Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Equipment cannot be unattached from Temporal Thief Homura .
![]() ![]() , : Attach target equipment to Temporal Thief Homura. (Control of the Equipment doesn’t change.)2/3
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Put a 1/1 white Witch creature token onto the battlefield.
Memory — Put three of those tokens onto the battlefield instead if there are five or more cards in exile. |
Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Exile target creature that dealt 3 or more damage this turn.
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Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)1/1
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![]() : Target creature gets -1/-1 until end of turn.3/1
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
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Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Temporal Thief Homura
(rare)
Mustachioed Cream Puffs
(uncommon)
Flames to the Void
(uncommon)
Factory
(uncommon)
Split Shot
(common)
Calm before the Storm
(common)
Shoot Back
(common)
Homuotter
(common)
Extinguisher
(common)
Pipe Bomb
(common)
Painful Contract
(common)
Fluff Witch
(common)
Sayaka's Cutlass
(common)
Persistent Madoka
(common)
Swamp
(basic)


: Attach target equipment to Temporal Thief Homura. (Control of the Equipment doesn’t change.)

