Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant planeswalker
At the beginning of your upkeep choose one — Put two loyalty counters on enchanted planeswalker; or the number of loyalty counters on enchanted planeswalker becomes 0 and return The Contract to its owner's hand. |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Creatures Ribbon Net blocks do not untap during their controller’s next untap step. 0/3
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() (Choose one if you cast this for its forget cost.) |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Haste
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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The Contract
(rare)
Ribbon Net
(uncommon)
Factory
(uncommon)
Forgotten Instincts
(uncommon)
Deep Wound
(common)
Split Shot
(common)
The Path I've Chosen
(common)
Eyeball Witch
(common)
New Arrival Kyouko
(common)
Dirt Witch
(common)
Cake Mami
(common)
Big Eater
(common)
Unexpected Growth
(common)
Blink and You'll Miss It
(common)
Island
(basic)





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