Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prevent all combat damage that would be dealt this turn.
Memory — Instead, prevent all combat damage creatures your opponents control would deal this turn if there are five or more cards in exile. |
Blast Radius deals 3 damage to one target creature, 2 damage to two other target creatures and 1 damage to three other target creatures.
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Everything is white until end of turn.
Everything has protection from white until end of turn. |
Fast Strike (When this creature fights, it deals damage divided as you choose equal to its power to each creature it fights. When this creature attacks and isn't blocked it deals damage equal to its power to the defending player.)
2/1
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If an activated or triggered ability from a Demon source would cause you to sacrifice one or more permanents, you may sacrifice Deathpact Apple instead.
“The trip to the human world would be worth it just for the apples. What’s the best way to describe these... ‘juicy?’”
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Pipe Bomb deals 3 damage to target creature or player.
Memory — Pipe Bomb deals 5 damage to that creature or player instead if there are five or more cards in exile. |
![]() , Sacrifice Opal Jellyfish: Tap target creature.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) 1/1
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: Add to your mana pool.
: Add to your mana pool. Activate this ability only if you control four or more cities. |
The owner of target creature sacrifices it.
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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As long as Vengeful Sayaka is equipped with a sword, it has first strike.
3/2
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Staying Power — Target creature gets +5/+5 until the end of the next turn.
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Trample
Recover (When another creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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Calm before the Storm
(common, foil)
Blast Radius
(rare)
Blinding Brilliance
(uncommon)
Spear Slicer
(uncommon)
Deathpact Apple
(uncommon)
Pipe Bomb
(common)
Opal Jellyfish
(common)
City
(common)
Torn Apart
(common)
Dirt Witch
(common)
Vengeful Sayaka
(common)
Boost
(common)
Persistent Madoka
(common)
Fluff Witch
(common)
Swamp
(basic)





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