Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(Calm Waters isn’t a spell.)
When Calm Waters enters the battlefield, put all other Fields you control on the bottom of their owner’s libraries. : Add to your mana pool.
At the beginning of each player’s draw step, that player draws an additional card. |
Everything is white until end of turn.
Everything has protection from white until end of turn. |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities.
Build ![]() — Put a card in your graveyard on top of your library. |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
: Wall of Guns deals 1 damage to each creature it’s blocking.0/4
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Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
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Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Haste
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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![]() , Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 1/1
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Enchant creature
Enchanted creature gets +4/-4. |
Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)1/1
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
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Calm Waters
(rare)
Blinding Brilliance
(uncommon)
Greed Plaza
(uncommon)
Wall of Guns
(uncommon)
The Path I've Chosen
(common)
Sayaka's Cutlass
(common)
Calm before the Storm
(common)
Deep Wound
(common)
Creative Mami
(common)
New Arrival Kyouko
(common)
Opal Jellyfish
(common)
Throw Caution to the Wind
(common)
Homuotter
(common)
Not Breathing
(common)
Plains
(basic)
Enchantment Land – Field
: Add
to your mana pool.

to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.
: Wall of Guns deals 1 damage to each creature it’s blocking.
