Madoka Magi-ka: Virtual Booster
| Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
+1 Until your next turn, nonland cards in your hand have flash.
-1 Put target tapped creature on top of its owner’s library. -4 Name a nonland card. You get an emblem with, “The named card can’t be cast.” 2
|
Everything is white until end of turn.
Everything has protection from white until end of turn. |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities.
Build ![]() — Put a card in your graveyard on top of your library. |
When you cast Shortsighted Madoka, exile it.
5/5
|
Staying Power — Target creature can’t attack or block until the end of the next turn.
|
|
RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
|
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
|
|
Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
|
Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
|
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
|
|
Mami, Ally of Justice
(mythic)
Blinding Brilliance
(uncommon)
Greed Plaza
(uncommon)
Shortsighted Madoka
(uncommon)
Isolated Barrier
(common)
RPG
(common)
Big Eater
(common)
The Path I've Chosen
(common)
City
(common)
Deep Wound
(common)
Cake Mami
(common)
Not Breathing
(common)
Fire Thinker
(common)
Angry Sayaka
(common)
Forest
(basic)

: Add
to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.

to your mana pool. Activate this ability only if you control four or more cities.