Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Magic Girl
If there are two or more creature cards in exile, Unyielding Madoka has trample and haste.
If there are four or more creature cards in exile, Unyielding Madoka has vigilance and reach.
If there are eight or more creature cards in exile, Unyielding Madoka has hexproof and can’t be countered by spells or abilities.
10/10
 U 
Enchantment – Wall
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn.
0/5
 U 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {r} or {w} to your mana pool. Activate this ability only if you control two or more cities.
 U 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {w} or {b} to your mana pool. Activate this ability only if you control two or more cities.
 C 
Instant
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
 C 
Creature – Witch
{t}: Fire Thinker deals 1 damage to target creature or player.
Memory — {t}: Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.
2/1
 C 
Artifact – Sword Equipment
Equipped creature gets +2/+0 and has lifelink.
Equip {2}
 C 
Instant
Counter target spell unless its controller pays {2}.
Memory — Counter that spell unless its controller pays {100} instead if there are five or more cards in exile.
RPG
{r}
 
 C 
Instant
RPG deals 10 damage to target Wall. Add {r}{r} to your mana pool.
 C 
Creature – Jellyfish
{1}{w}, Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
1/1
{2}{g}{g}
 
 C 
Instant
Staying Power — Target creature gets +5/+5 until the end of the next turn.
 C 
Instant
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover {w} (When a creature is put into your graveyard from the battlefield, you may pay {w}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Instant
Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile.
 C 
Creature – Human
Trample
Recover {g} (When another creature is put into your graveyard from the battlefield, you may pay {g}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2/1
Forest
 
 B 
Basic Land – Forest

Unyielding Madoka (rare)
Ruby Membrane (uncommon)
Construction Zone (uncommon)
Mean Streets (uncommon)
Deep Wound (common)
Fire Thinker (common)
Sayaka's Cutlass (common)
I've Done This Before (common)
RPG (common)
Opal Jellyfish (common)
Boost (common)
Dessert Sampler (common)
Not Breathing (common)
Persistent Madoka (common)
Forest (basic)