Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Choose a color of a card in exile. Add one mana of that color to your mana pool.
When Soul Gem is put into a graveyard from the battlefield, exile it. |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn. 0/5
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Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
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Put target creature that is about to be exiled into its owner's graveyard instead.
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
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Any player may have Want Some? deal 4 damage to him or her. If no one does, target player gains 10 life.
“You have until I’m done with my chocolate.” -Kyouko Sakura
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Soul Gem
(mythic)
Ruby Membrane
(uncommon)
Flames to the Void
(uncommon)
Twisted Mercy
(uncommon)
Pipe Bomb
(common)
Want Some?
(common)
City
(common)
Creative Mami
(common)
Blink and You'll Miss It
(common)
I've Done This Before
(common)
Dirt Witch
(common)
Kindhearted Madoka
(common)
RPG
(common)
Deep Wound
(common)
Plains
(basic)
: Choose a color of a card in exile. Add one mana of that color to your mana pool.



instead if there are five or more cards in exile.