Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures your opponents control can’t be targeted by the spells or abilities of their owners.
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Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Creatures Ribbon Net blocks do not untap during their controller’s next untap step. 0/3
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
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Target creature gets +X/-X until end of turn.
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
![]() : Target creature gets -1/-1 until end of turn.3/1
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Counter target spell unless its controller pays
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Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Communications Jamming
(rare)
Ribbon Net
(uncommon)
Factory
(uncommon)
Flames to the Void
(uncommon)
City
(common)
Flailing Chain
(common)
Blink and You'll Miss It
(common)
Extinguisher
(common)
Split Shot
(common)
The Path I've Chosen
(common)
Calm before the Storm
(common)
I've Done This Before
(common)
Deep Wound
(common)
Creative Mami
(common)
Plains
(basic)

: Add
or
to your mana pool. Activate this ability only if you control two or more cities.
to your mana pool. Activate this ability only if you control four or more cities.

instead if there are five or more cards in exile.