Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
![]() : The next X damage that would be dealt to target creature, player or planeswalker this turn is dealt to another target creature or player instead.6/6
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When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.) 2/2
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Everything is white until end of turn.
Everything has protection from white until end of turn. |
Exile all cards from target player’s graveyard.
Draw a card. “Madoka?” —Mami Tomoe
“Who’s that?” —Kyouko Sakura |
As long as Vengeful Sayaka is equipped with a sword, it has first strike.
3/2
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Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
“Make sure you keep our secret.”
8/4
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
![]() : Target creature gets -1/-1 until end of turn.3/1
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Mami of the Musket
(mythic)
Snake Witch
(uncommon)
Blinding Brilliance
(uncommon)
Forgotten
(uncommon)
Vengeful Sayaka
(common)
Sayaka's Cutlass
(common)
Newbie Madoka
(common)
Big Eater
(common)
Blink and You'll Miss It
(common)
Fluff Witch
(common)
RPG
(common)
Extinguisher
(common)
Fire Thinker
(common)
Eyeball Witch
(common)
Plains
(basic)







: Fire Thinker deals 1 damage to target creature or player.