Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, if there are 100 or more cards in exile, you win the game.
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() (Choose one if you cast this for its forget cost.) |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Creatures Ribbon Net blocks do not untap during their controller’s next untap step. 0/3
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
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Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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"Sorry I'm late."
4/1
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Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
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Balance is Restored
(rare)
Mean Streets
(uncommon)
Forgotten Instincts
(uncommon)
Ribbon Net
(uncommon)
City
(common)
Thunderang
(common)
Kindhearted Madoka
(common)
Newbie Sayaka
(common)
Painful Contract
(common)
Blink and You'll Miss It
(common)
Cake Mami
(common)
Pipe Bomb
(common)
I've Done This Before
(common)
Calm before the Storm
(common)
Mountain
(basic)

: Add
to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.

instead if there are five or more cards in exile.