Madoka Magi-ka: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Wurm
Rhythm (At the beginning of your upkeep, if this has any rhythm counters on it, remove them. Otherwise, put a rhythm counter on it.)
Heartbeat Wurm gets +4/+4 as long as it has a rhythm counter on it.
2/2
 U 
Instant
Put target creature that is about to be exiled into its owner's graveyard instead.
 U 
Enchantment – Aura
Enchant creature or land
Enchanted permanent is a Swamp. (It loses all other abilities and card types and is a land with “{t}: Add {b} to your mana pool.”)
 U 
Sorcery
Exile all cards from target player’s graveyard.
Draw a card.
“Madoka?” —Mami Tomoe
“Who’s that?” —Kyouko Sakura
 C 
Creature – Magic Girl
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
 C 
Creature – Magic Girl
"Sorry I'm late."
4/1
 C 
Creature – Human
Trample
Recover {g} (When another creature is put into your graveyard from the battlefield, you may pay {g}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2/1
 C 
Instant
Target creature gains protection from artifacts or from the color of your choice until end of turn.
Recover {w} (When a creature is put into your graveyard from the battlefield, you may pay {w}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile.
 C 
Instant
Target creature gets +X/-X until end of turn.
 C 
Instant
Staying Power — Target creature can’t attack or block until the end of the next turn.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/-4.
 C 
Instant
Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
 C 
Instant
Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card.
“While it’s not technically flying, it gets the job done.”
Plains
 
 B 
Basic Land – Plains

Heartbeat Wurm (rare)
Twisted Mercy (uncommon)
Reincarnate As Poop (uncommon)
Forgotten (uncommon)
Angry Sayaka (common)
Newbie Sayaka (common)
Persistent Madoka (common)
Dessert Sampler (common)
Calm before the Storm (common)
Flailing Chain (common)
Isolated Barrier (common)
Throw Caution to the Wind (common)
Deep Wound (common)
Walking on Air (common)
Plains (basic)