Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, name a card. Then reveal a card at random from your library. If it’s the named card, put it into your hand and draw a card. Otherwise, put the revealed card on the bottom of your library.
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Return target creature card from your graveyard to the battlefield unless a player has Rise from the Ashes deal 5 damage to him or her.
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Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() (Choose one if you cast this for its forget cost.) |
When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.) 2/2
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Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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![]() : Target creature gets -1/-1 until end of turn.3/1
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
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![]() , Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 1/1
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Deep Sea
(rare)
Rise from the Ashes
(uncommon)
Forgotten Instincts
(uncommon)
Snake Witch
(uncommon)
Persistent Madoka
(common)
Extinguisher
(common)
Pipe Bomb
(common)
Painful Contract
(common)
Thunderang
(common)
Eyeball Witch
(common)
Walking on Air
(common)
Opal Jellyfish
(common)
Boost
(common)
Cake Mami
(common)
Island
(basic)




