Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player sacrifices all permanents he or she controls with converted mana cost greater than the number of lands he or she controls.
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Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() (Choose one if you cast this for its forget cost.) |
Link (When this creature enters the battlefield, you may reveal a Human and/or Rogue creature card in your hand and put it onto the battlefield face down as a 2/2 creature paired with this creature.)
Whenever you discard a card, you may turn the creature Frantic Conspirator is paired with face up. 1/1
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Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)1/1
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Target creature gets +X/-X until end of turn.
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
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Don't Get Ahead of Yourself
(rare)
Forgotten Instincts
(uncommon)
Frantic Conspirator
(uncommon)
Flames to the Void
(uncommon)
Blink and You'll Miss It
(common)
Homuotter
(common)
Creative Mami
(common)
Split Shot
(common)
Painful Contract
(common)
Unexpected Growth
(common)
Boost
(common)
Persistent Madoka
(common)
Flailing Chain
(common)
Not Breathing
(common)
Mountain
(basic)





