Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Staying Power — You have hexproof and you can’t lose the game until the end of the next turn.
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Exile target creature.
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Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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Target player sacrifices an artifact, enchantment or land.
Memory — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land. |
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
Haste
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Counter target spell unless its controller pays
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Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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![]() : Target creature gets -1/-1 until end of turn.3/1
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Dirt Witch
(common, foil)
Perfect Defense
(rare)
Charlotte’s Bite
(uncommon)
Spear Slicer
(uncommon)
Breaking the Enchantment
(uncommon)
Blink and You'll Miss It
(common)
The Path I've Chosen
(common)
New Arrival Kyouko
(common)
Deep Wound
(common)
Calm before the Storm
(common)
Split Shot
(common)
I've Done This Before
(common)
Creative Mami
(common)
Extinguisher
(common)
Swamp
(basic)




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instead if there are five or more cards in exile.