Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If there are two or more creature cards in exile, Unyielding Madoka has trample and haste.
If there are four or more creature cards in exile, Unyielding Madoka has vigilance and reach. If there are eight or more creature cards in exile, Unyielding Madoka has hexproof and can’t be countered by spells or abilities. 10/10
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Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn. 0/5
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
![]() , Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 1/1
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Unyielding Madoka
(rare)
Ruby Membrane
(uncommon)
Construction Zone
(uncommon)
Mean Streets
(uncommon)
Deep Wound
(common)
Fire Thinker
(common)
Sayaka's Cutlass
(common)
I've Done This Before
(common)
RPG
(common)
Opal Jellyfish
(common)
Boost
(common)
Dessert Sampler
(common)
Not Breathing
(common)
Persistent Madoka
(common)
Forest
(basic)




: Add
to your mana pool. Activate this ability only if you control two or more cities.
to your mana pool. Activate this ability only if you control two or more cities.
instead if there are five or more cards in exile.