Madoka Magi-ka: Virtual Booster
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| Mechanics |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Artifact creatures are no longer artifacts. (They are still creatures in addition to their other types)
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: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control two or more cities. |
: Add to your mana pool.
Build ![]() ![]() — You gain 4 life. (When this land enters the battlefield, you may pay ![]() ![]() to activate this ability.) |
Wall (This permanent can block as though it were a creature. Lethal damage destroys it as though it were a creature.)
Creatures Ribbon Net blocks do not untap during their controller’s next untap step. 0/3
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Memory — Creative Mami gets +2/+2 and has flying if there are five or more cards in exile.
1/1
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Memory — Kindhearted Madoka gets +2/+2 if there are five or more cards in exile.
2/2
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Staying Power — Target creature can’t attack or block until the end of the next turn.
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![]() : Target creature gets -1/-1 until end of turn.3/1
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Target creature gets +3/+3 until end of turn.
Recycle (At the beginning of your upkeep you may reveal a card in your hand that shares a card type with this card and put it on the bottom of your library. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Target creature gets +X/-X until end of turn.
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Split Shot deals 2 damage divided as you choose among one or two target creatures and/or players.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.) |
Green contract (You may cast this card by exiling a green permanent you control and paying the difference in mana costs between this and the exiled card. Mana cost includes color.)
5/5
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Stubborn (This creature cannot be exiled or sacrificed and its toughness cannot be reduced to less than 1.)
1/1
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Staying Power — Deep Wound deals 3 damage to target creature. This damage doesn't wear off until the end of the next turn.
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Metal to Flesh
(rare)
Factory
(uncommon)
Hospital
(uncommon)
Ribbon Net
(uncommon)
Creative Mami
(common)
Kindhearted Madoka
(common)
Isolated Barrier
(common)
Extinguisher
(common)
Unexpected Growth
(common)
Flailing Chain
(common)
Split Shot
(common)
Big Eater
(common)
Angry Sayaka
(common)
Deep Wound
(common)
Swamp
(basic)
: Add
to your mana pool.
or
to your mana pool. Activate this ability only if you control two or more cities.
to your mana pool.


