Mashup: the Gathering Alpha: Recent Activity
| Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
Recent updates to Mashup: the Gathering Alpha: (Generated at 2026-01-11 23:29:26)
| Mashup: the Gathering Alpha: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Skeleton |
Recent updates to Mashup: the Gathering Alpha: (Generated at 2026-01-11 23:29:26)
That's actually quite interesting. At first I wasn't sure how much the
mattered, but that probably makes it interesting. I imagine that early on if the graveyard only has other one and two drops, the right thing to do may be ignore it, but as soon as something exciting gets into the graveyard, the opponent may well need to leave the mana open (assuming the drake survives that long).
Looks nice.
I wonder how it'll play. I wonder if it'll function like a 2 mana Stone Rain? It'll be interesting to see in-game.
New Mirrodin needs to be tested before I move forward. I don't know what the color's dominant strategies officially are, so I can't support them in the uncommon slot until I play a few games. In the meantime, I'm switching back to Mashup: Alpha... which is rather close to complete itself. I guess it's a bit of a race, since this set only needs to look stable.
Anyhow, I need some black commons, and the prerequisites look filled, so I hit the random button until I got a black card (Raise Dead), and hit it one more time to get Spiketail Hatchling. Then I did the obvious thing. Maybe I should have thought about what would happen if I got two rares. Luckily, I got two commons.
Sure, it's nothing special, but I have to admit it makes me smile. I really like the 'sleep with one mana open' effect that this card enforces. Made a skeleton because the set has a bunch of skeletons... though, I wonder if a skeleton without regeneration is confusing? Some creature types... they seem to want to do one thing only...
Actually, yeah, Vitenka, I like your suggestion. I don't think there's really any timing issues with the previous version which weren't the same timing issues that tapping a creature before attacking didn't have.... but this way does seem much cleaner.
Hmmm. Like the idea; but don't see a good way to word it. Timing is confusing; I think.
It's relatively clear that if a creature loses haste in response to your tapping it to activate an ability; it's too late, it's already activated (though that'll cause upset already) - but can you even respond to declaring attackers?
I guess the usual use is going to be "That hits the table, so I dehaste it" which kinda works...
Dunno. I like the idea (it's all hasty, unless you pay for it not to be) but I don't see a nice clean implementation - maybe make the whole thing "When a creature ETBs it gains haste unless an opponent pays
"? Restricts when they can pay, I guess? It's all yucky timing templatey stuff.
Random Generator gave me Power Sink and Fervor. Oh that feels much better after yesterday's mashup which just didn't feel right no matter what I did. I can see that the Gargoyle is going to move to the workbench. I like this one, though.
Random Generator gave me Phyrexian Digester and Stonecloaker. I keep monkeying with this card... originally, I wanted to give +1/+1 counters equal to the card's converted mana cost off the concept that the early game should only have cheap cost in the graveyard, or you or your opponent has been doing some monkeying. But no matter what I costed that at, and no matter what p/t I gave this, I couldn't rationalize that card at common. It was just to likely to result in a 6/7 flyer somehow.
Random generator gave me Ancestor's Chosen and Flames of the Blood Hand. There's a lot of open black common slots, and I would have preferred slipping this card in there, but this ability is too useful for Mashup: the Gathering. There's a strong life gain theme among the commons, and I wouldn't want to subvert whole decks with one common creature. Besides... answer cards seem tacky in common, unless you got a good reason for it, or it's an answer to a very common problem (My opponent is attacking with creatures! How dare he!).
Oh, also, I was a bit concerned that if both players had a copy of this card then the world would explode. But both cards just tell the other player that they can't gain life. I'm pretty sure this isn't infinite loop time.... I might have to adjust the wording... not sure.
Given those names, indeed, how could you not? :D