Infinite Potential Well: Recent Activity
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-07-20 14:38:02)
See Rot Lurcher.
This one got away from me
art
See Blood Giant
See Labyrinth of the Spirit.
Card contest: invert an "X of Y" card name. See Koth of the Hammer
Card contest: invert an "X of Y" card name. See Spirit of the Labyrinth
See rule 614.12 for Simic Initiate (there is no graft, so it dies), and 611.3c for Aether Adept (it won't trigger), and rule 613.1 for Boneyard Wurm (Horde of Travesties's layer 6 effect applies before Boneyard Wurm's layer 7 effect has the chance to apply). At least, I think that is what it is.
If it just counts lands you might as well use "Whenever a player taps a land for mana, that player loses 1 life."
Flash.dec can avoid the life loss quiet well.
Not sure whether this is more balanced dealing 1 per land or 1 per plague counter
"Werewolves would be a problem if the vampires hadn't eaten them all already"
Adventure frame
no longer sacs
I forgot about the static Ascensions
This is already an enchantment, so why sacrifice it to create a token? Beastmaster Ascension shows how static abilities work on quest-style cards.
See The Athrean Obols. This one is based on the story of Ashiok wiping out a polis for Phenax to build a polis for Returned, and in return being granted the boon of being invisible to the other gods