Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may have Shifting Homura enter the battlefield as a copy of any creature card in exile.
Homura is a lefty.
0/0
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({L
} can be paid with either or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() (Choose one if you cast this for its forget cost.) |
RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
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Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Haste
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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The owner of target creature sacrifices it.
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Staying Power — Target creature can’t attack or block until the end of the next turn.
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Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
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Shifting Homura
(rare)
Loving Embrace
(uncommon)
Spear Slicer
(uncommon)
Forgotten Instincts
(uncommon)
RPG
(common)
Persistent Madoka
(common)
New Arrival Kyouko
(common)
Angry Sayaka
(common)
Not Breathing
(common)
Cake Mami
(common)
Torn Apart
(common)
Isolated Barrier
(common)
Sayaka's Cutlass
(common)
Calm before the Storm
(common)
Island
(basic)

{L
} 
