Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
 
 R 
Enchantment
At the beginning of your upkeep, if there are 100 or more cards in exile, you win the game.
 U 
Sorcery
({L{r}} can be paid with either {r} or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
 U 
Artifact
If an activated or triggered ability from a Demon source would cause you to sacrifice one or more permanents, you may sacrifice Deathpact Apple instead.
“The trip to the human world would be worth it just for the apples. What’s the best way to describe these... ‘juicy?’”
 U 
Land
{t}: Add {w} to your mana pool.
Build {2}{w}{w} — You gain 4 life. (When this land enters the battlefield, you may pay {2}{w}{w} to activate this ability.)
 C 
Creature – Witch
{t}: Fire Thinker deals 1 damage to target creature or player.
Memory — {t}: Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.
2/1
 C 
Instant
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile.
 C 
Instant Sorcery
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile.
 C 
Instant
Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover {b} (When a creature is put into your graveyard from the battlefield, you may pay {b}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Creature – Witch
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
 C 
Creature – Magic Girl
Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
 C 
Instant
Counter target spell unless its controller pays {2}.
Memory — Counter that spell unless its controller pays {100} instead if there are five or more cards in exile.
 C 
Instant
Exile target creature that dealt 3 or more damage this turn.
Forest
 
 B 
Basic Land – Forest

Isolated Barrier (common, foil)
Balance is Restored (rare)
Loving Embrace (uncommon)
Deathpact Apple (uncommon)
Hospital (uncommon)
Fire Thinker (common)
Pipe Bomb (common)
Unexpected Growth (common)
Calm before the Storm (common)
Painful Contract (common)
Big Eater (common)
Cake Mami (common)
I've Done This Before (common)
Shoot Back (common)
Forest (basic)