Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cumulative upkeep—Target opponent puts a 1/1 white Snake creature token onto the battlefield. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5/5
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Exile all cards from target player’s graveyard.
Draw a card. “Madoka?” —Mami Tomoe
“Who’s that?” —Kyouko Sakura |
Everything is white until end of turn.
Everything has protection from white until end of turn. |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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"Sorry I'm late."
4/1
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Cursed Priestess
(rare)
Forgotten
(uncommon)
Blinding Brilliance
(uncommon)
Mean Streets
(uncommon)
Blink and You'll Miss It
(common)
Big Eater
(common)
Walking on Air
(common)
Kindhearted Madoka
(common)
Newbie Sayaka
(common)
Fire Thinker
(common)
RPG
(common)
Eyeball Witch
(common)
Dessert Sampler
(common)
Deep Wound
(common)
Mountain
(basic)



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