Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Rhythm (At the beginning of your upkeep, if this has any rhythm counters on it, remove them. Otherwise, put a rhythm counter on it.)
Heartbeat Wurm gets +4/+4 as long as it has a rhythm counter on it. 2/2
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Put target creature that is about to be exiled into its owner's graveyard instead.
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities.
Build ![]() — Put a card in your graveyard on top of your library. |
({L
} can be paid with either or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Any player may have Want Some? deal 4 damage to him or her. If no one does, target player gains 10 life.
“You have until I’m done with my chocolate.” -Kyouko Sakura
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Staying Power — Target creature can’t attack or block until the end of the next turn.
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Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
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Heartbeat Wurm
(rare)
Twisted Mercy
(uncommon)
Greed Plaza
(uncommon)
Loving Embrace
(uncommon)
Deep Wound
(common)
City
(common)
Pipe Bomb
(common)
Want Some?
(common)
Kindhearted Madoka
(common)
Dirt Witch
(common)
Dessert Sampler
(common)
Isolated Barrier
(common)
I've Done This Before
(common)
Thunderang
(common)
Plains
(basic)


: Add
to your mana pool.
or
{L
}
instead if there are five or more cards in exile.