Madoka Magi-ka: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Kyubey, the Incubator Colourless Mythic 1{1} Planeswalker – Kyubey 1 +1Put a +1/+1 counter on up to one target creature without a +1/+1 counter on it.
-3Exile target creature with a +1/+1 counter on it.
-5Until end of turn, whenever a creature with a +1/+1 counter on it dies, it’s controller loses life equal to its power.
18 1336920747 on 13 May 2012 by Alexander
2 Metal to Flesh Colourless Rare 4{4} Enchantment Artifact creatures are no longer artifacts. (They are still creatures in addition to their other types) 5 1379170660 on 14 Sep 2013 by Alexander
3 Auto-Regen White Rare 7{5}{w}{w} Enchantment At the end of your opponent’s turn, you gain life equal to the amount of damage that was dealt to you this turn. 10 1340378367 on 22 Jun 2012 by Vitenka
4 Blinding Brilliance White Uncommon 3{w}{w}{w} Instant Everything is white until end of turn.
Everything has protection from white until end of turn.
2 1376880512 on 19 Aug 2013 by Alexander
5 Cake Mami White Common 1{w} Creature – Magic Girl 1 1 Whenever a card is put into exile from anywhere, you may gain 1 life. 3 1350240911 on 14 Oct 2012 by Vitenka
6 Charlotte’s Bite White Uncommon 3{1}{w}{w} Instant Exile target creature. 0
7 Communications Jamming White Rare 2{1}{w} Enchantment Creatures your opponents control can’t be targeted by the spells or abilities of their owners. 4 1392036314 on 10 Feb 2014 by Alexander
8 Creative Mami White Common 1{w} Creature – Magic Girl 1 1 Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile. 0
9 Dessert Sampler White Common 2{1}{w} Instant Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover {w} (When a creature is put into your graveyard from the battlefield, you may pay {w}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
0
10 Fluff Witch White Common 3{2}{w} Creature – Witch 1 2 When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
{w}: Fluff Witch gets +0/+1 until end of turn.
0
11 Isolated Barrier White Common 1{w} Instant Staying Power — Target creature can’t attack or block until the end of the next turn. 0
12 Mami of the Musket White Mythic 6{4}{w}{w} Legendary Creature – Magic Girl 6 6 Vigilance
{x}{x}: The next X damage that would be dealt to target creature, player or planeswalker this turn is dealt to another target creature or player instead.
2 1341068467 on 30 Jun 2012 by Alexander
13 Mustachioed Cream Puffs White Uncommon 2{1}{w} Instant Put a 1/1 white Witch creature token onto the battlefield.
Memory — Put three of those tokens onto the battlefield instead if there are five or more cards in exile.
2 1349084679 on 01 Oct 2012 by Vitenka
14 Nimble Mami White Rare 5{3}{w}{w} Creature – Magic Girl 4 6 Flying
Memory — Nimble Mami has protection from all colors if there are five or more cards in exile.
0
15 Opal Jellyfish White Common 1{w} Creature – Jellyfish 1 1 {1}{w}, Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
5 1379333545 on 16 Sep 2013 by Alexander
16 Perfect Defense White Rare 2{w}{w} Instant Staying Power — You have hexproof and you can’t lose the game until the end of the next turn. 8 1335870320 on 01 May 2012 by Alex
17 Ribbon Net White Uncommon 2{1}{w} Enchantment – Wall 0 3 Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Creatures Ribbon Net blocks do not untap during their controller’s next untap step.
0
18 Shoot Back White Common 1{w} Instant Exile target creature that dealt 3 or more damage this turn. 3 1348671585 on 26 Sep 2012 by Vitenka
19 Shot in the Dark White Rare 5{3}{w}{w} Instant Exile target nonland permanent or spell. 2 1341691365 on 07 Jul 2012 by SadisticMystic
20 Sword Splicer White Rare 4{3}{w} Creature – Human Soldier Artificer 2 3 Equipment attached to Sword Splicer can be equipped to an additional creature. 3 1386061526 on 03 Dec 2013 by Alexander
21 Tiro Finale White Rare 6{4}{w}{w} Sorcery Exile all tapped creatures. 0
22 Twisted Mercy White Uncommon 1{w} Instant Put target creature that is about to be exiled into its owner's graveyard instead. 0
23 Two Girls, One Cup White Rare 5{2}{w}{w}{w} Enchantment Whenever a creature you control is exiled from the battlefield, each other player exiles a creature he or she controls. 5 1350968439 on 23 Oct 2012 by Link
24 Vaccinated Soldiers White Uncommon 2{1}{w} Creature – Human Soldier 2 2 Immunity (This creature’s power and toughness can’t be reduced.) 3 1381024410 on 06 Oct 2013 by Alexander
25 Weaponize Soul White Rare 5{3}{w}{w} Sorcery Target creature becomes an Equipment artifact with “Equipped creature has all abilities of this permanent. You may spend mana as though it were mana of any color to pay the activation costs of equipped creature’s abilities.” Attach it to target creature you control. When it becomes unattached, end this effect. (If any of the abilities use that card’s name, use “equipped creature” instead.) 7 1378896746 on 11 Sep 2013 by Alexander
26 Blink and You'll Miss It Blue Common 2{1}{u} Instant Return target nonland permanent to its owner’s hand.
Recover {u} (When a creature is put into your graveyard from the battlefield, you may pay {u}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
0
27 Deep Sea Blue Rare 3{1}{u}{u} Enchantment At the beginning of your upkeep, name a card. Then reveal a card at random from your library. If it’s the named card, put it into your hand and draw a card. Otherwise, put the revealed card on the bottom of your library. 10 1377574205 on 27 Aug 2013 by Alexander
28 Extra Time Blue Rare 5{3}{u}{u} Enchantment There is an additional main phase before your untap step. 5 1386775910 on 11 Dec 2013 by Alexander
29 Eyeball Witch Blue Common 1{u} Creature – Witch 1 1 Curiosity (Whenever this creature deals combat damage to a player, draw a card.) 2 1351504959 on 29 Oct 2012 by Vitenka
30 Homuotter Blue Common 1{u} Creature – Otter 1 1 Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover {1}{u} (When another creature is put into your graveyard from the battlefield, you may pay {1}{u}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
0
31 I've Done This Before Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {2}.
Memory — Counter that spell unless its controller pays {100} instead if there are five or more cards in exile.
4 1349103084 on 01 Oct 2012 by Alexander
32 Learn from Your Mistakes Blue Uncommon 2{1}{u} Sorcery Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile.
8 1340024936 on 18 Jun 2012 by Vitenka
33 Mechanical Evocation Blue Rare 3{2}{pu} Enchantment Artifact ({pu} can be paid with either {u} or 2 life.)
Evoke costs you pay cost {2} less.
7 1383226811 on 31 Oct 2013 by Alexander
34 Reflected Future Blue Rare 4{2}{u}{u} Enchantment At the beginning of your upkeep, exile the top card of your library face down. Until end of turn, you may look at and play that card. At end of turn, turn that card face up. 2 1350401458 on 16 Oct 2012 by Vitenka
35 Running Out of Time Blue Mythic 4{1}{u}{u}{u} Sorcery Exile the top half of target player’s library, rounded down. That player takes an extra turn after this one. 6 1352639518 on 11 Nov 2012 by Alexander
36 Shifting Homura Blue Rare 3{2}{u} Creature – Magic Girl Shapeshifter 0 0 You may have Shifting Homura enter the battlefield as a copy of any creature card in exile. 0
37 Temporal Thief Homura Blue Rare 4{2}{u}{u} Creature – Magic Girl Rogue 2 3 Equipment cannot be unattached from Temporal Thief Homura .
{2}{u}{u}, {t}: Attach target equipment to Temporal Thief Homura. (Control of the Equipment doesn’t change.)
7 1335277554 on 24 Apr 2012 by Alexander
38 The Last One Standing Blue Rare 4{2}{u}{u} Creature – Magic Girl 3 2 All other Magic Girls lose all abilities and are 1/1 Humans. 2 1353675631 on 23 Nov 2012 by Alexander
39 Walpurgis Night Blue Mythic 8{5}{u}{u}{u} Creature – Witch 8 8 Flying, Trample
When you cast Walpurgis Night, draw a card for each noncreature card in exile.
4 1334592222 on 16 Apr 2012 by Alex
40 Angry Sayaka Black Common 1{b} Creature – Magic Girl 1 1 Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.) 1 1334591860 on 16 Apr 2012 by Alex
41 Being of the Night Black Mythic 3{1}{b}{b} Legendary Creature – Nightmare 3 5 Weak against white (Whenever this permanent becomes the target of a white spell or is dealt damage by a white source, sacrifice it.)
{t}: Return target creature card that died this turn from a graveyard to the battlefield under your control. That creature is a black Nightmare in addition to its other colors and types and is weak against white.
3 1387542403 on 20 Dec 2013 by Alexander
42 Blank Stare Black Rare 1{b} Instant Exile your hand. 0
43 Cutthroat Sneak Black Uncommon 5{3}{b}{b} Creature – Human Rogue 3 4 Appear {2}{b} ({2}{b}: Put this card onto the battlefield from your hand. It has haste. Return it to your hand at the beginning of the next end step.)
First strike
3 1379262349 on 15 Sep 2013 by Alexander
44 Decomposing Vegetation Black Uncommon 2{x}{b}{b} Sorcery Decomposing Vegetation deals X damage to target creature. If Decomposing Vegetation targets a green creature, it deals double X damage to that creature instead. You gain life equal to the damage dealt this way. 5 1386678158 on 10 Dec 2013 by Alexander
45 Dirt Witch Black Common 2{1}{b} Creature – Witch 2 1 {1}{b}: Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.) 8 1349906015 on 10 Oct 2012 by Alexander
46 Extinguisher Black Common 3{2}{b} Creature – Human 3 1 {3}{b}: Target creature gets -1/-1 until end of turn. 0
47 Forgotten Black Uncommon 2{1}{b} Sorcery Exile all cards from target player’s graveyard.
Draw a card.
4 1355132802 on 10 Dec 2012 by Alexander
48 Lifedrinker Black Rare 5{3}{b}{b} Creature – Vampire 3 3 Deathtouch
Life Tribute 5 (As this creature enters the battlefield, an opponent of your choice may have you gain 5 life.)
When Lifedrinker enters the battlefield, if you’ve gained no life this turn, destroy target creature.
2 1392548377 on 16 Feb 2014 by Alexander
49 Mermaid Witch Black Mythic 7{4}{b}{b}{b} Creature – Merfolk Witch 4 8 Deathtouch
When Mermaid Witch enters the battlefield, each opponent loses life equal to the number of cards in exile. You gain life equal to the life lost this way.
7 1340020258 on 18 Jun 2012 by Alexander
50 Newbie Sayaka Black Common 3{1}{b}{b} Creature – Magic Girl 4 1 0
51 Not Breathing Black Common 2{1}{b} Instant Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile.
0
52 Painful Contract Black Common 2{1}{b} Instant Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover {b} (When a creature is put into your graveyard from the battlefield, you may pay {b}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
5 1348896056 on 29 Sep 2012 by dude1818
53 Reincarnate As Poop Black Uncommon 2{b}{b} Enchantment – Aura Enchant creature or land
Enchanted permanent is a Swamp. (It loses all other abilities and card types and is a land with “{t}: Add {b} to your mana pool.”)
8 1385281575 on 24 Nov 2013 by Alexander
54 Sayaka of the Cutlass Black Mythic 6{4}{b}{b} Legendary Creature – Magic Girl 6 6 First Strike
{x}{x}: Sayaka of the Cutlass deals X damage to each creature, each player and each planeswalker.
1 1341021189 on 30 Jun 2012 by Alexander
55 Sayaka, Dual-Wielding Black Mythic 7{4}{b}{b}{b} Creature – Demon Magic Girl 7 7 Flying, Trample
At the beginning of your upkeep, exile a card from your hand.
When Sayaka, Dual-Wielding attacks, if there are exactly two cards in your hand, it gains double strike until end of turn.
1 1355926767 on 19 Dec 2012 by Alexander
56 Snake Witch Black Uncommon 4{3}{b} Creature – Witch 2 2 When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.)
1 1390011704 on 18 Jan 2014 by Alexander
57 Torn Apart Black Common 3{1}{b}{b} Sorcery The owner of target creature sacrifices it. 0
58 Vengeful Sayaka Black Common 3{2}{b} Creature – Magic Girl 3 2 As long as Vengeful Sayaka is equipped with a sword, it has first strike. 5 1341739487 on 08 Jul 2012 by Vitenka
59 Zombie Sayaka Black Mythic 3{1}{b}{b} Creature – Zombie Magic Girl 5 1 Haste
Zombie Sayaka attacks each turn if able.
Damage that would be dealt to Zombie Sayaka is dealt to you instead.
2 1334592091 on 16 Apr 2012 by Alex
60 Blast Radius Red Rare 5{3}{r}{r} Sorcery Blast Radius deals 3 damage to one target creature, 2 damage to two other target creatures and 1 damage to three other target creatures. 4 1384871900 on 19 Nov 2013 by Alexander
61 Deep Wound Red Common 2{r}{r} Instant Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn. 14 1339679655 on 14 Jun 2012 by Jack V
62 Don't Get Ahead of Yourself Red Rare 3{1}{r}{r} Sorcery Each player sacrifices all permanents he or she controls with converted mana cost greater than the number of lands he or she controls. 8 1355750994 on 17 Dec 2012 by Alexander
63 Fire Thinker Red Common 4{3}{r} Creature – Witch 2 1 {t}: Fire Thinker deals 1 damage to target creature or player.
Memory{t}: Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.
3 1340020924 on 18 Jun 2012 by Vitenka
64 Flailing Chain Red Common 2{x}{1}{r} Instant Target creature gets +X/-X until end of turn. 7 1350169760 on 13 Oct 2012 by jameschanlee
65 Flames to the Void Red Uncommon 3{r}{r}{r} Instant Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead. 1 1349842975 on 10 Oct 2012 by jmgariepy
66 Kriemhild Gretchen Red Mythic 5{r}{r}{r}{r}{r} Creature – Witch 5 1 Haste, Double Strike, Trample
Damage dealt by Kriemhild Gretchen can't be prevented.
If Kriemhild Gretchen entered the battlefield this turn, at the end of your turn your opponent gains control of it.
11 1339487338 on 12 Jun 2012 by Alexander
67 Kyouko of the Glaive Red Mythic 6{4}{r}{r} Legendary Creature – Magic Girl 6 6 Haste
{x}{x}: Kyouko of the Glaive can't be blocked except by X+1 or more creatures until end of turn.
{x}{x}: Kyouko of the Glaive can block X additional creatures this turn.
1 1340181138 on 20 Jun 2012 by Vitenka
68 Link Shot Red Rare 7{6}{r} Sorcery Link Shot deals 6 damage divided as you choose among any number of target creatures and/or players. If a creature or planeswalker dealt damage this way would die this turn, exile it instead. 0
69 Loving Embrace Red Uncommon 4{3}{L{r}} Sorcery ({L{r}} can be paid with either {r} or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2 1397564197 on 15 Apr 2014 by Alexander
70 Married to a Dragon Red Mythic 6{4}{r}{r} Enchantment – Aura Marriage Enchant player
Enchanted player can’t be enchanted by other Marriages.
Creatures enchanted player controls are 4/4 red dragons in addition to their other colors and types, they have flying and “{r}: This creature gets +1/+0 until end of turn.”
9 1379688281 on 20 Sep 2013 by Alexander
71 New Arrival Kyouko Red Common 2{1}{r} Creature – Magic Girl 2 1 Haste
Recover {r} (When a creature is put into your graveyard from the battlefield, you may pay {r}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
0
72 Pipe Bomb Red Common 3{2}{r} Instant Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile.
0
73 Push Through Red Mythic 3{1}{r}{r} Sorcery Any player may have Push Through deal 6 damage to him or her. If no one does, target player takes an extra turn after this one. 0
74 Pyro Jack Red Uncommon 2{1}{r} Creature – Fairy Demon 1 1 Red Drain (Prevent all damage that would be dealt to this creature from red sources. You gain life equal to the damage prevented this way.)
{r}, {t}: Pyro Jack deals 1 damage to target creature or player.
4 1377221407 on 23 Aug 2013 by Alexander
75 RPG Red Common 1{r} Instant RPG deals 10 damage to target Wall. Add {r}{r} to your mana pool. 1 1343838290 on 01 Aug 2012 by Vitenka
76 Reality Pierce Red Rare 4{3}{r} Instant Destroy target permanent unless that permanent's controller has Reality Pierce deal 7 damage to him or her. 22 1349091265 on 01 Oct 2012 by Alexander
77 Rise from the Ashes Red Uncommon 2{1}{r} Sorcery Return target creature card from your graveyard to the battlefield unless a player has Rise from the Ashes deal 5 damage to him or her. 5 1349272229 on 03 Oct 2012 by Alexander
78 Ruby Membrane Red Uncommon 3{1}{r}{r} Enchantment – Wall 0 5 Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn.
0
79 Sky Flinger Red Rare 6{5}{r} Creature – Witch 6 4 Sky Flinger can’t be blocked by creatures with flying.
Staying Power{1}{r}: Target creature your opponent controls gains flying until the end of the next turn.
4 1339427002 on 11 Jun 2012 by Vitenka
80 Spear Slicer Red Uncommon 4{3}{r} Creature – Magic Girl 2 1 Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.) 2 1360147527 on 06 Feb 2013 by Alex
81 Split Shot Red Common 2{1}{r} Instant Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover {r} (When a creature is put into your graveyard from the battlefield, you may pay {r}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
0
82 Throw Caution to the Wind Red Common 4{3}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +4/-4.
1 1335359812 on 25 Apr 2012 by Alexander
83 Thunderang Red Common 3{1}{r}{r} Instant Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves. 3 1383403561 on 02 Nov 2013 by Alexander
84 Triple Troublemaker Red Rare 6{5}{r} Creature – Magic Girl 4 2 Triple Strike (This creature deals fast-strike, first-strike and regular combat damage.) 4 1360101650 on 05 Feb 2013 by Alexander
85 Twist Your Words Red Uncommon 5{3}{r}{r} Instant Staying Power — Gain control of target creature until the end of the next turn. Untap that creature. It gains haste until end of turn. 2 1335360185 on 25 Apr 2012 by Alexander
86 Want Some? Red Common 1{r} Sorcery Any player may have Want Some? deal 4 damage to him or her. If no one does, target player gains 10 life. 16 1339252243 on 09 Jun 2012 by Alexander
87 Balance is Restored Green Rare 4{3}{g} Enchantment At the beginning of your upkeep, if there are 100 or more cards in exile, you win the game. 2 1350075291 on 12 Oct 2012 by Mandroid
88 Big Eater Green Common 6{4}{g}{g} Creature – Witch 5 5 Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.) 0
89 Boost Green Common 4{2}{g}{g} Instant Staying Power — Target creature gets +5/+5 until the end of the next turn. 0
90 Breaking the Enchantment Green Uncommon 5{3}{g}{g} Sorcery Target player sacrifices an artifact, enchantment or land.
Memory — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land.
3 1354794452 on 06 Dec 2012 by Alexander
91 Calm before the Storm Green Common 2{1}{g} Instant Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile.
0
92 Forgotten Instincts Green Uncommon 5{3}{g}{g} Instant Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget {2}{g} (Choose one if you cast this for its forget cost.)
4 1394617776 on 12 Mar 2014 by Alexander
93 Heartbeat Wurm Green Rare 4{2}{g}{g} Creature – Wurm 2 2 Rhythm (At the beginning of your upkeep, if this has any rhythm counters on it, remove them. Otherwise, put a rhythm counter on it.)
Heartbeat Wurm gets +4/+4 as long as it has a rhythm counter on it.
6 1388849448 on 04 Jan 2014 by Alexander
94 Kindhearted Madoka Green Common 2{1}{g} Creature – Magic Girl Archer 2 2 Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile. 1 1340024996 on 18 Jun 2012 by Vitenka
95 Madoka of the Longbow Green Mythic 6{4}{g}{g} Legendary Creature – Magic Girl Archer 6 6 Trample
{x}{x}: Put X X/X green Arrow creature tokens with trample onto the battlefield tapped and attacking. Exile those tokens at end of turn. Activate this ability only during your combat phase, before blockers are declared.
6 1340801154 on 27 Jun 2012 by Alexander
96 Madoka the Natural Green Rare 4{2}{g}{g} Creature – Magic Girl Archer 3 4 {t}: Exile a creature card from your hand. Madoka the Natural deals damage equal to that creature’s power to target creature. 2 1352056632 on 04 Nov 2012 by Vitenka
97 Madoka's Blessing Green Mythic 3{x}{x}{g}{g}{g} Instant As an additional cost to cast Madoka’s Blessing, exile a card with converted mana cost Y from your hand.
Put Y +1/+1 counters on each of up to X target creatures.
7 1355838072 on 18 Dec 2012 by Alexander
98 Newbie Madoka Green Common 5{2}{g}{g}{g} Creature – Magic Girl 8 4 13 1334587200 on 16 Apr 2012 by Alexander
99 Persistent Madoka Green Common 2{1}{g} Creature – Human 2 1 Trample
Recover {g} (When another creature is put into your graveyard from the battlefield, you may pay {g}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2 1349698035 on 08 Oct 2012 by jmgariepy
100 Savior Madoka Green Rare 0 Creature – Angel Magic Girl 4 5 {g}{g}: Return Savior Madoka from exile to the battlefield. 5 1339944960 on 17 Jun 2012 by Alexander
101 Shortsighted Madoka Green Uncommon 1{g} Creature – Magic Girl 5 5 When you cast Shortsighted Madoka, exile it. 8 1352897431 on 14 Nov 2012 by Vitenka
102 Sneaky Kyuubey Green Rare 5{4}{g} Creature – Alien 5 4 Trample, Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
Recover {2}{g}{g} (When another creature is put into your graveyard from the battlefield, you may pay {2}{g}{g}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
0
103 The Path I've Chosen Green Common 2{1}{g} Sorcery Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile.
3 1349353031 on 04 Oct 2012 by Vitenka
104 Unexpected Growth Green Common 2{1}{g} Instant Sorcery Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
6 1382445070 on 22 Oct 2013 by Alexander
105 Unyielding Madoka Green Rare 8{5}{g}{g}{g} Creature – Magic Girl 10 10 If there are two or more creature cards in exile, Unyielding Madoka has trample and haste.
If there are four or more creature cards in exile, Unyielding Madoka has vigilance and reach.
If there are eight or more creature cards in exile, Unyielding Madoka has hexproof and can’t be countered by spells or abilities.
1 1353225092 on 18 Nov 2012 by Alexander
106 Walking on Air Green Common 2{1}{g} Instant Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card.
2 1398243542 on 23 Apr 2014 by Alexander
107 Witch's World Multicolour Rare 0 Land – City {t}: Add {1} to your mana pool.
{t}: Add one mana of any color to your mana pool. Activate this ability only if you control three or more cities.
2 1339754328 on 15 Jun 2012 by Vitenka
108 Mami, Ally of Justice Multicolour Mythic 2{w}{u} Planeswalker – Mami 2 +1 Until your next turn, nonland cards in your hand have flash.
-1 Put target tapped creature on top of its owner’s library.
-4 Name a nonland card. You get an emblem with, “The named card can’t be cast.”
0
109 Homura, the Timewalker Multicolour Mythic 3{1}{u}{b} Planeswalker – Homura 3 +1End the turn. Activate this ability any time you could cast an instant and only during your turn.
-2Return target permanent to its owner’s hand. Then that player discards a card.
-3You get an emblem with “At the beginning of your upkeep, you draw a card and you lose 1 life.”
0
110 Mind Crabs Multicolour Rare 2{u}{b} Creature – Crab Illusion 4 0 Erode (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of putting that many cards from the top of that player’s library into his or her graveyard.)
Mind Crabs doesn’t die for having 0 or less toughness. (1 or more damage destroys it normally.)
13 1374761255 on 25 Jul 2013 by Alexander
111 New Allegiance Multicolour Rare 5{3}{u}{b} Enchantment – Aura Enchant planeswalker
You control enchanted planeswalker.
Enchanted planeswalker's abilities can be activated an additional time each turn.
3 1387016087 on 14 Dec 2013 by Alexander
112 Kyouko, Desires Unleashed Multicolour Mythic 6{4}{r}{g} Planeswalker – Kyouko 5 +2 Add {r}{r}, {r}{g} or {g}{g} to your mana pool. Your mana pool does not empty until the end of your next turn.
-1 Exile any number of cards from your hand. Draw a card for each permanent exiled this way.
-11 Gain control of each opponent's artifacts, creatures and lands until end of turn. Untap those permanents. They have haste until end of turn.
14 1360942512 on 15 Feb 2013 by Vitenka
113 Wandering Traveler Multicolour Rare 4{1}{g}{g}{w} Creature – Human Scout 3 5 Vigilance
Whenever Wandering Traveler attacks, you may search your library for a land card that does not share a name with a land you control and put it onto the battlefield tapped. If you do, shuffle your library.
5 1378383979 on 05 Sep 2013 by Alexander
114 Spytcha, Queen of Darkness Multicolour Mythic 2{w}{b} Planeswalker – Spytcha 1 +3: Exile up to one target creature, then return it to the battlefield under its owner’s control.
-2: Detain each creature your opponents control with converted mana cost equal to or less than the number of loyalty counters on Spytcha.
-5: Search your library for a card and reveal it. You gain life equal to its converted mana cost. Put it into your hand. Then shuffle your library.
3 1387104949 on 15 Dec 2013 by Alexander
115 Cursed Priestess Multicolour Rare 2{b}{g} Creature – Human Shaman 5 5 Cumulative upkeep—Target opponent puts a 1/1 white Snake creature token onto the battlefield. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5 1385788717 on 30 Nov 2013 by Alexander
116 White Sky Multicolour Mythic 3{r}{w}{u} Planeswalker – Sky 3 +1For each opponent, name a nonland card. Your opponents reveal their hands. For each named card that is revealed, you gain 1 life, White Sky deals 1 damage to each opponent and you draw 1 card.
+1Target opponent gains control of target permanent you control. Tap that permanent. It doesn’t untap during its controller’s next untap step.
-XReveal the top X cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
11 1398781235 on 29 Apr 2014 by Alexander
117 The Contract Multicolour Rare 5{w}{u}{b}{r}{g} Enchantment – Aura Enchant planeswalker
At the beginning of your upkeep choose one — Put two loyalty counters on enchanted planeswalker; or the number of loyalty counters on enchanted planeswalker becomes 0 and return The Contract to its owner's hand.
0
118 Frantic Conspirator Hybrid Uncommon 2{1}{u/r} Creature – Human Rogue 1 1 Link (When this creature enters the battlefield, you may reveal a Human and/or Rogue creature card in your hand and put it onto the battlefield face down as a 2/2 creature paired with this creature.)
Whenever you discard a card, you may turn the creature Frantic Conspirator is paired with face up.
5 1394107024 on 06 Mar 2014 by Alexander
119 Deathpact Apple Artifact Uncommon 0{0} Artifact If an activated or triggered ability from a Demon source would cause you to sacrifice one or more permanents, you may sacrifice Deathpact Apple instead. 5 1374071942 on 17 Jul 2013 by Alexander
120 Deep Sub Artifact Rare 6{6} Artifact Creature – Ship 4 14 Vehicle (Indestructible. Damage is dealt to this creature in the form of -0/-1 counters.)
Deep Sub and riding creatures have islandwalk.
Ride {1} ({1}: Attach to another target creature you control. Ride only as a sorcery. Vehicles can be ridden by any number of creatures. Riding creatures can only attack or block with this creature.)
7 1384165291 on 11 Nov 2013 by Alexander
121 Grief Seed Artifact Rare 3{3} Artifact Grief Seed doesn’t untap during your untap step.
At the beginning of your upkeep, an opponent may pay {1}. If he or she does, untap Grief Seed.
At the beginning of your draw step, if Grief Seed is tapped, it deals 1 damage to each of your opponents.
{t}: Add {2} to your mana pool. Activate this ability only any time you could cast a sorcery.
8 1356266746 on 23 Dec 2012 by Alexander
122 Jetpack Artifact Rare 2{2} Artifact – Equipment Equipped creature can’t be blocked except by creatures with flying or reach. If equipped creature has flying, it’s unblockable instead.
Equip {2}
6 1382090411 on 18 Oct 2013 by Alexander
123 Sayaka's Cutlass Artifact Common 2{2} Artifact – Sword Equipment Equipped creature gets +2/+0 and has lifelink.
Equip {2}
1 1341833202 on 09 Jul 2012 by Alexander
124 Soul Gem Artifact Mythic 0{0} Legendary Artifact {t}: Choose a color of a card in exile. Add one mana of that color to your mana pool.
When Soul Gem is put into a graveyard from the battlefield, exile it.
4 1352718365 on 12 Nov 2012 by Alexander
125 Wall of Guns Artifact Uncommon 4{4} Artifact – Wall 0 4 Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
{2}: Wall of Guns deals 1 damage to each creature it’s blocking.
10 1338207947 on 28 May 2012 by Vitenka
126 Arbor Land Uncommon 0 Land Build {2}{g}{g} (When this land enters the battlefield, you may pay {2}{g}{g}.)
{t}: Add {g} to your mana pool.
When Arbor is built, target creature gets +3/+3 and gains trample until end of turn.
14 1355543448 on 15 Dec 2012 by Alexander
127 Calm Waters Land Rare 0 Enchantment Land – Field (Calm Waters isn’t a spell.)
When Calm Waters enters the battlefield, put all other Fields you control on the bottom of their owner’s libraries.
{t}: Add {u} to your mana pool.
At the beginning of each player’s draw step, that player draws an additional card.
6 1380463829 on 29 Sep 2013 by Alexander
128 City Land Common 0 Land – City {t}: Add {1} to your mana pool.
{t}: Add {2} to your mana pool. Activate this ability only if you control four or more cities.
15 1339754114 on 15 Jun 2012 by Vitenka
129 Construction Zone Land Uncommon 0 Land – City {t}: Add {1} to your mana pool.
{t}: Add {r} or {w} to your mana pool. Activate this ability only if you control two or more cities.
0
130 Factory Land Uncommon 0 Land – City {t}: Add {1} to your mana pool.
{t}: Add {u} or {r} to your mana pool. Activate this ability only if you control two or more cities.
0
131 Flood Gates Land Uncommon 0 Land – City {t}: Add {1} to your mana pool.
{t}: Add {g} or {u} to your mana pool. Activate this ability only if you control two or more cities.
0
132 Greed Plaza Land Uncommon 0 Land – City {t}: Add {1} to your mana pool.
{t}: Add {b} or {g} to your mana pool. Activate this ability only if you control two or more cities.
Build {b}{g} — Put a card in your graveyard on top of your library.
0
133 Hospital Land Uncommon 0 Land {t}: Add {w} to your mana pool.
Build {2}{w}{w} — You gain 4 life. (When this land enters the battlefield, you may pay {2}{w}{w} to activate this ability.)
12 1334591951 on 16 Apr 2012 by Alex
134 Mean Streets Land Uncommon 0 Land – City {t}: Add {1} to your mana pool.
{t}: Add {w} or {b} to your mana pool. Activate this ability only if you control two or more cities.
8 1339754232 on 15 Jun 2012 by Vitenka
135 Temple of Insight Land Rare 0 Land {t}: Reveal the top card of your library. Add {1} or one mana of the revealed card’s colors to your mana pool. 8 1386771353 on 11 Dec 2013 by Alexander
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