Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
can be paid with either or 2 life.)
Evoke costs you pay cost less. |
Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities.
Build ![]() — Put a card in your graveyard on top of your library. |
Decomposing Vegetation deals X damage to target creature. If Decomposing Vegetation targets a green creature, it deals double X damage to that creature instead. You gain life equal to the damage dealt this way.
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Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
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Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Enchant creature
Enchanted creature gets +4/-4. |
![]() : Target creature gets -1/-1 until end of turn.3/1
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Target creature gets +X/-X until end of turn.
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Mechanical Evocation
(rare)
Spear Slicer
(uncommon)
Greed Plaza
(uncommon)
Decomposing Vegetation
(uncommon)
I've Done This Before
(common)
Blink and You'll Miss It
(common)
Walking on Air
(common)
Dessert Sampler
(common)
Throw Caution to the Wind
(common)
Extinguisher
(common)
Kindhearted Madoka
(common)
Big Eater
(common)
Deep Wound
(common)
Flailing Chain
(common)
Swamp
(basic)

or 2 life.)

: Add
to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.

instead if there are five or more cards in exile.
