Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant planeswalker
You control enchanted planeswalker. Enchanted planeswalker's abilities can be activated an additional time each turn. |
Enchant creature or land
Enchanted permanent is a Swamp. (It loses all other abilities and card types and is a land with “ : Add to your mana pool.”) |
Exile target creature.
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Put target creature that is about to be exiled into its owner's graveyard instead.
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![]() : Target creature gets -1/-1 until end of turn.3/1
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Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Target creature gets +X/-X until end of turn.
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Enchant creature
Enchanted creature gets +4/-4. |
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New Allegiance
(rare)
Reincarnate As Poop
(uncommon)
Charlotte’s Bite
(uncommon)
Twisted Mercy
(uncommon)
Extinguisher
(common)
Dessert Sampler
(common)
Blink and You'll Miss It
(common)
Deep Wound
(common)
Calm before the Storm
(common)
Kindhearted Madoka
(common)
Unexpected Growth
(common)
Flailing Chain
(common)
Eyeball Witch
(common)
Throw Caution to the Wind
(common)
Mountain
(basic)


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