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Mechanics |
CardName: Breaking the Enchantment Cost: 3gg Type: Sorcery Pow/Tgh: / Rules Text: Target player sacrifices an artifact, enchantment or land. *Memory* — If there are five or more cards in exile, instead that player sacrifices an artifact, an enchantment and a land. Flavour Text: Set/Rarity: Madoka Magi-ka Uncommon |
History: [-] Add your comments: |
Not sure I worded the alternate text on the Memory part of the card correctly. Where should the "instead" go?
There's precedent for a few different possibilities. I think personally I'd put the condition upfront:
> Memory - If there are five or more cards in exile, instead that player [note "that" not "target"] sacrifices your choice of an artifact, an enchantment or a land.
I'm not sure about the "your choice" wording either. It might need to be "instead choose artifact, enchantment or land; then that player sacrifices a permanent of the chosen type."
Upped the CMC to 5 and changed the Memory ability to sacrifice all three card types.
Is this change too confusing? Is it going to make people have to read the card too closely to see the difference between the effects?