Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile all tapped creatures.
 U 
Instant
Put target creature that is about to be exiled into its owner's graveyard instead.
 U 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {b} or {g} to your mana pool. Activate this ability only if you control two or more cities.
Build {b}{g} — Put a card in your graveyard on top of your library.
 U 
Creature – Magic Girl
When you cast Shortsighted Madoka, exile it.
5/5
 C 
Creature – Human
{3}{b}: Target creature gets -1/-1 until end of turn.
3/1
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
 C 
Creature – Magic Girl
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
{2}{g}{g}
 
 C 
Instant
Staying Power — Target creature gets +5/+5 until the end of the next turn.
 C 
Instant
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile.
 C 
Creature – Magic Girl Archer
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
 C 
Instant
Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover {r} (When a creature is put into your graveyard from the battlefield, you may pay {r}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 
 C 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {2} to your mana pool. Activate this ability only if you control four or more cities.
 C 
Instant
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover {w} (When a creature is put into your graveyard from the battlefield, you may pay {w}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Instant
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
Plains
 
 B 
Basic Land – Plains

Tiro Finale (rare)
Twisted Mercy (uncommon)
Greed Plaza (uncommon)
Shortsighted Madoka (uncommon)
Extinguisher (common)
Isolated Barrier (common)
Angry Sayaka (common)
Boost (common)
Pipe Bomb (common)
Kindhearted Madoka (common)
Split Shot (common)
City (common)
Dessert Sampler (common)
Deep Wound (common)
Plains (basic)