Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, exile the top card of your library face down. Until end of turn, you may look at and play that card. At end of turn, turn that card face up.
 U 
Sorcery
Return target creature card from your graveyard to the battlefield unless a player has Rise from the Ashes deal 5 damage to him or her.
 U 
Land – City
{t}: Add {1} to your mana pool.
{t}: Add {g} or {u} to your mana pool. Activate this ability only if you control two or more cities.
 U 
Sorcery
Exile all cards from target player’s graveyard.
Draw a card.
“Madoka?” —Mami Tomoe
“Who’s that?” —Kyouko Sakura
 C 
Instant Sorcery
Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Creature – Witch
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/-4.
 C 
Creature – Witch
Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
1/1
 C 
Instant
Target creature gets +X/-X until end of turn.
 C 
Creature – Magic Girl Archer
Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
 C 
Instant
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
 C 
Creature – Magic Girl
Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
 C 
Creature – Witch
{1}{b}: Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)
2/1
Swamp
 
 B 
Basic Land – Swamp

Reflected Future (rare)
Rise from the Ashes (uncommon)
Flood Gates (uncommon)
Forgotten (uncommon)
Unexpected Growth (common)
Big Eater (common)
Throw Caution to the Wind (common)
Eyeball Witch (common)
Flailing Chain (common)
Kindhearted Madoka (common)
Deep Wound (common)
Isolated Barrier (common)
Cake Mami (common)
Dirt Witch (common)
Swamp (basic)