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Mechanics | More Detail on The Set | Skeleton | Color Archetypes | Creative/World Building | Cycles

CardName: Cinder Devil Cost: 1BR Type: Creature - Devil Pow/Tgh: 2/1 Rules Text: Cycling {B}{R} When you cycle another card, you may return Cinder Devil from your graveyard to the battlefield tapped at the beginning of your next end step. Flavour Text: Set/Rarity: Pyrulea Uncommon

Cinder Devil
{1}{b}{r}
 
 U 
Creature – Devil
Cycling {b}{r}
When you cycle another card, you may return Cinder Devil from your graveyard to the battlefield tapped at the beginning of your next end step.
2/1
Updated on 21 Dec 2017 by SecretInfiltrator

Code: UZ05

Active?: true

History: [-]

2016-10-10 01:05:05: TRicher created and commented on the card Cinder Devil

For the {b/r} cycling archetype. Think it seems balanced because of the high cycling cost. Might want a different card for this slot though, one that does stuff when you cycle apart from let you cycle more.

Why would you ever cast this normally? All you get is a 1/1 you can conditionally repeat cast for three. I'm not a fan of the design generally, if feels like a combo card, not a key limited card, but I'd rather it be a 2/1 or something.

making it a 2/1 seems fine. Could keep it as a 1/1 and make it return to the battlefield? That does seem to be pushing rare though. or change it to just {b}{r}? Something along those lines

2016-10-18 06:47:30: TRicher edited Cinder Devil:

Changed to return to the battlefield instead of the hand. Power +1.

2016-10-18 06:48:06: TRicher edited Cinder Devil:

Added begining of next end step.

2016-10-18 07:08:26: DJK3654 edited Cinder Devil:

Corrected wording- 'if ~ is in your graveyard' was unnecessary, removed comma between the effect and the condition.

2016-10-18 07:09:01: DJK3654 edited Cinder Devil:

Corrected wording- left out 'from your graveyard'

It is a combo card, reminds me of that combination of Astral Slide and Eternal Dragon, just in one card.

2016-11-23 06:02:10: TRicher edited Cinder Devil:

Added to skeleton

Imps should fly. Devil?

2016-11-24 20:02:32: SecretInfiltrator edited Cinder Devil:

added preliminary name for easier recognition; Imp => Devil

I'm not understanding why you'd want to pay 4 mana to cycle this to no special benefit. I do get that cycling it puts it in a position to trigger the ability. It just seems a little odd at first glance why you'd want to pay 4 to cycle it. A bit of a counter intuitive card.

I think I was worried that it would be too easy to get into the graveyard and get a 'free' creature if the cycling cost was low. But looking back on it now, its cycling could cost {b}{r}.

Was also thinking of giving it flying, which was why it was an Imp originally, but thought that would be pushing it a bit.

2017-12-21 22:58:44: SecretInfiltrator edited Cinder Devil:

Cycling cost: {2}{b}{r} >> {b}{r}

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