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CardName: Scent of Prey Cost: 3bg Type: Instant Pow/Tgh: / Rules Text: Destroy target creature or planeswalker. Its controller loses X life, where X is its converted mana cost. Create X 1/1 black and green Saproling tokens. Flavour Text: Set/Rarity: Toakoa Mythic |
Code: MZ02 History: [-] Add your comments: |
Huh. This is probably really powerful, although I can't tell where it falls on the spectrum of good to broken. Either way, it doesn't feel mythic to me. Even as the best removal spell in Standard, it's just another Assassin's Trophy and chould be rare. Its power level should also be rare, then. Maybe just the life loss or treasures?
I actually really dislike the treasures. Changing them to an elemental creature token...
This seems strong, but I can't judge power for the life of me. Well, the treasures can easily make this card essentially free, or even give you extra mana. My question is where does the green come from? A creature token would be more in line with green.
I think the mana generation is why it's green, although this is closer to fast mana, which is red. All colors get treasure tokens though
Changed the Treasure clause to a creature token to solidify it in green. The templating is off, I’m sure, but that seems to be the kind of thing that gets ironed out with help from the regulars.
Raised the CMC too, as the more I looked at it, the more ridiculous its potential is; it kills a threat, hurts a player AND makes a dude — and the bigger that threat was, the more the hurt and the bigger the dude.
I also plan to update the CMC on Kukumu’s Advice as well, since the two are sort of a set; that one is basically a bonkers variant Sphinx’s Revelation with removal to boot.