Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant planeswalker
You control enchanted planeswalker. Enchanted planeswalker's abilities can be activated an additional time each turn. |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Creatures Ribbon Net blocks do not untap during their controller’s next untap step. 0/3
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Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() (Choose one if you cast this for its forget cost.) |
Appear
![]() (![]() : Put this card onto the battlefield from your hand. It has haste. Return it to your hand at the beginning of the next end step.)
First strike 3/4
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
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Staying Power — Target creature can’t attack or block until the end of the next turn.
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As long as Vengeful Sayaka is equipped with a sword, it has first strike.
3/2
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Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
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New Allegiance
(rare)
Ribbon Net
(uncommon)
Forgotten Instincts
(uncommon)
Cutthroat Sneak
(uncommon)
Dirt Witch
(common)
The Path I've Chosen
(common)
Fluff Witch
(common)
Boost
(common)
RPG
(common)
City
(common)
Isolated Barrier
(common)
Vengeful Sayaka
(common)
I've Done This Before
(common)
Pipe Bomb
(common)
Swamp
(basic)





: Add
instead if there are five or more cards in exile.