Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant player
Enchanted player can’t be enchanted by other Marriages. Creatures enchanted player controls are 4/4 red dragons in addition to their other colors and types, they have flying and “ : This creature gets +1/+0 until end of turn.” |
Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.) 2/2
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: Add to your mana pool.
Build ![]() ![]() — You gain 4 life. (When this land enters the battlefield, you may pay ![]() ![]() to activate this ability.) |
![]() : Target creature gets -1/-1 until end of turn.3/1
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Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Enchant creature
Enchanted creature gets +4/-4. |
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Married to a Dragon
(mythic)
Spear Slicer
(uncommon)
Snake Witch
(uncommon)
Hospital
(uncommon)
Extinguisher
(common)
Painful Contract
(common)
Unexpected Growth
(common)
Dessert Sampler
(common)
Persistent Madoka
(common)
Boost
(common)
Blink and You'll Miss It
(common)
Eyeball Witch
(common)
Fire Thinker
(common)
Throw Caution to the Wind
(common)
Mountain
(basic)



: Add
to your mana pool.

