Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If there are two or more creature cards in exile, Unyielding Madoka has trample and haste.
If there are four or more creature cards in exile, Unyielding Madoka has vigilance and reach. If there are eight or more creature cards in exile, Unyielding Madoka has hexproof and can’t be countered by spells or abilities. 10/10
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Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn. 0/5
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When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.) 2/2
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
![]() : Target creature gets -1/-1 until end of turn.3/1
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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![]() , Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 1/1
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Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
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Enchant creature
Enchanted creature gets +4/-4. |
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Counter target spell unless its controller pays
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Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Any player may have Want Some? deal 4 damage to him or her. If no one does, target player gains 10 life.
“You have until I’m done with my chocolate.” -Kyouko Sakura
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Unyielding Madoka
(rare)
Ruby Membrane
(uncommon)
Snake Witch
(uncommon)
Mean Streets
(uncommon)
Extinguisher
(common)
Pipe Bomb
(common)
Deep Wound
(common)
Opal Jellyfish
(common)
The Path I've Chosen
(common)
City
(common)
Throw Caution to the Wind
(common)
Dessert Sampler
(common)
I've Done This Before
(common)
Want Some?
(common)
Plains
(basic)





: Add
or 
instead if there are five or more cards in exile.