Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Equipped creature can’t be blocked except by creatures with flying or reach. If equipped creature has flying, it’s unblockable instead.
Equip ![]() |
Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile. |
Link (When this creature enters the battlefield, you may reveal a Human and/or Rogue creature card in your hand and put it onto the battlefield face down as a 2/2 creature paired with this creature.)
Whenever you discard a card, you may turn the creature Frantic Conspirator is paired with face up. 1/1
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Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
: Wall of Guns deals 1 damage to each creature it’s blocking.0/4
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Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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![]() : Target creature gets -1/-1 until end of turn.3/1
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Enchant creature
Enchanted creature gets +4/-4. |
“Make sure you keep our secret.”
8/4
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Exile target creature that dealt 3 or more damage this turn.
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Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
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Factory
(uncommon, foil)
Jetpack
(rare)
Learn from Your Mistakes
(uncommon)
Frantic Conspirator
(uncommon)
Wall of Guns
(uncommon)
Walking on Air
(common)
Cake Mami
(common)
Extinguisher
(common)
Throw Caution to the Wind
(common)
Newbie Madoka
(common)
Deep Wound
(common)
Shoot Back
(common)
Painful Contract
(common)
Calm before the Storm
(common)
Swamp
(basic)
: Add
to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.
