Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample
![]() : Put X X/X green Arrow creature tokens with trample onto the battlefield tapped and attacking. Exile those tokens at end of turn. Activate this ability only during your combat phase, before blockers are declared.6/6
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Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile. |
Everything is white until end of turn.
Everything has protection from white until end of turn. |
Target player sacrifices an artifact, enchantment or land.
Memory — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land. |
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
![]() , Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 1/1
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Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
Enchant creature
Enchanted creature gets +4/-4. |
When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Madoka of the Longbow
(mythic)
Learn from Your Mistakes
(uncommon)
Blinding Brilliance
(uncommon)
Breaking the Enchantment
(uncommon)
Big Eater
(common)
Deep Wound
(common)
Pipe Bomb
(common)
Angry Sayaka
(common)
Not Breathing
(common)
Opal Jellyfish
(common)
Sayaka's Cutlass
(common)
Throw Caution to the Wind
(common)
Fluff Witch
(common)
Kindhearted Madoka
(common)
Island
(basic)







