Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Colour indicator U Enchantment Land – Field
(Calm Waters isn’t a spell.)
When Calm Waters enters the battlefield, put all other Fields you control on the bottom of their owner’s libraries.
{t}: Add {u} to your mana pool.
At the beginning of each player’s draw step, that player draws an additional card.
 
 R 
Sorcery
Each player sacrifices all permanents he or she controls with converted mana cost greater than the number of lands he or she controls.
 U 
Instant
Everything is white until end of turn.
Everything has protection from white until end of turn.
 U 
Creature – Witch
When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.)
2/2
 U 
Creature – Human Rogue
Appear {2}{b} ({2}{b}: Put this card onto the battlefield from your hand. It has haste. Return it to your hand at the beginning of the next end step.)
First strike
3/4
 C 
Instant Sorcery
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
{2}{g}{g}
 
 C 
Instant
Staying Power — Target creature gets +5/+5 until the end of the next turn.
 C 
Instant
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
 C 
Creature – Magic Girl
Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
 C 
Sorcery
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile.
RPG
{r}
 
 C 
Instant
RPG deals 10 damage to target Wall. Add {r}{r} to your mana pool.
 C 
Creature – Otter
Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover {1}{u} (When another creature is put into your graveyard from the battlefield, you may pay {1}{u}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
1/1
 C 
Creature – Magic Girl
"Sorry I'm late."
4/1
Swamp
 
 B 
Basic Land – Swamp

Calm Waters (rare, foil)
Don't Get Ahead of Yourself (rare)
Blinding Brilliance (uncommon)
Snake Witch (uncommon)
Cutthroat Sneak (uncommon)
Unexpected Growth (common)
Isolated Barrier (common)
Boost (common)
Deep Wound (common)
Creative Mami (common)
The Path I've Chosen (common)
RPG (common)
Homuotter (common)
Newbie Sayaka (common)
Swamp (basic)