Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
At the end of your opponent’s turn, you gain life equal to the amount of damage that was dealt to you this turn.
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Build
![]() ![]() (When this land enters the battlefield, you may pay ![]() ![]() .)
: Add to your mana pool.
When Arbor is built, target creature gets +3/+3 and gains trample until end of turn. |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn. 0/5
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Target player sacrifices an artifact, enchantment or land.
Memory — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land. |
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
The owner of target creature sacrifices it.
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![]() , Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 1/1
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As long as Vengeful Sayaka is equipped with a sword, it has first strike.
3/2
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“Make sure you keep our secret.”
8/4
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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RPG
(common, foil)
Auto-Regen
(rare)
Arbor
(uncommon)
Ruby Membrane
(uncommon)
Breaking the Enchantment
(uncommon)
Pipe Bomb
(common)
Sayaka's Cutlass
(common)
I've Done This Before
(common)
Torn Apart
(common)
Opal Jellyfish
(common)
Vengeful Sayaka
(common)
Newbie Madoka
(common)
Cake Mami
(common)
Boost
(common)
Mountain
(basic)




: Add 

instead if there are five or more cards in exile.