Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vehicle (Indestructible. Damage is dealt to this creature in the form of -0/-1 counters.)
Deep Sub and riding creatures have islandwalk. Ride ( : Attach to another target creature you control. Ride only as a sorcery. Vehicles can be ridden by any number of creatures. Riding creatures can only attack or block with this creature.)4/14
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If an activated or triggered ability from a Demon source would cause you to sacrifice one or more permanents, you may sacrifice Deathpact Apple instead.
“The trip to the human world would be worth it just for the apples. What’s the best way to describe these... ‘juicy?’”
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
({L
} can be paid with either or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
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Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Haste
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Deep Sub
(rare)
Deathpact Apple
(uncommon)
Flood Gates
(uncommon)
Loving Embrace
(uncommon)
Not Breathing
(common)
Dessert Sampler
(common)
Boost
(common)
Walking on Air
(common)
Eyeball Witch
(common)
New Arrival Kyouko
(common)
Deep Wound
(common)
Split Shot
(common)
Kindhearted Madoka
(common)
Blink and You'll Miss It
(common)
Island
(basic)
(
: Add
or
to your mana pool. Activate this ability only if you control two or more cities.
{L
}
