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CardName: Murk Witch Cost: 3B Type: Creature - Human Cleric Pow/Tgh: 2/2 Rules Text: Murk Witch enters the battlefield with a +1/+1 counter on it. Remove a +1/+1 counter from a creature you control: Target land is a swamp until end of turn. Flavour Text: Set/Rarity: Toakoa Common

Murk Witch
{3}{b}
 
 C 
Creature – Human Cleric
Murk Witch enters the battlefield with a +1/+1 counter on it.

Remove a +1/+1 counter from a creature you control: Target land is a swamp until end of turn.
2/2
Updated on 24 Mar 2019 by Fletch

Code: CB18

History: [-]

2019-03-02 17:26:14: Fletch created the card Murk Witch

That's some high cost for... what exactly?

I thought cards only look at the existence of basic land types among lands you control in this set, so playing this black card means you likely already control a Swamp.

Is this just mana fixing? Is there swampwalk? Neither seems to really justify a five mana 3/3 that becomes even less for a temporary fix.

I added it as a temporary counterpoint for the Forests/Islands/Plains matter mechanic as well as a way to use +1/+1 counters in a way other than just beefing stuff up.

If anything, for the cost, I may make the land conversion permanent.

2019-03-02 17:48:02: Fletch edited Murk Witch

Permanent land conversion wouldn't be appropriate for common though - and considering the importance of land types in this set would be highly complex.

In the current version "as long as ~ is on the battlefield" is redundant text.

Are you certain you want the land conversion to be a static ability? As much as the original version was a bit underwhelming, this new version is overflowing with complexity and book keeping concerns - leaving unused/meaningless mire counters floating around the battlefield etc.

2019-03-02 18:33:54: Fletch edited Murk Witch

Back to the original...

2019-03-24 03:36:39: Fletch edited Murk Witch

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