Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(Calm Waters isn’t a spell.)
When Calm Waters enters the battlefield, put all other Fields you control on the bottom of their owner’s libraries. : Add to your mana pool.
At the beginning of each player’s draw step, that player draws an additional card. |
Everything is white until end of turn.
Everything has protection from white until end of turn. |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn. 0/5
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Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile. |
"Sorry I'm late."
4/1
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
The owner of target creature sacrifices it.
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![]() , Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 1/1
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Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Calm Waters
(rare)
Blinding Brilliance
(uncommon)
Ruby Membrane
(uncommon)
Learn from Your Mistakes
(uncommon)
Newbie Sayaka
(common)
Calm before the Storm
(common)
Torn Apart
(common)
Opal Jellyfish
(common)
Sayaka's Cutlass
(common)
The Path I've Chosen
(common)
Pipe Bomb
(common)
Angry Sayaka
(common)
Cake Mami
(common)
Split Shot
(common)
Forest
(basic)
Enchantment Land – Field
: Add
to your mana pool.



