Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Creatures your opponents control can’t be targeted by the spells or abilities of their owners.
 U 
Creature – Human Rogue
Link (When this creature enters the battlefield, you may reveal a Human and/or Rogue creature card in your hand and put it onto the battlefield face down as a 2/2 creature paired with this creature.)
Whenever you discard a card, you may turn the creature Frantic Conspirator is paired with face up.
1/1
 U 
Instant
Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
 U 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {g} or {u} to your mana pool. Activate this ability only if you control two or more cities.
 C 
Creature – Witch
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
 C 
Sorcery
The owner of target creature sacrifices it.
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
 C 
Instant
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover {w} (When a creature is put into your graveyard from the battlefield, you may pay {w}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Instant
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile.
 C 
Creature – Otter
Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover {1}{u} (When another creature is put into your graveyard from the battlefield, you may pay {1}{u}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
1/1
 C 
Creature – Witch
{1}{b}: Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)
2/1
 
 C 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {2} to your mana pool. Activate this ability only if you control four or more cities.
 C 
Instant
Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
 C 
Sorcery
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile.
Swamp
 
 B 
Basic Land – Swamp

Communications Jamming (rare)
Frantic Conspirator (uncommon)
Flames to the Void (uncommon)
Flood Gates (uncommon)
Big Eater (common)
Torn Apart (common)
Isolated Barrier (common)
Dessert Sampler (common)
Pipe Bomb (common)
Homuotter (common)
Dirt Witch (common)
City (common)
Thunderang (common)
The Path I've Chosen (common)
Swamp (basic)