Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target nonland permanent or spell.
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Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn. 0/5
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Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() (Choose one if you cast this for its forget cost.) |
Put a 1/1 white Witch creature token onto the battlefield.
Memory — Put three of those tokens onto the battlefield instead if there are five or more cards in exile. |
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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Target creature gets +X/-X until end of turn.
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Exile target creature that dealt 3 or more damage this turn.
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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"Sorry I'm late."
4/1
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
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Shot in the Dark
(rare)
Ruby Membrane
(uncommon)
Forgotten Instincts
(uncommon)
Mustachioed Cream Puffs
(uncommon)
Dessert Sampler
(common)
Angry Sayaka
(common)
Flailing Chain
(common)
Shoot Back
(common)
Kindhearted Madoka
(common)
Unexpected Growth
(common)
Big Eater
(common)
Deep Wound
(common)
Newbie Sayaka
(common)
RPG
(common)
Forest
(basic)







