Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Grief Seed doesn’t untap during your untap step.
At the beginning of your upkeep, an opponent may pay {1}. If he or she does, untap Grief Seed.
At the beginning of your draw step, if Grief Seed is tapped, it deals 1 damage to each of your opponents.
{t}: Add {2} to your mana pool. Activate this ability only any time you could cast a sorcery.
 U 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {r} or {w} to your mana pool. Activate this ability only if you control two or more cities.
 U 
Instant
Everything is white until end of turn.
Everything has protection from white until end of turn.
 U 
Enchantment – Wall
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn.
0/5
 C 
Creature – Human
{3}{b}: Target creature gets -1/-1 until end of turn.
3/1
 C 
Creature – Witch
{t}: Fire Thinker deals 1 damage to target creature or player.
Memory{t}: Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.
2/1
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
 C 
Creature – Human
Trample
Recover {g} (When another creature is put into your graveyard from the battlefield, you may pay {g}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2/1
 
 C 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {2} to your mana pool. Activate this ability only if you control four or more cities.
{2}{g}{g}
 
 C 
Instant
Staying Power — Target creature gets +5/+5 until the end of the next turn.
 C 
Instant
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover {w} (When a creature is put into your graveyard from the battlefield, you may pay {w}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Instant
Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
 C 
Instant
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
 C 
Creature – Witch
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
Island
 
 B 
Basic Land – Island

Grief Seed (rare)
Construction Zone (uncommon)
Blinding Brilliance (uncommon)
Ruby Membrane (uncommon)
Extinguisher (common)
Fire Thinker (common)
Isolated Barrier (common)
Persistent Madoka (common)
City (common)
Boost (common)
Dessert Sampler (common)
Thunderang (common)
Deep Wound (common)
Eyeball Witch (common)
Island (basic)