Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Merfolk Witch
Deathtouch
When Mermaid Witch enters the battlefield, each opponent loses life equal to the number of cards in exile. You gain life equal to the life lost this way.
4/8
 U 
Instant
Exile target creature.
 U 
Sorcery
Return target creature card from your graveyard to the battlefield unless a player has Rise from the Ashes deal 5 damage to him or her.
 U 
Instant
Everything is white until end of turn.
Everything has protection from white until end of turn.
 C 
Sorcery
The owner of target creature sacrifices it.
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/-4.
 C 
Creature – Magic Girl
“Make sure you keep our secret.”
8/4
 C 
Creature – Witch
{1}{b}: Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)
2/1
 C 
Instant
Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card.
“While it’s not technically flying, it gets the job done.”
 C 
Creature – Witch
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
 C 
Instant
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover {w} (When a creature is put into your graveyard from the battlefield, you may pay {w}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Creature – Magic Girl
Haste
Recover {r} (When a creature is put into your graveyard from the battlefield, you may pay {r}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2/1
 C 
Creature – Magic Girl
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
Plains
 
 B 
Basic Land – Plains

Mermaid Witch (mythic)
Charlotte’s Bite (uncommon)
Rise from the Ashes (uncommon)
Blinding Brilliance (uncommon)
Torn Apart (common)
Isolated Barrier (common)
Throw Caution to the Wind (common)
Newbie Madoka (common)
Dirt Witch (common)
Walking on Air (common)
Big Eater (common)
Dessert Sampler (common)
New Arrival Kyouko (common)
Angry Sayaka (common)
Plains (basic)