Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1End the turn. Activate this ability any time you could cast an instant and only during your turn.
-2Return target permanent to its owner’s hand. Then that player discards a card. -3You get an emblem with “At the beginning of your upkeep, you draw a card and you lose 1 life.” 3
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities.
Build ![]() — Put a card in your graveyard on top of your library. |
Decomposing Vegetation deals X damage to target creature. If Decomposing Vegetation targets a green creature, it deals double X damage to that creature instead. You gain life equal to the damage dealt this way.
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Red Drain (Prevent all damage that would be dealt to this creature from red sources. You gain life equal to the damage prevented this way.)
, : Pyro Jack deals 1 damage to target creature or player.1/1
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When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Exile target creature that dealt 3 or more damage this turn.
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Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
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Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
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Homura, the Timewalker
(mythic)
Greed Plaza
(uncommon)
Decomposing Vegetation
(uncommon)
Pyro Jack
(uncommon)
Fluff Witch
(common)
Eyeball Witch
(common)
Shoot Back
(common)
Walking on Air
(common)
Pipe Bomb
(common)
RPG
(common)
Persistent Madoka
(common)
Dirt Witch
(common)
Deep Wound
(common)
Calm before the Storm
(common)
Mountain
(basic)


: Add
to your mana pool. Activate this ability only if you control two or more cities.

