Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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All other Magic Girls lose all abilities and are 1/1 Humans.
“My battlefield is not here. No matter how many times it takes, I will always return to repeat the same period of time over and over again until I find the exit.” -Homura Akemi
3/2
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Put a 1/1 white Witch creature token onto the battlefield.
Memory — Put three of those tokens onto the battlefield instead if there are five or more cards in exile. |
Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile. |
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
"Sorry I'm late."
4/1
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Staying Power — Target creature can’t attack or block until the end of the next turn.
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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The Last One Standing
(rare)
Construction Zone
(uncommon)
Mustachioed Cream Puffs
(uncommon)
Learn from Your Mistakes
(uncommon)
The Path I've Chosen
(common)
Deep Wound
(common)
Fire Thinker
(common)
Angry Sayaka
(common)
Unexpected Growth
(common)
Split Shot
(common)
Dessert Sampler
(common)
Newbie Sayaka
(common)
Isolated Barrier
(common)
Big Eater
(common)
Plains
(basic)


: Add
to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.

