Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Erode (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of putting that many cards from the top of that player’s library into his or her graveyard.)
Mind Crabs doesn’t die for having 0 or less toughness. (1 or more damage destroys it normally.) 4/0
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Target player sacrifices an artifact, enchantment or land.
Memory — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land. |
Everything is white until end of turn.
Everything has protection from white until end of turn. |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities.
Build ![]() — Put a card in your graveyard on top of your library. |
Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
As long as Vengeful Sayaka is equipped with a sword, it has first strike.
3/2
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)1/1
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Staying Power — Target creature gets +5/+5 until the end of the next turn.
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“Make sure you keep our secret.”
8/4
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
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Mind Crabs
(rare)
Breaking the Enchantment
(uncommon)
Blinding Brilliance
(uncommon)
Greed Plaza
(uncommon)
Sayaka's Cutlass
(common)
Cake Mami
(common)
RPG
(common)
Vengeful Sayaka
(common)
Blink and You'll Miss It
(common)
Homuotter
(common)
Pipe Bomb
(common)
Boost
(common)
Newbie Madoka
(common)
Not Breathing
(common)
Plains
(basic)




: Add
to your mana pool.