Madoka Magi-ka: Virtual Booster
| Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Exile your hand.
|
If an activated or triggered ability from a Demon source would cause you to sacrifice one or more permanents, you may sacrifice Deathpact Apple instead.
“The trip to the human world would be worth it just for the apples. What’s the best way to describe these... ‘juicy?’”
|
Everything is white until end of turn.
Everything has protection from white until end of turn. |
({L
} can be paid with either or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
|
When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
|
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
|
Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
“Make sure you keep our secret.”
8/4
|
|
RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
|
Target creature gets +X/-X until end of turn.
|
|
Blank Stare
(rare)
Deathpact Apple
(uncommon)
Blinding Brilliance
(uncommon)
Loving Embrace
(uncommon)
Not Breathing
(common)
Fluff Witch
(common)
Calm before the Storm
(common)
Eyeball Witch
(common)
Blink and You'll Miss It
(common)
Newbie Madoka
(common)
RPG
(common)
City
(common)
Deep Wound
(common)
Flailing Chain
(common)
Island
(basic)

{L
} 

: Add 