Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Rhythm (At the beginning of your upkeep, if this has any rhythm counters on it, remove them. Otherwise, put a rhythm counter on it.)
Heartbeat Wurm gets +4/+4 as long as it has a rhythm counter on it. 2/2
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.) 2/2
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
The owner of target creature sacrifices it.
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Enchant creature
Enchanted creature gets +4/-4. |
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
![]() , Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 1/1
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
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Heartbeat Wurm
(rare)
Construction Zone
(uncommon)
Snake Witch
(uncommon)
Factory
(uncommon)
Torn Apart
(common)
Big Eater
(common)
Kindhearted Madoka
(common)
Throw Caution to the Wind
(common)
Dessert Sampler
(common)
Opal Jellyfish
(common)
Fire Thinker
(common)
Dirt Witch
(common)
Angry Sayaka
(common)
City
(common)
Mountain
(basic)


: Add
to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.
or 