Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the end of your opponent’s turn, you gain life equal to the amount of damage that was dealt to you this turn.
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Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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Put target creature that is about to be exiled into its owner's graveyard instead.
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Link (When this creature enters the battlefield, you may reveal a Human and/or Rogue creature card in your hand and put it onto the battlefield face down as a 2/2 creature paired with this creature.)
Whenever you discard a card, you may turn the creature Frantic Conspirator is paired with face up. 1/1
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Counter target spell unless its controller pays
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Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Auto-Regen
(rare)
Spear Slicer
(uncommon)
Twisted Mercy
(uncommon)
Frantic Conspirator
(uncommon)
Deep Wound
(common)
Thunderang
(common)
Calm before the Storm
(common)
Fire Thinker
(common)
I've Done This Before
(common)
Unexpected Growth
(common)
Blink and You'll Miss It
(common)
Kindhearted Madoka
(common)
Dirt Witch
(common)
Cake Mami
(common)
Island
(basic)




: Fire Thinker deals 1 damage to target creature or player.
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instead if there are five or more cards in exile.