Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-03 05:11:04)
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Could this be +1/+1 and menace? Kind of has the same decisions as this but pushes the card to be more aggressive.
Hmm, maybe make the activation cheaper? Reach is kinda out there for Black, could give Trample instead.
Added to skeleton
Still feels more like a common to me.
I'm fine with that.
Don't know if we want such cards, was just a thought of a Manasink creature in Black, which is overloaded with triggered creatures in my opinion.
Yeah, Sun's Glory for CW12. Celestial Flare would be stronger, but too hard to cast most of the time for all the mixed decks. I would Like Sudden Hunger for CB12 too, as it is right now. Unconditional +1/+0 and lifelink for all would need to be expensive, compare it to Cruel Feeding or slightly better Cutthroat Maneuver. If it proves to complicated to use we can change it, but I like the versatility it has.
For CW12 I like Sun's Glory. I would have normally picked something a little more complex for this but I really think that in this set if we can keep it simple we should.
For CB12 I think maybe a reworked version of Sudden Hunger. Could just give all creatures +1/+0 and lifelink, although it might have to cost more at that point.
Vote for this card as CW12.
Give an opinion on what cards are preferred for CW12 and CB12. Of course it's not fully finished then, but we can playtest better with a full Common skeleton.
@Gustostückerl: What do you expect anyone to do that isn't done?
We'll not "finish" the commons any time soon, but I think it's a good time to consider just setting up the uncommon slots in the skeleton.
Come on guys, we need a final verdict on the missing cards! Let's finish the Commons so we can start planning the Uncommons.
Ah I should have been a bit more specific, I wasnt using Multiverse to mock up the cards. I was just seeing how we'd have to change the wording on a few if we changed the name of the mechanic.
BTW: Do NOT replace the name of the mechanic on individual cards! Just tag every instance of the mechanic as "Discovery". The site has a function to automatically replace every (tagged) instance of a keyword's development name with a final name.
Doing it by hand would be mindless work and just serve to make the cards incompatible with each other.
While mocking up some cards replacing discovery with discoveries I noticed that there might be a problem with changing the name to that. Since what you are counting isn't a physical number of lands (since while you control more than 1 of the same land, all of them are counting towards your discovery) using discoveries to describe them doesnt make sense. Dont know if anyone has found a way to word it that does make sense. Isnt too important until we start finishing up the set to finalise the name of a mechanic, but we will have to change the wording on cards.
That cycling trigger deck thing is definitely something I've been anticipating given the prevalence of relevant designs for it.
Can stay as a Cycling card. So far you can build a quite strong
deck around cycling triggers, which is pretty cool, like the Scry Decks of Theros.
That's a good approach, especially if you want to import old sets into MSE.
Importing all cards is not that much of a problem, once they are in MSE sorting takes not that long. Problem is getting the cards there :/
IIRC I'm converting XML into mse.
Note also: Right now all cards are exported, including cards not currently in the skeleton. Though I think I could filter those results and maybe even make the DFCs work.