Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Staying Power — You have hexproof and you can’t lose the game until the end of the next turn.
 U 
Creature – Magic Girl
Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
 U 
Enchantment – Aura
Enchant creature or land
Enchanted permanent is a Swamp. (It loses all other abilities and card types and is a land with “{t}: Add {b} to your mana pool.”)
 U 
Sorcery
Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile.
 C 
Sorcery
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile.
 C 
Instant
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile.
 C 
Creature – Magic Girl
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
 C 
Instant
Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile.
 C 
Creature – Magic Girl
Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
 C 
Artifact – Sword Equipment
Equipped creature gets +2/+0 and has lifelink.
Equip {2}
 C 
Instant
Return target nonland permanent to its owner’s hand.
Recover {u} (When a creature is put into your graveyard from the battlefield, you may pay {u}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile.
 C 
Creature – Magic Girl
As long as Vengeful Sayaka is equipped with a sword, it has first strike.
3/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/-4.
Swamp
 
 B 
Basic Land – Swamp

Perfect Defense (rare)
Spear Slicer (uncommon)
Reincarnate As Poop (uncommon)
Learn from Your Mistakes (uncommon)
The Path I've Chosen (common)
Pipe Bomb (common)
Angry Sayaka (common)
Not Breathing (common)
Cake Mami (common)
Sayaka's Cutlass (common)
Blink and You'll Miss It (common)
Calm before the Storm (common)
Vengeful Sayaka (common)
Throw Caution to the Wind (common)
Swamp (basic)