Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, exile the top card of your library face down. Until end of turn, you may look at and play that card. At end of turn, turn that card face up.
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Exile all cards from target player’s graveyard.
Draw a card. “Madoka?” —Mami Tomoe
“Who’s that?” —Kyouko Sakura |
Immunity (This creature’s power and toughness can’t be reduced.)
2/2
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When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.) 2/2
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![]() : Target creature gets -1/-1 until end of turn.3/1
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The owner of target creature sacrifices it.
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When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Enchant creature
Enchanted creature gets +4/-4. |
Exile target creature that dealt 3 or more damage this turn.
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Reflected Future
(rare)
Forgotten
(uncommon)
Vaccinated Soldiers
(uncommon)
Snake Witch
(uncommon)
Extinguisher
(common)
Torn Apart
(common)
Fluff Witch
(common)
The Path I've Chosen
(common)
Fire Thinker
(common)
Big Eater
(common)
Eyeball Witch
(common)
Unexpected Growth
(common)
Throw Caution to the Wind
(common)
Shoot Back
(common)
Forest
(basic)




: Fire Thinker deals 1 damage to target creature or player.
