Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
can be paid with either or 2 life.)
Evoke costs you pay cost less. |
Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
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Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Creatures Ribbon Net blocks do not untap during their controller’s next untap step. 0/3
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When you cast Shortsighted Madoka, exile it.
5/5
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
As long as Vengeful Sayaka is equipped with a sword, it has first strike.
3/2
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Staying Power — Target creature can’t attack or block until the end of the next turn.
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Mechanical Evocation
(rare)
Flames to the Void
(uncommon)
Ribbon Net
(uncommon)
Shortsighted Madoka
(uncommon)
Kindhearted Madoka
(common)
Unexpected Growth
(common)
Vengeful Sayaka
(common)
Not Breathing
(common)
I've Done This Before
(common)
Pipe Bomb
(common)
Cake Mami
(common)
Thunderang
(common)
Calm before the Storm
(common)
Isolated Barrier
(common)
Swamp
(basic)

or 2 life.)


instead if there are five or more cards in exile.