Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Life Tribute 5 (As this creature enters the battlefield, an opponent of your choice may have you gain 5 life.) When Lifedrinker enters the battlefield, if you’ve gained no life this turn, destroy target creature. 3/3
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Red Drain (Prevent all damage that would be dealt to this creature from red sources. You gain life equal to the damage prevented this way.)
, : Pyro Jack deals 1 damage to target creature or player.1/1
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Everything is white until end of turn.
Everything has protection from white until end of turn. |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
: Wall of Guns deals 1 damage to each creature it’s blocking.0/4
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Counter target spell unless its controller pays
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Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Exile target creature that dealt 3 or more damage this turn.
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![]() : Target creature gets -1/-1 until end of turn.3/1
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Lifedrinker
(rare)
Pyro Jack
(uncommon)
Blinding Brilliance
(uncommon)
Wall of Guns
(uncommon)
Deep Wound
(common)
I've Done This Before
(common)
Shoot Back
(common)
Extinguisher
(common)
Unexpected Growth
(common)
The Path I've Chosen
(common)
Split Shot
(common)
Pipe Bomb
(common)
Big Eater
(common)
Creative Mami
(common)
Swamp
(basic)



: Pyro Jack deals 1 damage to target creature or player.
: Wall of Guns deals 1 damage to each creature it’s blocking.
instead if there are five or more cards in exile.