Madoka Magi-ka: Virtual Booster
| Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target creature becomes an Equipment artifact with “Equipped creature has all abilities of this permanent. You may spend mana as though it were mana of any color to pay the activation costs of equipped creature’s abilities.” Attach it to target creature you control. When it becomes unattached, end this effect. (If any of the abilities use that card’s name, use “equipped creature” instead.)
|
(Calm Waters isn’t a spell.)
When Calm Waters enters the battlefield, put all other Fields you control on the bottom of their owner’s libraries. : Add to your mana pool.
At the beginning of each player’s draw step, that player draws an additional card. |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() (Choose one if you cast this for its forget cost.) |
Decomposing Vegetation deals X damage to target creature. If Decomposing Vegetation targets a green creature, it deals double X damage to that creature instead. You gain life equal to the damage dealt this way.
|
|
Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
|
![]() : Target creature gets -1/-1 until end of turn.3/1
|
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
|
Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Target creature gets +X/-X until end of turn.
|
|
Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
|
RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
![]() , Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 1/1
|
|
Weaponize Soul
(rare, foil)
Calm Waters
(rare)
Flood Gates
(uncommon)
Forgotten Instincts
(uncommon)
Decomposing Vegetation
(uncommon)
Persistent Madoka
(common)
Extinguisher
(common)
Big Eater
(common)
I've Done This Before
(common)
Flailing Chain
(common)
Creative Mami
(common)
RPG
(common)
The Path I've Chosen
(common)
Opal Jellyfish
(common)
Mountain
(basic)


Enchantment Land – Field
: Add
to your mana pool.
to your mana pool.
or 



instead if there are five or more cards in exile.