Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player sacrifices all permanents he or she controls with converted mana cost greater than the number of lands he or she controls.
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Deathtouch
When Mermaid Witch enters the battlefield, each opponent loses life equal to the number of cards in exile. You gain life equal to the life lost this way. 4/8
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If an activated or triggered ability from a Demon source would cause you to sacrifice one or more permanents, you may sacrifice Deathpact Apple instead.
“The trip to the human world would be worth it just for the apples. What’s the best way to describe these... ‘juicy?’”
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Enchant creature or land
Enchanted permanent is a Swamp. (It loses all other abilities and card types and is a land with “ : Add to your mana pool.”) |
When you cast Shortsighted Madoka, exile it.
5/5
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
“Make sure you keep our secret.”
8/4
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![]() , Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 1/1
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Don't Get Ahead of Yourself
(rare, foil)
Mermaid Witch
(mythic)
Deathpact Apple
(uncommon)
Reincarnate As Poop
(uncommon)
Shortsighted Madoka
(uncommon)
Pipe Bomb
(common)
Newbie Madoka
(common)
Opal Jellyfish
(common)
City
(common)
Big Eater
(common)
Dirt Witch
(common)
Painful Contract
(common)
Deep Wound
(common)
Cake Mami
(common)
Island
(basic)




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