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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-03 16:22:25)
If Yaados Visionary gets to be the portent card instead, I'm cool with rolling with this version of Palm Reading. However, it would seem this version looks cluttered with all that reminder text, and TRicher had a doubt that this is proper for a common if it needs that kind of reminder text. I still think the essential content of the card is okay for a common, and it would look less cluttered if we take away the cycling reminder text.
Or write it like this: [keyword()] I don't care if we have them tagged or not, it's just useful using the Mechanics counter for having a quick overview.
Yes, and that's what I did wrong. I first thought it could automatically add the reminder text on its own if it recognizes the word of the mechanics page, but it is explained on the page how to input it "correctly". Without brackets it's just word like every other and not counted. We probably should tag all correctly with suppressed keywords so as to add them to the Mechanics page counter but without reminder text. I don't mind it if they are not tagged, however the counter is a useful tool.
For reference Palm Reading
See Palm Reading. Original Wording
See this is where I get real confused, because it seems obvious that not using the brackets is the solution, if we don't want the reminder text for every evergreen mechanic to automatically pop up on the cards. That text could only have gotten there by someone adding brackets.
Or maybe remove the reminder text from the Mechanics page of evergreen mechanics. Tagging is rather useful for statistics and having a quick overview on what mechanics are used how often, even evergreen ones. Suppressing is also good of course. I get it now what I did wrong, sorry for that!
Yes, the brackets are required to solve the problem that @Gustostückerl pointed out regarding the mechanics page.
Not trying to be accusatory, but the only logical explanation for why cards would be showing up with reminder text on evergreen keywords would be if Secret put First Strike in brackets during editing the card.
Well, Downfall is straight removal at common already - so I thought replacing one with -N/-N would add some variance (also this is a premier spot to actually use discovery as a dynamic threshold as opposed to the static "if your discovery is three or more").
That makes a little more sense. However, based on Gusto's experiment, you would still have had to choose to manually put brackets around the mechanics so that they show up with the reminder text for this to be happening. Whereas before those cards simply said "Menace" or "Cycling", not Menace (This creature can't be blocked except by two or more creatures.) or [Cycling]. In my understanding, the reminder text only shows up upon edits if you add the brackets. So to me, it appears the solution is to just not put brackets around evergreen keywords, and the reminder text won't show up.
Not so automatically, there are many cards with not suppressed keywords who do not display a reminder text. It probably doesn't work correctly yet.
Nothing edited, just checking if editing a card adds remindertext if the mechanic is on the Mechanics page
2/2 for
would be a bit groundbreaking in
, 1/2 would be fair though. Can block a bit, not too aggressive and survives pings.
Memo to all: I have tagged untagged keywords to solve an issue with mechanics @Gustostückerl has brought up regarding untagged mechanics not being correctly displayed on the mechanics page.
The site adds reminder text to tagged mechanics unless specifically surpressed. I did not surpress them unless required by the design. The reason reminder text is showing up is that the mechanics are tagged - if you want to surpress the reminder text add "()" behind the keyword e. g. "Discovery" or "[Basic Landcycling
()]".
I assumed everyone was familiar with that site function. I will surpress all reminder text on upcoming tags.
Oh I get that, hence why this card gives -2/-2 instead of just -1/-1, which would make it strictly worse than Eyeblight Assassin for example. Threshold effects should give you more if you fulfill the conditions, so the cards are mostly feel bad/feel really good. I understand the problem though, if especially in Limited the threshold is too high most of the time this card will be bad filler. Reminds me of the larger Vehicles and how bad some of them made you feel when you just couldn't get them going.
Gusto: the original wording was "Look at the top three cards of target player's library, then put them back in any order." Then Cycling, then "When you cycle ~, look at the top three cards of target player's library, then put them back in any order".
I can see the argument that that looks redundant, but then so do a few other cycling cards for the same reason.
Secret: I can see how the order is especially relevant in this case. But it also was slightly bugging me in the back of my head on all of the cycling trigger cards that the exact order of events is unclear.
But as far as I understand, the reminder text for cycling only started automatically being added after that text was added into the mechanics page. And I don't think the site automatically did that. I thought I distinctly remember you doing that around the day you started posting here. Am I wrong?
That comment is your own, so there was not really a discussion :D
The last reminder text could be useful since it is a stack related issue and these always lead to confusion.
I wonder about this site, I just tried to have the remindertext added on a card by editing nothing but it didn't...The mechanics counter doesn't work either.. Well I don't want to be ungrateful to the site creator, just saying(if he reads random comments).
Note: blue has not yet gotten a vanilla 2/2 for 1C. This would be a 2/2 for 1C with upside. I was thinking more 2/1 or 1/2.
Apparently it doesn't add the reminder text :/
I am not certain how to go about the discussion. There was a comment about how scry would help with the word count for one week on the card and no objections.
I added the reminder text here and nowhere else since usually the order of effects usually does not matter (e. g. drawing a card before or after giving a creature lifelink). Here the order is relevant (drawing a card before or after reordering the top cards of your library/scrying).
The reminder text for the order of actions should be here for either ability.
(The reminder text for cycling has been automatically added by the site.)
Nothing edited, just checking if editing a card adds remindertext if the mechanic is on the Mechanics page
To me it's more a question of how the threshold is used. On cards where we use it as a transform condition, for example like on Roothollow Parasite, I think it's pretty nice.
But on these cards, it's used in such a way that if you don't meet the threshold, the card is under-powered or doesn't get an ability at all. For example, compare Stalking Horror to Ravenous Rats to see why I don't like this way of using Discovery as a threshold. It's making you work for an ability that other cards just directly get, which is feel bad to me.
I hear you, the editing without consensus nor explanation what has been edited is pretty bad. Since it is your card could you maybe create another one with the original wording? I do not remember it exactly, Portent+Cycling right?
Threshold is very tactical and therefore very appealing, especially if the number is not fixed. I personally find it much more interesting than modular cards, although these are tactical too of course.
This was the other case I saw yesterday in which a functional change was made to a card that someone else designed without consensus or discussion, though the change was noted in the edit.
While changing it from a portent effect to Scry 3 (again, as I note, without discussion or consensus) did lower the non-italic word count, this wasn't so cluttered looking before all the italics was put in, the first of which I feel isn't necessary, and the second of which implies putting further clutter on other cards if we don't bake the clarification into the errata instead of on the card.