Madoka Magi-ka: Virtual Booster

Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Scout
Vigilance
Whenever Wandering Traveler attacks, you may search your library for a land card that does not share a name with a land you control and put it onto the battlefield tapped. If you do, shuffle your library.
3/5
 U 
Creature – Magic Girl
Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
 U 
Sorcery
Return target creature card from your graveyard to the battlefield unless a player has Rise from the Ashes deal 5 damage to him or her.
 U 
Instant
Everything is white until end of turn.
Everything has protection from white until end of turn.
 C 
Creature – Magic Girl
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
 C 
Sorcery
Any player may have Want Some? deal 4 damage to him or her. If no one does, target player gains 10 life.
“You have until I’m done with my chocolate.” -Kyouko Sakura
 C 
Instant
Target creature gets +X/-X until end of turn.
 C 
Creature – Human
{3}{b}: Target creature gets -1/-1 until end of turn.
3/1
 C 
Instant
Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card.
“While it’s not technically flying, it gets the job done.”
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
 C 
Creature – Magic Girl Archer
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
 C 
Creature – Magic Girl
Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
RPG
{r}
 
 C 
Instant
RPG deals 10 damage to target Wall. Add {r}{r} to your mana pool.
 C 
Instant
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
Swamp
 
 B 
Basic Land – Swamp

Wandering Traveler (rare)
Spear Slicer (uncommon)
Rise from the Ashes (uncommon)
Blinding Brilliance (uncommon)
Angry Sayaka (common)
Want Some? (common)
Flailing Chain (common)
Extinguisher (common)
Walking on Air (common)
Isolated Barrier (common)
Kindhearted Madoka (common)
Cake Mami (common)
RPG (common)
Deep Wound (common)
Swamp (basic)