Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Destroy target permanent unless that permanent's controller has Reality Pierce deal 7 damage to him or her.
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Red Drain (Prevent all damage that would be dealt to this creature from red sources. You gain life equal to the damage prevented this way.)
, : Pyro Jack deals 1 damage to target creature or player.1/1
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Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile. |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
: Wall of Guns deals 1 damage to each creature it’s blocking.0/4
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Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Enchant creature
Enchanted creature gets +4/-4. |
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Counter target spell unless its controller pays
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Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
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New Arrival Kyouko
(common, foil)
Reality Pierce
(rare)
Pyro Jack
(uncommon)
Learn from Your Mistakes
(uncommon)
Wall of Guns
(uncommon)
Painful Contract
(common)
Unexpected Growth
(common)
Eyeball Witch
(common)
Fire Thinker
(common)
Throw Caution to the Wind
(common)
Creative Mami
(common)
Deep Wound
(common)
Kindhearted Madoka
(common)
I've Done This Before
(common)
Mountain
(basic)


: Pyro Jack deals 1 damage to target creature or player.
: Wall of Guns deals 1 damage to each creature it’s blocking.
instead if there are five or more cards in exile.