Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1End the turn. Activate this ability any time you could cast an instant and only during your turn.
-2Return target permanent to its owner’s hand. Then that player discards a card. -3You get an emblem with “At the beginning of your upkeep, you draw a card and you lose 1 life.” 3
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Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Creatures Ribbon Net blocks do not untap during their controller’s next untap step. 0/3
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Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
: Wall of Guns deals 1 damage to each creature it’s blocking.0/4
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
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Enchant creature
Enchanted creature gets +4/-4. |
Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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The owner of target creature sacrifices it.
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Staying Power — Target creature can’t attack or block until the end of the next turn.
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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![]() : Target creature gets -1/-1 until end of turn.3/1
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Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Homura, the Timewalker
(mythic)
Ribbon Net
(uncommon)
Wall of Guns
(uncommon)
Construction Zone
(uncommon)
I've Done This Before
(common)
Throw Caution to the Wind
(common)
Persistent Madoka
(common)
Torn Apart
(common)
Unexpected Growth
(common)
Big Eater
(common)
Isolated Barrier
(common)
Fire Thinker
(common)
Extinguisher
(common)
Dessert Sampler
(common)
Island
(basic)


: Wall of Guns deals 1 damage to each creature it’s blocking.
: Add
or
instead if there are five or more cards in exile.