Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Link Shot deals 6 damage divided as you choose among any number of target creatures and/or players. If a creature or planeswalker dealt damage this way would die this turn, exile it instead.
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Appear
![]() (![]() : Put this card onto the battlefield from your hand. It has haste. Return it to your hand at the beginning of the next end step.)
First strike 3/4
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Exile all cards from target player’s graveyard.
Draw a card. “Madoka?” —Mami Tomoe
“Who’s that?” —Kyouko Sakura |
Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Staying Power — Target creature can’t attack or block until the end of the next turn.
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
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Link Shot
(rare)
Mean Streets
(uncommon)
Cutthroat Sneak
(uncommon)
Forgotten
(uncommon)
Boost
(common)
Persistent Madoka
(common)
City
(common)
Angry Sayaka
(common)
Split Shot
(common)
Creative Mami
(common)
Isolated Barrier
(common)
Deep Wound
(common)
Not Breathing
(common)
Pipe Bomb
(common)
Plains
(basic)

: Add
to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.

