Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All other Magic Girls lose all abilities and are 1/1 Humans.
“My battlefield is not here. No matter how many times it takes, I will always return to repeat the same period of time over and over again until I find the exit.” -Homura Akemi
3/2
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Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
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Appear
![]() (![]() : Put this card onto the battlefield from your hand. It has haste. Return it to your hand at the beginning of the next end step.)
First strike 3/4
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Immunity (This creature’s power and toughness can’t be reduced.)
2/2
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Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)1/1
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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![]() : Target creature gets -1/-1 until end of turn.3/1
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Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Staying Power — Target creature can’t attack or block until the end of the next turn.
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The Last One Standing
(rare)
Flames to the Void
(uncommon)
Cutthroat Sneak
(uncommon)
Vaccinated Soldiers
(uncommon)
Painful Contract
(common)
Pipe Bomb
(common)
Persistent Madoka
(common)
Homuotter
(common)
Creative Mami
(common)
Extinguisher
(common)
Thunderang
(common)
Big Eater
(common)
Unexpected Growth
(common)
Isolated Barrier
(common)
Swamp
(basic)






