Toakoa: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Birdsong Glorifier White Uncommon 6{5}{w} Creature – Angel 3 6 Flying, Vigilance 0
2 Blindside White Common 1{w} Instant Blindside deals 2 damage divided as you choose among one or two target attacking or blocking creatures. 0
3 Broad Stroke White Rare 2{1}{w} Instant Sanctify (If a card was exiled by a spell or ability you controlled this turn, you are pious for the rest of the game.)

Destroy target attacking or blocking creature. If you are pious, destroy all creatures that share a name with it that its controller controls.
0
4 Chosen Few White Common 1{w} Creature – Human Soldier 1 1 Sanctify (Any time a card is exiled by a spell or effect you control, you become pious for the rest of the game.)

Chosen Few has double strike as long as it has a piety counter on it.
0
5 Ease the Burden White Common 2{1}{w} Instant Choose one:

• Destroy target enchantment

• Exile target enchanted permanent, then return it to the battlefield under its owner’s control.
0
6 Enduring Celebrant White Uncommon 4{2}{w}{w} Creature – Human Cleric 3 2 As long as there are two or more creature cards in your graveyard, Enduring Celebrant has indestructible. 2 1552140838 on 09 Mar 2019 by SecretInfiltrator
7 Existential Awe White Common 3{2}{w} Enchantment – Aura Enchant creature

Enchanted creature can’t attack or block.

{3}{w}: Exile enchanted creature.
0
8 Guiltless Kalehu White Common 3{1}{w}{w} Creature – Ashling Cleric 2 2 When Guiltless Kalehu enters the battlefield, you may exile target card in a graveyard. If you do, target creature gets +2/+2 until end of turn. 0
9 Halakeo Gulls White Common 2{1}{w} Creature – Bird 1 1 Flying

When Halakeo Gulls enters the battlefield, other creatures you control with flying gain +1/+1 until end of turn.
0
10 Kalehu Emmisaries White Rare 4{2}{w}{w} Creature – Ashling Cleric 2 4 {1}, {t}: Exile target card in an opponent’s graveyard. Then, if that graveyard has no cards in it, create a 1/1 white Human creature token with defender and lifelink named Kia’atoa Mourner. 0
11 Ke’opule, Breath of Peace White Mythic 6{4}{w}{w} Legendary Creature – God 5 8 Indestructible, Vigilance

Ke’opule, Breath of Peace can’t attack or block if you control any untapped non-plains lands.

Tap three untapped lands with different names: Gain 3 life.
0
12 Kia’atoa Anointer White Rare 5{3}{w}{w} Creature – Human Cleric 2 4 When Kia’atoa Anointer enters the battlefield, if there two or more creature cards in your graveyard, create two 1/1 white Human creature tokens with defender and lifelink named Kia’atoa Mourner.

Creatures named Kia’atoa Mourner that you control get +1/+1.
0
13 Kia’atoa Mourner White Common 1{w} Creature – Human 1 1 Defender, Lifelink 0
14 Kia’atoa Scout White Common 4{3}{w} Creature – Human Scout 1 4 Vigilance

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
0
15 Life’s Rich Bounty White Rare 8{5}{w}{w}{w} Sorcery Double your life total.

If you control a forest, for each creature token you control, create a token that’s a copy of that creature token.

If you control an island, for each card in your hand, draw a card.
0
16 Lifted by Spirits White Common 1{w} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1.

As long as there are two or more creature cards in your graveyard, enchanted creature has flying.
0
17 Menehune Conch-Call White Common 4{3}{w} Sorcery Untap all creatures you control, then create two 1/1 white Kithkin tokens.

This spell costs {2} less to cast if you control an island or a forest.
0
18 Mokua’kua’s Blessing White Uncommon 4{3}{w} Enchantment – Aura Enchant permanent

Enchanted permanent has indestructible. As long as you control an island, it can’t be the target of abilities your opponents control.

{2}{g}, Sacrifice Mokua’kua’s Blessing: Return target card from your graveyard to your hand if it shares a name with enchanted permanent.
0
19 Mysterious Vanishing White Rare 5{3}{w}{w} Sorcery Destroy all creatures. For each creature you control that is detroyed this way, create an 0/2 colorless Moai artifact creature token with defender. 0
20 Mystic Wayfinder White Uncommon 3{1}{w}{w} Creature – Human Wizard 2 1 Sacrifice Mystic Wayfinder: Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it. 0
21 Outpost Skyguard White Common 5{4}{w} Creature – Human Soldier 3 2 Flying

As long as you control an island or a forest, Outpost Skyguard has flash.
4 1540918331 on 30 Oct 2018 by Vitenka
22 Purifying Wisps White Uncommon 2{x}{w}{w} Creature – Spirit 1 1 Flying

When Purifying Wisps enters the battlefield, target player sacrifices X enchantments.
0
23 Rainbow Eidolon White Rare 5{4}{w} Creature – Spirit 2 2 Flash, Flying

When Rainbow Eidolon enters the battlefield, exile any number of target creatures you control until Rainbow Eidolon leaves the battlefield. Whenever a blue or green creature is exiled this way, gain 2 life.
0
24 Resourceful Menehune White Common 3{2}{w} Creature – Kithkin 2 2 When Resourceful Menehune enters the battlefield, if you control an island or a forest, draw a card. 0
25 Retired Voyager White Uncommon 2{1}{w} Creature – Human Sailor 1 3 Discard a forest card from your hand: Untap Retired Voyager and remove it from combat.

Discard an island card from your hand: Retired Voyager gets +1/+1 and can’t be blocked until end of turn.
0
26 Reverent Kia’atoa White Common 2{1}{w} Creature – Human Cleric 1 2 As long as there are two or more creature cards in your graveyard, Reverent Kia’atoa gets +1/+1. 0
27 Rewards of Devotion White Common 3{2}{w} Instant Sanctify (If a card was exiled by a spell or ability you controlled this turn, you are pious for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you are pious, gain 1 life for each attacking and blocking creature.
0
28 Righteous Vanguard White Rare 1{w} Creature – Human Warrior Cleric 2 1 Sanctify (Any time a card is exiled by a spell or effect you control, you become pious for the rest of the game.)

As long as you are pious, other creatures you control get +1/+1.
0
29 Robust Bulwark White Common 3{2}{w} Creature – Wall 0 4 Defender

Other creatures you control with defender get +1/+1.
0
30 Sacred Soil White Common 1{w} Enchantment – Aura Enchant land you control.

Whenever enchanted land becomes tapped, gain 1 life.

When Sacred Soil enters the battlefield, if there are two or more creature cards in your graveyard, untap enchanted land and gain 2 life.
1 1546334433 on 01 Jan 2019 by Vitenka (unlogged)
31 Shoreline Vigil-Keepers White Rare 1{w} Creature – Human Cleric 1 2 When Shoreline Vigil-Keepers enters the battlefield, if there are are two or more creature cards in your graveyard, untap up to one forest and up to one island you control. 0
32 Soothing Wind White Rare 3{2}{w} Instant Choose three:

• Creatures you control get +1/+2 until end of turn.

• Target permanent has indestructible until end of turn.

• Gain 6 life.

• Destroy all enchantments.
0
33 Staunch Will White Rare 2{1}{w} Instant Until end of turn, each creature you control assigns combat damage equal to its toughness rather than its power.

If there are two or more creature cards in your graveyard, you may tap three untapped creatures you control to return Staunch Will from your graveyard to your hand.
0
34 Strength of Ancestors White Common 1{w} Instant Target creature gains +2/+2 until end of turn. Untap it if you control a Moai. 0
35 Sunrise Angel White Rare 6{4}{w}{w} Creature – Angel 5 5 Flying

{t}: When target permanent you control other than Sunrise Angel is put into a graveyard this turn, return that card to the battlefield under your control.

{g}{u}: Untap Sunrise Angel.
0
36 Transcendant Presence White Uncommon 5{4}{w} Sorcery Sanctify (If a card was exiled by a spell or ability you controlled this turn, you are pious for the rest of the game.)

Creatures you control have first strike, flying, and vigilance until end of turn. If you are pious, they have first strike, flying, and vigilance until the beginning of your next upkeep instead.
0
37 Transfixing Sunrise White Uncommon 4{3}{w} Enchantment Flash

When Transfixing Sunrise enters the battlefield, exile target creature until Transfixing Sunrise leaves the battlefield.

At the beginning of your upkeep gain 1 life.
0
38 Turn to Stone White Uncommon 3{2}{w} Sorcery Destroy target creature with power 4 or greater. Create an 0/2 colorless Moai artifact creature token with defender. 0
39 Watchful Stonekeepers White Common 4{3}{w} Creature – Human Cleric 2 5 When Watchful Stonekeepers enters the battlefield, gain 1 life for each Moai you control. 1 1542048874 on 12 Nov 2018 by dude1818
40 Amphibious Ursopent Blue Common 6{5}{u} Creature – Serpent Beast 5 6 Defender

Return a plains or forest you control to its owner’s hand: Amphibious Ursopent loses defender until end of turn.
0
41 Arrogant Rebuke Blue Uncommon 3{1}{u}{u} Instant Counter target spell.

When you cast Arrogant Rebuke, you may reveal a scout card from your hand. If you do, draw a card.
4 1540986088 on 31 Oct 2018 by SecretInfiltrator
42 Blustering Wind Blue Rare 3{2}{u} Instant Choose three:

• Counter target spell with converted mana cost 3 or less.

• Scry 2.

• Draw two cards, then discard a card.

• Tap all creatures.
0
43 Called to the Sea Blue Rare 5{3}{u}{u} Enchantment – Aura Enchant creature

You control target creature. It is a Sailor and a Scout in addition to its other creature types.
0
44 Cataract Mists Blue Common 1{u} Sorcery Target player puts the top four cards of their library into their graveyard.

When you enshrine Cataract Mists, target player puts the top two cards of their library into their graveyard.

Enshrine {u} ({u}: Put this card on the bottom of your library from your graveyard.)
0
45 Chilly Undercurrent Blue Common 4{3}{u} Instant Creatures your opponents control get -3/-0 until end of turn.

Draw a card.
0
46 Churn’s Favor Blue Common 1{u} Enchantment – Aura Enchant creature

Enchanted creature gains flying

Whenever one or more cards are put on the bottom of your library, enchanted creature gains “when this creature deals combat damage to an opponent, draw a card” until end of turn.
0
47 Cloudbreak Tern Blue Common 3{2}{u} Creature – Bird 2 2 Flying

When you enshrine Cloudbreak Tern, target creature gains flying until end of turn.

Enshrine {1}{u} ({1}{u}: Put this card on the bottom of your library from your graveyard.)
0
48 Coastal Watchkeeper Blue Rare 4{2}{u}{u} Creature – Human Sailor 1 1 Flash

When Coastal Watchkeeper enters the battlefield or is enshrined, draw a card for each attacking creature.

Enshrine {2}{u} ({2}{u}: Put this card on the bottom of your library from your graveyard.)
0
49 Counteract Blue Rare 5{3}{u}{u} Instant Counter target spell. You may cast a card from your hand without paying its mana cost if that card has a converted mana cost equal to or less than the converted mana cost of the spell countered this way. 0
50 Crystalwater Dismisser Blue Uncommon 3{2}{u} Creature – Merfolk Wizard 1 3 {u}, {t}: Return target creature to its owner's hand unless its controller pays {1}. 0
51 Deplete Blue Uncommon 2{u}{u} Instant {u}{u}, Remove two +1/+1 counters from among any number of creatures you control: Return Deplete from your graveyard to your hand.

Counter target spell unless its controller pays {2}.
0
52 Drift to Sleep Blue Uncommon 4{3}{u} Enchantment – Aura Enchant player

At the beginning of enchanted player’s upkeep, that player chooses and taps an untapped creature they control. That creature doesn’t untap during that player’s next untap step.
0
53 Giant Coconut Crab Blue Rare 3{2}{u} Creature – Crab 1 5 You may play forest and plains cards during your combat step.

Landfall — Whenever a land enters the battlefield under your control, switch target creature’s power and toughness until end of turn.
0
54 Holthread’s Flock Blue Rare 4{3}{u} Creature – Bird Scout 3 2 Flying

Whenever Holthread’s Flock attacks, look at the top X cards of target player’s library, where X is the number of creatures with flying you control. Put one of those cards in its owner’s graveyard, then put the rest back on top of their library in random order.
0
55 Industrious Menehune Blue Common 3{2}{u} Creature – Kithkin Artificer 1 2 Industrious Menehune enters the battlefield with a +1/+1 counter on it.

{1}{u}, {t}, Remove a +1/+1 counter from a creature you control: Create an 0/2 colorless Moai artifact creature token with defender.
6 1551345914 on 28 Feb 2019 by Vitenka
56 Kia’atoa Voyager Blue Common 4{3}{u} Creature – Human Sailor Scout 2 3 Whenever Kia’atoa Voyager attacks, you may pay {1}{u}. If you do, target Scout can’t be blocked until end of turn. 0
57 Menehune Artisan Blue Rare 1{u} Creature 1 1 When Menehune Artisan enters the battlefield or is enshrined, create an 0/2 colorless Moai artifact creature with defender. Then, if you control a forest and a plains, put two +1/+1 counters on that creature token.

Enshrine {1}{u} ({1}{u}: Put this card on the bottom of your library from your graveyard.)
0
58 Mi’hanoa Gustglider Blue Common 5{4}{u} Creature – Merfolk Scout 3 3 Flying

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
0
59 Mi’hanoa Sifters Blue Rare 5{4}{u} Creature – Merfolk Scout 2 3 Landfall — Whenever a land enters the battlefield under your control, you may draw two cards. If you do, discard two cards.

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
0
60 Nimble Observer Blue Uncommon 2{1}{u} Creature – Kithkin Scout 1 2 As long as you control a forest, Nimble Observer has “Whenever this creature deals combat damage to an opponent, draw a card.”.

{w}: Prevent all damage that would be dealt to Nimble Observer by target creature this turn.
0
61 Prepare for the Voyage Blue Uncommon 3{2}{u} Sorcery Draw two cards.

When you enshrine Prepare for the Voyage, draw two cards.

Enshrine {4}{u}{u} ({4}{u}{u}: Put this card on the bottom of your library from your graveyard.)
0
62 Quickening Cantor Blue Uncommon 2{1}{u} Creature – Human Wizard 1 1 Sacrifice Quickening Cantor: The next sorcery card you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) 0
63 Repeating Chorus Blue Common 4{3}{u} Sorcery Return target sorcery or artifact card from your graveyard to your hand. 0
64 Sailrider Navigator Blue Common 2{1}{u} Creature – Human Sailor 1 1 Flying

When Sailrider Navigator enters the battlefield, if you control a forest or a plains, put a +1/+1 counter on Sailrider Navigator.
0
65 Seek Answers Blue Common 5{3}{u}{u} Instant Draw three cards, then discard a card.

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
0
66 Silent Beachcomber Blue Common 2{1}{u} Creature – Human Sailor 1 1 Hexproof 0
67 Sink Below Waves Blue Common 2{u}{u} Instant Counter target non-creature spell, then put up to three target cards from your graveyard on the bottom of your library in random order. 0
68 Situational Awareness Blue Common 3{2}{u} Instant Choose one or both—
• Counter target creature spell.
• Untap target creature.
0
69 Sphinx of Kahakai Blue Rare 6{4}{u}{u} Creature – Sphinx 6 6 Flying

{1}{g}{w}: Put a +1/+1 counter on Sphinx of Kahakai, then gain 1 life for each +1/+1 counter on Sphinx of Kahakai.
6 1550737764 on 21 Feb 2019 by SecretInfiltrator
70 Stiff Breeze Blue Common 2{1}{u} Instant Tap up to two target creatures. Sailors you control get +1/+1 until end of turn. 0
71 Sudden Imbalance Blue Rare 6{5}{u} Instant Exchange the power of two target creatures until end of turn. Then exchange the toughness of those creatures until end of turn. If there are any +1/+1 counters, auras, or equipment on either of those creatures move or attach them to the other creature. 0
72 Tangled in Nets Blue Common 3{1}{u}{u} Enchantment – Aura Enchant artifact or creature

When Tangled in Nets enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
0
73 Tide of Memories Blue Rare 2{1}{u} Enchantment At the beginning of your upkeep, each opponent puts the top card of their library into their graveyard.

{3}{u}, Put the top two cards of your library into your graveyard: Each opponent puts the top six cards of their library into their graveyard.
0
74 Uli’anue, Soul of the Rains Blue Mythic 5{3}{u}{u} Legendary Creature – God 5 4 Indestructible, Flying

Uli’anue, Soul of the Rains can’t attack or block if you control any untapped non-island lands.

Tap three untapped lands with different names: Draw a card.
0
75 Wandering Diviner Blue Uncommon 4{2}{u}{u} Creature – Human Scout 2 1 Whenever Wandering Diviner attacks or is enshrined, look at the top three cards of your library, then return them in any order.

Enshrine {u}{u} ({u}{u}: Put this card on the bottom of your library from your graveyard.)
0
76 Waterway Shaper Blue Common 1{u} Creature – Merfolk Wizard 1 1 Landfall — Whenever a land enters the battlefield under your control, target land you control becomes the basic land type of your choice until end of turn. 2 1541319853 on 04 Nov 2018 by Tahazzar
77 Whirlpull Blue Common 3{2}{u} Instant If one or more cards have been put on the bottom of a library this turn, put target non-land permanent on top of its owner’s library. Otherwise, return that permanent to its owner’s hand. 2 1541320331 on 04 Nov 2018 by Tahazzar
78 ’Aukai Crew Blue Uncommon 4{3}{u} Creature – Human Sailor 3 3 Whenever another Sailor enters the battlefield under your control, put a +1/+1 counter on ’Aukai Crew. 0
79 Abrading Wind Black Rare 3{2}{b} Instant Choose three:

• Target player discards two cards.

• All creatures get -2/-2 until end of turn.

• All creatures lose all abilities until end of turn.

• Exile target creature with converted mana cost 3 or less.
0
80 Ash Storm Black Rare 4{2}{b}{b} Sorcery For each creature, its controller sacrifices it unless they pay {1}{b}. 0
81 Bonereader Zealot Black Common 1{b} Creature – Human Cleric 1 1 Sanctify (Any time a card is exiled by a spell or effect you control, you become pious for the rest of the game.)

As long as Bonereader Zealot has a piety counter on it, Bonereader Zealot gets +1/+0 and “whenever a creature blocks Bonereader Zealot, that creature gets -1/-1 until end of turn.”.
5 1541529460 on 06 Nov 2018 by SecretInfiltrator
82 Cave Gliders Black Uncommon 3{2}{b} Creature – Bat 1 1 Flying

Whenever Cave Gliders deals combat damage to an opponent, return target creature card with flying from your graveyard to your hand.
0
83 Choking Ashes Black Common 4{2}{b}{b} Instant Target creature gets -4/-4 until end of turn. 0
84 Come to Harm Black Uncommon 2{b}{b} Sanctify (If a card was exiled by a spell or ability you controlled this turn, you are pious for the rest of the game.)

Look at target player’s hand and choose a non-land card from it. That player discards that card. If you are pious, Come to Harm deals 3 damage to that player and you gain 3 life.
0
85 Costly Reverence Black Rare 2{b}{b} Sorcery For each card in target player’s hand, exile that card unless they pay X life, where X is half the number of creature cards in your graveyard, rounded down. 0
86 Crippling Remorse Black Common 1{b} Enchantment – Aura Sanctify (Any time a card is exiled by a spell or effect you control, you become pious for the rest of the game.)

Enchant creature

Enchanted creature gets -2/-2. If you are pious, it loses all abilities.
0
87 Darken the Sacred Black Uncommon 3{2}{b} Instant As an additional cost to cast this spell, sacrifice a creature.

Creatures you control gain deathtouch and lifelink until end of turn. If a Moai was sacrificed to pay for Darken the Sacred, creatures you control gain indestructible until end of turn.
0
88 Darkest Ambitions Black Uncommon 3{1}{b}{b} Sorcery As an additional cost to play Darkest Ambitions, pay 2 life.

Search your library for a card, then shuffle your library and put that card on top of it.

When you enshrine Darkest Ambitions, draw a card.

Enshrine {b} ({b}: Put this card on the bottom of your library from your graveyard.)
0
89 Devouring Dusk Black Uncommon 1{b} Instant Exile target player’s graveyard. If one or more creature cards are exiled this way put a +1/+1 counter on up to one target creature. 0
90 Dirge Singer Black Rare 5{3}{b}{b} Creature – Spirit 3 3 Flying, Lifelink

When Dirge Singer enters the battlefield, if there are two or more creature cards in your graveyard, you may choose up to four creature cards with the same name that you own from outside the game, reveal them, and shuffle them into your library. If you do, lose half your life rounded up.
0
91 Draw Breath Black Common 1{b} Instant Draw Breath deals 2 damage to target player and you gain 2 life.

When you enshrine Draw Breath, it deals 1 damage to target player and you gan 1 life.

Enshrine {b} ({b}: Put this card on the bottom of your library from your graveyard.)
2 1548605749 on 27 Jan 2019 by dude1818
92 Dreamgorger Black Rare 5{4}{b} Creature – Spirit 4 4 When Dreamgorger dies or is enshrined, look at target player’s hand. You may then sacrifice a creature. If you do, you may cast a card from that player’s hand without paying its mana cost if that card’s converted mana cost is equal to or less than the sacrificed creature’s.

Enshrine {4}{b} ({4}{b}: Put this card on the bottom of your library from your graveyard.)
0
93 Dustspeaker Black Common 3{2}{b} Creature – Human Wizard 2 2 When Dustspeaker enters the battlefield, put the top three cards of your library into your graveyard. 0
94 Ele’elima, Hand of Smoke Black Mythic 6{4}{b}{b} Legendary Creature – God 6 7 Indestructible, Menace

Ele’elima, Hand of Smoke can’t attack or block if you control any untapped non-swamp lands.

Tap three untapped lands with different names: Target creature loses all abilities and is an 0/1 Thrull until end of turn.
0
95 Grieve Black Common 3{1}{b}{b} Sorcery Target player discards a card.

Target player discards a card.
2 1551352084 on 28 Feb 2019 by SecretInfiltrator
96 Kalehu Death Rites Black Common 3{2}{b} Sorcery All creatures get -1/-1 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead. 0
97 Kalehu Sootstalker Black Common 4{3}{b} Creature – Ashling Rogue 1 2 Deathtouch

When Kalehu Sootstalker enters the battlefield, you may exile target card in a graveyard. If you do, target creature gains deathtouch until end of turn.
0
98 Keening Oilwurm Black Rare 6{4}{b}{b} Creature – Wurm 6 6 Deathtouch, Menace

When Keening Oilwurm dies, create a 3/3 wurm token with deathtouch and a 3/3 wurm token with menace.
0
99 Kele Rats Black Common 2{b}{b} Creature – Rat 1 1 When Kele Rats enters the battlefield or is enshrined, target player discards a card, then the top card of that player’s library is exiled.

Enshrine {3}{b} ({3}{b}: Put this card on the bottom of your library from your graveyard.)
0
100 Lay to Rest Black Common 5{3}{b}{b} Instant Destroy target creature.

Lay to Rest costs {2} less to cast if you have two or more creature cards in your graveyard.
0
101 Magma Tube Mappers Black Common 5{4}{b} Creature – Viashino Scout 4 2 Menace

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
0
102 Mourner’s Procession Black Rare 4{2}{b}{b} Sorcery Exile the top six cards of your library, then put one of those cards into your hand. If a card named Kia’atoa Mourner is exiled this way, add it to your hand and repeat this process. 3 1549733057 on 09 Feb 2019 by SecretInfiltrator
103 Murk Witch Black Common 4{3}{b} Creature – Human Cleric 2 2 Murk Witch enters the battlefield with a +1/+1 counter on it.

Remove a +1/+1 counter from a creature you control: Target land is a swamp until end of turn.
4 1551548332 on 02 Mar 2019 by SecretInfiltrator
104 No Exceptions Black Uncommon 6{5}{b} Sorcery Choose one or both:

• Destroy target non-token creature.

• Destroy target creature token.
0
105 Noxious Blooms Black Common 1{b} Creature – Plant 0 3 Defender

Sacrifice a creature: Put a +1/+1 counter on Noxious Blooms.
0
106 Pahoehoe Imp Black Common 3{2}{b} Creature – Imp 2 1 Flying

When Pahoehoe Imp is put into your graveyard from anywhere, it deals 1 damage to target player.
0
107 Priest of Darkest Blessings Black Rare 1{b} Creature – Ashling Cleric Assassin 1 1 Whenever one or more cards leave a graveyard, put a +1/+1 counter on target creature.

{3}{b}, {t}: Destroy target creature with a +1/+1 counter on it.
0
108 Prophet of Penitence Black Uncommon 1{b} Creature – Human Cleric 0 1 Prophet of Penitence enters the battlefield with a +1/+1 counter on it.

{b}, {t}, remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
0
109 Reckless Hunter Black Uncommon 2{1}{b} Creature – Ashling Rogue 1 1 When Reckless Hunter enters the battlefield, destroy target creature. You lose life equal to that creature’s converted mana cost. 0
110 Recover the Lost Black Common 2{1}{b} Sorcery Return target creature card from your graveyard to your hand. If that card was put into your graveyard this turn, return up to one other target creature card from your graveyard to your hand. 0
111 Sanctimonious Sermons Black Rare 3{2}{b} Enchantment Sanctify (Any time a card is exiled by a spell or effect you control, you become pious for the rest of the game.)

Whenever one or more cards leave your graveyard, gain 3 life. Then, if you are pious, target creature gets -3/-3 until end of turn.
0
112 Spirit Wreath Black Common 3{2}{b} Enchantment – Aura Enchant creature

As long as you have two or more creature cards in your graveyard, Spirit Wreath has flash.

Enchanted creature gets +2/+1. When enchanted creature dies, return that card to its owner's hand.
0
113 Spiritbinder Black Rare 2{1}{b} Creature – Human Cleric 2 1 When Spiritbinder enters the battlefield, you may cast creature cards from your graveyard until end of turn. If a creature you control would die this turn, exile it instead. 5 1549377200 on 05 Feb 2019 by dude1818
114 Tomb Harrower Black Common 5{4}{b} Creature – Spirit Shade 3 2 Whenever one or more cards leave a graveyard, Tomb Harrower gets +2/+2 until end of turn. 1 1548776093 on 29 Jan 2019 by dude1818
115 Unfortunate Soul Black Common 2{1}{b} Creature – Spirit 1 1 Flash

When Unfortunate Soul enters the battlefield, you may sacrifice another creature. If you do, draw two cards and lose 2 life.
0
116 Voidmare Black Rare 6{5}{b} Creature – Horse * * Flying

Voidmare’s power and toughness are equal to the number of cards you own that are exiled.
0
117 Weeping Torment Black Uncommon 2{1}{b} Creature – Elemental 2 2 Whenever Weeping Torment attacks, if you have two or more creature cards in your graveyard, it deals 1 damage to each opponent. 0
118 Brazen Attempt Red Rare 1{r} Sorcery At the end of this turn, exile all non-land permanents you control, then take an extra turn.

When you enshrine Brazen Attempt, at the end of this turn take an extra turn. At the end of that turn you lose the game.

Enshrine {3}{r} ({3}{r}: Put this card on the bottom of your library from your graveyard.)
0
119 Burning Touch Red Common 1{r} Enchantment – Aura Enchant creature

Enchanted creature gets +2/+0.

Sacrifice Burning Touch: Burning Touch deals 2 damage to target player or planeswalker damaged by enchanted creature this turn.
0
120 Call of the Trail Red Uncommon 1{r} Enchantment Landfall — Whenever a land enters the battlefield under your control, target creature gets +3/+0 and gains haste until end of turn.

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
0
121 Carve From the Bedrock Red Uncommon 4{2}{r}{r} Sorcery Destroy target land. Create an 0/2 colorless Moai artifact creature token with defender. 0
122 Chronic Dizziness Red Common 2{1}{r} Enchantment – Aura Enchant creature

Enchanted gets +1/-1.

Whenever a card or cards are put on the bottom of your library, you may return Chronic Dizziness to your hand.
0
123 Claim Jumper Red Rare 6{5}{r} Sorcery – Human Rogue Scout 2 2 When Claim Jumper enters the battlefield or is enshrined, gain control of target land. (This effect doesn’t end at end of turn).

Enshrine {6}{r}{r} ({6}{r}{r}: Put this card on the bottom of your library from your graveyard.)

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
0
124 Draw Blood Red Common 1{r} Sorcery Draw Blood deals 3 damage to target player.

When you enshrine Draw Blood it deals 1 damage to target player.

Enshrine {r} ({r}: Put this card on the bottom of your library from your graveyard.)
0
125 Exuberant Firedancers Red Common 3{2}{r} Creature – Human Warrior 4 2 0
126 Focused Landslide Red Uncommon 2{1}{r} Sorcery Focused Landslide has trample.

Reveal cards from the top of your library until you reveal a nonland card, then Focused Landslide deals X damage to target creature, where X is two times the number of cards revealed this way. Put the revealed cards on the bottom of your library in random order.
0
127 Fusillade Corps Red Common 2{1}{r} Creature – Viashino Soldier 1 3 Defender

Whenever a creature you control with defender blocks, it deals 1 damage to target player.
0
128 Highlands Guide Red Common 5{3}{r}{r} Creature – Viashino Scout 3 4 Haste

Landfall — Whenever a land enters the battlefield under your control, target creature can not block scouts until end of turn.
1 1541240337 on 03 Nov 2018 by SecretInfiltrator
129 Immolate Red Common 5{3}{r}{r} Sorcery Immolate deals 5 damage to target creature. If a creature damaged this way would be put into a graveyard this turn, exile it instead. 0
130 I’naluii Forerunner Red Rare 2{1}{r} Creature – Viashino Scout 3 1 Haste

Whenever I’naluii Forerunner attacks, you may put a creature card with power 2 or less from your hand onto the battlefield tapped and attacking. At the beginning of your end step, sacrifice that creature.
0
131 I’naluii Lava Rites Red Common 2{1}{r} Sorcery Sanctify (If a card was exiled by a spell or ability you controlled this turn, you are pious for the rest of the game.)

Add {r}{r}{r}. If you are pious, I’naluii Lava Rites deals 1 damage to each opponent.
0
132 I’naluii Ragers Red Rare 3{1}{r}{r} Creature – Viashino Warrior 5 4 When I’naluii Ragers enters the battlefield, sacrifice it unless you exile a card from your hand at random. I’naluii Ragers deals damage equal to that card’s converted mana cost to target player. 2 1549732678 on 09 Feb 2019 by SecretInfiltrator
133 I’naluii Spotters Red Common 4{3}{r} Creature – Viashino Scout 3 1 First strike

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
0
134 Kakamora Nuisances Red Common 1{r} Creature – Goblin 1 1 {r}, {t}, Sacrifice Kakamora Nuisances: Destroy target artifact. 0
135 Lava Strike Red Uncommon 5{4}{r} Sorcery Lava Strike deals 5 damage to target creature.

When Lava Strike is enshrined, it deals 3 damage to target creature.

Enshrine {5}{r} ({5}{r}: Put this card on the bottom of your library from your graveyard.)
0
136 Lavabird Egg Red Uncommon 3{2}{r} Creature – Phoenix Egg 0 2 Defender

When Lavabird Egg dies, create a 2/2 red Phoenix token with flying and “at the beginning of your end step, if this creature’s power is 5 or greater, return a card named Lavabird Egg from your graveyard to your hand.”.
4 1551559938 on 02 Mar 2019 by dude1818
137 Lavabird’s Fury Red Uncommon 2{1}{r} Sorcery Target creature gets +3/+0 until end of turn.

Whenever a creature you control dies, you may pay {1}{r}. If you do, return Lavabird’s Fury from your graveyard to your hand.
0
138 Lightning-Edge Koa Red Rare 3{2}{r} Creature – Human Warrior Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+0 and gain first strike until end of turn.

When you enshrine Lightning-Edge Koa, creatures you control get +1/+0 and gain first strike until end of turn.

Enshrine {2}{r} ({2}{r}: Put this card on the bottom of your library from your graveyard.)
0
139 Lose Calm Red Common 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. 0
140 Mother of Kakamora Red Rare 2{1}{r} Creature – Goblin Shaman 2 2 Other Goblins you control get +1/+1.

At the beginning of your upkeep, untap and gain control of target creature with power equal to or less than the number of Goblins you control until end of turn. That creature gains haste until end of turn.
1 1552124082 on 09 Mar 2019 by SecretInfiltrator
141 Novice Trader Red Common 2{1}{r} Creature – Viashino Rogue 2 1 When Novice Trader enters the battlefield, discard a card. If you do, draw a card. 2 1540486665 on 25 Oct 2018 by SecretInfiltrator
142 Open Fissures Red Rare 1{x}{r} Sorcery Sanctify (If a card was exiled by a spell or ability you controlled this turn, you are pious for the rest of the game.)

Open Fissures deals X damage to each creature without flying. Then, if you are pious, Open Fissures deals X damage to each Planeswalker.

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
0
143 Pyre Keeper Red Common 4{3}{r} Creature – Ashling Shaman 3 3 Sanctify (Any time a card is exiled by a spell or effect you control, you become pious for the rest of the game.)

As long as you are pious, Pyre Keeper gets +2/+0.
1 1541081100 on 01 Nov 2018 by dude1818
144 Rage Stoker Red Uncommon 4{3}{r} Creature – Viashino Warrior 3 3 Flash

When Rage Stoker enters the battlefield, target creature gets “Double all damage dealt to and by this creature.” until end of turn.
0
145 Roaring Haka Red Common 3{2}{r} Sorcery Creatures you control get +2/+0 until end of turn. If you control a Moai, creatures with power 1 or less can’t block this turn. 3 1547432591 on 14 Jan 2019 by dude1818
146 Ruthless Kalehu Red Uncommon 3{2}{r} Creature – Ashling Warrior 2 2 Haste

Ruthless Kalehu enters the battlefield with a +1/+1 counter on it for each player who controlled a permanent that was put into a graveyard this turn.
0
147 Scalding Wind Red Rare 3{2}{r} Instant Choose three:

• Creatures opponents control lose flying until end of turn.

• Damage can’t be prevented this turn.

• Scalding Wind deals 2 damage to each creature.

• Destroy target land. Its controller draws a card.
0
148 Sealer of Destinies Red Uncommon 4{3}{r} Creature – Human Wizard 2 2 Sanctify (Any time a card is exiled by a spell or effect you control, you become pious for the rest of the game.)

{r}, {t}: If target creature would die this turn, it is exiled instead. If you are pious, Sealer of Destinies deals 1 damage to that creature.
0
149 Sharp Instincts Red Common 1{r} Instant Target creature gains first strike until end of turn.

Draw a card.
0
150 Smolder Red Common 2{1}{r} Instant Choose one:

• Smolder deals 2 damage to target creature.

• Exile target creature that was dealt damage this turn.
9 1541166108 on 02 Nov 2018 by Tahazzar
151 Spirit of Adventure Red Common 3{2}{r} Creature – Spirit 2 2 Landfall — Whenever a land enters the battlefield under your control, scout cards you cast cost {1} less until end of turn. 2 1540475107 on 25 Oct 2018 by Vitenka
152 Torch-Thieves’ Raid Red Rare 1{x}{x}{r} Sorcery Create X 1/1 red Goblin Rogue creature tokens with “When this creature enters the battlefield, it deals 2 damage to any target.”. 2 1551548584 on 02 Mar 2019 by SecretInfiltrator
153 Tumbling Kakamora Red Common 2{1}{r} Creature – Goblin Warrior 1 1 When Tumbling Kakamora enters the battlefield or is enshrined, create a 1/1 red goblin warrior creature token.

Enshrine {2}{r} ({2}{r}: Put this card on the bottom of your library from your graveyard.)
0
154 Ula’anau, Heart of Magma Red Mythic 6{4}{r}{r} Legendary Creature – God 7 6 Indestructible, Trample

Ula’anau, Heart of Magma can’t attack or block if you control any untapped non-mountain lands.

Tap three untapped lands with different names: Ula’anau deals 3 damage to any target.
0
155 Ventborn Dragon Red Rare 6{4}{r}{r} Creature – Dragon 5 5 Flying

When Ventborn Dragon attacks, you may sacrifice a creature or land. If you do, Ventborn Dragon gains +2/+2 until end of turn.
0
156 Willing Accomplice Red Rare 4{3}{r} Enchantment – Aura Enchant creature you control.

If enchanted creature is a scout, when Willing Accomplice enters the battlefield, draw a card.

Whenever enchanted creature attacks, create a token creature that’s a copy of target creature tapped and attacking, except it has "At the beginning of your end step, exile this permanent."
0
157 Alarming Stinkbug Green Common 1{g} Creature – Insect 1 1 When Alarming Stinkbug is put into your graveyard from anywhere, untap all creatures you control. 0
158 Birds of Paradise Green Rare 1{g} Creature – Bird Flying

{t}: Add one mana of any color.
0
159 Blessing of the Grove Green Common 1{g} Enchantment – Aura Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature dies, put a +1/+1 counter on each of up to two target creatures.
0
160 Bloomcap Swell Green Uncommon 5{4}{g} Sorcery Create three 1/1 green and black saproling creature tokens. If there are two or more creature cards in your graveyard, create five of those tokens instead. 0
161 Ceremonial Contest Green Rare 6{5}{g} Sorcery If there are two or more creature cards in your graveyard, put two +1/+1 counters on each creature you control.

Creatures you control get +1/+1 and have “{t}: This creature fights target creature” until end of turn.
2 1553444872 on 24 Mar 2019 by Sorrow
162 Conservation of Energies Green Uncommon 4{3}{g} Enchantment Whenever a creature you control dies, you may pay {g}. If you do, draw a card. Then, if that creature had any +1/+1 counters on it, put that many +1/+1 counters on target creature you control. 0
163 Cover of Fog Green Common 3{2}{g} Instant Prevent all combat damage that would be dealt this turn by creatures other than target creature. 0
164 Decorated Nuipua’a Green Common 3{2}{g} Creature – Beast 2 2 When Decorated Nuipua’a enters the battlefield, if you have two or more creature cards in your graveyard, put two +1/+1 counters on Decorated Nuipua’a. 2 1541268872 on 03 Nov 2018 by SecretInfiltrator
165 Earthshaker Wurm Green Rare 4{2}{g}{g} Creature – Wurm 7 5 Trample

Other creatures you control have Defender.
0
166 Easy Prey Green Common 4{3}{g} Instant Target creature you control gets +1/+1 until end of turn and fights target creature you don’t control.

This spell costs {1} less to cast for each scout you control.
0
167 Envigorating Wind Green Rare 3{2}{g} Instant Choose three:

• Put a creature card with converted mana cost 2 or less from your hand onto the battlefield.

• Creatures you control gain reach until end of turn.

• Target permanent gains hexproof until end of turn.

• Destroy all non-creature artifacts.
2 1552758567 on 16 Mar 2019 by SecretInfiltrator
168 Follow the Trail Green Common 3{1}{g}{g} Sorcery Look at the top five cards of your library. You may reveal a creature card and a land card from among them and put them into your hand. Put the rest on the bottom of your library in any order. 0
169 Gifts of Perserverence Green Rare 7{5}{g}{g} Sorcery If you control a Scout, search your library for up to two creature cards. If you do, reveal them, put them into your hand, and shuffle your library.

If there are two or more creature cards in your graveyard, put up to two creature cards from your hand onto the battlefield.
0
170 Journey Provisioner Green Uncommon 3{2}{g} Creature – Human Scout 1 3 {1}{g}, {t}: Put a +1/+1 counter on another target creature. If that creature is a scout, untap it. 0
171 Jungle Guide Green Common 5{4}{g} Creature – Rhino Scout 4 5 Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.) 8 1540407409 on 24 Oct 2018 by SecretInfiltrator
172 Lumbering Grovebeast Green Common 6{4}{g}{g} Creature – Beast 6 6 0
173 Master of Discoveries Green Rare 4{3}{g} Creature – Human Scout 2 4 Other Scouts you control get +1/+1.

Cards in your hand with Trek have “Pay {2}, Discard this card: Reveal the top four cards of your library. Put a creature card from among them in your hand and the rest on the bottom of your library in random order.”.
4 1551626415 on 03 Mar 2019 by SecretInfiltrator
174 Menehune Decoy Green Uncommon 2{1}{g} Creature – Kithkin 2 3 Defender

As long as you control a plains, Menehune Decoy can attack as if it did not have defender.

{u}, {t}, Tap target creature.
0
175 Menehune Gatherer Green Common 1{g} Creature – Kithkin 1 1 When Menehune Gatherer enters the battlefield, look at the top card of your library. If it is a plains or island card, you may reveal it and put it in your hand. 2 1540923490 on 30 Oct 2018 by dude1818
176 Menehune Lei Weavers Green Common 3{2}{g} Creature – Kithkin Shaman 2 3 As long as you control an island or a plains, Menehune Lei Weavers has “{t}: Add {g}, {w}, or {u}”. 0
177 Might of Stones Green Rare 3{1}{g}{g} Enchantment Discard a land card: Target creature gets +2/+2 until end of turn. 0
178 Mindful Polohea Green Uncommon 4{3}{g} Creature – Rhino Shaman 3 4 At the beginning of your precombat main phase, add {g} if you control a Moai.

Tap three untapped creatures with defender you control: Add {c}{c}{c}.
2 1551730525 on 04 Mar 2019 by SecretInfiltrator
179 Mi’hanoa Explorer Green Common 2{1}{g} Creature – Merfolk Scout 2 1 Sacrifice Mi’hanoa Explorer: You may play an additional land this turn. Draw a card. 0
180 Mi’hanoa Naturalist Green Common 2{1}{g} Creature – Merfolk Shaman 2 2 Sacrifice Mi’hanoa Naturalist: Destroy target enchantment or artifact. 0
181 Nuipua’a Grubhunter Green Rare 4{2}{g}{g} Creature – Beast 4 4 {x}{x}{g}, {t}, Sacrifice Nuipua’a Grubhunter: Return X target permanent cards from your graveyard to your hand. 0
182 Oma’olelo, Voice of Palms Green Mythic 7{5}{g}{g} Legendary Creature – God 8 8 Indestructible, Reach

Oma’olelo, Voice of Palms can’t attack or block if you control any untapped non-forest lands.

Tap three untapped lands with different names: Create two 1/1 black and green Saproling tokens.
0
183 Path Clearer Green Rare 6{5}{g} Creature – Rhino Warrior 5 5 Landfall — Whenever a land enters the battlefield under your control, target creature gets +3/+3 and gains trample until end of turn. 0
184 Polohea Crasher Green Common 3{1}{g}{g} Creature – Rhino Warrior 3 3 Landfall — Whenever a land enters the battlefield under your control, Polohea Crasher gets trample until end of turn. 0
185 Quillshedder Green Rare 2{1}{g} Creature – Beast 1 1 Sacrifice two creatures: Put four +1/+1 counters on Quillshedder.

{w}{u}, {t}: Move any number of +1/+1 counters from Quillshedder onto other creatures.
0
186 Rain of Frogs Green Common 3{2}{g} Instant Create two 1/1 green frog creature tokens. If you control a plains or an island they gain flying until end of turn. 2 1547457910 on 14 Jan 2019 by Vitenka
187 Resolute Trailblazers Green Uncommon 2{g}{g} Creature – Human Scout 2 2 Whenever Resolute Trailblazers attacks, put a +1/+1 counter on it.

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
0
188 Scouting Trek Green Uncommon 2{1}{g} Sorcery Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it. 0
189 Sturdy Bones Green Common 2{1}{g} Instant Put two +1/+1 counters on target creature. It gains hexproof until end of turn. 0
190 Thicket Viper Green Common 1{g} Creature – Snake 1 1 Deathtouch 0
191 Thicketspinner Green Common 4{2}{g}{g} Creature – Spider 2 4 Reach

When Thicketspinner enters the battlefield, put the top card of your library into your graveyard. If that card is a creature or land card, create a 1/1 green insect token.
4 1540394599 on 24 Oct 2018 by Vitenka
192 Thorough Irrigation Green Rare 2{1}{g} Enchantment Landfall — Whenever a land enters the battlefield under your control, untap target land you control. If you untap an island or a plains this way, untap all lands you control at the beginning of your end step. 0
193 Unchecked Aggression Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature

Enchanted creature gets +2/+2.

Whevenever enchanted creature attacks, it must be blocked if able.
1 1551818216 on 05 Mar 2019 by SecretInfiltrator
194 Wild Crushfoot Green Uncommon 6{4}{g}{g} Creature – Beast 6 5 Trample

Wild Crushfoot can’t be blocked by creatures with power 2 or less.
0
195 Youthful Guard Green Common 1{g} Creature – Rhino Warrior 2 2 Youthful Guard has defender unless it has a +1/+1 counter on it. 0
196 Auspicious Mists Multicolour Rare 4{2}{w}{u} Enchantment At the beginning of each opponent’s upkeep, tap all creatures that player controls unless they pay {2}.

If you control a forest, whenever an opponent pays mana during their upkeep, gain {2}. Until end of turn, you don't lose this mana as steps and phases end
0
197 Intrepid Navigator Multicolour Uncommon 3{1}{w}{u} Creature – Human Sailor 2 2 Other Sailors you control get +1/+1 and have “This creature can not be blocked unless defending player pays {1}.”. 0
198 Kukumu’s Advice Multicolour Mythic 5{3}{w}{u} Instant Return target creature or planeswalker to its owner’s hand. Draw X cards and gain X life, where X is its converted mana cost. 0
199 Wavepeak Crew Multicolour Common 2{w}{u} Creature – Human Sailor 2 2 {2}: Wavepeak Crew gains flying until end of turn.

Wavepeak Crew gets +1/+1 as long as you control a Forest.
0
200 Masterful Extortion Multicolour Rare 6{4}{u}{b} Sorcery Gain control of target creature unless its controller pays 4 life.

When Masterful Extortion is enshrined, gain control of target creature unless its controller pays 4 life.

Enshrine {6}{u}{b} ({6}{u}{b}: Put this card on the bottom of your library from your graveyard.)
0
201 Seeder of Doubt Multicolour Common 6{4}{u}{b} Creature – Spirit 2 4 When Seeder of Doubt enters the battlefield or is enshrined, draw a card unless target opponent sacrifices a creature.

Enshrine {2}{u}{b} ({2}{u}{b}: Put this card on the bottom of your library from your graveyard.)
4 1540998652 on 31 Oct 2018 by SecretInfiltrator
202 Vulture Drake Multicolour Uncommon 5{3}{u}{b} Creature – Drake 3 3 Flying

When Vulture Drake enters the battlefield or is enshrined, return target creature an opponent controls to its owner’s hand, then its controller discards a card.

Enshrine {1}{u}{b} ({1}{u}{b}: Put this card on the bottom of your library from your graveyard.)
0
203 Caldera Kalehu Multicolour Common 2{b}{r} Creature – Ashling Warrior 2 1 Haste

At the end of your turn, if one or more cards left a graveyard this turn, Caldera Kalehu deals 1 damage to target player.
2 1541145579 on 02 Nov 2018 by Tahazzar
204 Chant of the Smokeheralds Multicolour Uncommon 2{b}{r} Enchantment Sanctify (Any time a card is exiled by a spell or effect you control, you become pious for the rest of the game.)

Whenever a creature card is put into a graveyard from anywhere, Chant of the Smokeheralds deals 1 damage to each player. If you are pious, Chant of the Smokeheralds deals 1 damage to each opponent instead.
0
205 Fires of the Aitu Multicolour Rare 2{b}{r} Enchantment Whenever a card leaves a graveyard, Fires of the Aitu becomes a 6/5 Demon creature with Flying until end of turn.

0
206 Impending Doom Multicolour Uncommon 3{1}{b}{r} Sorcery Destroy target creature.

When you enshrine Impending Doom, destroy target creature.

Enshrine {5}{b}{r} ({5}{b}{r}: Put this card on the bottom of your library from your graveyard.)
0
207 No Trace of Hope Multicolour Common 4{2}{b}{r} Sorcery Sanctify (If a card was exiled by a spell or ability you controlled this turn, you are pious for the rest of the game.)

Destroy target basic land. If you are pious, destroy target land instead.
3 1541065036 on 01 Nov 2018 by SecretInfiltrator
208 I’naluii Bough-Tenders Multicolour Uncommon 4{2}{r}{g} Creature – Viashino Warrior 3 4 Defender, reach

Whenever a creature with defender enters the battlefield under your control, add two mana in any combination of colors.
0
209 I’naluii Trailblazer Multicolour Common 3{1}{r}{g} Creature – Viashino Scout 2 3 Landfall — Whenever a land enters the battlefield under your control, target scout gets +1/+1 until end of turn.
0
210 Tethered Kakamoras Multicolour Rare 2{r}{g} Creature – Goblin Scout 4 2 Lands you control enter the battlefield tapped.

Landfall— Whenever a land enters the battlefield under your control, you may pay {2} and discard a card. If you do, reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order
0
211 Glorious Return Multicolour Rare 7{5}{g}{w} Sorcery Return up to two target creatures from your graveyard to the battlefield tapped. For each blue creature returned to the battlefield this way, draw a card. 0
212 Grove’s Champion Multicolour Uncommon 4{2}{g}{w} Creature – Human 2 3 Whenever Grove’s Champion attacks, it gets +1/+1 for each creature with defender you control. 0
213 Kia’atoa Nurturer Multicolour Uncommon 3{1}{w}{g} Creature – Human Cleric 3 2 Creature tokens you control get +1/+1. 0
214 Kia’atoa Smoketender Multicolour Common 4{2}{g}{w} Creature – Human Cleric 3 3 Reach

When Kia’atoa Smoketender enters the battlefield, if there two or more creature cards in your graveyard, create a 1/1 white Human creature token with defender and lifelink named Kia’atoa Mourner.
2 1546308504 on 01 Jan 2019 by SecretInfiltrator
215 Worldly Experience Multicolour Common 2{g}{w} Instant Target creature gets +3/+3 until end of turn. Untap up to two target islands. 0
216 Kalehu Mantle Multicolour Common 3{1}{w}{b} Enchantment – Aura Enchant creature

Enchanted creature gets +2/+2 and has “When this creature attacks, exile target card in defending player’s graveyard”.
0
217 Kia’atoa Chieftan Multicolour Uncommon 6{4}{w}{b} Creature – Human Cleric 3 4 Whenever a creature named Kia’Atoa Mourner enters the battlefield under your control, creatures you control get +1/+1 until end of turn and Kia’atoa Chieftan deals 1 damage to each opponent.

{3}{w}{b}, {t}: Create a 1/1 white Human creature token with defender and lifelink named Kia’atoa Mourner.
0
218 Moonlight Drifter Multicolour Uncommon 2{w}{b} Creature – Elemental 2 2 Flying

When Moonlight Drifter leaves the battlefield, exile it.
0
219 Shadow Shepherd Multicolour Common 4{2}{w}{b} Creature – Human Wizard 3 2 At the beginning of your combat step, if there two or more creature cards in your graveyard, another target creature you control gains vigilance and deathtouch until end of turn. 1 1551613332 on 03 Mar 2019 by SecretInfiltrator
220 Sunset Angel Multicolour Rare 6{4}{w}{b} Creature – Angel 5 5 Flying

{2}{w}{b}, Exile two cards from your graveyard: Create a 1/1 white creature token with defender and lifelink named Kia’atoa Mourner.
0
221 Bittersweet Bloomcap Multicolour Uncommon 3{1}{b}{g} Creature – Fungus 1 1 If there are two or more creatures in your gravyeyard, Bittersweet Bloomcap has “{1}{b}{g}, {t}: Create a 1/1 black and green saproling token. 3 1551633988 on 03 Mar 2019 by dude1818
222 Circle of Life Multicolour Common 4{2}{b}{g} Enchantment – Aura Enchant creature

Enchanted creature has “{t}, Sacrifice another creature: Put two +1/+1 counters on this creature.”
0
223 Rot-Eater Uhinilele Multicolour Rare 2{b}{g} Creature – Insect 1 1 If there are two or more creature cards in your graveyard, whenever one or more cards are put into your graveyard from anywhere, put a +1/+1 counter on Rot-Eater Uhinilele. 0
224 Scent of Prey Multicolour Mythic 5{3}{b}{g} Instant Destroy target creature or planeswalker. Its controller loses X life, where X is its converted mana cost. Create X 1/1 black and green Saproling tokens. 5 1550444842 on 17 Feb 2019 by dude1818
225 Beguiling Ripplesnake Multicolour Rare 3{1}{g}{u} Creature – Snake 2 2 During your turn, creatures your opponents control get -2/-0.

All creatures able to block Beguiling Ripplesnake do so.

{w}: Return Beguiling Ripplesnake to its owner’s hand.
0
226 Crucial Adaptability Multicolour Uncommon 4{2}{g}{u} Instant If you control a plains, choose all three; otherwise choose two:

• Move up to two +1/+1 counters from target creature to another target creature.

• Gain 2 life for each creature you control.

• Untap up to two target creatures.
2 1551433957 on 01 Mar 2019 by SecretInfiltrator
227 Dizzying View Multicolour Common 2{g}{u} Instant Target creature gets -4/-0 and loses flying until end of turn.

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
0
228 Mi’hanoa Burgeoner Multicolour Uncommon 4{2}{g}{u} Creature – Merfolk Shaman Scout 2 3 Whenever Mi’hanoa Burgeoner attacks, you may put a land card from your hand onto the battlefield tapped. 0
229 Stealthy Tracker Multicolour Common 2{g}{u} Creature – Human Scout 1 1 When Stealthy Tracker enters the battlefield, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.

Whenever Stealthy Tracker attacks, tap target creature.
4 1541928750 on 11 Nov 2018 by Tahazzar
230 Determination Multicolour Common 2{u}{r} Enchantment – Aura Enchant creature

Enchanted creature is a scout in addition to its other types.

Landfall — Whenever a land enters the battlefield under your control, enchanted creature gains flying and menace until end of turn.
0
231 Dragonwing Seeker Multicolour Uncommon 3{1}{u}{r} Creature – Human Scout 2 1 Flying, Doublestrike 0
232 Feat of Engineering Multicolour Uncommon 2{x}{u}{r} Sorcery Create an 0/2 colorless Moai artifact creature with defender, then put X +1/+1 counters on it. 0
233 I’naluii Fateseer Multicolour Common 4{2}{u}{r} Creature – Viashino Wizard 1 1 When I’naluii Fateseer enters the battlefield or is enshrined, reveal the top four cards of your library. Put an instant or sorcery card from among them in your hand, then put the rest on the bottom of your library in any order.

Enshrine {4}{u}{r} ({4}{u}{r}: Put this card on the bottom of your library from your graveyard.)
2 1541371933 on 04 Nov 2018 by SecretInfiltrator
234 Tradewind Fireclaw Multicolour Rare 4{2}{u}{r} Creature – Dragon 4 3 Flying

Whenever a card is placed on the bottom of your library, Tradewind Fireclaw gets +1/+0 until end of turn.

Cards in your graveyard have “Enshrine {2} ({2}: Put this card on the bottom of your library from your graveyard.)”.
0
235 For Honor and Glory Multicolour Rare 4{2}{r}{w} Sorcery Until end of turn, whenever another card would be put into a graveyard, exile it instead.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
0
236 Kalehu Spitefist Multicolour Common 2{r}{w} Creature – Ashling Warrior 2 1 Sanctify (Any time a card is exiled by a spell or effect you control, you become pious for the rest of the game.)

If you are pious, Kalehu Spitefist gets +1/+0 and has haste.
0
237 Unbridled Motivation Multicolour Uncommon 2{r}{w} Enchantment Creatures you control with defender have haste and can attack as though they didn't have defender.

Whenever a creature with defender that you control attacks, it gets +1/+0 until end of turn.
0
238 Fleetness of Memories Multicolour Uncommon 3{u}{b}{r} Creature – Spirit 2 1 Haste

Whenever you enshrine a card you may return Fleetness of Memories from your graveyard to the battlefield or reveal Fleetness of Memories from your hand and put it onto the battlefield.
1 1549637699 on 08 Feb 2019 by dude1818
239 Makaha Wailuku Multicolour Rare 5{2}{u}{b}{r} Legendary Creature – Human Wizard 4 2 When Makaha Wailuku dies, exile it and the top four cards of your library without looking at them, then return it and those cards to the top of your library in random order.

Whenever an instant or sorcery card in your graveyard leaves your graveyard, you may pay its mana cost. If you do, you may cast a copy of that spell.
0
240 Eloku’aina, Master Builder Multicolour Rare 3{g}{w}{u} Legendary Creature – Kithkin Wizard 1 3 {g}{w}{u}, {t}: Return target non-land permanent you control to your hand, then put a permanent card from your hand onto the battlefield if its converted mana cost is X mana or less, where X is the reurned permanent’s converted mana cost plus 1. 4 1552232603 on 10 Mar 2019 by dude1818
241 Outrigger Craftsmen Multicolour Uncommon 6{3}{g}{w}{u} Creature – Kithkin Artificer 2 2 {g}{w}{u}, {t}: Create a 1/1 colorless Canoe artifact creature token. Activate this ability only if you control a Forest, an Island, and a Plains.

As long as you control a Canoe, creatures you control are sailors.
2 1548021078 on 20 Jan 2019 by SecretInfiltrator
242 Arrogant Outcasts Multicolour Uncommon 3{r}{w}{b} Creature – Viashino Warrior 3 3 Sanctify (Any time a card is exiled by a spell or effect you control and you aren’t pious, you are pious for the rest of the game.)

As long as you are pious, Arrogant Outcasts has first strike, lifelink, and menace.
0
243 Hokule‘a Hele Multicolour Mythic 5{2}{w}{r}{b} Legendary Planeswalker 4 +2 Target creature can’t attack or block until your next turn.

-3 Exile target permanent.

-9 : You get an emblem with "At the beginning of your combat step, return target creature card from any graveyard to the battlefield under your control. It gains haste until end of turn and must attack this turn if able."
0
244 Oneya, Taker of Omens Multicolour Rare 3{r}{w}{b} Legendary Creature – Ashling Cleric 2 2 {r}{w}{b}, {t}: Choose a card in the exile zone and return it to its owner’s graveyard, then exile it.

{t}: Until end of turn, you may cast nonland cards from among those exiled with Oneya, Taker of Omens, and you may spend mana as though it were mana of any color to cast those spells.
0
245 Eyes Peeled Multicolour Uncommon 4{1}{g}{u}{r} Sorcery Whenever a creature you control deals combat damage to a player this turn, draw a card. Then, if that creature was a Scout, look at on card at random from defending player’s hand. 2 1549273539 on 04 Feb 2019 by Vitenka
246 Huli Oumuamua Multicolour Rare 6{3}{g}{u}{r} Creature – Rhino Scout 5 5 Trample

Whenever Huli Oumuamua attacks, name a card type. Reveal the top two cards of your library and put all revealed cards of the named type into your hand. Put the remaining revealed cards on the bottom of your library in random order.
0
247 Rhye Holthread Multicolour Mythic 6{3}{g}{u}{r} Legendary Planeswalker – Rhye 3 +2 Creatures target player controls lose flying and get -1/-0 until the beginning of your next upkeep.

-2 Create a 2/2 blue bird scout creature token with flying.

-8 Until the end of your turn, lands you control are 3/3 creatures with flying, indestructible, and vigilance.
0
248 Memorial Rites Multicolour Uncommon 3{w}{b}{g} Sorcery Search your library for up to two creature cards and put them into your graveyard. Then shuffle your library. Gain 2 life for each creature card put in your graveyard this way.

Tap two untapped creatures you control named Kia’atoa Mourner: Return Memorial Rites from your graveyard to your hand.
0
249 Olamele, First of the Kia’atoa Multicolour Rare 4{1}{w}{b}{g} Legendary Creature – Spirit Cleric 2 4 Flying, Hexproof

As long as there are two or more creature cards in your graveyard, whenever a non-token creature you control dies, create a creature token that is a copy of that creature. It is a spirit in addition to its other types.
0
250 Mokua’kua, Remaker Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Elemental God 6 6 Indestructible

When Mokua’kua, Remaker enters the battlefield, exile all other creatures and creature cards from all graveyards.

At the beginning of each player’s end step, they may choose a card that they own with the lowest converted mana cost that was exiled by Mokua’kua and return it to the battlefield.
0
251 Arc Sling Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1 and has reach.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
0
252 Carver’s Axe Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +2/+1 and has “{t}: Add {c}{c}. This mana may only be used to cast artifact spells.”.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
253 Chimera Rig Artifact Rare 5{5} Artifact – Vehicle 7 7 Crew 5

Chimera Rig gains flying until end of turn if a creature with flying crewed it this turn. The same is true for first strike, double strike, deathtouch, haste, menace, lifelink, reach, trample, hexproof, and vigilance.
0
254 Chute Sledge Artifact Common 4{4} Artifact – Vehicle 5 3 Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Chute Sledge can’t be blocked by creatures with defender.
0
255 Colossal Moai Artifact Uncommon 7{7} Artifact Creature – Moai 7 7 Defender

Tap two untapped Moai you control: Colossal Moai can attack as if it did not have defender until end of turn.
0
256 Crucible Golem Artifact Rare 3{3} Artifact Creature – Golem 4 4 At the beginning of your upkeep, return a land card from your graveyard to your hand or tap Crucible Golem. 0
257 Fractured Great Moai Artifact Rare 4{4} Legendary Artifact Creature – Moai 0 6 Defender

When Fractured Great Moai dies, create three 0/2 colorless Moai artifact creatures with defender.

If Fractured Great Moai is in your opening hand, you may begin the game with it on the battlefield.
0
258 I’naluii Seige Engine Artifact Uncommon 5{5} Artifact – Vehicle 6 4 Menace

Whenever I’naluii Seige Engine attacks, destroy target creature with Defender.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
0
259 Kalehu Sootshovel Artifact Common 2{2} Artifact Exile a card from your graveyard and sacrifice Kalehu Sootshovel: Put the bottom card of your library into your hand. 0
260 Ley Stones of Toakoa Artifact Mythic 8{8} Artifact Ley Stones of Toakoa enters the battlefield tapped.

{3}, {t}: Untap all non-land permanents you control.
4 1552761437 on 16 Mar 2019 by Fletch
261 Mi’hanoa Nets Artifact Uncommon 2{2} Artifact Equipped creature gets +0/+3.

Whenever equipped creature attacks, tap target creature

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
0
262 Sculptor’s Slab Artifact Uncommon 3{3} Artifact Sculptor’s Slab enters the battlefield with three Crystal counters on it.

{t}, Remove a Crystal counter from Sculptor’s Slab: Add 1 mana of any color.

When there are no Crystal counters on it, sacrifice Sculptor’s Slab and create an 0/2 colorless Moai artifact creature token with defender.
0
263 Swift Outrigger Artifact Common 3{3} Artifact – Vehicle 3 3 Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Whenever Swift Outrigger is crewed by a Sailor, it gets +1/+1 until end of turn.
0
264 Teetering Moai Artifact Common 4{4} Artifact Creature – Moai 3 2 Defender

{t}, Tap another untapped creature you control and sacrifice Teetering Moai: Teetering Moai deals 3 damage to target creature.
1 1552373136 on 12 Mar 2019 by SecretInfiltrator
265 Thermal Ventwing Artifact Uncommon 3{3} Artifact – Vehicle 4 2 Flying, Trample

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
0
266 Venerated Moai Artifact Common 2{2} Artifact Creature – Moai 2 2 Defender

Landfall — Whenever a land enters the battlefield under your control, Venerated Moai loses defender until end of turn.
0
267 Water Wheel Artifact Uncommon 2{2} Artifact {3}, {t}: Choose odd or even. Target player reveals cards from the top of their library until they reveal a non-land card with a converted mana cost of the chosen value. Put all cards revealed this way into their owner’s discard pile. 1 1551863084 on 06 Mar 2019 by SecretInfiltrator
268 Basin Gardens Land Uncommon 0 Land Basin Gardens enters the battlefield tapped.

When Basin Gardens enters the battlefield, choose a color.

{t}: Add 1 mana of the chosen color.
0
269 Defensible Position Land Uncommon 0 Land Defensible Position enters the battlefield tapped

{t}: Add {r}, {g}, or {w}

When Defensible Position enters the battlefield, you may pay {1}. If you do, put a +1/+1 counter on target creature with defender.
2 1551027252 on 24 Feb 2019 by dude1818
270 Everlit Pyres Land Uncommon 0 Land Everlit Pyres enters the battlefield tapped

{t}: Add {b}, {r}, or {g}

When Everlit Pyres enters the battlefield, you may pay {1}. If you do, the next time a creature you control dies this turn, Everlit Pyres deals 1 damage to target opponent.
0
271 Fertile Bog Land Common 0 Land – Swamp Fertile Bog enters the battlefield tapped.

Whenever Fertile Bog is tapped for mana, you may put a work counter on it. If Fertile Bog has two or more work counters on it, it is a plains and a forest in addition to its other types.
0
272 Flourishing Shrublands Land Uncommon 0 Land {t}: Add {c}

{1}, {t}: Add 1 mana of any color.

{3}, {t}: Add 2 mana in any combination of colors.
2 1551893975 on 06 Mar 2019 by SecretInfiltrator
273 Hot Spring Caverns Land Rare 0 Land Hot Spring Caverns enters the battlefield tapped

{t}: Add {u}, {b}, or {r}.

{1}, {t}: Shuffle Hot Spring Caverns and up to one target card in your graveyard into your library.
0
274 Kalehu Cinderfield Land Rare 0 Land Kalehu Cinderfield enters the battlefield tapped unless there are two or more cards in the exile zone.

{t}: Add {r}, {w}, or {b}
0
275 Kia’atoa Cairns Land Rare 0 Land Kia’atoa Cairns enters the battlefield tapped.

{t}: Add {w}, {b}, or {g}

When Kia’atoa Cairns enters the battlefield, if there are two or more creature cards in your graveyard, create a 1/1 white creature token with defender and lifelink named Kia’atoa Mourner.
0
276 Lush Overlook Land Rare 0 Land Lush Overlook enters the battlefield tapped.

{t}: Add {g}, {u}, or {r}

{g}{u}{r}: Lush Overlook becomes a 4/4 green, blue, and red Human Scout creature until end of turn.
0
277 Menehune Timberlot Land Common 0 Land – Forest Menehune Timberlot enters the battlefield tapped.

Whenever Menehune Timberlot is tapped for mana, you may put a work counter on it. If Menehune Timberlot has two or more work counters on it, it is a plains and an island in addition to its other types.
0
278 Murky Aquifer Land Common 0 Land – Island Murky Aquifer enters the battlefield tapped.

Whenever Murky Aquifer is tapped for mana, you may put a work counter on it. If Murky Aquifer has two or more work counters on it, it is a swamp and a mountain in addition to its other types.
0
279 Mystical Quarry Land Uncommon 0 Land {5}, {t}: Mystical Quarry becomes a 2/2 colorless Moai artifact creature that’s still a land with “Moai you control get +1/+1 and can attack as if they didn’t have defender.”. (This effect does not end at end of turn.)

{t}: Add {c}
0
280 Nesting Grounds Land Uncommon 0 Land Nesting Grounds enters the battlefield tapped

{t}: Add {w}, {u}, or {b}

When Nesting Grounds enters the battlefield, you may pay {1}. If you do, target creature with flying gains +1/+0 until end of turn.
0
281 Rainy Cliffsides Land Common 0 Land – Mountain Rainy Cliffsides enters the battlefield tapped.

Whenever Rainy Cliffsides is tapped for mana, you may put a work counter on it. If Rainy Cliffsides has two or more work counters on it, it is an island and a forest in addition to its other types.
0
282 Revered Bluffs Land Uncommon 0 Land Revered Bluffs enters the battlefield tapped

{t}: Add {u}, {r}, or {w}

When Revered Bluffs enters the battlefield, you may pay {1}. If you do, create an 0/2 colorless Moai artifact creature with defender.
0
283 Sandy Palm Grove Land Rare 0 Land Sandy Palm Grove enters the battlefield tapped.

{t}: Add {g}, {w}, or {u}.

If you control a Forest, an Island, and a Plains, you may discard Sandy Palm Grove from your hand. If you do, draw a card.
0
284 Scorched Grassland Land Common 0 Land – Plains Scorched Grassland enters the battlefield tapped.

Whenever Scorched Grassland is tapped for mana, you may put a work counter on it. If Scorched Grassland has two or more work counters on it, it is a swamp and a mountain in addition to its other types.
0
285 Thriving Morass Land Uncommon 0 Land Thriving Morass enters the battlefield tapped

{t}: Add {b}, {g}, or {u}

When Thriving Morass enters the battlefield, you may pay {1}. If you do, untap target creature with a +1/+1 counter on it.
0
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