Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Deathtouch
Life Tribute 5 (As this creature enters the battlefield, an opponent of your choice may have you gain 5 life.) When Lifedrinker enters the battlefield, if you’ve gained no life this turn, destroy target creature. 3/3
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Put target creature that is about to be exiled into its owner's graveyard instead.
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Decomposing Vegetation deals X damage to target creature. If Decomposing Vegetation targets a green creature, it deals double X damage to that creature instead. You gain life equal to the damage dealt this way.
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Immunity (This creature’s power and toughness can’t be reduced.)
2/2
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Enchant creature
Enchanted creature gets +4/-4. |
Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)1/1
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Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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Target creature gets +X/-X until end of turn.
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Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
“Make sure you keep our secret.”
8/4
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Staying Power — Target creature can’t attack or block until the end of the next turn.
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Lifedrinker
(rare)
Twisted Mercy
(uncommon)
Decomposing Vegetation
(uncommon)
Vaccinated Soldiers
(uncommon)
Not Breathing
(common)
Boost
(common)
Throw Caution to the Wind
(common)
Homuotter
(common)
Painful Contract
(common)
Fluff Witch
(common)
Flailing Chain
(common)
Sayaka's Cutlass
(common)
Newbie Madoka
(common)
Isolated Barrier
(common)
Swamp
(basic)





