Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+3: Exile up to one target creature, then return it to the battlefield under its owner’s control.
-2: Detain each creature your opponents control with converted mana cost equal to or less than the number of loyalty counters on Spytcha. -5: Search your library for a card and reveal it. You gain life equal to its converted mana cost. Put it into your hand. Then shuffle your library. 1
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Choose up to three — Target creature gets +5/+5 until end of turn; or all creatures able to block target creature do so this turn; or sacrifice a creature, then gain life equal to its power.
Forget ![]() (Choose one if you cast this for its forget cost.) |
Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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When Snake Witch enters the battlefield or causes grief, target player sacrifices a creature.
Grief 6 (When this creature dies, exile it with 6 grief counters on it. At the beginning of your upkeep, it causes grief if there is a grief counter on it. Whenever damage would be dealt to you, its controller may remove that many grief counters from this instead.) 2/2
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Counter target spell unless its controller pays
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Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Thunderang deals 1 damage to target creature or player. Put this card into your hand as it resolves.
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Painful Contract deals 1 damage to target creature or player. You gain life equal to the damage dealt this way.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
“Make sure you keep our secret.”
8/4
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Spytcha, Queen of Darkness
(mythic)
Forgotten Instincts
(uncommon)
Spear Slicer
(uncommon)
Snake Witch
(uncommon)
Blink and You'll Miss It
(common)
I've Done This Before
(common)
Fire Thinker
(common)
Thunderang
(common)
Not Breathing
(common)
Sayaka's Cutlass
(common)
Calm before the Storm
(common)
Dessert Sampler
(common)
Painful Contract
(common)
Newbie Madoka
(common)
Mountain
(basic)





instead if there are five or more cards in exile.
: Fire Thinker deals 1 damage to target creature or player.