Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {b} or {g} to your mana pool. Activate this ability only if you control two or more cities.
Build {b}{g} — Put a card in your graveyard on top of your library.
 
 R 
Sorcery
Each player sacrifices all permanents he or she controls with converted mana cost greater than the number of lands he or she controls.
 U 
Sorcery
({L{r}} can be paid with either {r} or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
 
 U 
Land
Build {2}{g}{g} (When this land enters the battlefield, you may pay {2}{g}{g}.)
{t}: Add {g} to your mana pool.
When Arbor is built, target creature gets +3/+3 and gains trample until end of turn.
 U 
Instant
Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget {2}{g} (Choose one if you cast this for its forget cost.)
 C 
Artifact – Sword Equipment
Equipped creature gets +2/+0 and has lifelink.
Equip {2}
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
 C 
Instant
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile.
 C 
Sorcery
The owner of target creature sacrifices it.
 C 
Creature – Magic Girl
Haste
Recover {r} (When a creature is put into your graveyard from the battlefield, you may pay {r}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2/1
 C 
Instant
Exile target creature that dealt 3 or more damage this turn.
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/-4.
 C 
Instant
Counter target spell unless its controller pays {2}.
Memory — Counter that spell unless its controller pays {100} instead if there are five or more cards in exile.
Plains
 
 B 
Basic Land – Plains

Greed Plaza (uncommon, foil)
Don't Get Ahead of Yourself (rare)
Loving Embrace (uncommon)
Arbor (uncommon)
Forgotten Instincts (uncommon)
Sayaka's Cutlass (common)
Isolated Barrier (common)
Pipe Bomb (common)
Torn Apart (common)
New Arrival Kyouko (common)
Shoot Back (common)
Calm before the Storm (common)
Throw Caution to the Wind (common)
I've Done This Before (common)
Plains (basic)