Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Crab Illusion
Erode (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of putting that many cards from the top of that player’s library into his or her graveyard.)
Mind Crabs doesn’t die for having 0 or less toughness. (1 or more damage destroys it normally.)
4/0
 U 
Instant
Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
 U 
Instant
Put target creature that is about to be exiled into its owner's graveyard instead.
 U 
Instant
Everything is white until end of turn.
Everything has protection from white until end of turn.
 C 
Instant
Exile target creature that dealt 3 or more damage this turn.
 C 
Instant
Target creature gets +X/-X until end of turn.
 C 
Creature – Magic Girl
Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
 C 
Creature – Magic Girl
“Make sure you keep our secret.”
8/4
 C 
Sorcery
Any player may have Want Some? deal 4 damage to him or her. If no one does, target player gains 10 life.
“You have until I’m done with my chocolate.” -Kyouko Sakura
 C 
Instant
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
 C 
Instant
Counter target spell unless its controller pays {2}.
Memory — Counter that spell unless its controller pays {100} instead if there are five or more cards in exile.
 C 
Creature – Witch
{1}{b}: Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)
2/1
 C 
Instant Sorcery
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/-4.
Plains
 
 B 
Basic Land – Plains

Mind Crabs (rare)
Flames to the Void (uncommon)
Twisted Mercy (uncommon)
Blinding Brilliance (uncommon)
Shoot Back (common)
Flailing Chain (common)
Creative Mami (common)
Newbie Madoka (common)
Want Some? (common)
Deep Wound (common)
I've Done This Before (common)
Dirt Witch (common)
Unexpected Growth (common)
Throw Caution to the Wind (common)
Plains (basic)