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CardName: Nurturing Coatl Cost: UU Type: Creature - Snake Pow/Tgh: 2/1 Rules Text: Flying Whenever a creature untaps outside of its controller's untap step, you may transform Nurturing Coatl attached to target creature. Flavour Text: Back side: CardName: On Ophidian Wings Cost: Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature gets +2/+1 and flying. When enchanted creature dies, return On Ophidian Wings to the battlefield. Flavour Text: Set/Rarity: Pyrulea Uncommon

Nurturing Coatl
{u}{u}
 
 U 
Creature – Snake
Flying
Whenever a creature untaps outside of its controller's untap step, you may transform Nurturing Coatl attached to target creature.
2/1
On Ophidian Wings
 
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1 and flying.
When enchanted creature dies, return On Ophidian Wings to the battlefield.
Updated on 17 Dec 2017 by SecretInfiltrator

Code: UU15

Active?: true

History: [-]

2016-11-07 05:04:52: TRicher created the card Nurturing Coatl
2016-11-07 05:05:47: TRicher edited Nurturing Coatl

I'd change to "you may transform".

There are going to be a lot of competing and excess cards at the rate that you're posting them. I understand that we're going to have some of that, but I must honestly say I feel a little bit like you're practically monopolizing the design space for the rest of the set by yourself when you post 20+ cards at a time and more cycles.

Honestly I'm just putting in some of the stuff I though we where missing from the seperate colors. If you want to add your own ideas, go ahead by all means. Im not expecting everything I submit to get used, and since each card works on its own in a vaccum and isnt part of a cycle I have no problem with them being cut. I feel like its far better to have more cards than we need than not enough, in normal design they make large batches of cards initially and then cut them down to the few they need for the set. That way you get to see what different things you can do.

2016-11-07 05:22:59: TRicher edited Nurturing Coatl

Yea, I don't mean to come off as hostile or dismissive, some of these ideas I like, some of them fill a space that is needed, and some kind of finish a defacto cycle that's been created.

I just feel like we've been flooding it here with rares and uncommons a lot when we still need to playtest the commons. And I've felt a little bit like if I don't keep up by posting cards, you're going to end up designing 75% of them. :P

No no, I understand where you're coming from. Sometimes my ideas come in larger chunks rather than a steady stream. And I just feel like if we just sit around doing nothing waiting for Voxzorz or someone else to post the commons of the forum that the set will start to stagnate.

I agree with you on that. I am tempted to just make the next forum post myself, but I wanted consensus from you guys first. I think the ideas we have going here are too good to let the project stagnate.

The last line on the 2nd side probably should say "you may", unless if you have no creatures it will enchant your opponent's creature. Or perhaps you meant for it to return to the battlefield transformed?

As far as I'm aware, when a DFC enters the battlefield it always enters as its front side, like Startled Awake when it returns to its owners hand. So when it returns to the battlefield it'll come back as the creature.

Yes, this will return as the creature.

I'd highly recommend this for blue uncommon DFC slot.

2016-11-23 16:10:53: Brainpolice edited Nurturing Coatl:

Added to skeleton.

Doesn't this need an extra "attached to target creature" on the front side?

True it does.

2016-11-23 18:15:02: Brainpolice edited Nurturing Coatl:

"Added attached to target creature".

2017-12-17 13:52:27: SecretInfiltrator edited Nurturing Coatl:

name: added; subtype: added; rules text: formatted

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