Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant planeswalker
At the beginning of your upkeep choose one — Put two loyalty counters on enchanted planeswalker; or the number of loyalty counters on enchanted planeswalker becomes 0 and return The Contract to its owner's hand. |
Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
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Staying Power — Gain control of target creature until the end of the next turn. Untap that creature. It gains haste until end of turn.
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Put target creature that is about to be exiled into its owner's graveyard instead.
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Counter target spell unless its controller pays
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Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
"Sorry I'm late."
4/1
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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The Contract
(rare)
Flames to the Void
(uncommon)
Twist Your Words
(uncommon)
Twisted Mercy
(uncommon)
Fire Thinker
(common)
Sayaka's Cutlass
(common)
Blink and You'll Miss It
(common)
Split Shot
(common)
I've Done This Before
(common)
Kindhearted Madoka
(common)
Dessert Sampler
(common)
Newbie Sayaka
(common)
Boost
(common)
Deep Wound
(common)
Island
(basic)





: Fire Thinker deals 1 damage to target creature or player.

instead if there are five or more cards in exile.