CardName: Loving Embrace
Cost: 3{LR}
Type: Sorcery
Pow/Tgh: /
Rules Text: ({L{R}} can be paid with either {R} or having an opponent
gain 3 life.)
Gain control of target creature until end of turn. Untap
that creature. It gains haste until end of turn.
Flavour Text:
Set/Rarity: Madoka Magi-ka Uncommon
Loving Embrace
{L}
U
Sorcery
({L} can be paid with either or having an opponent gain 3 life.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
I call it "love mana" the opposite of Phyrexian mana.
Two things. Can someone confirm for me that I've worded the reminder text correctly? It's important that it doesn't target an opponent because that will cause problems.
Second, what's an amount of life to give an opponent that balances against avoiding having to pay a colored mana? I think 2 life (which would be the mirror opposite of Phyrexian mana) isn't enough. Can someone who has confidence as a developer give me their opinion as to whether or not 3 life is balanced?
I'm not sure anything is balanced.
While losing life is practically always a lose condition; an opponent gaining life isn't. There are plenty of ways to win other than dealing damage.
Saying that; if any colour were to have it, red is the safest - red rarely mills or poisons.
So; would I steal a creature for giving them 3 life? Well - yeah. Even if all I do is hit them with it, it's sure to be more than 3 damage if it's a creature worth stealing in the first place. Any imaginable other creature I might steal (tipping the balance in combat, getting rid of a utility creature) is better.
Is it worth 3 normal mana and a card too? Well, usually that's an interesting question.
You certainly wouldn't want to go round replacing every mana with this symbol - but it CAN be balanced, at any value; by tweaking the rest of the card's power level. Mana is sadly non-linear.
Three sounds like a good guess to me; I'd start there, play it a bit, see if it needed tweaking upwards.
I call it "love mana" the opposite of Phyrexian mana.
Two things. Can someone confirm for me that I've worded the reminder text correctly? It's important that it doesn't target an opponent because that will cause problems.
Second, what's an amount of life to give an opponent that balances against avoiding having to pay a colored mana? I think 2 life (which would be the mirror opposite of Phyrexian mana) isn't enough. Can someone who has confidence as a developer give me their opinion as to whether or not 3 life is balanced?
I'm not sure anything is balanced. While losing life is practically always a lose condition; an opponent gaining life isn't. There are plenty of ways to win other than dealing damage.
Saying that; if any colour were to have it, red is the safest - red rarely mills or poisons.
So; would I steal a creature for giving them 3 life? Well - yeah. Even if all I do is hit them with it, it's sure to be more than 3 damage if it's a creature worth stealing in the first place. Any imaginable other creature I might steal (tipping the balance in combat, getting rid of a utility creature) is better.
Is it worth 3 normal mana and a card too? Well, usually that's an interesting question.
You certainly wouldn't want to go round replacing every mana with this symbol - but it CAN be balanced, at any value; by tweaking the rest of the card's power level. Mana is sadly non-linear.
Three sounds like a good guess to me; I'd start there, play it a bit, see if it needed tweaking upwards.