Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Merfolk Witch
Deathtouch
When Mermaid Witch enters the battlefield, each opponent loses life equal to the number of cards in exile. You gain life equal to the life lost this way.
4/8
 U 
Instant
Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget {2}{g} (Choose one if you cast this for its forget cost.)
 U 
Instant
Put target creature that is about to be exiled into its owner's graveyard instead.
 U 
Instant
Everything is white until end of turn.
Everything has protection from white until end of turn.
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile.
 C 
Creature – Otter
Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover {1}{u} (When another creature is put into your graveyard from the battlefield, you may pay {1}{u}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
1/1
 C 
Instant
Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card.
“While it’s not technically flying, it gets the job done.”
 C 
Creature – Magic Girl
Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
 C 
Creature – Human
{3}{b}: Target creature gets -1/-1 until end of turn.
3/1
 C 
Instant
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
 C 
Creature – Magic Girl
“Make sure you keep our secret.”
8/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/-4.
 C 
Instant
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile.
Swamp
 
 B 
Basic Land – Swamp

Mermaid Witch (mythic)
Forgotten Instincts (uncommon)
Twisted Mercy (uncommon)
Blinding Brilliance (uncommon)
Calm before the Storm (common)
Homuotter (common)
Walking on Air (common)
Creative Mami (common)
Isolated Barrier (common)
Extinguisher (common)
Deep Wound (common)
Newbie Madoka (common)
Throw Caution to the Wind (common)
Pipe Bomb (common)
Swamp (basic)