Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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If there are two or more creature cards in exile, Unyielding Madoka has trample and haste.
If there are four or more creature cards in exile, Unyielding Madoka has vigilance and reach. If there are eight or more creature cards in exile, Unyielding Madoka has hexproof and can’t be countered by spells or abilities. 10/10
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When you cast Shortsighted Madoka, exile it.
5/5
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Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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Appear
![]() (![]() : Put this card onto the battlefield from your hand. It has haste. Return it to your hand at the beginning of the next end step.)
First strike 3/4
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Equipped creature gets +2/+0 and has lifelink.
Equip ![]() |
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
“Make sure you keep our secret.”
8/4
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Enchant creature
Enchanted creature gets +4/-4. |
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Unyielding Madoka
(rare)
Shortsighted Madoka
(uncommon)
Spear Slicer
(uncommon)
Cutthroat Sneak
(uncommon)
Sayaka's Cutlass
(common)
Deep Wound
(common)
Pipe Bomb
(common)
Newbie Madoka
(common)
Big Eater
(common)
Eyeball Witch
(common)
Blink and You'll Miss It
(common)
Dirt Witch
(common)
Throw Caution to the Wind
(common)
Dessert Sampler
(common)
Island
(basic)






