Madoka Magi-ka: Virtual Booster
| Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Link Shot deals 6 damage divided as you choose among any number of target creatures and/or players. If a creature or planeswalker dealt damage this way would die this turn, exile it instead.
|
If an activated or triggered ability from a Demon source would cause you to sacrifice one or more permanents, you may sacrifice Deathpact Apple instead.
“The trip to the human world would be worth it just for the apples. What’s the best way to describe these... ‘juicy?’”
|
Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
|
Enchant creature or land
Enchanted permanent is a Swamp. (It loses all other abilities and card types and is a land with “ : Add to your mana pool.”) |
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
|
The owner of target creature sacrifices it.
|
![]() : Target creature gets -1/-1 until end of turn.3/1
|
Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
|
Staying Power — Target creature gets +5/+5 until the end of the next turn.
|
Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
|
Staying Power — Target creature can’t attack or block until the end of the next turn.
|
When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
|
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
|
“Make sure you keep our secret.”
8/4
|
|
Link Shot
(rare)
Deathpact Apple
(uncommon)
Flames to the Void
(uncommon)
Reincarnate As Poop
(uncommon)
Pipe Bomb
(common)
Torn Apart
(common)
Extinguisher
(common)
Walking on Air
(common)
Boost
(common)
Split Shot
(common)
Isolated Barrier
(common)
Fluff Witch
(common)
Eyeball Witch
(common)
Newbie Madoka
(common)
Mountain
(basic)


: Add 

