Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
There is an additional main phase before your untap step.
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Exile all cards from target player’s graveyard.
Draw a card. “Madoka?” —Mami Tomoe
“Who’s that?” —Kyouko Sakura |
Return target creature card from your graveyard to the battlefield unless a player has Rise from the Ashes deal 5 damage to him or her.
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Decomposing Vegetation deals X damage to target creature. If Decomposing Vegetation targets a green creature, it deals double X damage to that creature instead. You gain life equal to the damage dealt this way.
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Counter target spell unless its controller pays
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Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Enchant creature
Enchanted creature gets +4/-4. |
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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"Sorry I'm late."
4/1
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Haste
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Not Breathing
(common, foil)
Extra Time
(rare)
Forgotten
(uncommon)
Rise from the Ashes
(uncommon)
Decomposing Vegetation
(uncommon)
I've Done This Before
(common)
Blink and You'll Miss It
(common)
Throw Caution to the Wind
(common)
Calm before the Storm
(common)
Deep Wound
(common)
Newbie Sayaka
(common)
New Arrival Kyouko
(common)
City
(common)
Cake Mami
(common)
Mountain
(basic)




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instead if there are five or more cards in exile.
: Add