious directions to go here are an enchantment that deals damage to casters of enchantments/artifacts; or a soft-counter that does the same unless they let you counter it. while the latter is closer to the source; it's stretching the pie a bit too much. I think we'll go with something reminiscent of Gloom (seriously, are all the good "It's dark, ok?" names taken?)
Fine, let's reference somethingawful and ask what the names for blue and green should be in this cycle? (Red being, obviously, taken.)
Also: Gosh. Gloom has never seen reprint. There are people out there who don't even know black and white hate each other!
Karoo Meerkat + Tidal Confluence
2/1 Prot blue and a pun I don't recall right now, meets... "Splice onto non-permanent: Target land is an island UEOT"
.. a meerkat with protection from islands? An islandhome creature? A creature that creates islands? That's got legs. And let's bring back some GU hate, while we're at it.
Probably too fiddly for a common, really. The name+flavour comes from me wondering if there's such a thing as a mongoose that fishes (there is, and one name for it is the fisher cat) and I wanted a cat that didn't care what the land was, so the just-so stories sprang to mind. I probably put more thought into the flavour than the card. Ah well.
Psychic Transfer + Merfolk Looter
Plain boring looting, meets a restricted life total exchanger. Hmmm.
Put life total exchange on a creature? Could be interesting.
I.. kinda want to write: "Take a random card from target player's hand into your own, then give a card tot hat player" But that's just not a good idea for "Umn, was this yours?" reasons.
Ok; what does a psychic mermaid do? ... I should know this; I'm sure I saw an article about it... Avoiding bad things, or dowsing for good things?
Dowsing is looting I guess. Avoiding bad things... I'm so tempted to have "
:This creature cannot be blocked this turn." ... you know, what with blue being the colour of untapping that might just be silly enough to work. (Or give it vigilance, tap after attacking?)
Ah what the heck. Maybe someone will build a deck around it.
Let's agressively downcost it.
Prized Elephant + Enjolras, Student Agitator
Hah! I remember that comedy card :) ... multiverse is really being harsh on mashes. Ok' the sane side of the equation is a kird elephant. That's not actually much better.
Ok; let's see. "Never seen him" -> Invisibility? If it gains a colour? Or maybe a restriction - cannot spend red or blue on it? That... actually links up with the whole kird bit. that might work. On the flip side "As long as you do not control an island or mountain" is.. actually, o. It's just different to kird; it's probably roughly as not-really-a-restriction as it. Let's go there then. I'm very tempted to make it red and keep the 'no mountains' restriction; but that's probably going too far.
Couldn't resist slipping SOMETHING into the flavourtext though. Anyway - functionally; this is a 4/3 vanilla green for 4 (where even 3/3 trample looks a little weak) So maybe I overcosted it.
Reminiscent of Defender en-Vec.
Hey! It's healing counters! I got some of these in my old files (Well, honestly, I probably stole it from Fylgja which Ursine Fylgja also stole from).
It's pretty universal, and not very exciting if there's only one, but a neat idea if it's common enough. I'd really like to see these have a keyword, so that we could slap a bunch of them into a set... "Heal 3" would make this so much easier to track. Alternatively, I've always wondered if I'd see tokens with rules bandage. If Wizards was cool with that we could have something like "When ~ enters the battlefield, put 3 healing counters on it which read "Exile this: Prevent the next point of damage to the creature it was on."
Mending Hands + High Council Visionary
ETB frobble for CMC, and a healing salve replacement. A fox, and a timelordwizard.
ETB healing is the obvious mash. What can we make from the name? High Council hands? Mending visionary? Hand of the council suggests some kind of functionary; mending visionary suggests some kind of preparation ahead of time. Actually, that might be quite good. Power level? Let's aim at roughly Bottle Gnomes. Also; cripes, the wording of healing is fiddly. So; something like a limited-use Samite Healer but usable multiple times without tapping.
Hmm. Yes. False Demise or Shade's Form, but more restrictive and cheaper. Makes sense.
Earthbind meets From the Dark
"Target exiled creature loses flying" Done!
Um, ok, trying for some sanity... reanimate a flying creature? That's probably sensible.
Dunno. I agree "7/6 flying deathtouch" really isn't much better than "7/6 flying"; but the few times when it is, you'll be really glad of it.
I gave it flying to make up for deathtouch on a huge critter being less good than trample, so I'm kinda costing the deathtouch as free here.
It's a clear-cut mash. I'm just saying why they wouldn't print something like it.
Wall of Stone? (Though that doesn't fly)
I agree that it's a bad mash; but all I had to work with were "Invoker" and "Deathtouch"
The Invokers grant +5/+5. Why would you need deathtouch at that point? The only three cards that +5/+5 couldn't kill in ROE were Emrakul, Ulamog, and Kozilek. Even then, the first two would be immune anyway!
Wildheart Invoker meets Child of Darkness. Steals a car. fights crime.
I never liked he invoker cycle. Spend "I win" mana for... ok, something fairly big; but not immediately winning.
Right; the obvious mash is
:Gains deathtouch and some other stuff.
And, bizarrely, none of the invokers have deathtouch yet, so we can do that.
Kind of a dull mash, really. If only "Crime" were a valid creature type...
True; there's not many "destroy a couple of things" though - and against "destroy all of the things" this protects your opponents things too.
And, of course, being good against a few specific things isn't actually a bad thing in a card. I mean, you want there to be SOME reason to play this. But it's probably actually best in an equip/enchant heavy deck, just as a "No, you may not disenchant my stuff" layer.