Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Scout
Vigilance
Whenever Wandering Traveler attacks, you may search your library for a land card that does not share a name with a land you control and put it onto the battlefield tapped. If you do, shuffle your library.
3/5
 U 
Creature – Human Rogue
Link (When this creature enters the battlefield, you may reveal a Human and/or Rogue creature card in your hand and put it onto the battlefield face down as a 2/2 creature paired with this creature.)
Whenever you discard a card, you may turn the creature Frantic Conspirator is paired with face up.
1/1
 U 
Enchantment – Wall
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Creatures Ribbon Net blocks do not untap during their controller’s next untap step.
0/3
 U 
Sorcery
Decomposing Vegetation deals X damage to target creature. If Decomposing Vegetation targets a green creature, it deals double X damage to that creature instead. You gain life equal to the damage dealt this way.
 C 
Instant
Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover {b} (When a creature is put into your graveyard from the battlefield, you may pay {b}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Creature – Jellyfish
{1}{w}, Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
1/1
 C 
Creature – Witch
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
 C 
Creature – Magic Girl Archer
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
 C 
Creature – Witch
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
RPG
{r}
 
 C 
Instant
RPG deals 10 damage to target Wall. Add {r}{r} to your mana pool.
 C 
Instant
Target creature gets +X/-X until end of turn.
 C 
Creature – Human
{3}{b}: Target creature gets -1/-1 until end of turn.
3/1
 
 C 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {2} to your mana pool. Activate this ability only if you control four or more cities.
 C 
Creature – Witch
When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
{w}: Fluff Witch gets +0/+1 until end of turn.
1/2
Island
 
 B 
Basic Land – Island

Wandering Traveler (rare)
Frantic Conspirator (uncommon)
Ribbon Net (uncommon)
Decomposing Vegetation (uncommon)
Painful Contract (common)
Opal Jellyfish (common)
Eyeball Witch (common)
Kindhearted Madoka (common)
Big Eater (common)
RPG (common)
Flailing Chain (common)
Extinguisher (common)
City (common)
Fluff Witch (common)
Island (basic)