Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Magic Girl Archer
{t}: Exile a creature card from your hand. Madoka the Natural deals damage equal to that creature’s power to target creature.
3/4
 U 
Creature – Fairy Demon
Red Drain (Prevent all damage that would be dealt to this creature from red sources. You gain life equal to the damage prevented this way.)
{r}, {t}: Pyro Jack deals 1 damage to target creature or player.
1/1
 U 
Sorcery
Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile.
 U 
Instant
Everything is white until end of turn.
Everything has protection from white until end of turn.
 C 
Creature – Magic Girl Archer
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
{2}{g}{g}
 
 C 
Instant
Staying Power — Target creature gets +5/+5 until the end of the next turn.
 C 
Instant
Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover {b} (When a creature is put into your graveyard from the battlefield, you may pay {b}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Instant
Exile target creature that dealt 3 or more damage this turn.
 C 
Creature – Magic Girl
"Sorry I'm late."
4/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/-4.
 C 
Creature – Otter
Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover {1}{u} (When another creature is put into your graveyard from the battlefield, you may pay {1}{u}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
1/1
 C 
Artifact – Sword Equipment
Equipped creature gets +2/+0 and has lifelink.
Equip {2}
 C 
Creature – Witch
When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
{w}: Fluff Witch gets +0/+1 until end of turn.
1/2
 C 
Creature – Witch
{t}: Fire Thinker deals 1 damage to target creature or player.
Memory{t}: Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.
2/1
Plains
 
 B 
Basic Land – Plains

Madoka the Natural (rare)
Pyro Jack (uncommon)
Learn from Your Mistakes (uncommon)
Blinding Brilliance (uncommon)
Kindhearted Madoka (common)
Boost (common)
Painful Contract (common)
Shoot Back (common)
Newbie Sayaka (common)
Throw Caution to the Wind (common)
Homuotter (common)
Sayaka's Cutlass (common)
Fluff Witch (common)
Fire Thinker (common)
Plains (basic)