Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Memory — Nimble Mami has protection from all colors if there are five or more cards in exile. 4/6
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Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Creatures Ribbon Net blocks do not untap during their controller’s next untap step. 0/3
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Immunity (This creature’s power and toughness can’t be reduced.)
2/2
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Everything is white until end of turn.
Everything has protection from white until end of turn. |
Staying Power — Target creature gets +5/+5 until the end of the next turn.
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![]() : Target creature gets -1/-1 until end of turn.3/1
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Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
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Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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“Make sure you keep our secret.”
8/4
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Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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Nimble Mami
(rare)
Ribbon Net
(uncommon)
Vaccinated Soldiers
(uncommon)
Blinding Brilliance
(uncommon)
Boost
(common)
Extinguisher
(common)
Thunderang
(common)
Angry Sayaka
(common)
Newbie Madoka
(common)
Walking on Air
(common)
Blink and You'll Miss It
(common)
Pipe Bomb
(common)
Deep Wound
(common)
Fluff Witch
(common)
Swamp
(basic)





