Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile the top half of target player’s library, rounded down. That player takes an extra turn after this one.
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Decomposing Vegetation deals X damage to target creature. If Decomposing Vegetation targets a green creature, it deals double X damage to that creature instead. You gain life equal to the damage dealt this way.
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Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn. 0/5
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Enchant creature or land
Enchanted permanent is a Swamp. (It loses all other abilities and card types and is a land with “ : Add to your mana pool.”) |
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Haste
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Running Out of Time
(mythic)
Decomposing Vegetation
(uncommon)
Ruby Membrane
(uncommon)
Reincarnate As Poop
(uncommon)
Eyeball Witch
(common)
RPG
(common)
Blink and You'll Miss It
(common)
Dirt Witch
(common)
Deep Wound
(common)
Cake Mami
(common)
Persistent Madoka
(common)
City
(common)
New Arrival Kyouko
(common)
Boost
(common)
Plains
(basic)





: Add
to your mana pool. Activate this ability only if you control four or more cities.