Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(Calm Waters isn’t a spell.)
When Calm Waters enters the battlefield, put all other Fields you control on the bottom of their owner’s libraries. : Add to your mana pool.
At the beginning of each player’s draw step, that player draws an additional card. |
Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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Link (When this creature enters the battlefield, you may reveal a Human and/or Rogue creature card in your hand and put it onto the battlefield face down as a 2/2 creature paired with this creature.)
Whenever you discard a card, you may turn the creature Frantic Conspirator is paired with face up. 1/1
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Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() (Choose one if you cast this for its forget cost.) |
: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Exile target creature that dealt 3 or more damage this turn.
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
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The owner of target creature sacrifices it.
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Enchant creature
Enchanted creature gets +4/-4. |
Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
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Calm Waters
(rare)
Spear Slicer
(uncommon)
Frantic Conspirator
(uncommon)
Forgotten Instincts
(uncommon)
Fire Thinker
(common)
Shoot Back
(common)
Boost
(common)
Unexpected Growth
(common)
Cake Mami
(common)
The Path I've Chosen
(common)
Torn Apart
(common)
Throw Caution to the Wind
(common)
Not Breathing
(common)
I've Done This Before
(common)
Plains
(basic)
Enchantment Land – Field
: Add
to your mana pool.





instead if there are five or more cards in exile.