Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target permanent unless that permanent's controller has Reality Pierce deal 7 damage to him or her.
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Decomposing Vegetation deals X damage to target creature. If Decomposing Vegetation targets a green creature, it deals double X damage to that creature instead. You gain life equal to the damage dealt this way.
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When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.) 2/2
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Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
"Sorry I'm late."
4/1
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Exile target creature that dealt 3 or more damage this turn.
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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Reality Pierce
(rare)
Decomposing Vegetation
(uncommon)
Snake Witch
(uncommon)
Spear Slicer
(uncommon)
Creative Mami
(common)
City
(common)
Newbie Sayaka
(common)
Split Shot
(common)
Shoot Back
(common)
Fire Thinker
(common)
Deep Wound
(common)
Big Eater
(common)
Kindhearted Madoka
(common)
Angry Sayaka
(common)
Island
(basic)



: Add
to your mana pool.
to your mana pool. Activate this ability only if you control four or more cities.
