Infinite Potential Well: Recent Activity
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Recent updates to Infinite Potential Well: (Generated at 2025-07-17 12:58:18)
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2U -> 2C
1 -> C in ability
5 -> 4C
Yeah, this whole cycle feels like they lean in particular color directions, but it feels wrong to apply colors to them. Colorless can kinda do anything it wants, at least at higher costs. True colorless (
) would work too
WHite looks like.a distant third (or fourth) in hexproof, but at least a couple recent white cards have granted creatures hexproof. I think comparing hexproof to protection and vigilance to untap abilities are stretches. Outside of the untap mechanic, needing an additional card to untap a permanent seems like a pretty significant difference from a built-in ability that prevents tapping from attacking. Merfolk Skyscout and Tidal Force seems to be the only mono-blue creatures that can choose to untap itself without any other card. I don't believe I'll convince you, but I am convinced the abilities are bends that should raise questions. In order to get the equivalent of hexproof from protection, a creature would need protection from all colors, which white can do, but then protection additional bonuses in combat. I do not believe the comparison is fair. Again though, white at least gets hexproof on rare occasion, so I think that fits in with bend.
But yeah, I didn't consider cards like Consuming Aberration, so the potential p/t for the mana-cost is possibly fine. Based on the aforementioned Consuming Abberation and The Mimeoplasm as the other creature can fuse any creatures together, I think that there probably should be at least black and blue in the cost, or maybe adjust the cost. Should a mono-white deck be able to play this? I could see
in the casting cost if this found a home in a set with Eldrazi.
White is allowed to give its things protection, so hexproof is a bend. Blue can untap its things, so vigilance is a bend. The other abilities are all things the colors are secondary in.
As for stats, I figure if Consuming Aberration is okay, so is this. I gave it no evasion abilities for a reason. And keep in mind lands are 0s
Even in a two-player game with the top two cards of each player's library only being two, you'd get an 8/8 for five mana, so yeah, I gues that's ridiculous.
Red can get reach though, so the token gaining reach from red seems fine to me as a bend.
It looks like they're all purposely rotated around. Red is getting reach instead of green; white should have the vigilance and blue the hexproof, etc.
More to the point, this is ridiculous in multiplayer. "Yeah, 5 mana can make a 23/23 with all the abilities; why not?"
The white and blue are a stretch of bend imo. Moreso blue, since Time Spiral was the last time a normal card blue unconditionally got vigilance. I say normal because I have to acknowledge Loopy Lobster. That being said, it's not like blue has other options that would make sense at this point in time.
Card contest: Planar Chaos-esque time shifted card
This represents an Avacyn where instead of deciding humans are the real monsters, she breaks with Sorin's ideal of balance and tries to wipe out the monsters for good
See Share the Wealth. Card contest: a card with the same line of text twice.
This originally met the criteria by having the ETB written twice, but I think it's interesting enough without it
See Quineling. Card contest: a card with the same line of text twice
Oh, I love this idea. I don't know how practical it is, since board state can get hella confusing. You could end up with seven creatures, each with a different amalgam of the abilities on the board.
A creature that steals abilities by dealing damage, as opposed to sharing them by dealing damage is a lot more manageable. But, you know, not the challenge. Ah well.
(Inspired by) card contest: a card with the same line of text twice. Couldn't actually figure out how to make a quine work, although since MTG is Turing-complete, a quine is possible to build with multiple cards
Remember when I said cards in your sideboard was a deck building cost (:
And I already made this "put cards from outside the game into play" mechanic already, seven years ago. Sigh.