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CardName: Delt, Oltac Ambassador Cost: 1w Type: Legendary Creature - Human Advisor Pow/Tgh: 0/5 Rules Text: Whenever another creature you control dies, each opponent may pay 2 life. If they don't, exile Delt, Oltac Ambassador, then return it to the battlefield transformed under its owners control. Flavour Text: Back side: CardName: Delt, Life Tyrant Cost: Type: Legendary Creature - Vampire Warrior Pow/Tgh: 3/5 Rules Text: Flying, Lifelink Whenever you gain life, target opponent loses that much life. Flavour Text: Set/Rarity: Pyrulea Rare |
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Alternate white legend
The double life loss could be pretty strong, but I didnt really just want this to be Sanguine Bond on a stick. I guess it triggers itself which is something to consider.
I like the idea of a DFC legend. I'm not sure I'm fond of the "donating" route though. Also, the way the transform condition is worded, it seems like you have no reason to want to pay
, since surely you'd rather have that awesome 2nd side to yourself than give your opponent a 3/3 creature.
So pretty much the way the card would work is that your opponent gets the creature for a turn, then you transform it during your next upkeep. The donation seems almost pointless then, and you get a really powerful ability and a high P/T creature with good abilities for 2 mana and simply waiting a turn.
If your opponent controls the creature then they have to pay the
Ah, that does change things. In that case though, I could easily see the opponent just continually paying 1. Rhystic stuff generally is feel bad. Maybe paying life would be more harsh. I still prefer the original white legendary card I posted though.
Yeah, that second side is strong enough that basically you're just taxing your opponent for
each turn, like Disruptive Student, except they get a 3/3 as well.
It's one of those cards like "Target creature gets +20/+20, trample, lifelink and double strike until end of turn, unless an opponent sacrifices a permanent." The awesome thing is never going to happen because the opponent will always take the out.
Yea that's generally how Rhystic style mechanics work. In this case, in most circumstances it amounts to your opponent just tapping a land each turn.
Changed first side so no longer donates and has a rhistic effect. Second side changed so it is basically Sanguine Bond on a stick. P/T changed on both sides.