Mashup: the Gathering Alpha: Recent Activity
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Recent updates to Mashup: the Gathering Alpha: (Generated at 2026-01-12 01:42:24)
| Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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Recent updates to Mashup: the Gathering Alpha: (Generated at 2026-01-12 01:42:24)
I was planning on adding 'Dragons' to this card to give it a bit more meaning. Carrionsnapper Dragon reminded me that I should add it. These two cards should love each other...
Wow. Interesting. Reminds me a little of... Vexing Sphinx, maybe? I think that probably is fair, given that it starts at 0. I really like the ability to pop it to reclaim the cards you put into it.
My only concern is whether it's a little good with proliferate. But then, lots of things are. From the proliferate point of view, this is like a combination of Everflowing Chalice which did the incremental mana thing, and Culling Dais for the cards.
I think your first idea would be simultaneously irritating and overpowered, so well avoided.
Random Generator gave me Fire-Lit Thicket and Compulsion. My first thought was to give the line:
, Discard a card from your hand: Add
to your mana pool.
But even if that line of text was fair, it wouldn't be very fun. And I'm not even sure if that line of text is fair... It doesn't matter how much it hurts if it lets you win the game...
So I figured out this compromise. By the time you've charged this up to add two mana to your pool, two turns have passed, and two cards discarded. You can go to three or four if you want... but that's a lot of waiting around and cards discarded. You want that sort of continuous stream of mana, though, go for it. I don't know... maybe you're packing Mind Springs. That sounds pretty good. Meanwhile, you don't feel too bad throwing away those resources, since you're just looting them very slowly... or late game winning with a pile of mana I suppose. I'd like to see the player who gets this up to
, just to throw a twenty point Fireball.
Now that I've paired him up with a regeneration trigger, I'm pretty sure he's staying black in order to keep him with the rest of the cards with that mechanic. I agree, though. Without that, I would have sent him packing to green. It's rather close. I could see Hybrid in this one.
That third ability came about more from what the first two abilities do than from the source cards. I'd rather the Planeswalker be synergistic than true to form. I'm pretty sure I started with something that looked like Koth's original mashup with +1/+1 counters and kinship involved, but it was too long, so I pared down, shuffled, pared down, shuffled and ended up with something completely different.
Wow. Planeswalker mashups get pretty crazy. I can definitely see the first two abilities in the source cards, but I'm not sure where the last ability came from.
I do love the prospect of how much mana the -1 would give you the turn after you fire off the ultimate at 5 or 6 loyalty though. It's an unusual order for a Planeswalker to make you want to activate their abilities, but there's nothing wrong with it.
Reducing your chances of drawing a land is pretty much a good thing. That was one of the best things about Countryside Crusher. This guy will skip you past land-glut while drawing half of them (about what you'd want), and even comes with a built-in way to sacrifice himself if you find yourself really needing to shut off his ability. I'd play it.
I might argue it should be green, though, come to think of it.
Also removed the word 'loyalty' from 'counters' in the ultimate, in an attempt to get less words in there. Let the Johnnys have some fun.
Hmm. Well, the idea is to do it when it resolves, but I see your point. I'm not sure how to make that clear without using reminder text that would seriously scrunch the card. Hmm... maybe if I did it this way, though...
Was a [-3]. Now [+0] that removes three.
For the -3, you should specify whether it counts them when you activate or when it resolves. The default is when it resolves.
Random Generator gave me Winnower Patrol and Koth of the Hammer. Hey! Another Planeswalker! I didn't know if I'd end up seeing one.
I tried to help the Patrol spread its abilities across Koth's frame, but I had a few problems. Oh well. Originally, to stay on target, the ultimate included another 'If you reveal a land', but that seemed too cruel to include that line in an ultimate.
I also really wanted to see this help out Elf tribal, since that's kicking around in here... but I couldn't bring myself to have this only help Elves, and I had a hard time imagining this helping Elves and lands... just too many words in the end. Maybe I should have had it Kinship for Lands and Elves in the first ability? Hmm...
Changed it to regeneration to fit the 'regeneration matters' theme and made the trigger universal, as with the rest of the cards in theme. I think I can dig this now. It's wordy, but the abilities are more straight forward.
That first ability, though, is going to be a pain if you don't pack things like Sisay's Ring. The chance of drawing a land is low, which is fine, but it might mean you don't play it on round 4...