Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant planeswalker
You control enchanted planeswalker. Enchanted planeswalker's abilities can be activated an additional time each turn. |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities.
Build ![]() — Put a card in your graveyard on top of your library. |
Build
![]() ![]() (When this land enters the battlefield, you may pay ![]() ![]() .)
: Add to your mana pool.
When Arbor is built, target creature gets +3/+3 and gains trample until end of turn. |
Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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Exile target creature that dealt 3 or more damage this turn.
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
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“Make sure you keep our secret.”
8/4
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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New Allegiance
(rare)
Greed Plaza
(uncommon)
Arbor
(uncommon)
Spear Slicer
(uncommon)
Shoot Back
(common)
Split Shot
(common)
Fire Thinker
(common)
Dirt Witch
(common)
Sayaka's Cutlass
(common)
I've Done This Before
(common)
Newbie Madoka
(common)
Cake Mami
(common)
Deep Wound
(common)
Big Eater
(common)
Mountain
(basic)


: Add
to your mana pool.
to your mana pool. Activate this ability only if you control two or more cities.

instead if there are five or more cards in exile.