Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Any player may have Want Some? deal 4 damage to him or her. If no one does, target player gains 10 life.
“You have until I’m done with my chocolate.” -Kyouko Sakura
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Each player sacrifices all permanents he or she controls with converted mana cost greater than the number of lands he or she controls.
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Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile. |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Build
![]() ![]() (When this land enters the battlefield, you may pay ![]() ![]() .)
: Add to your mana pool.
When Arbor is built, target creature gets +3/+3 and gains trample until end of turn. |
![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Want Some?
(common, foil)
Don't Get Ahead of Yourself
(rare)
Learn from Your Mistakes
(uncommon)
Flood Gates
(uncommon)
Arbor
(uncommon)
Dirt Witch
(common)
Dessert Sampler
(common)
Sayaka's Cutlass
(common)
Not Breathing
(common)
Kindhearted Madoka
(common)
Fire Thinker
(common)
Blink and You'll Miss It
(common)
Pipe Bomb
(common)
Boost
(common)
Plains
(basic)

: Add
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