Madoka Magi-ka: Virtual Booster
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Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Triple Strike (This creature deals fast-strike, first-strike and regular combat damage.)
4/2
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Put target creature that is about to be exiled into its owner's graveyard instead.
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({L} can be paid with either or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Decomposing Vegetation deals X damage to target creature. If Decomposing Vegetation targets a green creature, it deals double X damage to that creature instead. You gain life equal to the damage dealt this way.
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Staying Power — Target creature can’t attack or block until the end of the next turn.
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
“Make sure you keep our secret.”
8/4
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile. 2/1
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Enchant creature
Enchanted creature gets +4/-4. |
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Triple Troublemaker
(rare)
Twisted Mercy
(uncommon)
Loving Embrace
(uncommon)
Decomposing Vegetation
(uncommon)
Isolated Barrier
(common)
Boost
(common)
Unexpected Growth
(common)
Newbie Madoka
(common)
Eyeball Witch
(common)
Creative Mami
(common)
Not Breathing
(common)
Painful Contract
(common)
Fire Thinker
(common)
Throw Caution to the Wind
(common)
Mountain
(basic)