Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Exile your hand.
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
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Build
![]() ![]() (When this land enters the battlefield, you may pay ![]() ![]() .)
: Add to your mana pool.
When Arbor is built, target creature gets +3/+3 and gains trample until end of turn. |
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Exile target creature that dealt 3 or more damage this turn.
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As long as Vengeful Sayaka is equipped with a sword, it has first strike.
3/2
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
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Dirt Witch
(common, foil)
Blank Stare
(rare)
Mean Streets
(uncommon)
Flames to the Void
(uncommon)
Arbor
(uncommon)
Unexpected Growth
(common)
RPG
(common)
Dirt Witch
(common)
Dessert Sampler
(common)
Calm before the Storm
(common)
Boost
(common)
Shoot Back
(common)
Vengeful Sayaka
(common)
Not Breathing
(common)
Forest
(basic)

: Add
or 

