Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell unless its controller pays
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Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Exile all tapped creatures.
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Everything is white until end of turn.
Everything has protection from white until end of turn. |
Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile. |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn. 0/5
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Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)1/1
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The owner of target creature sacrifices it.
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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![]() , Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 1/1
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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I've Done This Before
(common, foil)
Tiro Finale
(rare)
Blinding Brilliance
(uncommon)
Learn from Your Mistakes
(uncommon)
Ruby Membrane
(uncommon)
Homuotter
(common)
Torn Apart
(common)
Kindhearted Madoka
(common)
Opal Jellyfish
(common)
Boost
(common)
City
(common)
Pipe Bomb
(common)
Fluff Witch
(common)
Fire Thinker
(common)
Swamp
(basic)

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instead if there are five or more cards in exile.



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