Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1For each opponent, name a nonland card. Your opponents reveal their hands. For each named card that is revealed, you gain 1 life, White Sky deals 1 damage to each opponent and you draw 1 card.
+1Target opponent gains control of target permanent you control. Tap that permanent. It doesn’t untap during its controller’s next untap step. -XReveal the top X cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. 3
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Target player sacrifices an artifact, enchantment or land.
Memory — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land. |
Appear
![]() (![]() : Put this card onto the battlefield from your hand. It has haste. Return it to your hand at the beginning of the next end step.)
First strike 3/4
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Enchant creature or land
Enchanted permanent is a Swamp. (It loses all other abilities and card types and is a land with “ : Add to your mana pool.”) |
"Sorry I'm late."
4/1
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
Any player may have Want Some? deal 4 damage to him or her. If no one does, target player gains 10 life.
“You have until I’m done with my chocolate.” -Kyouko Sakura
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)1/1
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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White Sky
(mythic)
Breaking the Enchantment
(uncommon)
Cutthroat Sneak
(uncommon)
Reincarnate As Poop
(uncommon)
Newbie Sayaka
(common)
Split Shot
(common)
Blink and You'll Miss It
(common)
The Path I've Chosen
(common)
Want Some?
(common)
Creative Mami
(common)
Homuotter
(common)
Pipe Bomb
(common)
Unexpected Growth
(common)
Deep Wound
(common)
Forest
(basic)






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