Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, name a card. Then reveal a card at random from your library. If it’s the named card, put it into your hand and draw a card. Otherwise, put the revealed card on the bottom of your library.
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Build
![]() ![]() (When this land enters the battlefield, you may pay ![]() ![]() .)
: Add to your mana pool.
When Arbor is built, target creature gets +3/+3 and gains trample until end of turn. |
Target player sacrifices an artifact, enchantment or land.
Memory — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land. |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn. 0/5
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Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Haste
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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Deep Sea
(rare)
Arbor
(uncommon)
Breaking the Enchantment
(uncommon)
Ruby Membrane
(uncommon)
Thunderang
(common)
Boost
(common)
Persistent Madoka
(common)
Blink and You'll Miss It
(common)
New Arrival Kyouko
(common)
Painful Contract
(common)
Unexpected Growth
(common)
Not Breathing
(common)
Cake Mami
(common)
Angry Sayaka
(common)
Forest
(basic)




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