Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Any player may have Want Some? deal 4 damage to him or her. If no one does, target player gains 10 life.
“You have until I’m done with my chocolate.” -Kyouko Sakura
 
 R 
Enchantment
Artifact creatures are no longer artifacts. (They are still creatures in addition to their other types)
 U 
Enchantment – Wall
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn.
0/5
 U 
Sorcery
Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile.
 U 
Creature – Human Rogue
Link (When this creature enters the battlefield, you may reveal a Human and/or Rogue creature card in your hand and put it onto the battlefield face down as a 2/2 creature paired with this creature.)
Whenever you discard a card, you may turn the creature Frantic Conspirator is paired with face up.
1/1
 C 
Instant
Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
 C 
Creature – Magic Girl
Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
 C 
Instant Sorcery
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Sorcery
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile.
 C 
Creature – Witch
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
 C 
Creature – Magic Girl
"Sorry I'm late."
4/1
 C 
Instant
Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile.
 C 
Creature – Witch
{t}: Fire Thinker deals 1 damage to target creature or player.
Memory{t}: Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.
2/1
 C 
Creature – Witch
{1}{b}: Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)
2/1
Swamp
 
 B 
Basic Land – Swamp

Want Some? (common, foil)
Metal to Flesh (rare)
Ruby Membrane (uncommon)
Learn from Your Mistakes (uncommon)
Frantic Conspirator (uncommon)
Thunderang (common)
Creative Mami (common)
Unexpected Growth (common)
The Path I've Chosen (common)
Eyeball Witch (common)
Newbie Sayaka (common)
Pipe Bomb (common)
Fire Thinker (common)
Dirt Witch (common)
Swamp (basic)