Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile.
 
 M 
Planeswalker – Mami
+1 Until your next turn, nonland cards in your hand have flash.
-1 Put target tapped creature on top of its owner’s library.
-4 Name a nonland card. You get an emblem with, “The named card can’t be cast.”
2
 U 
Sorcery
Exile all cards from target player’s graveyard.
Draw a card.
“Madoka?” —Mami Tomoe
“Who’s that?” —Kyouko Sakura
 U 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {w} or {b} to your mana pool. Activate this ability only if you control two or more cities.
 U 
Creature – Fairy Demon
Red Drain (Prevent all damage that would be dealt to this creature from red sources. You gain life equal to the damage prevented this way.)
{r}, {t}: Pyro Jack deals 1 damage to target creature or player.
1/1
 C 
Creature – Magic Girl
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
 C 
Creature – Magic Girl
"Sorry I'm late."
4/1
 C 
Creature – Magic Girl
Haste
Recover {r} (When a creature is put into your graveyard from the battlefield, you may pay {r}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2/1
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile.
 C 
Instant
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
 C 
Creature – Magic Girl
Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/-4.
 C 
Instant Sorcery
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
Island
 
 B 
Basic Land – Island

Learn from Your Mistakes (uncommon, foil)
Mami, Ally of Justice (mythic)
Forgotten (uncommon)
Mean Streets (uncommon)
Pyro Jack (uncommon)
Angry Sayaka (common)
Newbie Sayaka (common)
New Arrival Kyouko (common)
Calm before the Storm (common)
Deep Wound (common)
Creative Mami (common)
Throw Caution to the Wind (common)
Unexpected Growth (common)
Isolated Barrier (common)
Island (basic)