Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All other Magic Girls lose all abilities and are 1/1 Humans.
“My battlefield is not here. No matter how many times it takes, I will always return to repeat the same period of time over and over again until I find the exit.” -Homura Akemi
3/2
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Everything is white until end of turn.
Everything has protection from white until end of turn. |
: Add to your mana pool.
Build ![]() ![]() — You gain 4 life. (When this land enters the battlefield, you may pay ![]() ![]() to activate this ability.) |
Exile all cards from target player’s graveyard.
Draw a card. “Madoka?” —Mami Tomoe
“Who’s that?” —Kyouko Sakura |
Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
Enchant creature
Enchanted creature gets +4/-4. |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Target creature gets +X/-X until end of turn.
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Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Counter target spell unless its controller pays
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Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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The Last One Standing
(rare)
Blinding Brilliance
(uncommon)
Hospital
(uncommon)
Forgotten
(uncommon)
Blink and You'll Miss It
(common)
Sayaka's Cutlass
(common)
Throw Caution to the Wind
(common)
Deep Wound
(common)
Flailing Chain
(common)
The Path I've Chosen
(common)
Calm before the Storm
(common)
I've Done This Before
(common)
Dirt Witch
(common)
Creative Mami
(common)
Island
(basic)



: Add 


instead if there are five or more cards in exile.