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CardName: Crucial Adaptability Cost: 2GU Type: Instant Pow/Tgh: / Rules Text: If you control a plains, choose all three; otherwise choose two: • Move up to two +1/+1 counters from target creature to another target creature. • Gain 2 life for each creature you control. • Untap up to two target creatures. Flavour Text: Set/Rarity: Toakoa Uncommon

Crucial Adaptability
{2}{g}{u}
 
 U 
Instant
If you control a plains, choose all three; otherwise choose two:

• Move up to two +1/+1 counters from target creature to another target creature.

• Gain 2 life for each creature you control.

• Untap up to two target creatures.
Updated on 01 Mar 2019 by Fletch

Code: UZ15

History: [-]

2019-03-01 04:34:17: Fletch created the card Crucial Adaptability
2019-03-01 04:35:22: Fletch edited Crucial Adaptability

I feel, if you create such charms, you want to go for something like a {g/w} mode and a {w/u} mode that entwine only in the presence of white/Plains. But I don't recognize any such pattern except "green options and blue options (and if we chose Mountain instead of Plains there would be no color pie difference)".

2019-03-01 15:51:02: Fletch edited Crucial Adaptability

Good point. Updated.

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