Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Any player may have Push Through deal 6 damage to him or her. If no one does, target player takes an extra turn after this one.
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Everything is white until end of turn.
Everything has protection from white until end of turn. |
Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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({L
} can be paid with either or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Enchant creature
Enchanted creature gets +4/-4. |
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Push Through
(mythic)
Blinding Brilliance
(uncommon)
Spear Slicer
(uncommon)
Loving Embrace
(uncommon)
Dessert Sampler
(common)
Eyeball Witch
(common)
Painful Contract
(common)
Calm before the Storm
(common)
Kindhearted Madoka
(common)
Fire Thinker
(common)
Walking on Air
(common)
Blink and You'll Miss It
(common)
Dirt Witch
(common)
Throw Caution to the Wind
(common)
Forest
(basic)




: Fire Thinker deals 1 damage to target creature or player.