Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+2 Add
![]() , ![]() or ![]() to your mana pool. Your mana pool does not empty until the end of your next turn.
-1 Exile any number of cards from your hand. Draw a card for each permanent exiled this way. -11 Gain control of each opponent's artifacts, creatures and lands until end of turn. Untap those permanents. They have haste until end of turn. 5
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({L
} can be paid with either or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Return target creature card from your graveyard to the battlefield unless a player has Rise from the Ashes deal 5 damage to him or her.
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Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
Target creature gets +X/-X until end of turn.
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
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Kyouko, Desires Unleashed
(mythic)
Loving Embrace
(uncommon)
Rise from the Ashes
(uncommon)
Flames to the Void
(uncommon)
Dirt Witch
(common)
Blink and You'll Miss It
(common)
Deep Wound
(common)
Big Eater
(common)
Sayaka's Cutlass
(common)
Flailing Chain
(common)
Eyeball Witch
(common)
Cake Mami
(common)
Kindhearted Madoka
(common)
RPG
(common)
Forest
(basic)


{L
