Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Weak against white (Whenever this permanent becomes the target of a white spell or is dealt damage by a white source, sacrifice it.)
: Return target creature card that died this turn from a graveyard to the battlefield under your control. That creature is a black Nightmare in addition to its other colors and types and is weak against white.3/5
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Vigilance
![]() : The next X damage that would be dealt to target creature, player or planeswalker this turn is dealt to another target creature or player instead.6/6
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Put target creature that is about to be exiled into its owner's graveyard instead.
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Put a 1/1 white Witch creature token onto the battlefield.
Memory — Put three of those tokens onto the battlefield instead if there are five or more cards in exile. |
Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
"Sorry I'm late."
4/1
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When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
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Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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Target creature gets +X/-X until end of turn.
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Being of the Night
(mythic, foil)
Mami of the Musket
(mythic)
Twisted Mercy
(uncommon)
Mustachioed Cream Puffs
(uncommon)
Flames to the Void
(uncommon)
Boost
(common)
RPG
(common)
Newbie Sayaka
(common)
Fluff Witch
(common)
Eyeball Witch
(common)
Calm before the Storm
(common)
Walking on Air
(common)
Angry Sayaka
(common)
Flailing Chain
(common)
Plains
(basic)


: Return target creature card that died this turn from a graveyard to the battlefield under your control. That creature is a black Nightmare in addition to its other colors and types and is weak against white.




