Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Artifact creatures are no longer artifacts. (They are still creatures in addition to their other types)
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Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn. 0/5
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
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When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
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Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
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Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)1/1
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
The owner of target creature sacrifices it.
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Metal to Flesh
(rare)
Spear Slicer
(uncommon)
Mean Streets
(uncommon)
Ruby Membrane
(uncommon)
RPG
(common)
Fluff Witch
(common)
Dirt Witch
(common)
Big Eater
(common)
Walking on Air
(common)
The Path I've Chosen
(common)
Homuotter
(common)
Pipe Bomb
(common)
Torn Apart
(common)
Blink and You'll Miss It
(common)
Forest
(basic)

: Add
to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.
