Madoka Magi-ka: Virtual Booster
| Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Equipment cannot be unattached from Temporal Thief Homura .
![]() ![]() , : Attach target equipment to Temporal Thief Homura. (Control of the Equipment doesn’t change.)2/3
|
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
|
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn. 0/5
|
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
|
"Sorry I'm late."
4/1
|
Target creature gets +X/-X until end of turn.
|
Enchant creature
Enchanted creature gets +4/-4. |
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
|
|
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
|
Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
|
Temporal Thief Homura
(rare)
Mean Streets
(uncommon)
Flames to the Void
(uncommon)
Ruby Membrane
(uncommon)
Dessert Sampler
(common)
Newbie Sayaka
(common)
Flailing Chain
(common)
Throw Caution to the Wind
(common)
City
(common)
Angry Sayaka
(common)
Deep Wound
(common)
Blink and You'll Miss It
(common)
Calm before the Storm
(common)
The Path I've Chosen
(common)
Forest
(basic)


: Attach target equipment to Temporal Thief Homura. (Control of the Equipment doesn’t change.)
to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.

