Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Haste, Double Strike, Trample
Damage dealt by Kriemhild Gretchen can't be prevented. If Kriemhild Gretchen entered the battlefield this turn, at the end of your turn your opponent gains control of it. 5/1
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: Add to your mana pool.
Build ![]() ![]() — You gain 4 life. (When this land enters the battlefield, you may pay ![]() ![]() to activate this ability.) |
When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.) 2/2
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Appear
![]() (![]() : Put this card onto the battlefield from your hand. It has haste. Return it to your hand at the beginning of the next end step.)
First strike 3/4
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Haste
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
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Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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![]() : Target creature gets -1/-1 until end of turn.3/1
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When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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Unexpected Growth
(common, foil)
Kriemhild Gretchen
(mythic)
Hospital
(uncommon)
Snake Witch
(uncommon)
Cutthroat Sneak
(uncommon)
Dirt Witch
(common)
Eyeball Witch
(common)
New Arrival Kyouko
(common)
Walking on Air
(common)
The Path I've Chosen
(common)
Big Eater
(common)
Deep Wound
(common)
Extinguisher
(common)
Fluff Witch
(common)
Plains
(basic)


: Add
to your mana pool.


