Madoka Magi-ka: Virtual Booster

Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Counter target spell unless its controller pays {2}.
Memory — Counter that spell unless its controller pays {100} instead if there are five or more cards in exile.
 
 R 
Sorcery
Exile all tapped creatures.
 U 
Instant
Everything is white until end of turn.
Everything has protection from white until end of turn.
 U 
Sorcery
Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile.
 U 
Enchantment – Wall
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn.
0/5
 C 
Creature – Otter
Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover {1}{u} (When another creature is put into your graveyard from the battlefield, you may pay {1}{u}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
1/1
 C 
Sorcery
The owner of target creature sacrifices it.
 C 
Creature – Magic Girl Archer
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
 C 
Creature – Jellyfish
{1}{w}, Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
1/1
{2}{g}{g}
 
 C 
Instant
Staying Power — Target creature gets +5/+5 until the end of the next turn.
 
 C 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {2} to your mana pool. Activate this ability only if you control four or more cities.
 C 
Instant
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile.
 C 
Creature – Witch
When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
{w}: Fluff Witch gets +0/+1 until end of turn.
1/2
 C 
Creature – Witch
{t}: Fire Thinker deals 1 damage to target creature or player.
Memory{t}: Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.
2/1
Swamp
 
 B 
Basic Land – Swamp

I've Done This Before (common, foil)
Tiro Finale (rare)
Blinding Brilliance (uncommon)
Learn from Your Mistakes (uncommon)
Ruby Membrane (uncommon)
Homuotter (common)
Torn Apart (common)
Kindhearted Madoka (common)
Opal Jellyfish (common)
Boost (common)
City (common)
Pipe Bomb (common)
Fluff Witch (common)
Fire Thinker (common)
Swamp (basic)