Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player sacrifices all permanents he or she controls with converted mana cost greater than the number of lands he or she controls.
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Everything is white until end of turn.
Everything has protection from white until end of turn. |
({L
} can be paid with either or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Return target creature card from your graveyard to the battlefield unless a player has Rise from the Ashes deal 5 damage to him or her.
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
“Make sure you keep our secret.”
8/4
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)1/1
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Haste
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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"Sorry I'm late."
4/1
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Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Don't Get Ahead of Yourself
(rare)
Blinding Brilliance
(uncommon)
Loving Embrace
(uncommon)
Rise from the Ashes
(uncommon)
Blink and You'll Miss It
(common)
Unexpected Growth
(common)
Newbie Madoka
(common)
Calm before the Storm
(common)
Homuotter
(common)
New Arrival Kyouko
(common)
Newbie Sayaka
(common)
Thunderang
(common)
Cake Mami
(common)
Deep Wound
(common)
Forest
(basic)



{L

