Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Planeswalker – Mami
+1 Until your next turn, nonland cards in your hand have flash.
-1 Put target tapped creature on top of its owner’s library.
-4 Name a nonland card. You get an emblem with, “The named card can’t be cast.”
2
 U 
Creature – Witch
When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.)
2/2
 U 
Enchantment – Wall
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Sacrifice Ruby Membrane: Target creature you control gains hexproof until end of turn. Exile that creature at end of turn.
0/5
 U 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {b} or {g} to your mana pool. Activate this ability only if you control two or more cities.
Build {b}{g} — Put a card in your graveyard on top of your library.
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile.
 C 
Instant Sorcery
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Sorcery
The owner of target creature sacrifices it.
 C 
Creature – Witch
{t}: Fire Thinker deals 1 damage to target creature or player.
Memory{t}: Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.
2/1
 C 
Instant
Counter target spell unless its controller pays {2}.
Memory — Counter that spell unless its controller pays {100} instead if there are five or more cards in exile.
 C 
Creature – Magic Girl Archer
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/-4.
 C 
Creature – Magic Girl
Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
 C 
Creature – Human
{3}{b}: Target creature gets -1/-1 until end of turn.
3/1
Mountain
 
 B 
Basic Land – Mountain

Mami, Ally of Justice (mythic)
Snake Witch (uncommon)
Ruby Membrane (uncommon)
Greed Plaza (uncommon)
Calm before the Storm (common)
Unexpected Growth (common)
Torn Apart (common)
Fire Thinker (common)
I've Done This Before (common)
Kindhearted Madoka (common)
Throw Caution to the Wind (common)
Cake Mami (common)
Isolated Barrier (common)
Extinguisher (common)
Mountain (basic)