Zaberoth

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 R 
Creature – Human Knight
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Ardent Champion gets +1/+1 for each psyche counter on it.
Ardent Champion has indestructible as long as it has three or more psyche counters on it.
2/1
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has double strike and lifelink.
 R 
Creature – Human Scout
When Beacon Lighter enters the battlefield, you may search your library for a creature card with converted mana cost 2 or less, reveal it, and put it into your hand. If you do, shuffle your library.
2/3
 C 
Creature – Illusion
Flying
When Belligerent Vision enters the battlefield, target creature gets +1/+1 until end of turn.
2/1
 C 
Sorcery
You gain 3 life for each creature you control.
 C 
Creature – Human Scout
When Corpse Retriever enters the battlefield, you may return target creature card from your graveyard to your hand.
“My brethren have a duty to give up their lives protecting our stronghold. I have a duty to find them and bring them back.”
2/2
3 comments
last 2014-01-31 22:41:02 by Alex
 R 
Creature – Bird
Flying
Whenever Doves of Stron Paxa attacks, defending player skips his or her next combat step.
0/1
2 comments
last 2014-01-31 22:46:19 by Anusien
 C 
Creature – Human Soldier
Dreamguard Elite can’t be blocked as long as defending player controls a Nightmare.
2/2
 C 
Creature – Human Cleric
When Eltis Restorer enters the battlefield or dies, you gain 2 life.
1/1
 U 
Sorcery
Exile target creature. Its controller may draw two cards.
 R 
Creature – Illusion
Flying
{0}: Exile Ethereal Protector. Return it to the battlefield at the beginning of the next end step.
1/1
1 comment
2014-01-31 22:46:33 by Anusien
 C 
Instant
Destroy target attacking creature.
“Sometimes, even this uncaring world agrees with our condemnations of evil.”
—Toramir, Saranis priest
 U 
Enchantment
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{2}{w}, Remove a psyche counter from Fireheart Sigil: Target creature gets +3/+3 and gains first strike until end of turn.
The Fireheart lends her fierce power to all who pledge her oath.
 U 
Creature – Human Monk
When Florisi's Harbinger enters the battlefield or dies, put a 1/1 white Bird creature token with flying onto the battlefield.
1/2
 C 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn.
 R 
Instant
Goldenflame Volley deals X damage divided as you choose among any number of target attacking creatures and you gain X life.
“These arrows are blessed for your sake. May you be cleansed in the afterlife.”
—Ziziva Fireheart
 U 
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
Skilled runners can dodge destiny as easily as they would a marauding dreambane.
 R 
Creature – Human Wizard
Flash
When Hexbreaker enters the battlefield, counter target spell that targets you or a permanent you control.
He is the shield of aegis, incorruptible and impenetrable.
2/2
7 comments
last 2012-04-24 16:26:35 by Alex
 M 
Enchantment
As Hymn of the Ancients enters the battlefield or at the beginning of your upkeep, choose flying, first strike, vigilance, lifelink, or hexproof.
Creatures you control get +1/+1 and have the last chosen ability.
 C 
Instant
Target creature gets +1/+1 until end of turn and gains indestructible until end of turn.
 C 
Creature – Human Soldier
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Vigilance
Keen Guardian gets +1/+1 for each psyche counter on it.
1/3
5 comments
last 2012-01-07 02:23:26 by PMega
 U 
Sorcery
Choose one — You gain 4 life; or put a 1/1 white Bird creature token with flying onto the battlefield; or destroy target enchantment.
“Protect. Patrol. Purify.”
—Saranis oath
5 comments
last 2011-11-17 00:38:30 by PMega
 C 
Creature – Human Soldier
{t}: Tap target creature.
1/1
 U 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
When Lifebreath Rift enters the battlefield, return target creature card from your graveyard to the battlefield tapped.
 C 
Enchantment – Aura
Enchant creature
When Logic Prison enters the battlefield, draw a card.
Enchanted creature can’t attack or block.
The sphere of holy inscriptions serves both as the structure for containment and as a blueprint for future nullmages to study.
1 comment
2014-01-31 22:23:41 by Anusien
 M 
Creature – Angel
Flying
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
When Malach of Retribution dies, destroy X target permanents, where X is the number of psyche counters on it.
5/5
1 comment
2011-11-15 01:56:50 by dude1818
 C 
Creature – Human Cleric
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Order of Tibern: Order of Tibern gains lifelink and vigilance until end of turn.
3/5
 R 
Creature – Human Knight
Patriarch Paladin gets +1/+1 for each other creature you control.
Prevent all damage that would be dealt to Patriarch Paladin by creatures.
Revered by all, vulnerable to none.
4/4
1 comment
2014-01-31 22:47:46 by Anusien
 R 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
Creatures can’t attack you or planeswalkers you control unless their controller pays {4} for each creature he or she controls that’s attacking.
1 comment
2014-01-31 22:47:09 by Anusien
 C 
Creature – Human Soldier
First strike
When Saranis Runners enters the battlefield, draw a card.
Lorn runners brave the dangers and terrors of Zaberoth’s wastelands to maintain contact between strongholds and settlements.
2/1
2 comments
last 2011-10-26 23:20:08 by PMega
 C 
Creature – Human Knight
3/2
 U 
Creature – Bird
Flying, first strike
The skystingers that prowl Zaberoth’s skies are innately expert aerialists, navigating with fearsome accuracy through rift clusters and lornwinds to reach their prey.
3/1
2 comments
last 2011-12-06 23:47:40 by Lems
 U 
Creature – Human Soldier
Flash
Whenever Steadfast Martyrs is dealt damage, you gain that much life.
1/5
 C 
Creature – Bird
Flying, lifelink
1/2
1 comment
2011-10-26 16:39:43 by Alex
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
To be a pledged sentry of Stron Saran is a duty of the highest honor and importance. Those who are sworn in keep their position through heat, storm, or cruel lornwind.
 U 
Instant
Exile target Nightmare or Illusion.
“These are neither true beings nor true threats. Why should we fear that which is merely a trick on the mind?”
—Toramir, Saranis priest
1 comment
2011-10-26 16:40:15 by Alex
 C 
Instant
Untap up to two target creatures you control. Those creatures get +0/+2 until end of turn.
Many an assault has been handily survived by the timely reports of devoted runners.
 C 
Creature – Human Knight
Flying
{2}{w}: Untap Winged Sentry.
3/3
2 comments
last 2014-01-31 22:25:02 by Anusien
 C 
Creature – Human Soldier
{w}: Zealous Recruit gains first strike until end of turn.
“Though his experience is lacking, his fervor is unmatched. Under my guidance, he will master the sword in days.”
—Ziziva Fireheart
1/2
 R 
Creature – Nightmare Spirit
Flying
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Other Nightmare creatures you control have flying.
4/3
{1}{u}
 
 C 
Sorcery
Target creature can’t be blocked this turn.
Draw a card.
“Jephin continues inventing new locks for his scroll rooms. Some of them even keep me occupied for a minute or two.”
—Dorxi, Errasin spymaster
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-0.
{3}{u}{u}, Sacrifice Crumbling Loyalties: Gain control of enchanted creature.
4 comments
last 2011-12-07 11:42:37 by Alex
 U 
Creature – Nightmare Siren
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Whenever you cast a spell, target player exiles the top two cards of his or her library.
1/4
 C 
Creature – Human Wizard
{u}, {t}: Target creature gets -2/-0 until end of turn.
As the Saranis dwindled in number from the onslaught of the dreambane, deception became increasingly more effective than the sword and shield.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player exiles the top card of his or her library.
 C 
Creature – Drake
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Flying
Errasi Drakeling gets +1/+1 for each psyche counter on it.
2/1
3 comments
last 2011-11-02 16:45:25 by Alex
 C 
Creature – Human Soldier
Flash
“In the first Makar raid, the enemy saw our gates undefended and strode through arrogantly, weapons sheathed. There has not been a second Makar raid.”
—Cherzi, Jaxra historian
2/1
 C 
Sorcery
Look at the top five cards of target opponent’s library, then put them back on top in any order.
 R 
Creature – Human Wizard
{2}{u}, {t}: Look at the top three cards of your library. Put one of them into your hand, then exile the others.
He shapes the future with somber gravitas, knowing that every mark he makes on the Æther destroys countless realities.
1/1
 R 
Creature – Siren
{1}{u}{u}, {t}: Exile Grim Temptress. If you do, gain control of target creature. When that creature leaves the battlefield, return Grim Temptress to the battlefield under its owner’s control.
She wanders the Dead Lakes silently and aimlessly, her entourage of mesmerized victims trailing in her footsteps.
0/1
 C 
Instant
Counter target spell. Its controller exiles the top three cards of his or her library.
In the throes of Rixian delusion magic, one forgets not just what he was casting, but that he ever even knew spellwork at all.
 R 
Creature – Elemental
Flying
Whenever Hailstorm Elemental attacks, you may tap target creature and put a ice counter on it.
Creatures with ice counters on them don’t untap during their controller’s untap step.
4/4
 U 
Instant
Target creature loses all abilities and becomes 0/1 until end of turn.
Draw a card.
“I suppose I should pity you. It must be crushing to realize how worthless you are.”
—Krizzik Marash
 C 
Instant
Counter target spell unless its controller pays {1}. If that spell is countered this way, put a 1/1 blue Illusion creature token with flying onto the battlefield.
“It’s amazing what a little distraction will do to your average, dim-witted spellcaster.”
—Krizzik Marash
 C 
Creature – Human Wizard
When Jaxra Dismisser enters the battlefield, return target creature to its owner’s hand.
The persistent overcome their obstacles. The intelligent know how to make their obstacles disappear.
3/4
 U 
Creature – Human Rogue
As you draw a card, you may exile it and put a psyche counter on each permanent you control with psyche.
1/3
1 comment
2014-01-31 22:51:16 by Anusien
 M 
Planeswalker – Krizzik
+1: Return target nonland permanent to its owner’s hand unless its controller pays {1}.
0: Put a 1/1 blue Illusion creature token with flying onto the battlefield.
-6: You get an emblem with “{2}{u}{u}: Gain control of target permanent.”
2
4 comments
last 2014-01-31 22:53:15 by Alex
 U 
Creature – Illusion
Flying
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{2}{u}, Remove a psyche counter from Lornwind Apparition: Tap up to two target creatures.
3/3
 R 
Enchantment
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Whenever an opponent casts a spell, counter that spell unless its controller pays {x}, where X is the number of psyche counters on Mind Meddling.
 C 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
At the beginning of your upkeep, look at the top card of your library. You may exile that card.
It mutters the lies you crave and the truths you fear.
1 comment
2014-01-31 22:26:31 by Anusien
 C 
Creature – Nightmare Serpent
Islandwalk
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
The Sea of Contempt is filled with the lost dreams of men, delusions given fearsome form.
5/4
 C 
Instant
Tap target creature. It doesn’t untap during its controller’s next untap step.
“Don’t move a muscle.”
—Kaza, Errasin infiltrator
1 comment
2011-10-26 16:47:32 by Alex
 C 
Sorcery
Put two 1/1 blue Illusion creature tokens with flying onto the battlefield.
2 comments
last 2011-10-26 23:25:18 by PMega
 U 
Sorcery
Target player exiles the top X cards of his or her library. For each creature card exiled this way, put a 1/1 blue Illusion creature token with flying onto the battlefield.
 R 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
At the beginning of each player’s upkeep, you may have that player draw seven cards, then discard seven cards.
Any who gazed at it even fleetingly are still there today, gaunt and starving, unable to tear their eyes away from the wondrous spectacle of lies.
 U 
Sorcery
Choose one — Return target creature to its owner’s hand; or target player exiles the top four cards of his or her library; or look at the top four cards of your library, then put them back in any order.
“Dispel. Delude. Deceive.”
—Rixian creed
1 comment
2013-04-03 18:19:36 by amuseum
 C 
Creature – Human Rogue
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Rixian Infiltrator: Rixian Infiltrator gets +1/+0 until end of turn and can’t be blocked this turn.
2/2
 C 
Creature – Human Soldier
Hexproof
1/4
 U 
Creature – Nightmare Illusion
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
When Skulking Dreambane becomes the target of a spell or ability, sacrifice it.
5/5
 C 
Creature – Human Scout
Flying
When Sky Runners enters the battlefield, draw a card.
They dash through Zaberoth’s dark clouds, searing their message across the murky horizon.
2/2
 M 
Creature – Sphinx
Flying
When Sphinx of Contempt enters the battlefield, target opponent reveals his or her hand and separates it into two piles. Exile all cards from one of those piles.
Like the sea he patrols, he brings only misery.
5/5
13 comments
last 2014-01-31 22:38:48 by Anusien
 R 
Creature – Human Wizard
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{t}, Remove a psyche counter from Supreme Dispeller: Return target nonland permanent to its owner’s hand.
1/3
 R 
Instant
Look at target opponent’s hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
Draw a card.
Secrets don't last long on Zaberoth.
1 comment
2011-10-26 16:50:17 by Alex
 M 
Instant
Counter target spell. Draw X cards, where X is that spell’s converted mana cost.
“I rarely thank anyone, but you deserve it. I doubt you could comprehend just how much I am learning from your failure.”
—Krizzik Marash
5 comments
last 2013-01-17 18:47:49 by PMega
 C 
Creature – Nightmare Illusion
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
“It’s not real. It’s not real. It’s not real...”
—Yadaxi, Errasin agent, last words
3/3
1 comment
2011-11-15 02:09:22 by dude1818
 C 
Instant
Return target creature you control and target creature you don’t control to their owners’ hands.
Draw a card.
Travelers caught in the Errasin lornwinds are swept from one reality into the next.
 U 
Creature – Illusion Wall
Flash, flying, defender
“Two more dreambane were entangled in the webs we deployed yesterday. Send word to Commander Marash that the defenses he fashioned are working beautifully.”
—Hraza, Errasin borderguard
0/4
3 comments
last 2012-06-26 06:37:17 by PMega
 C 
Creature – Nightmare Spirit
Flying
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
It croons wordless songs of misery and regret.
2/2
 U 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
When Æthersweep Rift enters the battlefield, put target permanent on top of its owner’s library.
Those who stumble too close are sucked in faster than one can say “goodbye.”
 U 
Sorcery
Look at target player’s hand and choose two cards from it. Put them on top of that player’s library in any order.
 M 
Sorcery
Name three nonland cards. Search target player’s graveyard, hand, and library for all cards with those names and exile them. Then that player shuffles his or her library.
{5}{b}
 
 R 
Enchantment – Aura
Enchant player
At the beginning of enchanted player’s upkeep, that player loses 1 life, discards a card, and exiles the top three cards of his or her library.
A crippling curse on body, mind, and soul.
3 comments
last 2011-11-15 14:31:33 by dude1818
 C 
Instant
Blood Spear deals 3 damage to target creature or player. You lose 3 life.
“Am I armed? As long as I walk, and breathe, and hate, I am never without weapons.”
—Pakaan, Vaashin darkblade
1 comment
2011-10-26 17:01:42 by Alex
 U 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
When Bloodsap Rift enters the battlefield, target player loses 4 life and you gain 4 life.
 C 
Creature – Horror
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Cerebral Horror gets +1/+1 for each psyche counter on it.
Embedded in its pulsing flesh are the half-rotted brains of countless dead.
4/1
 U 
Instant
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
1 comment
2011-11-15 02:19:55 by dude1818
 C 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
At the beginning of your upkeep, you may exile target card from a graveyard. If you do, you gain 1 life.
Some of the corpses strewn about the lorns are scavenged by hungry ghouls. Some are recovered by runners. Some merely disappear.
 C 
Sorcery
Put two 2/2 black Nightmare creature tokens with dementia onto the battlefield. (Rather than life loss, damage they deal to a player causes that player to exile that many cards from the top of his or her library.)
 C 
Creature – Human Assassin
When Darkblade Adept enters the battlefield, you may destroy target tapped creature.
“Leave no mark. Leave no wound. Leave nothing but the shadows, to swallow the corpse whole.”
—The Vaashin Codex
2/1
 C 
Creature – Nightmare Wraith
Swampwalk
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
4/2
 R 
Sorcery
Destroy all creatures.
“While this infestation of beings remains, crawling on its surface, Zaberoth shall never be at rest. Thus: destroy all that lives, so that the world may die in peace.”
—The Vaashin Codex
1 comment
2011-10-26 17:03:30 by Alex
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/-1.
The cruel grip of Malishar strikes without warning and without mercy.
2 comments
last 2011-10-26 23:26:08 by PMega
 R 
Creature – Specter
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Flying
Whenever Entrancing Specter deals combat damage to an opponent, that player discards a card, then discards another card for each psyche counter on Entrancing Specter.
2/1
2 comments
last 2011-11-08 00:45:52 by PMega
 C 
Creature – Horror
Flying
When Fleshkite enters the battlefield, sacrifice a creature.
“I keep a list of whose skins are the most aerodynamic.”
—Malishar the Sadistic
2/1
 C 
Creature – Horror
Lifelink
3/2
1 comment
2011-11-02 15:05:57 by Alex
 C 
Creature – Nightmare Zombie
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Whenever Lurking Shambler attacks, it gets +3/+0 until end of turn.
1/3
 C 
Instant
Target player discards a card at random.
“You think you’re prepared for your first lorn run? You’re not. You never will be. Consider yourself lucky if you can even sleep for a week afterwards.”
—Ralla, to her students
5 comments
last 2014-01-31 22:30:53 by Anusien
 C 
Creature – Nightmare
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
It stumbles ravenously across the lorns, looking for fresh minds to devour.
7/5
 U 
Sorcery
As an additional cost to cast Infernal Tribute, sacrifice a creature.
Each opponent sacrifices two creatures.
“An eye for an eye? Here, we take two.”
—Malishar the Sadistic
 C 
Creature – Illusion
Intimidate
2/1
 R 
Creature – Horror
At the beginning of your upkeep, sacrifice a creature other than Knowledge Extractor. If you do, draw a card. If you can’t, sacrifice Knowledge Extractor and discard your hand.
5/5
4 comments
last 2011-11-15 17:39:31 by PMega
 C 
Creature – Bat
Flying
When Leeching Bat enters the battlefield, target player loses 1 life and you gain 1 life.
1/1
 R 
Creature – Nightmare Shade
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
{b}: Lorn Shadow gets +1/+1 until end of turn.
2/1
 U 
Sorcery
Choose one — Return target creature card from your graveyard to your hand; or target creature gains intimidate until end of turn; or target player discards a card.
“Torture. Torment. Terrify.”
—Law of Malishar
 C 
Creature – Skeleton Scout
When Malsharna Runners enters the battlefield, draw a card.
{1}{b}: Regenerate Malsharna Runners.
“Even the dead have their own foul messengers.”
—Florisi of the Eltis
1/1
1 comment
2011-11-02 15:07:27 by Alex
 C 
Sorcery
Target creature gets -2/-2 until end of turn.
Draw a card.
“May your flesh fall from your bones like these words of plague fall from my mouth.”
—Zaarak, Vaashin cursebreather
 M 
Creature – Nightmare Angel
Flying, trample
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
{1}{b}: Regenerate Overlord of Despair.
8/5
13 comments
last 2014-01-31 22:41:36 by Anusien
 C 
Creature – Human Shaman
{t}: Each player loses 1 life.
“If you should suffer, bring them your suffering. If you should die, bring them your death.”
—The Vaashin Codex
1/1
 R 
Sorcery
As an additional cost to cast Psychotic Tutor, exile two cards from your hand.
Search your library for a card and put that card into your hand. Then shuffle your library.
In his studies, he found nothing. In his madness, he found everything.
 R 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
At the beginning of your upkeep, you may exile target creature.
Should a victim draw near, the ghastly beings within spill from its dark maw. Just as quickly, they recede back into the void, clutching their newfound companion in torment.
3 comments
last 2011-11-15 14:32:03 by dude1818
 U 
Creature – Nightmare
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
When Sanity Slayer enters the battlefield, destroy target non-Nightmare creature.
In the lorns, dying of fear is commonplace.
4/4
2 comments
last 2011-10-26 23:17:42 by PMega
 U 
Creature – Illusion
Flying
Whenever Shadowfang blocks or becomes blocked by a creature, sacrifice it. (It won’t deal combat damage.)
It only exists while your back is turned.
4/1
 R 
Enchantment
Whenever a Nightmare creature you control enters the battlefield, it deals damage equal to its power to target non-Nightmare creature.
“Our world is plagued by countless terrors not meant for mortal eyes to behold.”
—Jephin, keeper of Saranis
2 comments
last 2011-11-07 20:12:49 by PMega
 U 
Sorcery
As an additional cost to cast Soul Transfer, sacrifice a creature.
Return target creature card from a graveyard to the battlefield under your control.
 U 
Creature – Nightmare Soldier
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Stalking Slasher can’t block and can’t be blocked.
3/1
 C 
Creature – Zombie
{4}{b}, {t}: Return target creature card from your graveyard to your hand.
“The undead make excellent servants. They don’t sleep, they don’t complain, and if they start to fall apart you can just stitch two of them together.”
—Malishar the Sadistic
3/3
2 comments
last 2014-01-31 22:31:40 by Anusien
 U 
Creature – Human Assassin
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
First strike
Remove a psyche counter from Vaashin Cutthroat: Vaashin Cutthroat gains deathtouch until end of turn.
2/1
 R 
Creature – Nightmare
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
At the beginning of your upkeep, put a 2/2 black Nightmare creature token with dementia onto the battlefield.
6/6
 C 
Creature – Zombie
“Once on a journey to Stron Claris, I encountered the body of my beloved mentor. Though its eyes were blank, and I knew it to be but a shell, I could not bring myself to fight—only flee in fear and sorrow.”
—Ralla, veteran runner
2/2
1 comment
2011-11-02 16:06:53 by Alex
 U 
Instant
Arcane Blast deals 4 damage to target creature or player.
Draw a card.
Two parts spellcraft, three parts rage, and ten parts love of pure destruction.
 U 
Sorcery
Blistering Wave deals 2 damage to each nonred creature.
 C 
Creature – Human Berserker
At the beginning of your upkeep, Bloodhenge Anarchist deals 1 damage to you.
2/2
3 comments
last 2014-02-01 00:02:48 by Visitor
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0.
1 comment
2011-11-02 16:07:29 by Alex
 R 
Enchantment
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
At the beginning of your end step, Chords of Burning deals X damage to target creature or player, where X is the number of psyche counters on Chords of Burning.
 C 
Creature – Illusion
{r}: Crimson Fiend gets +1/+0 until end of turn.
1/2
 R 
Creature – Elemental
At the beginning of your upkeep, choose a creature at random. Deity of Flames deals 7 damage to that creature.
7/7
 U 
Creature – Human Soldier
Whenever Fireheart Duelist deals combat damage to a creature, it deals that much damage to that creature’s controller.
{r}: Target creature blocks Fireheart Duelist this turn if able.
2/3
 C 
Creature – Nightmare Elemental
Haste
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
3/1
 U 
Creature – Human Shaman
When Hermit of Calamity dies, destroy target land.
He lives on the edge of Mount Pyris, reveling in its roiling landscape, until his own form takes on that of seething chaos, ready to burst at a moment’s notice.
3/2
 R 
Sorcery
Gain control of X target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
“It’s easy to turn cowardice into courage. Just make them run in the other direction.”
—Alkira, Bloodhenge chieftain
1 comment
2011-11-02 16:10:21 by Alex
 C 
Instant
Target creature deals damage to itself equal to its power.
The lornwinds that blow through Itzent are saturated with fiery mana. Those not prepared to withstand them are consumed like kindling, reduced to a grisly pile of fat and ash.
3 comments
last 2012-01-24 05:22:46 by jmgariepy
 U 
Creature – Human Shaman
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{r}, {t}, Remove a psyche counter from Itzent Stormseeker: Itzent Stormseeker deals 2 damage to target creature or player.
1/2
 R 
Creature – Human Shaman
{x}{r}, {t}: Reveal the top X cards of your library. You may cast a red instant or sorcery card from among them without paying its mana cost. Put the rest on the bottom of your library in any order.
4/4
 R 
Enchantment – Aura
Enchant creature
Enchanted creature has “{r}, {t}: This creature fights target creature.”
Whenever a creature dealt damage by enchanted creature this turn dies, untap enchanted creature.
1 comment
2014-01-31 23:02:42 by Anusien
 U 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
When Lavalunge Rift enters the battlefield, it deals 2 damage to each of two target creatures.
“Calm down. Vojara is far to our west. It’s not as if lava can come out of nowhere.”
—Torrina, Saranis runner, last words
 C 
Creature – Human Warrior
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
First strike
Makar Lancer gets +1/+1 for each psyche counter on it.
2/1
 C 
Creature – Human Scout
Haste
When Makar Runners enters the battlefield, draw a card.
The messages they give and take are conveyed with blows and battle cries.
1/1
 C 
Creature – Elemental
{1}, Sacrifice Molten Spirit: Molten Spirit deals 2 damage to target creature or player.
“Just one could light our beacons for an entire week—or burn half the stronghold down in a single night.”
—Jephin, keeper of Saranis
1/1
1 comment
2011-11-02 16:12:13 by Alex
 R 
Creature – Nightmare Elemental
Trample, haste
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
At the beginning of the end step, sacrifice Null Lightning.
10/3
1 comment
2011-11-02 16:12:31 by Alex
 C 
Creature – Elemental
Obsidian is a rather brittle substance, and even though its edges can be sharp it will readily shatter against anything it hits. Of course, neither of these facts is much comfort when it’s shattering against your face.
6/3
 C 
Sorcery
Up to three target creatures can’t block this turn.
“Nobody’s asking you for bravado or heroics when you’re out in the lorns. There’s no shame in fleeing. There’s only death in doing nothing.”
—Ralla, to her students
 U 
Sorcery
Choose one — Destroy target artifact; or Pyris Charm deals 3 damage to target player; or target creature you control gains double strike until end of turn.
“Smash. Seethe. Strike them down!”
—Bloodhenge battle cry
 C 
Instant
Destroy up to two target artifacts.
 C 
Creature – Nightmare
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
5/1
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
 R 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
{2}{r}{r}: Destroy target land. Rift of Fiery Ruin deals 4 damage to each creature.
Every time it spews its hellish contents onto the world, the smell of ash and charred flesh is the only odor on all Zaberoth for days.
 C 
Sorcery
Destroy target land. Its controller exiles the top three cards of his or her library.
As Tassa watched the ground beneath his feet crumble unnaturally into itself, he felt his mind slipping along with it.
 C 
Instant
As an additional cost to cast Searing Thought, discard a card.
Searing Thought deals X damage to target creature or player, where X is the discarded card’s converted mana cost.
 C 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
At the beginning of your upkeep, Smoldering Rift deals 1 damage to target player.
 M 
Creature – Dragon
Flying
Whenever Spellbelcher Hellkite attacks, discard a card at random. Spellbelcher Hellkite deals damage equal to that card’s converted mana cost to defending player and each creature he or she controls.
Magic burns brightest from a dragon's mouth.
4/4
2 comments
last 2014-02-01 00:05:30 by Visitor
 U 
Creature – Nightmare Elemental
Haste
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Terror Elemental attacks each turn if able.
6/6
 R 
Sorcery
For each creature you control, put a 3/1 red Elemental creature token with haste onto the battlefield. Exile those tokens at the beginning of the next end step.
“Lightning storm. Omen of victory.”
—Tekom, Makar war chief
 R 
Creature – Nightmare
Double strike
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Other Nightmare creatures you control have double strike.
4/2
5 comments
last 2011-11-15 17:34:52 by PMega
 C 
Creature – Nightmare
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
"I AM A SQUAAAAAAARE WITH DEMEEEEEEEENTIAAAAA"
-dreambanes do sing and they sound like fingernails on chalkboard
4/4
4 comments
last 2011-11-15 17:32:00 by PMega
 C 
Creature – Human Warrior
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Valnoth Stormfoot: Valnoth Stormfoot gets +3/+1 until end of turn.
3/3
 M 
Enchantment
{r}, Discard a Mountain card: Volcanic Firestorm deals 3 damage to target creature or player.
{r}, Sacrifice a Mountain: Volcanic Firestorm deals 3 damage to target creature or player.
1 comment
2014-01-31 22:40:02 by Anusien
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2, is red, and has intimidate.
 C 
Instant
Target creature gets +4/+4 until end of turn.
Draw a card.
 R 
Sorcery
Search your library for up to X creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +1/+2 and has reach.
 C 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
At the beginning of your precombat main phase, add {g} to your mana pool.
 C 
Creature – Spider
Reach
2/3
 U 
Sorcery
Choose one or both — Destroy target creature with flying; and/or destroy target noncreature permanent.
1 comment
2011-11-02 16:15:14 by Alex
 C 
Creature – Plant
Defender
When Chokeweed Symbiote enters the battlefield or dies, put a 1/1 green Insect creature token onto the battlefield.
1/3
 C 
Creature – Lizard
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Cunning Rootwalla: Cunning Rootwalla gets +3/+3 and gains trample until end of turn. Activate this ability only once each turn.
1/1
 U 
Creature – Spider
Deathtouch, reach
Caught in the deathspinner’s web
—Gorwinn expression meaning “doomed"
1/5
1 comment
2011-11-02 16:15:48 by Alex
 U 
Creature – Human Druid
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{1}{g}, Remove a psyche counter from Eltis Empath: Put a 2/2 green Wolf creature token onto the battlefield.
3/3
 R 
Creature – Beast
Indestructible
Whenever Erthwood Behemoth attacks, another target attacking creature gains indestructible until end of turn.
Its unbreakable hide shelters those who hunt underneath its enormous shadow.
7/7
 C 
Creature – Beast
Whenever Erthwood Predator attacks, it gets +2/+0 and gains trample until end of turn.
“Never judge by size. Everything will appear small until it wishes to eat you.”
—Gorgonis Forest survival guide
3/2
 C 
Creature – Beast
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Feral Huntpack gets +1/+1 for each psyche counter on it.
Fiercely intelligent. Fiercely hungry.
2/2
 C 
Creature – Beast
"IIII AM A SQUAAAAAAAARE: FOUR SIIIIIIIDED"
-this would be the baloth hunting song if baloths could sing
4/4
2 comments
last 2011-11-15 03:06:23 by dude1818
 U 
Sorcery
Choose one — You may play an additional land this turn; or put target card from your graveyard on top of your library; or target creature gets +2/+2 and gains trample until end of turn.
“Renew. Reinforce. Rejuvenate.”
—Gorwinn clan teaching
 C 
Creature – Human Warrior Scout
When Gorwinn Runners enters the battlefield, draw a card.
“The dreambane encroach further on our forest with every passing day. Tell Kolonar to prepare his warriors—it is once again time to hunt.”
3/2
 U 
Sorcery
Draw three cards.
 U 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
When Hivespawn Rift enters the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.
 R 
Creature – Human Druid
{t}: Add {g} to your mana pool.
{t}, Discard a card: Add {g}{g} to your mana pool.
0/1
 U 
Creature – Human Druid
When Jairwood Naturalist enters the battlefield or dies, return another target green card from your graveyard to your hand.
2/3
 C 
Creature – Elemental
When Jairwood Renewer enters the battlefield, you gain 4 life.
3/4
 R 
Creature – Human Warrior
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Other creatures you control get +1/+1 for each psyche counter on Kolonar's Elite.
5/5
4 comments
last 2013-01-17 22:43:27 by Alex
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
When Might Etchings is put into a graveyard from the battlefield, you may pay {g}. If you do, return Might Etchings to its owner’s hand.
1 comment
2011-11-02 16:18:31 by Alex
 R 
Creature – Elemental
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Vigilance
{t}: You gain 2 life for each psyche counter on Mossheart Nourisher.
2/8
 C 
Instant
Destroy target artifact or enchantment. You gain 3 life.
“We will free this life from the cold confines that trap it.”
—Fiyona, Eltis druid
 C 
Creature – Human Scout
Hexproof
“Keep your footsteps quiet and your shadow quieter.”
—Gorgonis Forest survival guide
2/1
1 comment
2011-11-02 16:18:48 by Alex
 C 
Instant
Prevent all combat damage that would be dealt by creatures other than target creature this turn.
Orron paused, hesitant. The forest had suddenly grown dark, and now all he could make out were two strange, glowing orbs, hanging in the air a short distance away...
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +5/+5.
“SOOOOOO PRIIIMAAAAAAAAL”
—9/9 gorgonis baloth (but it is no longer a square)
 U 
Creature – Human Druid
When Rathwood Animator enters the battlefield, target Forest you control becomes a 3/3 green Elemental creature. It’s still a land.
“There is life everywhere, waiting quietly for its chance to be unleashed.”
2/2
 M 
Creature – Beast
Hexproof
Whenever another creature enters the battlefield under your control, Rathwood Rampager gets +X/+X and gains trample until end of turn, where X is that creature’s power.
6/6
1 comment
2014-01-31 22:42:27 by Anusien
 R 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
Whenever a creature you control attacks, you may have it get +4/+4 and gain trample until end of turn. If you do, sacrifice it at end of combat.
The fumes quickly mutate any living being beyond hope of survival. Yet for a few moments, their power and rage are equally beyond reality.
 C 
Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Draw a card.
“Could there even be such a place, on a world as bleak as this?”
—Triya Mureil
1 comment
2011-11-02 16:20:49 by Alex
 U 
Instant
Sting Ambush deals 1 damage to target creature or player. Put a 1/1 green Insect creature token onto the battlefield.
6 comments
last 2013-01-17 14:57:37 by PMega
 C 
Instant
Target creature you control fights another target creature.
2 comments
last 2013-01-17 18:39:15 by PMega
 M 
Planeswalker – Triya
Whenever a land enters the battlefield under your control, draw a card and put a loyalty counter on Triya, the Pathfinder.
0: You may play an extra land this turn.
-6: Up to three target lands you control become 4/5 green Treefolk creatures. They’re still lands.
3
3 comments
last 2014-01-31 22:43:35 by Anusien
 U 
Creature – Beast
Flash
You may cast Undergrowth Stalker only if a creature is attacking you or a planeswalker you control.
It hunts not the usual defenseless prey, prone to fleeing, but the other predators of the forest, too busy in their own chases to notice its approach.
5/3
4 comments
last 2011-11-15 10:39:48 by Alex
 C 
Creature – Wurm
Trample
“Now you know why the forest is always growing back.”
—Pachem, Rathwood druid
6/5
 C 
Instant
Target creature gains deathtouch until end of turn.
“There is no such thing as a harmless creature, and no such thing as a harmless wound.”
—Gorgonis Forest survival guide
4 comments
last 2011-11-15 17:30:01 by PMega
 R 
Enchantment
At the beginning of your upkeep, you may search your library for a permanent card that shares a name with a permanent you control and put that card onto the battlefield. If you do, shuffle your library afterwards.
 R 
Creature – Ooze
Deathtouch
When Worldmelter Ooze enters the battlefield or dies, destroy target artifact, enchantment, or land.
The lorns are already barren and dead, but even they are still scarred by its vile acid.
5/5
 M 
Legendary Creature – Human Advisor
Whenever an opponent casts a spell, you may pay {2}. If you do, draw a card.
Whenever one or more creatures attacks you or a planeswalker you control, you may pay {2}. If you do, draw a card.
“The only way to survive in this world is to plan incessantly; without such foresight we will surely succumb to darkness.”
1/2
2 comments
last 2014-01-31 22:44:41 by Anusien
 M 
Legendary Creature – Demon
Trample
If Malishar the Sadistic would be dealt damage, sacrifice that many permanents instead.
Sacrifice a permanent other than Malishar: Malishar deals 2 damage to another target creature.
“What is the world for, if not to die for me?”
6/6
 M 
Legendary Creature – Human Druid
Whenever another nontoken creature enters the battlefield under your control, you gain life equal to its toughness.
Whenever another nontoken creature you control dies, put X 1/1 green Insect creature tokens onto the battlefield, where X is that creature’s power.
3/5
 R 
Legendary Creature – Human Scout
When Ralla, Veteran Runner enters the battlefield, draw a card.
{3}: Return Ralla to its owner’s hand.
Each scar on her slender body is a memory of a close encounter in the lorns, a reminder of her duty and her burden. She couldn’t be prouder.
2/2
 M 
Artifact
At the beginning of your upkeep, exile the top seven cards of your library.
Discard two cards: Target player gains control of Accursed Obelisk.
2 comments
last 2011-11-07 20:15:12 by PMega
 U 
Artifact
Whenever a creature enters the battlefield under your control, you gain 1 life.
 U 
Artifact – Equipment
Equipped creature gets +3/+0.
When equipped creature dies, it deals damage equal to its power to you.
Equip—Pay 1 life.
Even Malishar’s weaponry is carefully designed to torture wielder and victim alike.
 U 
Artifact
{t}: Look at the top three cards of your library, then put them back in any order.
 R 
Artifact
Whenever a player casts a spell, put a study counter on Enigmatic Tome. Then if there are five or more study counters on Enigmatic Tome, sacrifice it and that player draws five cards.
The power within is destined for only one.
1 comment
2011-11-02 16:40:15 by Alex
 U 
Artifact – Equipment
Equipped creature has “{t}: This creature deals 2 damage to target creature with flying.”
Equip {3}
 C 
Artifact – Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, look at the top card of that player’s library. You may exile that card.
Equip {2}
 U 
Artifact
{t}: Target player exiles the top card of his or her library.
Each ghastly note plucked from its strings sends the listener one step closer to oblivion.
 U 
Artifact
{t}: Add {1} to your mana pool.
{1}, {t}, Sacrifice Mind Stone: Draw a card.
Some find them fascinating relics, shaped into their curious form by the will of the lornwinds. Others consider them a curse, a symbol of the madness that pervades Zaberoth.
 R 
Artifact – Equipment
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Equipped creature gets +2/+2 for each psyche counter on Rune-Etched Vestments.
Equip {4}
 U 
Artifact Creature – Construct
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Runic Automaton gets +1/+1 for each psyche counter on it.
Every so often, a passing runner will imbue it with yet another series of arcane inscriptions.
4/4
2 comments
last 2014-01-31 23:55:56 by Visitor
 C 
Artifact
{1}, Sacrifice Runner's Chart: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
The one trait separating veteran runners from novices is not bravery, nor reflexes, nor even physical strength. It is simply preparation.
 U 
Artifact – Equipment
As long as equipped creature is untapped, it gets +3/+3 and can block an additional creature.
Equip {3}
 R 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, you may sacrifice Soulcatch Ring. If you do, return that card from the graveyard to the battlefield under your control.
Equip {1}
 U 
Artifact Creature – Wall
Defender
0/10
 C 
Artifact
{3}, {t}, Sacrifice Temporal Stabilizer: Choose one — Destroy target Rift; or counter target Rift spell.
Those who dare travel Zaberoth’s barren lorns often carry spare stabilizers, knowing that each one is their only defense against being consumed in a planar gash.
3 comments
last 2011-11-08 02:26:11 by Alex
 C 
Artifact Creature – Nightmare Scarecrow
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Legend tells of a gifted artificer who, thinking himself above fear, entered the lorns alone. He never returned, but the creations he spawned as he fell into delirium still wander in his stead.
2/2
 U 
Artifact – Equipment
Equipped creature has deathtouch.
Equip {3}
 C 
Land
{t}: Add {1} to your mana pool.
{t}: Add {u}, {b}, or {r} to your mana pool. Spend this mana only to cast Nightmare spells or activate abilities of Nightmare creatures.
 R 
Land
{t}, Pay 1 life: Add {w} or {u} to your mana pool.
{1}, {t}, Sacrifice Great Stronghold: Draw a card.
Even in a world bleak and empty, there remain stolid bastions of hope and security.
 R 
Land
{t}, Pay 1 life: Add {u} or {b} to your mana pool.
{1}, {t}, Sacrifice Haunted Path: Draw a card.
Many runners opt, in desperation or naive bravado, to attempt a shortcut through the Dead Lakes. Far fewer are heard from again.
 R 
Land
{t}, Pay 1 life: Add {g} or {w} to your mana pool.
{1}, {t}, Sacrifice Horizon Canopy: Draw a card.
After breaking past the dark undergrowth of the Gorgonis Forest, one can sometimes see from its canopy a rare glimpse of beauty.
1 comment
2011-11-15 04:39:56 by dude1818
 R 
Land
{t}, Pay 1 life: Add {r} or {g} to your mana pool.
{1}, {t}, Sacrifice Jagged Ridge: Draw a card.
 R 
Land
{t}, Pay 1 life: Add {b} or {r} to your mana pool.
{1}, {t}, Sacrifice Sinister Tabernacle: Draw a card.
No one knows what foul rituals once occurred on the altars, now abandoned and in ruins. But the anguish from ages past still lingers.
 C 
Land
{t}: Add {1} to your mana pool.
{3}, {t}, Sacrifice Zaberoth Lorns: Target player exiles the top five cards of his or her library.
No life exists in the lorns—only maddening visions that haunt even the bravest explorers.

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