Zaberoth: Changelog (2.06)

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This is a list of recent changes made to the ongoing version of Zaberoth (currently build 2.03). Please only read if absolutely interested :P

2.06 CHANGELOG

Note: Not much changed in versions 4 and 5 so I'm not sure why I kept re-numbering, but I'm sticking to it. Three card holes as a result of some tweaking but they should be filled soon.

M14 rule updates: - Indestructible (Ardent Champion, Invincible Will, Erthwood Behemoth) - Unblockable (Dreamguard Elite, Bypass, Rixian Infiltrator, Stalking Slasher)


2.03 CHANGELOG

Okay, I seriously think (hope?) this will be the last wave of major changes to Zaberoth for a long time (at the very least until Lornpulse is mostly done). Mainly involved addressing the issue of green being perceived as the weakest color.

Messing with green as it seemed relatively weak:

Milling more thoroughly templated so that the library’s owner is doing the exiling:


2.02 CHANGELOG

WHITE:

BLUE:

BLACK:

RED:

GREEN:

ARTIFACT:


2.01 CHANGELOG

WHITE:

BLUE:

BLACK:

RED:

GREEN:

MULTI/ARTIFACT/LAND:

Updated on 23 Nov 2013 by PMega