Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Magic Girl
Flying
Memory — Nimble Mami has protection from all colors if there are five or more cards in exile.
4/6
 U 
Enchantment – Wall
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Creatures Ribbon Net blocks do not untap during their controller’s next untap step.
0/3
 U 
Creature – Human Soldier
Immunity (This creature’s power and toughness can’t be reduced.)
2/2
 U 
Instant
Everything is white until end of turn.
Everything has protection from white until end of turn.
{2}{g}{g}
 
 C 
Instant
Staying Power — Target creature gets +5/+5 until the end of the next turn.
 C 
Creature – Human
{3}{b}: Target creature gets -1/-1 until end of turn.
3/1
 C 
Instant
Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
 C 
Creature – Magic Girl
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
 C 
Creature – Magic Girl
“Make sure you keep our secret.”
8/4
 C 
Instant
Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card.
“While it’s not technically flying, it gets the job done.”
 C 
Instant
Return target nonland permanent to its owner’s hand.
Recover {u} (When a creature is put into your graveyard from the battlefield, you may pay {u}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Instant
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile.
 C 
Instant
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
 C 
Creature – Witch
When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
{w}: Fluff Witch gets +0/+1 until end of turn.
1/2
Swamp
 
 B 
Basic Land – Swamp

Nimble Mami (rare)
Ribbon Net (uncommon)
Vaccinated Soldiers (uncommon)
Blinding Brilliance (uncommon)
Boost (common)
Extinguisher (common)
Thunderang (common)
Angry Sayaka (common)
Newbie Madoka (common)
Walking on Air (common)
Blink and You'll Miss It (common)
Pipe Bomb (common)
Deep Wound (common)
Fluff Witch (common)
Swamp (basic)