Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/-4.
 
 R 
Sorcery
Exile all tapped creatures.
 
 U 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {u} or {r} to your mana pool. Activate this ability only if you control two or more cities.
 U 
Instant
Everything is white until end of turn.
Everything has protection from white until end of turn.
 U 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {r} or {w} to your mana pool. Activate this ability only if you control two or more cities.
 C 
Sorcery
The owner of target creature sacrifices it.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/-4.
 C 
Instant
Return target nonland permanent to its owner’s hand.
Recover {u} (When a creature is put into your graveyard from the battlefield, you may pay {u}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
 C 
Creature – Otter
Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover {1}{u} (When another creature is put into your graveyard from the battlefield, you may pay {1}{u}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
1/1
 C 
Creature – Human
Trample
Recover {g} (When another creature is put into your graveyard from the battlefield, you may pay {g}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2/1
 C 
Creature – Magic Girl
As long as Vengeful Sayaka is equipped with a sword, it has first strike.
3/2
 C 
Sorcery
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile.
{2}{g}{g}
 
 C 
Instant
Staying Power — Target creature gets +5/+5 until the end of the next turn.
Mountain
 
 B 
Basic Land – Mountain

Throw Caution to the Wind (common, foil)
Tiro Finale (rare)
Factory (uncommon)
Blinding Brilliance (uncommon)
Construction Zone (uncommon)
Torn Apart (common)
Throw Caution to the Wind (common)
Blink and You'll Miss It (common)
Isolated Barrier (common)
Homuotter (common)
Persistent Madoka (common)
Vengeful Sayaka (common)
The Path I've Chosen (common)
Boost (common)
Mountain (basic)