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CardName: Deep Sub Cost: 6 Type: Artifact Creature - Ship Pow/Tgh: 4/14 Rules Text: Vehicle (Indestructible. Damage is dealt to this creature in the form of -0/-1 counters.) Deep Sub and riding creatures have islandwalk. Ride {1} ({1}: Attach to another target creature you control. Ride only as a sorcery. Vehicles can be ridden by any number of creatures. Riding creatures can only attack or block with this creature.) Flavour Text: Set/Rarity: Madoka Magi-ka Rare

Deep Sub
{6}
 
 R 
Artifact Creature – Ship
Vehicle (Indestructible. Damage is dealt to this creature in the form of -0/-1 counters.)
Deep Sub and riding creatures have islandwalk.
Ride {1} ({1}: Attach to another target creature you control. Ride only as a sorcery. Vehicles can be ridden by any number of creatures. Riding creatures can only attack or block with this creature.)
4/14
Updated on 12 Nov 2013 by Alexander

History: [-]

2013-11-11 10:20:12: Alexander created the card Deep Sub

Does this work within the rules?

Also, does anyone have a suggestion for a keyword better than "Vehicle"?

I think this can be made to work within the rules, yes. It'll currently conflict with bits of the definitions of Equip, but it'd be perfectly natural to edit those rules with the release of the set this was published in.

Since the reminder text for Equip will be different for cards with Vehicle I'd suggest you spell out the reminder text.

Also, writing this comment makes me realise that "cards with Vehicle" is a fiddly way of saying "Vehicles", so maybe you could make Vehicle a new artifact subtype, instead of or as well as Equipment, and then include the reminder text as a first line on its own, like on the first hybrid cards like Privileged Position and friends.

2013-11-11 11:13:53: Alexander edited Deep Sub:

Changed type from Equipment to Vehicle. Changed Equip to Ride.

Something like this then? I mean, gosh... I put a lot of common English in the reminder text, but I think it works, right? Sort of like how the reminder text for Obsidian Fireheart takes a few liberties with rules text.

But is it really worth it to have a whole different artifact subtype just to have equipment that can be attached to any number of creatures?

That's the kind of thing I was thinking.

As for whether it's worth it? Not for a oneoff. If this is going to be an evergreen card type, supported in all sets going forward, then I'd say so. Or if it's a major theme in the set where it debuts, then that could be worth it too. Not for just a handful of them, though, no.

I'd also have some sort of stipulation that only allows one creature to ride one vehicle at a time. One, because it makes sense flavor wise. But, two, because it helps ease on board confusion.

Well, I don't think it works to have creatures all over the board riding one vehicle. It'd be too hard to remember which are in it (and there's no way of getting them out of it). However, you could do, banding-but-fixed, say that everything in the vehicle has to attack or block together -- that would be more interesting too, though it may be too complicated.

2013-11-12 13:43:50: Alexander edited Deep Sub:

This is a more complicated version that envisions the Vehicle as a creature.

Yeah, yeah. I know -0/-1 counters aren't exactly kosher.

I had a bit of inspiration to try and do for artifacts what Bestow did for auras.

The last clause on ride, "Riding creatures can only attack or block with this creature" is there for flavor, but lets all remember that a Squadron Hawk is capable of going into battle wearing Slagwurm Armor, so flavor might have to take a backseat to utility.

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