Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Exile the top half of target player’s library, rounded down. That player takes an extra turn after this one.
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Target player sacrifices an artifact, enchantment or land.
Memory — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land. |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities.
Build ![]() — Put a card in your graveyard on top of your library. |
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
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Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)1/1
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Exile target creature that dealt 3 or more damage this turn.
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Eyeball Witch
(common, foil)
Running Out of Time
(mythic)
Breaking the Enchantment
(uncommon)
Construction Zone
(uncommon)
Greed Plaza
(uncommon)
Creative Mami
(common)
Split Shot
(common)
Calm before the Storm
(common)
Thunderang
(common)
Homuotter
(common)
Unexpected Growth
(common)
Deep Wound
(common)
Painful Contract
(common)
Shoot Back
(common)
Mountain
(basic)



: Add
or
to your mana pool. Activate this ability only if you control two or more cities.
or