Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Enchant planeswalker
At the beginning of your upkeep choose one — Put two loyalty counters on enchanted planeswalker; or the number of loyalty counters on enchanted planeswalker becomes 0 and return The Contract to its owner's hand. |
Target player sacrifices an artifact, enchantment or land.
Memory — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land. |
Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() (Choose one if you cast this for its forget cost.) |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Creatures Ribbon Net blocks do not untap during their controller’s next untap step. 0/3
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Target creature gets +X/-X until end of turn.
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RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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![]() : Target creature gets -1/-1 until end of turn.3/1
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Boost
(common, foil)
The Contract
(rare)
Breaking the Enchantment
(uncommon)
Forgotten Instincts
(uncommon)
Ribbon Net
(uncommon)
Flailing Chain
(common)
RPG
(common)
City
(common)
Angry Sayaka
(common)
Calm before the Storm
(common)
Creative Mami
(common)
Eyeball Witch
(common)
Extinguisher
(common)
Big Eater
(common)
Swamp
(basic)









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