Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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: Add to your mana pool.
: Add one mana of any color to your mana pool. Activate this ability only if you control three or more cities. |
Target player sacrifices an artifact, enchantment or land.
Memory — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land. |
If an activated or triggered ability from a Demon source would cause you to sacrifice one or more permanents, you may sacrifice Deathpact Apple instead.
“The trip to the human world would be worth it just for the apples. What’s the best way to describe these... ‘juicy?’”
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
![]() : Target creature gets -1/-1 until end of turn.3/1
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Enchant creature
Enchanted creature gets +4/-4. |
Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Creative Mami
(common, foil)
Witch's World
(rare)
Breaking the Enchantment
(uncommon)
Deathpact Apple
(uncommon)
Construction Zone
(uncommon)
Unexpected Growth
(common)
Extinguisher
(common)
Big Eater
(common)
Blink and You'll Miss It
(common)
Deep Wound
(common)
Creative Mami
(common)
Calm before the Storm
(common)
Throw Caution to the Wind
(common)
Split Shot
(common)
Island
(basic)
: Add
to your mana pool.


or 
