Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Trample, Curiosity (Whenever this creature deals combat damage to a player, draw a card.)
Recover ![]() ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)5/4
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Enchant creature or land
Enchanted permanent is a Swamp. (It loses all other abilities and card types and is a land with “ : Add to your mana pool.”) |
({L
} can be paid with either or having an opponent gain 3 life.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Flames to the Void deals 2 damage to each creature and each player. If a creature dealt damage this way would die this turn, exile it instead.
The bodies of those who die inside a witch’s world are never found.
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Staying Power — Target creature can’t attack or block until the end of the next turn.
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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Whenever a card is put into exile from anywhere, you may gain 1 life.
1/1
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Memory — You may play up to two additional lands this turn if there are five or more cards in exile. |
Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Target creature gets -2/-2 until end of turn.
Memory — That creature gets -6/-6 instead if there are five or more cards in exile. |
Haste
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Sneaky Kyuubey
(rare)
Reincarnate As Poop
(uncommon)
Loving Embrace
(uncommon)
Flames to the Void
(uncommon)
Split Shot
(common)
Isolated Barrier
(common)
Unexpected Growth
(common)
Angry Sayaka
(common)
Cake Mami
(common)
Deep Wound
(common)
The Path I've Chosen
(common)
Boost
(common)
Not Breathing
(common)
New Arrival Kyouko
(common)
Island
(basic)



: Add
{L
} 