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CardName: Keeper of the Crucible Cost: 1GG Type: Creature - Human Druid Pow/Tgh: 2/2 Rules Text: When Keeper of the Crucible enters the battlefield, you may return target permanent card from your graveyard to your hand. Flavour Text: It is my right and duty to reclaim the abandoned places of the world. Set/Rarity: Pyrulea Uncommon |
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Non-mechanically continues the land theme, possibly substitutes for Adept Archaeologist as more to the point. If there isn't really land destruction or sacrifice in the set though, it may not fit in.
"If there isn't really land destruction or sacrifice in the set though, it may not fit in." I think we should have some, but probably not enough for an uncommon to rely on it. Perhaps let it get enchantment or land to hand?
I think that's a fair suggestion for this mana cost and given the amount of enchantments that are going to be in the set.
We already have a land cycle that sacrifices itself for card draw and land animation slotted in.
I was actually going to suggest something like this myself.
Don't know if this should still get back enchantments as we've cut most of that back from the other colors. Probably should get something else instead but I don't know what.
As far as I see, this would basically be the only green card, except for one other I think, that does care about enchantments. The reason we added enchantment in was because just having an anti-land destruction card by itself seemed too niche.
While there is no slot that obviously fits this, I feel like a card along these lines has a place, if anything, as a way to make up for the land destruction in the set. I can see the enchantment part being problematic though, as this isn't the right color for that. What if I removed the enchantment part and made this put a land from your graveyard onto the battlefield tapped?
We have two unused slots for creatures with unbound in the skeleton. I added this as a contesting card to one of them so we keep it in mind if the slots keep being empty. => (UG07).
Another non white or black card that cares about enchantments. I'm pretty sure these are the leftovers from the first cards we made here when we still we're doing a enchantment DFC. It's just forcing a theme that isn't present in the other colors. The land is fine but the enchantment part has to go.
Don't think we need that card, the set already has tons of graveyard recursion, and the green archetypes don't need that card.
The set has graveyard recursion in black, mainly for creatures. But so far it has no land recursion in green, which is the relevant color for that. Considering that we have 3 land destruction cards in 3 different colors at common, I figure green might want to have a way to get its lands back, especially with it caring about Discovery and all...
Is there a particular reason to remove enchantment from this, though? It adds another layer to the card and does no harm.
As pointed out before: Having a theme in a color pair does not mean you have to cull it everywhere else.
It's kind of off color for the enchantment theme, but I kind of tacked on the enchantment part to make it relevant to that theme. This card also loosely is a mirror to Cryptic Counselor.
Why not make it "target permanent card"? It's not Eternal Witness, but definitely in the realm of Green, and would solve the problem with the tacked on enchantment.
That would be a good solution yea.
My only problem is the enchantment bit seems tacked on, if it got back a permanent then it could do the same without feeling that we care about enchantments too much in the set.
Changed to return a permanent.