Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Rhythm (At the beginning of your upkeep, if this has any rhythm counters on it, remove them. Otherwise, put a rhythm counter on it.)
Heartbeat Wurm gets +4/+4 as long as it has a rhythm counter on it. 2/2
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Appear
![]() (![]() : Put this card onto the battlefield from your hand. It has haste. Return it to your hand at the beginning of the next end step.)
First strike 3/4
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Red Drain (Prevent all damage that would be dealt to this creature from red sources. You gain life equal to the damage prevented this way.)
, : Pyro Jack deals 1 damage to target creature or player.1/1
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
“Make sure you keep our secret.”
8/4
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Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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As long as Vengeful Sayaka is equipped with a sword, it has first strike.
3/2
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Staying Power — Target creature can’t attack or block until the end of the next turn.
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Heartbeat Wurm
(rare)
Cutthroat Sneak
(uncommon)
Factory
(uncommon)
Pyro Jack
(uncommon)
Dirt Witch
(common)
Unexpected Growth
(common)
Newbie Madoka
(common)
Thunderang
(common)
Pipe Bomb
(common)
Cake Mami
(common)
Vengeful Sayaka
(common)
Eyeball Witch
(common)
Isolated Barrier
(common)
Big Eater
(common)
Island
(basic)




: Add
to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.
