Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Trample
At the beginning of your upkeep, exile a card from your hand. When Sayaka, Dual-Wielding attacks, if there are exactly two cards in your hand, it gains double strike until end of turn. 7/7
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Decomposing Vegetation deals X damage to target creature. If Decomposing Vegetation targets a green creature, it deals double X damage to that creature instead. You gain life equal to the damage dealt this way.
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Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile. |
Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() (Choose one if you cast this for its forget cost.) |
Exile target creature that dealt 3 or more damage this turn.
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Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
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Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Sayaka, Dual-Wielding
(mythic)
Decomposing Vegetation
(uncommon)
Learn from Your Mistakes
(uncommon)
Forgotten Instincts
(uncommon)
Shoot Back
(common)
The Path I've Chosen
(common)
Deep Wound
(common)
Dirt Witch
(common)
Fluff Witch
(common)
RPG
(common)
Angry Sayaka
(common)
Unexpected Growth
(common)
Pipe Bomb
(common)
Boost
(common)
Mountain
(basic)







