Madoka Magi-ka: Virtual Booster
| Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Haste
Zombie Sayaka attacks each turn if able. Damage that would be dealt to Zombie Sayaka is dealt to you instead. “Ha, ha, ha! If I do it this way it doesn’t hurt at all!”
5/1
|
Target player sacrifices an artifact, enchantment or land.
Memory — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land. |
When you cast Shortsighted Madoka, exile it.
5/5
|
Appear
![]() (![]() : Put this card onto the battlefield from your hand. It has haste. Return it to your hand at the beginning of the next end step.)
First strike 3/4
|
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
|
Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Enchant creature
Enchanted creature gets +4/-4. |
Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
|
Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
|
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
|
Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
|
Exile target creature that dealt 3 or more damage this turn.
|
![]() : Target creature gets -1/-1 until end of turn.3/1
|
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
|
|
Zombie Sayaka
(mythic)
Breaking the Enchantment
(uncommon)
Shortsighted Madoka
(uncommon)
Cutthroat Sneak
(uncommon)
Pipe Bomb
(common)
I've Done This Before
(common)
Throw Caution to the Wind
(common)
Walking on Air
(common)
Persistent Madoka
(common)
Calm before the Storm
(common)
Creative Mami
(common)
Shoot Back
(common)
Extinguisher
(common)
Deep Wound
(common)
Plains
(basic)





instead if there are five or more cards in exile.