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CardName: Cost: 2B Type: Creature Pow/Tgh: 2/2 Rules Text: When ~ enters the battlefield, if your Discovery is 3 or greater, target creature gets -2/-2 until end of turn. Flavour Text: Set/Rarity: Pyrulea Common

{2}{b}
 
 C 
Creature
When ~ enters the battlefield, if your Discovery is 3 or greater, target creature gets -2/-2 until end of turn.
2/2
Updated on 21 Nov 2016 by Gustostückerl

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2016-11-19 09:10:25: Gustostückerl created and commented on the card Card74934

See Stalking Horror. May be too much Removal, but {b} didn't have a -X/-X effect yet, which it usually has as "maybe" Removal. Effect is strong for that kind of Mana, but without the Discovery it's a subpar bear, which makes it ok I think.

This could defiantly become problematic, creatures that can kill other creatures are always red flagged at common. This would be more appropriate at uncommon.

Well, -1/-1 is pretty Standard in Common in {b}, like Eyeblight Assassin. At UC I would give it better stats though since there are similar creatures who give the Malus guaranteed.

I think the -2/-2 is just pushing it a bit, even -1/-1 gets red flagged. -1/-1 can kill some smaller stuff but -2/-2 tends to kill much more impactful creatures.

Yeah, I'd rather put a straight -X/-X equal to your discovery in the Asphyxiate slot - straight removal causes no 2-for-1 flag.

Put Terrible Journey up for consideration.

Whether common or not, this continues to use Discovery in a way that I don't like, along with the two other cards competiting for this slot. I just don't understand the appeal of making cards that don't get their effect at all without meeting a Discovery threshold, when the same effect can be gotten on its own on other cards.

Threshold is very tactical and therefore very appealing, especially if the number is not fixed. I personally find it much more interesting than modular cards, although these are tactical too of course.

To me it's more a question of how the threshold is used. On cards where we use it as a transform condition, for example like on Roothollow Parasite, I think it's pretty nice.

But on these cards, it's used in such a way that if you don't meet the threshold, the card is under-powered or doesn't get an ability at all. For example, compare Stalking Horror to Ravenous Rats to see why I don't like this way of using Discovery as a threshold. It's making you work for an ability that other cards just directly get, which is feel bad to me.

Oh I get that, hence why this card gives -2/-2 instead of just -1/-1, which would make it strictly worse than Eyeblight Assassin for example. Threshold effects should give you more if you fulfill the conditions, so the cards are mostly feel bad/feel really good. I understand the problem though, if especially in Limited the threshold is too high most of the time this card will be bad filler. Reminds me of the larger Vehicles and how bad some of them made you feel when you just couldn't get them going.

I feel like these cards can be quite hard to get right, decent on their own with a big enough reward to make you want to play them.

True that. It could give -1/-1 when entering + -2/-2 instead if your discovery is 3 or greater. Would be better than Eyeblight Assassin but still not too good for a Common.

If we did that then it probably should be a 1/2. I could see that as being too wordy though, coupled with the fact that it is quite efficient at doing what it does. Could definatly see this as uncommon material.

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