Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Exile target nonland permanent or spell.
 U 
Creature – Fairy Demon
Red Drain (Prevent all damage that would be dealt to this creature from red sources. You gain life equal to the damage prevented this way.)
{r}, {t}: Pyro Jack deals 1 damage to target creature or player.
1/1
 
 U 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {u} or {r} to your mana pool. Activate this ability only if you control two or more cities.
 U 
Instant
Everything is white until end of turn.
Everything has protection from white until end of turn.
 C 
Creature – Magic Girl
Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
 C 
Creature – Human
Trample
Recover {g} (When another creature is put into your graveyard from the battlefield, you may pay {g}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2/1
 C 
Instant Sorcery
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Instant
Target creature gets +X/-X until end of turn.
 C 
Instant
Exile target creature that dealt 3 or more damage this turn.
 C 
Creature – Magic Girl
"Sorry I'm late."
4/1
 C 
Instant
Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile.
 C 
Instant
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
 C 
Creature – Witch
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
Forest
 
 B 
Basic Land – Forest

Shot in the Dark (rare)
Pyro Jack (uncommon)
Factory (uncommon)
Blinding Brilliance (uncommon)
Creative Mami (common)
Persistent Madoka (common)
Unexpected Growth (common)
Flailing Chain (common)
Shoot Back (common)
Newbie Sayaka (common)
Thunderang (common)
Calm before the Storm (common)
Deep Wound (common)
Eyeball Witch (common)
Forest (basic)