Pyrulea: Recent Activity
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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles |
Recent updates to Pyrulea: (Generated at 2025-05-02 17:00:40)
Im confused by this new cycle though. Isn't this inherently OP by precedent even without the cyling, to have common dual lands with no downside?
added rarity
See Twilight Settlement.
See Twilight Settlement.
See Twilight Settlement.
The Bank Entrance cycle looks a little complex to me, so I've brainstormed this to have something else in reserve.
I want to Steel Overseer this into "each creature with"
I improved the wording to remove some ambiguity (nontoken permanents are not recognized as cards), but I think the trigger condition really should be "a permanent you control transforms" - otherwise this would interact in unexpected ways with e. g. Moonmist.
corrected a techincal error in the wording
Imps should fly. Devil?
This is basically ramp in blue. I'd rather put the cards that cheat out the expensive spells quicker into the red half of the blue-red color pair.
This would also serve to distinguish the approach of blue vs. red.
Don't get hung-up on the slots, everyone. Especially in uncommon you can easily relax a cardslot's requirements. A skeleton is not final.
Right now if anyone sees a card that should be in a slot, but has no perfectly fitting slot, put it as a contesting card to the closest fit (so it has a high visibility) and as time passes those essential designs will make there way back in.
BTW: I have updated my exporting script and will soon upload an exported mse-set with all commons.
NOTE: This will be an Alpha version and it has some issues (e. g. not yet correctly enforcing frames on DFCs etc.) but you probably don't want to wait for a bug-free release. ^^
EDIT: Pyrulea commons mse-set linked here.
Flying First strikers are kinda premium in Limited. There have been better, of course, but still. Depends on what kind of player you are. If you prefer combos, this card won't be for you.
I can see the activated abilities thing, but not as much the french-vanilla thing. I guess I'm just thinking, as a player and deck-builder, if I pulled this card or a similar french vanilla in a pack I wouldn't be like "now that's a card I want to put in my deck". I'd be disappointed at seeing the card.
Well, sorry for repeating myself, but I would like to see more french-vanilla and activated abilities creatures in Uncommon. It might be a bit weak, yeah, but first strike is premium to unbound. Could be a 4/2 though.
I know it's another threshold ability, but it fits for these kind of cards.
I guess I'd want to be doing less vanilla/french-vanilla things for uncommon? It does fit small toughness theme I guess. But considering we have cards like Skyborn Djinn as a common, this seems like a weak uncommon.
A more expensive but uncomplicated creature for White
Small toughness Pumper
Think this fits now Blues theme, maybe some more high CMC instants or sorceries would be cool now :)
Good catch, this one fits in.
Changed to "next instant or sorcery" and
, added to the skeleton
I guess we'll have to agree to disagree. I don't see the designs as a problem, and the white one was already put into the skeleton by TRicher, not me.
That makes it hardly better, it's still a rather Blue kind of card colourswapped. Typical ways for White and Green to look for enchantments and lands would be better to keep the balance.
That's a good question that's not made clear here.
I had also clarified that there is no such cycle being proposed. Rather, it's two cards, one white for enchantment and one green for land. Those happen to fit the themes/archetypes of those colors.
Would put this in the same spot as Rallying Captain
Well my first priority was simply to put in cards that did fit what you signposted, which simply weren't added.
Only secondarily to that, did I run into the issue that there are a few cards, like Vanish into Undergrowth, that are core designs we had going back a few months that I don't think we'd want to abandon. I simply commented on those cards to note that, I didn't put them in to the skeleton.
As far as discard, I just kind of figured there'd be room for one at uncommon, considering there is one at common as well.
The other thing is that how you decide to signpost the skeleton can be potentially subject to change here and there. As, for example, sign posting mill for the blue enchantment slot I don't agree with, as it's not an archetype or mechanic for the set. Especially when there already are a handful of blue uncommon enchantment designs that do fit archetypes for the set.
"Added attached to target creature".