Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control three or more cities. |
If an activated or triggered ability from a Demon source would cause you to sacrifice one or more permanents, you may sacrifice Deathpact Apple instead.
“The trip to the human world would be worth it just for the apples. What’s the best way to describe these... ‘juicy?’”
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Staying Power — Gain control of target creature until the end of the next turn. Untap that creature. It gains haste until end of turn.
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Any player may have Want Some? deal 4 damage to him or her. If no one does, target player gains 10 life.
“You have until I’m done with my chocolate.” -Kyouko Sakura
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
Enchant creature
Enchanted creature gets +4/-4. |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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“Make sure you keep our secret.”
8/4
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Counter target spell unless its controller pays
.
Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Witch's World
(rare)
Deathpact Apple
(uncommon)
Twist Your Words
(uncommon)
Construction Zone
(uncommon)
Want Some?
(common)
City
(common)
Not Breathing
(common)
Throw Caution to the Wind
(common)
Deep Wound
(common)
Blink and You'll Miss It
(common)
Newbie Madoka
(common)
I've Done This Before
(common)
Fluff Witch
(common)
Fire Thinker
(common)
Swamp
(basic)
: Add
to your mana pool.


to your mana pool. Activate this ability only if you control two or more cities.
to your mana pool. Activate this ability only if you control four or more cities.

instead if there are five or more cards in exile.