Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put a 1/1 white Witch creature token onto the battlefield.
Memory — Put three of those tokens onto the battlefield instead if there are five or more cards in exile. |
Erode (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of putting that many cards from the top of that player’s library into his or her graveyard.)
Mind Crabs doesn’t die for having 0 or less toughness. (1 or more damage destroys it normally.) 4/0
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Enchant creature or land
Enchanted permanent is a Swamp. (It loses all other abilities and card types and is a land with “ : Add to your mana pool.”) |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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Staying Power — Target creature can’t attack or block until the end of the next turn.
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
![]() : Target creature gets -1/-1 until end of turn.3/1
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
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Counter target spell unless its controller pays
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Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
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Mustachioed Cream Puffs
(uncommon, foil)
Mind Crabs
(rare)
Reincarnate As Poop
(uncommon)
Construction Zone
(uncommon)
Spear Slicer
(uncommon)
Isolated Barrier
(common)
Creative Mami
(common)
Pipe Bomb
(common)
Extinguisher
(common)
Fire Thinker
(common)
Calm before the Storm
(common)
Thunderang
(common)
I've Done This Before
(common)
Walking on Air
(common)
Mountain
(basic)


: Add
or 

instead if there are five or more cards in exile.