Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player sacrifices all permanents he or she controls with converted mana cost greater than the number of lands he or she controls.
 U 
Instant
Put target creature that is about to be exiled into its owner's graveyard instead.
 U 
Creature – Witch
When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.)
2/2
 U 
Enchantment – Wall
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn.
0/5
 C 
Instant
Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
 C 
Creature – Witch
{1}{b}: Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)
2/1
 C 
Artifact – Sword Equipment
Equipped creature gets +2/+0 and has lifelink.
Equip {2}
 C 
Creature – Witch
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
 C 
Instant
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover {w} (When a creature is put into your graveyard from the battlefield, you may pay {w}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Sorcery
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile.
 C 
Sorcery
The owner of target creature sacrifices it.
 C 
Instant
Target creature gets +X/-X until end of turn.
 C 
Creature – Witch
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
 C 
Instant
Exile target creature that dealt 3 or more damage this turn.
Plains
 
 B 
Basic Land – Plains

Don't Get Ahead of Yourself (rare)
Twisted Mercy (uncommon)
Snake Witch (uncommon)
Ruby Membrane (uncommon)
Thunderang (common)
Dirt Witch (common)
Sayaka's Cutlass (common)
Eyeball Witch (common)
Dessert Sampler (common)
The Path I've Chosen (common)
Torn Apart (common)
Flailing Chain (common)
Big Eater (common)
Shoot Back (common)
Plains (basic)