Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
can be paid with either or 2 life.)
Evoke costs you pay cost less. |
When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.) 2/2
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Decomposing Vegetation deals X damage to target creature. If Decomposing Vegetation targets a green creature, it deals double X damage to that creature instead. You gain life equal to the damage dealt this way.
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Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Exile target creature that dealt 3 or more damage this turn.
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The owner of target creature sacrifices it.
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"Sorry I'm late."
4/1
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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Mechanical Evocation
(rare)
Snake Witch
(uncommon)
Decomposing Vegetation
(uncommon)
Spear Slicer
(uncommon)
Kindhearted Madoka
(common)
Shoot Back
(common)
Torn Apart
(common)
Newbie Sayaka
(common)
Boost
(common)
Pipe Bomb
(common)
Unexpected Growth
(common)
RPG
(common)
Eyeball Witch
(common)
Fluff Witch
(common)
Forest
(basic)

or 2 life.)


