Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Exile all tapped creatures.
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Put a 1/1 white Witch creature token onto the battlefield.
Memory — Put three of those tokens onto the battlefield instead if there are five or more cards in exile. |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Staying Power — Gain control of target creature until the end of the next turn. Untap that creature. It gains haste until end of turn.
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
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Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)1/1
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Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Pipe Bomb
(common, foil)
Tiro Finale
(rare)
Mustachioed Cream Puffs
(uncommon)
Mean Streets
(uncommon)
Twist Your Words
(uncommon)
Boost
(common)
City
(common)
Persistent Madoka
(common)
Eyeball Witch
(common)
RPG
(common)
Homuotter
(common)
Painful Contract
(common)
Cake Mami
(common)
Fire Thinker
(common)
Swamp
(basic)




: Add
to your mana pool. Activate this ability only if you control two or more cities.
