Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Triple Strike (This creature deals fast-strike, first-strike and regular combat damage.)
4/2
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Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn. 0/5
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities.
Build ![]() — Put a card in your graveyard on top of your library. |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Target creature gets +X/-X until end of turn.
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![]() , Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 1/1
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Any player may have Want Some? deal 4 damage to him or her. If no one does, target player gains 10 life.
“You have until I’m done with my chocolate.” -Kyouko Sakura
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
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Triple Troublemaker
(rare)
Ruby Membrane
(uncommon)
Greed Plaza
(uncommon)
Factory
(uncommon)
Dirt Witch
(common)
Persistent Madoka
(common)
Eyeball Witch
(common)
Flailing Chain
(common)
Opal Jellyfish
(common)
Want Some?
(common)
Deep Wound
(common)
Cake Mami
(common)
Split Shot
(common)
City
(common)
Forest
(basic)


: Add
or
to your mana pool. Activate this ability only if you control two or more cities.
or 
to your mana pool. Activate this ability only if you control four or more cities.