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CardName: Jungle Guide Cost: 4G Type: Creature - Rhino Scout Pow/Tgh: 4/5 Rules Text: Trek 4 - {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.) Flavour Text: Set/Rarity: Toakoa Common

Jungle Guide
{4}{g}
 
 C 
Creature – Rhino Scout
Trek 4 – {2} ({2}, Discard this card: Reveal the top four cards of your library. Put a land card from among them in your hand and the rest on the bottom of your library in random order.)
4/5
Updated on 27 Mar 2019 by Fletch

Code: CG01

History: [-]

2018-10-20 21:36:51: Fletch created the card Jungle Guide
2018-10-20 21:55:49: Fletch edited Jungle Guide

Mana fixing on a five-drop? A keyword like that at common would cause a lot of potential for shuffling - which is time consuming.

Landcycling and Terramorphic Expanse happen at common. The thought is that it goes best on high cost stuff because those are the cards most likely to clog your hand when you need a third land — similar to where landcycling typically fits.

Yeah; It's not quite mana fixing on a 5-drop; it's closer to splice - landcycle; so you want it on the big stuff.

The shuffling is indeed a downside. Not much you can do about it, unless you want to make it a wish instead of stripping your deck?

Oh, "discard this card", not "discard a card". Alright. In that case the ability outright doesn't work. You cannot trigger an ability of a hidden card.

Also the effect is outright card disadvantage. I suppose, it's like one step up from a mulligan, but very unattractive. It feels bad to have this as the kind of enabler for your other spell that wants a player to have shuffled this turn. :(

All of these issues just go away if I turn it into basic landcycling, don’t they?

My hope was to have something that DID work like a basic mulligan to help fix colors from turn 1, but I’m thinking now that the answer to that question will always just be to take the mulligan.

Huh. If you open a hand with no land and four cards with Trek, you should mulligan.

Maybe. It's a tough call on the draw against a deck that you traditionally match poorly against (you need those extra cards to win, so you might as well take the risk.) But man, aren't you going to feel silly when you don't play a land on round 1 and discard down to seven.

The way I see it, these could basically be considered to have "Basic landcycling - Discard a card." and you would cover most of what this does (from a value perspective - the discard outlet may be skew the perception) and stay within the rules.

That doesn't mean the best thing to do is to just replace the ability with basic landcycling - but it's a tried alternative.

The trigger seems like it's quite easy to miss, the ability has a lot of text, and it encourages constant shuffling. I'm definitely not a fan.

Maybe the ability just wants you to be able to play the card face down as a tapped Wastes or something like that?

2018-10-26 23:06:40: Fletch edited Jungle Guide
2018-10-31 23:27:57: Fletch edited Jungle Guide
2019-03-14 05:37:59: Fletch edited Jungle Guide
2019-03-27 03:13:31: Fletch edited Jungle Guide

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