Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Staying Power — You have hexproof and you can’t lose the game until the end of the next turn.
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Return target creature card from your graveyard to the battlefield unless a player has Rise from the Ashes deal 5 damage to him or her.
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When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.) 2/2
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Put a 1/1 white Witch creature token onto the battlefield.
Memory — Put three of those tokens onto the battlefield instead if there are five or more cards in exile. |
![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Enchant creature
Enchanted creature gets +4/-4. |
Staying Power — Target creature can’t attack or block until the end of the next turn.
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Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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Haste
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Perfect Defense
(rare)
Rise from the Ashes
(uncommon)
Snake Witch
(uncommon)
Mustachioed Cream Puffs
(uncommon)
Dirt Witch
(common)
Throw Caution to the Wind
(common)
Isolated Barrier
(common)
Angry Sayaka
(common)
New Arrival Kyouko
(common)
Boost
(common)
City
(common)
Kindhearted Madoka
(common)
Deep Wound
(common)
Cake Mami
(common)
Mountain
(basic)





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