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CardName: Envigorating Wind Cost: 2G Type: Instant Pow/Tgh: / Rules Text: Choose three: • Put a creature card with converted mana cost 2 or less from your hand onto the battlefield. • Creatures you control gain reach until end of turn. • Target permanent gains hexproof until end of turn. • Destroy all non-creature artifacts. Flavour Text: Set/Rarity: Toakoa Rare |
Code: RG06 History: [-] Add your comments: |
That last one by itself looks intense next to Creeping Corrosion and Shatterstorm. Maybe "Each opponent sacrifices an artifact."? Also the least "vigorous" mode.
I could modify it to non-creature artifacts to bring it back under the threshhold of your examples.
I thought the exact same thing about the “vigorousness” of the mode, but each of the other winds does some degree of destruction/denial, so it seemed like symmetry demanded one here. I’m open to suggestions.