Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vehicle (Indestructible. Damage is dealt to this creature in the form of -0/-1 counters.)
Deep Sub and riding creatures have islandwalk. Ride ( : Attach to another target creature you control. Ride only as a sorcery. Vehicles can be ridden by any number of creatures. Riding creatures can only attack or block with this creature.)4/14
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When you cast Shortsighted Madoka, exile it.
5/5
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Build
![]() ![]() (When this land enters the battlefield, you may pay ![]() ![]() .)
: Add to your mana pool.
When Arbor is built, target creature gets +3/+3 and gains trample until end of turn. |
Enchant creature or land
Enchanted permanent is a Swamp. (It loses all other abilities and card types and is a land with “ : Add to your mana pool.”) |
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Exile target creature that dealt 3 or more damage this turn.
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Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
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When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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"Sorry I'm late."
4/1
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Deep Sub
(rare)
Shortsighted Madoka
(uncommon)
Arbor
(uncommon)
Reincarnate As Poop
(uncommon)
Eyeball Witch
(common)
Fire Thinker
(common)
Sayaka's Cutlass
(common)
Boost
(common)
Shoot Back
(common)
The Path I've Chosen
(common)
Fluff Witch
(common)
Split Shot
(common)
Deep Wound
(common)
Newbie Sayaka
(common)
Island
(basic)
(

: Add 
