Toakoa

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Mechanics | Skeleton | Set notes

Showing 39 of 39 White cards

Go to section: White (39) Blue (39) Black (39) Red (39) Green (39) Multicolour (55) Artifact (17) Land (18)

Show rarities: C U R M

 U 
Creature – Angel
Flying, Vigilance
3/6
 C 
Instant
Blindside deals 2 damage divided as you choose among one or two target attacking or blocking creatures.
 R 
Instant
Sanctify (If a card was exiled by a spell or ability you controlled this turn, you are pious for the rest of the game.)

Destroy target attacking or blocking creature. If you are pious, destroy all creatures that share a name with it that its controller controls.
 C 
Creature – Human Soldier
Sanctify (Any time a card is exiled by a spell or effect you control, you become pious for the rest of the game.)

Chosen Few has double strike as long as it has a piety counter on it.
1/1
 C 
Instant
Choose one:

• Destroy target enchantment

• Exile target enchanted permanent, then return it to the battlefield under its owner’s control.
 U 
Creature – Human Cleric
As long as there are two or more creature cards in your graveyard, Enduring Celebrant has indestructible.
3/2
2 comments
last 2019-03-09 14:20:18 by Fletch
 C 
Enchantment – Aura
Enchant creature

Enchanted creature can’t attack or block.

{3}{w}: Exile enchanted creature.
 C 
Creature – Ashling Cleric
When Guiltless Kalehu enters the battlefield, you may exile target card in a graveyard. If you do, target creature gets +2/+2 until end of turn.
2/2
 C 
Creature – Bird
Flying

When Halakeo Gulls enters the battlefield, other creatures you control with flying gain +1/+1 until end of turn.
1/1
 R 
Creature – Ashling Cleric
{1}, {t}: Exile target card in an opponent’s graveyard. Then, if that graveyard has no cards in it, create a 1/1 white Human creature token with defender and lifelink named Kia’atoa Mourner.
2/4
 M 
Legendary Creature – God
Indestructible, Vigilance

Ke’opule, Breath of Peace can’t attack or block if you control any untapped non-plains lands.

Tap three untapped lands with different names: Gain 3 life.
5/8
 R 
Creature – Human Cleric
When Kia’atoa Anointer enters the battlefield, if there two or more creature cards in your graveyard, create two 1/1 white Human creature tokens with defender and lifelink named Kia’atoa Mourner.

Creatures named Kia’atoa Mourner that you control get +1/+1.
2/4
 C 
Creature – Human
Defender, Lifelink
1/1
 C 
Creature – Human Scout
Vigilance

Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
1/4
 R 
Sorcery
Double your life total.

If you control a forest, for each creature token you control, create a token that’s a copy of that creature token.

If you control an island, for each card in your hand, draw a card.
 C 
Enchantment – Aura
Enchant creature

Enchanted creature gets +1/+1.

As long as there are two or more creature cards in your graveyard, enchanted creature has flying.
 C 
Sorcery
Untap all creatures you control, then create two 1/1 white Kithkin tokens.

This spell costs {2} less to cast if you control an island or a forest.
 U 
Enchantment – Aura
Enchant permanent

Enchanted permanent has indestructible. As long as you control an island, it can’t be the target of abilities your opponents control.

{2}{g}, Sacrifice Mokua’kua’s Blessing: Return target card from your graveyard to your hand if it shares a name with enchanted permanent.
 R 
Sorcery
Destroy all creatures. For each creature you control that is detroyed this way, create an 0/2 colorless Moai artifact creature token with defender.
 U 
Creature – Human Wizard
Sacrifice Mystic Wayfinder: Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
2/1
 C 
Creature – Human Soldier
Flying

As long as you control an island or a forest, Outpost Skyguard has flash.
3/2
4 comments
last 2018-10-31 12:42:07 by Fletch
 U 
Creature – Spirit
Flying

When Purifying Wisps enters the battlefield, target player sacrifices X enchantments.
1/1
 R 
Creature – Spirit
Flash, Flying

When Rainbow Eidolon enters the battlefield, exile any number of target creatures you control until Rainbow Eidolon leaves the battlefield. Whenever a blue or green creature is exiled this way, gain 2 life.
2/2
 C 
Creature – Kithkin
When Resourceful Menehune enters the battlefield, if you control an island or a forest, draw a card.
2/2
 U 
Creature – Human Sailor
Discard a forest card from your hand: Untap Retired Voyager and remove it from combat.

Discard an island card from your hand: Retired Voyager gets +1/+1 and can’t be blocked until end of turn.
1/3
 C 
Creature – Human Cleric
As long as there are two or more creature cards in your graveyard, Reverent Kia’atoa gets +1/+1.
1/2
 C 
Instant
Sanctify (If a card was exiled by a spell or ability you controlled this turn, you are pious for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you are pious, gain 1 life for each attacking and blocking creature.
 R 
Creature – Human Warrior Cleric
Sanctify (Any time a card is exiled by a spell or effect you control, you become pious for the rest of the game.)

As long as you are pious, other creatures you control get +1/+1.
2/1
 C 
Creature – Wall
Defender

Other creatures you control with defender get +1/+1.
0/4
 C 
Enchantment – Aura
Enchant land you control.

Whenever enchanted land becomes tapped, gain 1 life.

When Sacred Soil enters the battlefield, if there are two or more creature cards in your graveyard, untap enchanted land and gain 2 life.
1 comment
2019-01-01 09:20:33 by Vitenka (unlogged)
 R 
Creature – Human Cleric
When Shoreline Vigil-Keepers enters the battlefield, if there are are two or more creature cards in your graveyard, untap up to one forest and up to one island you control.
1/2
 R 
Instant
Choose three:

• Creatures you control get +1/+2 until end of turn.

• Target permanent has indestructible until end of turn.

• Gain 6 life.

• Destroy all enchantments.
 R 
Instant
Until end of turn, each creature you control assigns combat damage equal to its toughness rather than its power.

If there are two or more creature cards in your graveyard, you may tap three untapped creatures you control to return Staunch Will from your graveyard to your hand.
 C 
Instant
Target creature gains +2/+2 until end of turn. Untap it if you control a Moai.
 R 
Creature – Angel
Flying

{t}: When target permanent you control other than Sunrise Angel is put into a graveyard this turn, return that card to the battlefield under your control.

{g}{u}: Untap Sunrise Angel.
5/5
 U 
Sorcery
Sanctify (If a card was exiled by a spell or ability you controlled this turn, you are pious for the rest of the game.)

Creatures you control have first strike, flying, and vigilance until end of turn. If you are pious, they have first strike, flying, and vigilance until the beginning of your next upkeep instead.
 U 
Enchantment
Flash

When Transfixing Sunrise enters the battlefield, exile target creature until Transfixing Sunrise leaves the battlefield.

At the beginning of your upkeep gain 1 life.
 U 
Sorcery
Destroy target creature with power 4 or greater. Create an 0/2 colorless Moai artifact creature token with defender.
 C 
Creature – Human Cleric
When Watchful Stonekeepers enters the battlefield, gain 1 life for each Moai you control.
2/5
1 comment
2018-11-12 18:54:34 by dude1818

Go to section: White (39) Blue (39) Black (39) Red (39) Green (39) Multicolour (55) Artifact (17) Land (18)

Show rarities: C U R M


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Mechanics | Skeleton | Set notes