Madoka Magi-ka: Virtual Booster
| Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
There is an additional main phase before your untap step.
|
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Put a 1/1 white Witch creature token onto the battlefield.
Memory — Put three of those tokens onto the battlefield instead if there are five or more cards in exile. |
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
|
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
|
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
|
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
|
Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
|
Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Exile target creature that dealt 3 or more damage this turn.
|
|
Extra Time
(rare)
Construction Zone
(uncommon)
Flood Gates
(uncommon)
Mustachioed Cream Puffs
(uncommon)
Dessert Sampler
(common)
Big Eater
(common)
Unexpected Growth
(common)
Eyeball Witch
(common)
Pipe Bomb
(common)
Not Breathing
(common)
Split Shot
(common)
Persistent Madoka
(common)
Painful Contract
(common)
Shoot Back
(common)
Plains
(basic)


: Add
to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.
or 
