Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Life Tribute 5 (As this creature enters the battlefield, an opponent of your choice may have you gain 5 life.) When Lifedrinker enters the battlefield, if you’ve gained no life this turn, destroy target creature. 3/3
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When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.) 2/2
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({L
} can be paid with either or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Enchant creature
Enchanted creature gets +4/-4. |
: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
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When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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As long as Vengeful Sayaka is equipped with a sword, it has first strike.
3/2
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Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)1/1
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Lifedrinker
(rare)
Snake Witch
(uncommon)
Loving Embrace
(uncommon)
Flood Gates
(uncommon)
Walking on Air
(common)
Kindhearted Madoka
(common)
Throw Caution to the Wind
(common)
Fire Thinker
(common)
Blink and You'll Miss It
(common)
Calm before the Storm
(common)
Fluff Witch
(common)
Vengeful Sayaka
(common)
Homuotter
(common)
Dirt Witch
(common)
Mountain
(basic)


}
: Add
to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.