Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Put a 1/1 white Witch creature token onto the battlefield.
Memory — Put three of those tokens onto the battlefield instead if there are five or more cards in exile.
 
 R 
Creature – Alien
Trample, Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
Recover {2}{g}{g} (When another creature is put into your graveyard from the battlefield, you may pay {2}{g}{g}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
5/4
 U 
Instant
Exile target creature.
 U 
Creature – Human Soldier
Immunity (This creature’s power and toughness can’t be reduced.)
2/2
 U 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {b} or {g} to your mana pool. Activate this ability only if you control two or more cities.
Build {b}{g} — Put a card in your graveyard on top of your library.
 C 
Creature – Magic Girl
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
 C 
Artifact – Sword Equipment
Equipped creature gets +2/+0 and has lifelink.
Equip {2}
 C 
Instant
Exile target creature that dealt 3 or more damage this turn.
 C 
Instant
Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile.
 C 
Creature – Magic Girl
Haste
Recover {r} (When a creature is put into your graveyard from the battlefield, you may pay {r}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2/1
 C 
Instant
Target creature gets +X/-X until end of turn.
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile.
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
 C 
Creature – Witch
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
Swamp
 
 B 
Basic Land – Swamp

Mustachioed Cream Puffs (uncommon, foil)
Sneaky Kyuubey (rare)
Charlotte’s Bite (uncommon)
Vaccinated Soldiers (uncommon)
Greed Plaza (uncommon)
Angry Sayaka (common)
Sayaka's Cutlass (common)
Shoot Back (common)
Not Breathing (common)
New Arrival Kyouko (common)
Flailing Chain (common)
Calm before the Storm (common)
Isolated Barrier (common)
Big Eater (common)
Swamp (basic)