Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player sacrifices all permanents he or she controls with converted mana cost greater than the number of lands he or she controls.
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Red Drain (Prevent all damage that would be dealt to this creature from red sources. You gain life equal to the damage prevented this way.)
, : Pyro Jack deals 1 damage to target creature or player.1/1
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Decomposing Vegetation deals X damage to target creature. If Decomposing Vegetation targets a green creature, it deals double X damage to that creature instead. You gain life equal to the damage dealt this way.
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Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() (Choose one if you cast this for its forget cost.) |
Target creature gets +X/-X until end of turn.
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Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
![]() , Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 1/1
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
As long as Vengeful Sayaka is equipped with a sword, it has first strike.
3/2
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Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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Don't Get Ahead of Yourself
(rare)
Pyro Jack
(uncommon)
Decomposing Vegetation
(uncommon)
Forgotten Instincts
(uncommon)
Flailing Chain
(common)
The Path I've Chosen
(common)
Opal Jellyfish
(common)
Boost
(common)
Not Breathing
(common)
Unexpected Growth
(common)
RPG
(common)
Vengeful Sayaka
(common)
Angry Sayaka
(common)
Fluff Witch
(common)
Plains
(basic)


: Pyro Jack deals 1 damage to target creature or player.



