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CardName: Druid of Strange Places Cost: {3}{G} Type: Creature - Human Druid Pow/Tgh: 2/4 Rules Text: {4}{G}: Druid of Strange Places becomes a land in addition to its other types until end of turn. Then it gets +X/+X until end of turn, where X is your Discovery (Your discovery is equal to the number of lands you control with different names). Flavour Text: You've seen places. They've been places. Set/Rarity: Pyrulea Uncommon |
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Added name, flavor text and fluff
Isn't that kinda complex for a Common? By the way, what kind of land does he become? Can he tap for mana?
I didn't realize this card existed.
As an aside, I made an uncommon creature that becomes land based on Discovery in a much simpler way: One With Nature. I didn't realize that that name is already taken though, and it is based on the psuedo-landfall version of Discovery that people apparently don't like. It could concievably be changed into a rare that is unnamed landfall.
I'd like this to have static power and toughness if it stays at common. It already benefits discovery by becoming a land.
Mm, the two powers together are an "Oh! That's why I might want to do it!" moment.
Just having the "Become 'also a land'" is much more of a "But.. why?" moment, on its own.
I'd think a creature that is always also a land would be a clearer common-version, than one that activated. "And it also counts as a land" could be read as trinket-text and passed over as "Ok, vanilla common with the sets 'thing' on it" by those not looking for that mechanic.
Hmmm... maybe it's not bad to have this be a card that is underwhelming unless you look for it. On the other hand at five mana activation cost this seems not like something you can activate before you cast another spell to get that additional point of damage out of e. g. Trailblaze.
I just feel this has more to offer as an enabler than as a pay-off card.
rarity: common >> uncommon