Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Life Tribute 5 (As this creature enters the battlefield, an opponent of your choice may have you gain 5 life.) When Lifedrinker enters the battlefield, if you’ve gained no life this turn, destroy target creature. 3/3
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Link (When this creature enters the battlefield, you may reveal a Human and/or Rogue creature card in your hand and put it onto the battlefield face down as a 2/2 creature paired with this creature.)
Whenever you discard a card, you may turn the creature Frantic Conspirator is paired with face up. 1/1
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Exile all cards from target player’s graveyard.
Draw a card. “Madoka?” —Mami Tomoe
“Who’s that?” —Kyouko Sakura |
Build
![]() ![]() (When this land enters the battlefield, you may pay ![]() ![]() .)
: Add to your mana pool.
When Arbor is built, target creature gets +3/+3 and gains trample until end of turn. |
Staying Power — Target creature can’t attack or block until the end of the next turn.
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Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
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Lifedrinker
(rare)
Frantic Conspirator
(uncommon)
Forgotten
(uncommon)
Arbor
(uncommon)
Isolated Barrier
(common)
Persistent Madoka
(common)
I've Done This Before
(common)
City
(common)
Not Breathing
(common)
Deep Wound
(common)
Calm before the Storm
(common)
Creative Mami
(common)
Pipe Bomb
(common)
RPG
(common)
Plains
(basic)





: Add
instead if there are five or more cards in exile.