Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control is exiled from the battlefield, each other player exiles a creature he or she controls.
What’s all this fuss about?
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Draw a card.
Memory — Draw two cards instead if there are five or more cards in exile. |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Creatures Ribbon Net blocks do not untap during their controller’s next untap step. 0/3
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Red Drain (Prevent all damage that would be dealt to this creature from red sources. You gain life equal to the damage prevented this way.)
, : Pyro Jack deals 1 damage to target creature or player.1/1
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Counter target spell unless its controller pays
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Memory — Counter that spell unless its controller pays instead if there are five or more cards in exile. |
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
: Fire Thinker deals 1 damage to target creature or player.
Memory — : Fire Thinker deals 2 damage to target creature or player. Activate this ability only if there are five or more cards in exile.2/1
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Staying Power — Target creature can’t attack or block until the end of the next turn.
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“Make sure you keep our secret.”
8/4
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
RPG deals 10 damage to target Wall. Add
![]() to your mana pool. |
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
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Two Girls, One Cup
(rare)
Learn from Your Mistakes
(uncommon)
Ribbon Net
(uncommon)
Pyro Jack
(uncommon)
I've Done This Before
(common)
Deep Wound
(common)
Dessert Sampler
(common)
Fire Thinker
(common)
Isolated Barrier
(common)
Newbie Madoka
(common)
Not Breathing
(common)
RPG
(common)
Big Eater
(common)
City
(common)
Swamp
(basic)



: Pyro Jack deals 1 damage to target creature or player.
instead if there are five or more cards in exile.

