Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature you control is exiled from the battlefield, each other player exiles a creature he or she controls.
What’s all this fuss about?
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
Exile target creature.
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Immunity (This creature’s power and toughness can’t be reduced.)
2/2
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Return target nonland permanent to its owner’s hand.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
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Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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When Fluff Witch enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
: Fluff Witch gets +0/+1 until end of turn.1/2
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Until end of turn target creature gains reach and “This creature can’t be blocked except by creatures with flying and reach.”
Draw a card. “While it’s not technically flying, it gets the job done.”
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Enchant creature
Enchanted creature gets +4/-4. |
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Haste
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)2/1
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Sacrifice Homuotter: Return target creature to its owner’s hand.
Recover ![]() (When another creature is put into your graveyard from the battlefield, you may pay ![]() . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)1/1
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![]() : Regenerate Dirt Witch. (The next time this creature would be destroyed this turn, it isn’t. Instead, remove all damage from it and remove it from combat.)2/1
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Two Girls, One Cup
(rare)
Factory
(uncommon)
Charlotte’s Bite
(uncommon)
Vaccinated Soldiers
(uncommon)
Blink and You'll Miss It
(common)
Big Eater
(common)
Kindhearted Madoka
(common)
Fluff Witch
(common)
Walking on Air
(common)
Throw Caution to the Wind
(common)
New Arrival Kyouko
(common)
Homuotter
(common)
Dirt Witch
(common)
Deep Wound
(common)
Swamp
(basic)


: Add
to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.

