Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If there are two or more creature cards in exile, Unyielding Madoka has trample and haste.
If there are four or more creature cards in exile, Unyielding Madoka has vigilance and reach. If there are eight or more creature cards in exile, Unyielding Madoka has hexproof and can’t be countered by spells or abilities. 10/10
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Exile all cards from target player’s graveyard.
Draw a card. “Madoka?” —Mami Tomoe
“Who’s that?” —Kyouko Sakura |
Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() (Choose one if you cast this for its forget cost.) |
Put target creature that is about to be exiled into its owner's graveyard instead.
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Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Enchant creature
Enchanted creature gets +4/-4. |
Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Counter target spell unless its controller pays
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Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
The owner of target creature sacrifices it.
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Unyielding Madoka
(rare)
Forgotten
(uncommon)
Forgotten Instincts
(uncommon)
Twisted Mercy
(uncommon)
Dessert Sampler
(common)
Throw Caution to the Wind
(common)
Blink and You'll Miss It
(common)
I've Done This Before
(common)
Unexpected Growth
(common)
Pipe Bomb
(common)
Calm before the Storm
(common)
Kindhearted Madoka
(common)
Not Breathing
(common)
Torn Apart
(common)
Forest
(basic)





instead if there are five or more cards in exile.