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CardName: Auto-Regen Cost: 5ww Type: Enchantment Pow/Tgh: / Rules Text: At the end of your opponent’s turn, you gain life equal to the amount of damage that was dealt to you this turn. Flavour Text: Set/Rarity: Madoka Magi-ka Rare

Auto-Regen
{5}{w}{w}
 
 R 
Enchantment
At the end of your opponent’s turn, you gain life equal to the amount of damage that was dealt to you this turn.
Created on 22 Jun 2012 by Alexander

History: [-]

2012-06-22 14:31:20: Alexander created the card Auto-Regen

Each opponent, or just one? This is a really large amount of lifegain; but then, it's a really costly card so that may be ok.

This would be really frustrating to play against though; even though it's usually slightly worse than "You cannot lose the game".

It kind of turns you into a creature, in that damage wears off at end of turn. Lethal damage still kills. On the other hand, life loss effects are permanent, as is any damage dealt on your turn (though that can be negated by Personal Sanctuary). I think it's fine.

Something like Boon Reflection with this would be obscene.

Like dude1818 said, I think it's fine for the cost. It's actually not that different from Eternity Vessel, except that it's much more reliable.

Well, this being an enchantment makes it rather tough to deal with. One could always one-shot kill that player, but I assume that any deck that's packing this card already has 8 Wrath of God effects in it. So if I don't have instant speed boost or direct damage, and I don't have enchantment destruction, and I can't put out, say 10 damage of unstoppable creatures approximately once every 6-7 turns (the amount of time it would take to draw into another Wrath effect), then I'm trapped in a hard-soft lock.

I know everyone likes to think of 7 mana as being in the category of "no tournament player would like this unless it ended the game immediately," but... I think this ends many games immediately. Or, to put it another way, I think I'd rather hard cast this, in a deck set up to abuse it, than I'd want to cast Platinum Emperion, and that card costs {1} more.

But maybe I'm wrong. Maybe this is fair. I do find it funny, though, that this ability could be slapped on like a 6/6 creature and it would be worse... oh, hey... Blazing Archon. Don't people play that card, even though it costs 9? And the effect seems a bit similar to me... this card is weak to all out attack, but the Archon fails to direct damage. Again, I have no idea if this is fair or not... I'm more talking food for thought.

I would rather have Platinum Emperion's effect than this effect any day, if it could be put on a less fragile permanent. this doesn't stop life loss, as dude1818 pointed out. This is also a much worse effect than that of Blazing Archon because it lets combat damage and attack triggers happen.

That's fair. The less fragile permanent was kind of my point, though. I would also take the Emperion's ability over this ability... but I would also take the Emperion's ability on an enchantment over an 8/8 artifact creature.

Either way, though, I'm probably being too picky, for the sake of being picky. This card is fine, and would play fine. It might be too much... but that's for people who play with it to determine... not someone microanalyzing it from afar.

I think I agree that this should be a creature, because the effect is a bit too unstoppable if the opponent can't remove it. The comparison to Blazing Archon is fairly appropriate: that would be backbreaking as an enchantment.

@ Alex. Saying this effect is too good as an enchantment is silly. If someone can't deal with an expensive enchantment then that just means their deck doesn't have enough depth. This is not a format defining card.

Back in Odyssey / Onslaught and Onslaught / Mirrodin standard I played mono-red dragons to devastating effect against weenie decks by using Pyrostatic Pillar. This was especially effective against mono-red goblins who had no way to deal with the card. Pyrostatic Pillar is not a format defining card, but playing it can be the death-knell for a deck that's not prepared for it.

My mono-red dragons actually warped my local metagame because goblin decks started splashing green just so they could deal with that one card and I imagine that if this card can lock down a certain deck type by virtue of being an enchantment, it just means the metagame is going to have to adapt to it.

Really, it's probably only red that's going to have a problem with this card, because as many people already noticed black can get around it with loss of life, which this card doesn't recover from. I'm thinking it'll probably be fair at {3}{w}{w}. What do you guys think?

Keep the cost where it is. You might be able to get away with it at {3}{w}{w}{w}, but that will depend on how it plays.

Heh. Touch of the Eternal (image) shows Wizards aren't entirely averse to this mechanic, and even at the same cost ({5}{w}{w}), but with a tweak to keep it in check somewhat :)

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