Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Staying Power — You have hexproof and you can’t lose the game until the end of the next turn.
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
({L
} can be paid with either or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Staying Power — Gain control of target creature until the end of the next turn. Untap that creature. It gains haste until end of turn.
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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“Make sure you keep our secret.”
8/4
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
Exile target creature that dealt 3 or more damage this turn.
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As long as Vengeful Sayaka is equipped with a sword, it has first strike.
3/2
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Perfect Defense
(rare)
Construction Zone
(uncommon)
Loving Embrace
(uncommon)
Twist Your Words
(uncommon)
Split Shot
(common)
City
(common)
Big Eater
(common)
Newbie Madoka
(common)
Creative Mami
(common)
I've Done This Before
(common)
Not Breathing
(common)
Shoot Back
(common)
Vengeful Sayaka
(common)
Fire Thinker
(common)
Mountain
(basic)

: Add
to your mana pool.
or
{L
to your mana pool. Activate this ability only if you control four or more cities.

instead if there are five or more cards in exile.