Mashup: the Gathering Alpha: Recent Activity
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Recent updates to Mashup: the Gathering Alpha: (Generated at 2026-01-11 23:31:09)
| Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
Recent updates to Mashup: the Gathering Alpha: (Generated at 2026-01-11 23:31:09)
Blue's supposed to have an "Instants Matters" thing going on, and doesn't have enough support. So, I chose that and random generator gave me Rimewind Cryomancer.
Really, I'd prefer to put this on a 2/3 creature for 3U, but blue already has a preponderance of creatures. Comes from mashing things up, I suppose. Combine an enchantment and a creature and you're going to end up with a creature. Besides, I like the occasional common global enchantment. I just wish this thing did something without other parts. Oh well. Hopefully it will push some player into the theme deck by picking this card up 13th pick.
You know what, Dude, I think I'll go with you. I like the 4-3-2-1. I think I'm just looking for something that isn't there with the 'discard a card' thing... the instinct to make something out of nothing is good sometimes... it makes me get creative. Sometimes, though, it just makes a mess.
You can't target in the cost. Why not just make it "
, Discard a card:"? That way you eliminate the unfunness of random discard, preserve the mind game for your opponent, and create an aesthetic 4-3-2-1 progression on the card.
Changed to "Target opponent may draw a card". At least there will be a subset of players who will be okay with that. Though, the mystery is lost. You use it when you know you can take down a titan... you don't use it to take out a Gray Ogre. Hmm... There's got to be a better way to do this.
I chose 'equipment' and random generator gave me Coral Helm and Gorilla Berserkers, which may be one of the only times rampage made sense on a card.
Anywho, I did some mixing and convinced the helm (hold it... what the hell is that thing? Are you supposed to where it? Is it the part that steers a ship? Because, I haven't the faintest) to create multiple blockers, which defacto grants +2/+2. The tricky part is the discard at random thingy.
I want it to be a bit of stress as to how many cards a person is willing to discard... I love Vampire Hounds, and I enjoy the fact that you've got to play mind games with the opponent over what they are willing and what they are capable of doing. Discard a card at random' is kind of like that, except it sucks. Big time. No one likes to do it... the risk v. reward is rarely worth it, and the ability just sits there. I tried replacing it with 'discard a land', but this thing is mana intensive as it is, and discarding a certain card type just didn't feel 'right'. I wish I could say "Discard a Curse, which you evidently got from mixing Magic with Dominion". Hmmm...
Mmm, intimidate can be devastating on cheap equipment.
You know, I'm just going to make it mandatory to give it a few more legs. Flavor seems to want it to have some extra legs anyways. ;)
As it stands, I'm pretty sure I undercosted anyway. My pricing fell close to the Sword cycle... but I'm pretty sure Vulshok Battlegear and Vulshok Morningstar are about right at uncommon. Continual +2/+2 and intimidate is pretty damn strong on an uncommon piece of equipment.
This is one of the simplest "mash-ups" I've seen. The question is, will it play differently enough to Blind Zealot to be worth making? It certainly works well with saboteur creatures. And it can be used to make a blocker bigger until you need to fire it. Which in turn makes me wonder if, unlike the source card, the explode-on-hitting-the-opponent ought to be mandatory.
Well, if it was Urza's war flag, it'd have little legs and a rocket launcher.
Phyrexian, the flavour could be that you plant it into the opponents soil, it puts down roots, and evil creepy beetles rise up some distance away to devour stuff. Green gets the same thing, without 'evil'.
White - plant the flag; and the opposing army simply falls down dead, no explanation given.
I'm sure lots of other pieces of art could convey the means by which this flag operates.
Yeah, now that you mention it, me neither. I kind of thought of this as being a flag/weapon. Like, I stab the flag into you if you let me breech your perimeter. But that doesn't really explain how I rocketed the flag into one of your creatures. That being said, would this have really been better off flavored as a cultist dagger, which it originally was? You probably wouldn't have thought about it as much, but it would have made even less sense there.
By the by, I am open to suggestions as to what this piece of equipment might happen to be.
I don't really get the flavor. I understand how the flag grants intimidate, just not how it destroys opposing creatures.
I requested equipment and Random Generator gave me Blind Zealot. I'm starting to get the impression that I need to get two random cards... changing the card type of a card is too straightforward. I did think about playing games with this card... 'can't be blocked by equipped creatures' was originally on there... but intimidate just seemed like a better idea. Funny thing: If the item that sacrificed was the equipped creature instead of the equipment, I probably would have needed to make this rare.