Zaberoth: Card List

Zaberoth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes

Show frames: W U B R G M A L

Show rarities: C U R M



Hide card text Show code Show active Show dates Hide comments

# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ardent Champion White Rare 1{w} Creature – Human Knight 2 1 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Ardent Champion gets +1/+1 for each psyche counter on it.
Ardent Champion has indestructible as long as it has three or more psyche counters on it.
0
2 Aura of Transcendence White Rare 4{1}{w}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has double strike and lifelink.
0
3 Beacon Lighter White Rare 4{3}{w} Creature – Human Scout 2 3 When Beacon Lighter enters the battlefield, you may search your library for a creature card with converted mana cost 2 or less, reveal it, and put it into your hand. If you do, shuffle your library. 0
4 Belligerent Vision White Common 3{2}{w} Creature – Illusion 2 1 Flying
When Belligerent Vision enters the battlefield, target creature gets +1/+1 until end of turn.
0
5 Blessed Rejuvenation White Common 6{5}{w} Sorcery You gain 3 life for each creature you control. 0
6 Corpse Retriever White Common 4{3}{w} Creature – Human Scout 2 2 When Corpse Retriever enters the battlefield, you may return target creature card from your graveyard to your hand. 3 1323214639 on 06 Dec 2011 by Lems
7 Doves of Stron Paxa White Rare 3{1}{w}{w} Creature – Bird 0 1 Flying
Whenever Doves of Stron Paxa attacks, defending player skips his or her next combat step.
2 1319646167 on 26 Oct 2011 by Alex
8 Dreamguard Elite White Common 2{1}{w} Creature – Human Soldier 2 2 Dreamguard Elite can’t be blocked as long as defending player controls a Nightmare. 0
9 Eltis Restorer White Common 1{w} Creature – Human Cleric 1 1 When Eltis Restorer enters the battlefield or dies, you gain 2 life. 0
10 Enlightening Journey White Uncommon 2{1}{w} Sorcery Exile target creature. Its controller may draw two cards. 0
11 Ethereal Protector White Rare 4{2}{w}{w} Creature – Illusion 1 1 Flying
{0}: Exile Ethereal Protector. Return it to the battlefield at the beginning of the next end step.
1 1391208393 on 31 Jan 2014 by Anusien
12 Eye's Judgment White Common 3{2}{w} Instant Destroy target attacking creature. 0
13 Fireheart Sigil White Uncommon 4{2}{w}{w} Enchantment Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{2}{w}, Remove a psyche counter from Fireheart Sigil: Target creature gets +3/+3 and gains first strike until end of turn.
0
14 Florisi's Harbinger White Uncommon 4{3}{w} Creature – Human Monk 1 2 When Florisi's Harbinger enters the battlefield or dies, put a 1/1 white Bird creature token with flying onto the battlefield. 0
15 Glimmering Rift White Common 3{2}{w} Enchantment – Rift Rift spells you cast cost {2} less to cast.
At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn.
0
16 Goldenflame Volley White Rare 2{x}{w}{w} Instant Goldenflame Volley deals X damage divided as you choose among any number of target attacking creatures and you gain X life. 0
17 Harm's Way White Uncommon 1{w} Instant The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. 0
18 Hexbreaker White Rare 2{1}{w} Creature – Human Wizard 2 2 Flash
When Hexbreaker enters the battlefield, counter target spell that targets you or a permanent you control.
7 1323214939 on 06 Dec 2011 by Lems
19 Hymn of the Ancients White Mythic 4{3}{w} Enchantment As Hymn of the Ancients enters the battlefield or at the beginning of your upkeep, choose flying, first strike, vigilance, lifelink, or hexproof.
Creatures you control get +1/+1 and have the last chosen ability.
0
20 Invincible Will White Common 2{1}{w} Instant Target creature gets +1/+1 until end of turn and gains indestructible until end of turn. 0
21 Keen Guardian White Common 3{2}{w} Creature – Human Soldier 1 3 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Vigilance
Keen Guardian gets +1/+1 for each psyche counter on it.
5 1323215090 on 06 Dec 2011 by Lems
22 Kyphos Charm White Uncommon 1{w} Sorcery Choose one — You gain 4 life; or put a 1/1 white Bird creature token with flying onto the battlefield; or destroy target enchantment. 5 1321370870 on 15 Nov 2011 by dude1818
23 Kyphos Patroller White Common 2{w}{w} Creature – Human Soldier 1 1 {t}: Tap target creature. 0
24 Lifebreath Rift White Uncommon 5{4}{w} Enchantment – Rift Rift spells you cast cost {2} less to cast.
When Lifebreath Rift enters the battlefield, return target creature card from your graveyard to the battlefield tapped.
0
25 Logic Prison White Common 4{3}{w} Enchantment – Aura Enchant creature
When Logic Prison enters the battlefield, draw a card.
Enchanted creature can’t attack or block.
1 1391207021 on 31 Jan 2014 by Anusien
26 Malach of Retribution White Mythic 7{5}{w}{w} Creature – Angel 5 5 Flying
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
When Malach of Retribution dies, destroy X target permanents, where X is the number of psyche counters on it.
1 1321322210 on 15 Nov 2011 by dude1818
27 Order of Tibern White Common 5{4}{w} Creature – Human Cleric 3 5 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Order of Tibern: Order of Tibern gains lifelink and vigilance until end of turn.
0
28 Patriarch Paladin White Rare 6{4}{w}{w} Creature – Human Knight 4 4 Patriarch Paladin gets +1/+1 for each other creature you control.
Prevent all damage that would be dealt to Patriarch Paladin by creatures.
1 1391208466 on 31 Jan 2014 by Anusien
29 Rift of Unyielding Light White Rare 7{6}{w} Enchantment – Rift Rift spells you cast cost {2} less to cast.
Creatures can’t attack you or planeswalkers you control unless their controller pays {4} for each creature he or she controls that’s attacking.
1 1391208429 on 31 Jan 2014 by Anusien
30 Saranis Runners White Common 4{2}{w}{w} Creature – Human Soldier 2 1 First strike
When Saranis Runners enters the battlefield, draw a card.
2 1319647057 on 26 Oct 2011 by Alex
31 Saranis Vanguard White Common 3{2}{w} Creature – Human Knight 3 2 0
32 Skystinger White Uncommon 3{1}{w}{w} Creature – Bird 3 1 Flying, first strike 2 1319647128 on 26 Oct 2011 by Alex
33 Steadfast Martyrs White Uncommon 5{3}{w}{w} Creature – Human Soldier 1 5 Flash
Whenever Steadfast Martyrs is dealt damage, you gain that much life.
0
34 Tiberna Hawk White Common 2{1}{w} Creature – Bird 1 2 Flying, lifelink 1 1319647183 on 26 Oct 2011 by Alex
35 Unswayable Pledge White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
0
36 Visions Dispelled White Uncommon 2{w}{w} Instant Exile target Nightmare or Illusion. 1 1319647215 on 26 Oct 2011 by Alex
37 Warning Signal White Common 3{2}{w} Instant Untap up to two target creatures you control. Those creatures get +0/+2 until end of turn. 0
38 Winged Sentry White Common 5{4}{w} Creature – Human Knight 3 3 Flying
{2}{w}: Untap Winged Sentry.
2 1335176256 on 23 Apr 2012 by SadisticMystic
39 Zealous Recruit White Common 1{w} Creature – Human Soldier 1 2 {w}: Zealous Recruit gains first strike until end of turn. 0
40 Ascendant Aberration Blue Rare 4{2}{u}{u} Creature – Nightmare Spirit 4 3 Flying
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Other Nightmare creatures you control have flying.
0
41 Bypass Blue Common 2{1}{u} Sorcery Target creature can’t be blocked this turn.
Draw a card.
0
42 Crumbling Loyalties Blue Uncommon 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature gets -2/-0.
{3}{u}{u}, Sacrifice Crumbling Loyalties: Gain control of enchanted creature.
4 1319647257 on 26 Oct 2011 by Alex
43 Dead Lake Unravelers Blue Uncommon 4{3}{u} Creature – Nightmare Siren 1 4 Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Whenever you cast a spell, target player exiles the top two cards of his or her library.
0
44 Decoy Caster Blue Common 1{u} Creature – Human Wizard 1 1 {u}, {t}: Target creature gets -2/-0 until end of turn. 0
45 Dreambane's Embrace Blue Common 3{1}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player exiles the top card of his or her library.
0
46 Errasi Drakeling Blue Common 3{2}{u} Creature – Drake 2 1 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Flying
Errasi Drakeling gets +1/+1 for each psyche counter on it.
3 1319647404 on 26 Oct 2011 by Alex
47 Errasin Interceptor Blue Common 2{1}{u} Creature – Human Soldier 2 1 Flash 0
48 False Reports Blue Common 2{1}{u} Sorcery Look at the top five cards of target opponent’s library, then put them back on top in any order. 0
49 Fate Sculptor Blue Rare 2{1}{u} Creature – Human Wizard 1 1 {2}{u}, {t}: Look at the top three cards of your library. Put one of them into your hand, then exile the others. 0
50 Grim Temptress Blue Rare 3{1}{u}{u} Creature – Siren 0 1 {1}{u}{u}, {t}: Exile Grim Temptress. If you do, gain control of target creature. When that creature leaves the battlefield, return Grim Temptress to the battlefield under its owner’s control. 0
51 Grip of Paranoia Blue Common 4{2}{u}{u} Instant Counter target spell. Its controller exiles the top three cards of his or her library. 0
52 Hailstorm Elemental Blue Rare 6{4}{u}{u} Creature – Elemental 4 4 Flying
Whenever Hailstorm Elemental attacks, you may tap target creature and put a ice counter on it.
Creatures with ice counters on them don’t untap during their controller’s untap step.
0
53 Humbling Force Blue Uncommon 4{3}{u} Instant Target creature loses all abilities and becomes 0/1 until end of turn.
Draw a card.
0
54 Illusory Feint Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {1}. If that spell is countered this way, put a 1/1 blue Illusion creature token with flying onto the battlefield. 0
55 Jaxra Dismisser Blue Common 5{3}{u}{u} Creature – Human Wizard 3 4 When Jaxra Dismisser enters the battlefield, return target creature to its owner’s hand. 0
56 Jaxra Spymaster Blue Uncommon 2{1}{u} Creature – Human Rogue 1 3 As you draw a card, you may exile it and put a psyche counter on each permanent you control with psyche. 1 1391208676 on 31 Jan 2014 by Anusien
57 Krizzik Marash Blue Mythic 3{1}{u}{u} Planeswalker – Krizzik 2 +1: Return target nonland permanent to its owner’s hand unless its controller pays {1}.
0: Put a 1/1 blue Illusion creature token with flying onto the battlefield.
-6: You get an emblem with “{2}{u}{u}: Gain control of target permanent.”
4 1321323098 on 15 Nov 2011 by dude1818
58 Lornwind Apparition Blue Uncommon 5{4}{u} Creature – Illusion 3 3 Flying
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{2}{u}, Remove a psyche counter from Lornwind Apparition: Tap up to two target creatures.
0
59 Mind Meddling Blue Rare 6{4}{u}{u} Enchantment Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Whenever an opponent casts a spell, counter that spell unless its controller pays {x}, where X is the number of psyche counters on Mind Meddling.
0
60 Murmuring Rift Blue Common 3{2}{u} Enchantment – Rift Rift spells you cast cost {2} less to cast.
At the beginning of your upkeep, look at the top card of your library. You may exile that card.
1 1391207191 on 31 Jan 2014 by Anusien
61 Nightmare Serpent Blue Common 5{4}{u} Creature – Nightmare Serpent 5 4 Islandwalk
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
0
62 Paralysis Hex Blue Common 1{u} Instant Tap target creature. It doesn’t untap during its controller’s next untap step. 1 1319647652 on 26 Oct 2011 by Alex
63 Phantasmal Encounter Blue Common 4{3}{u} Sorcery Put two 1/1 blue Illusion creature tokens with flying onto the battlefield. 2 1319647726 on 26 Oct 2011 by Alex
64 Reality Drain Blue Uncommon 1{x}{u} Sorcery Target player exiles the top X cards of his or her library. For each creature card exiled this way, put a 1/1 blue Illusion creature token with flying onto the battlefield. 0
65 Rift of Grand Delusion Blue Rare 9{8}{u} Enchantment – Rift Rift spells you cast cost {2} less to cast.
At the beginning of each player’s upkeep, you may have that player draw seven cards, then discard seven cards.
0
66 Rixian Charm Blue Uncommon 1{u} Sorcery Choose one — Return target creature to its owner’s hand; or target player exiles the top four cards of his or her library; or look at the top four cards of your library, then put them back in any order. 1 1365013176 on 03 Apr 2013 by amuseum
67 Rixian Infiltrator Blue Common 3{2}{u} Creature – Human Rogue 2 2 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Rixian Infiltrator: Rixian Infiltrator gets +1/+0 until end of turn and can’t be blocked this turn.
0
68 Saranis Shorewatch Blue Common 4{3}{u} Creature – Human Soldier 1 4 Hexproof 0
69 Skulking Dreambane Blue Uncommon 3{1}{u}{u} Creature – Nightmare Illusion 5 5 Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
When Skulking Dreambane becomes the target of a spell or ability, sacrifice it.
0
70 Sky Runners Blue Common 4{2}{u}{u} Creature – Human Scout 2 2 Flying
When Sky Runners enters the battlefield, draw a card.
0
71 Sphinx of Contempt Blue Mythic 5{3}{u}{u} Creature – Sphinx 5 5 Flying
When Sphinx of Contempt enters the battlefield, target opponent reveals his or her hand and separates it into two piles. Exile all cards from one of those piles.
13 1365097320 on 04 Apr 2013 by aether_tech
72 Supreme Dispeller Blue Rare 4{2}{u}{u} Creature – Human Wizard 1 3 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{t}, Remove a psyche counter from Supreme Dispeller: Return target nonland permanent to its owner’s hand.
0
73 Thought Breach Blue Rare 2{u}{u} Instant Look at target opponent’s hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
Draw a card.
1 1319647817 on 26 Oct 2011 by Alex
74 Throes of Genius Blue Mythic 6{3}{u}{u}{u} Instant Counter target spell. Draw X cards, where X is that spell’s converted mana cost. 5 1358441396 on 17 Jan 2013 by Alex
75 Tormentor Phantasm Blue Common 3{2}{u} Creature – Nightmare Illusion 3 3 Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) 1 1321322962 on 15 Nov 2011 by dude1818
76 Warping Winds Blue Common 3{2}{u} Instant Return target creature you control and target creature you don’t control to their owners’ hands.
Draw a card.
0
77 Web of Deception Blue Uncommon 3{2}{u} Creature – Illusion Wall 0 4 Flash, flying, defender 3 1319648459 on 26 Oct 2011 by Alex
78 Windswept Wretch Blue Common 2{1}{u} Creature – Nightmare Spirit 2 2 Flying
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
0
79 Æthersweep Rift Blue Uncommon 6{5}{u} Enchantment – Rift Rift spells you cast cost {2} less to cast.
When Æthersweep Rift enters the battlefield, put target permanent on top of its owner’s library.
0
80 Agonizing Memories Black Uncommon 4{2}{b}{b} Sorcery Look at target player’s hand and choose two cards from it. Put them on top of that player’s library in any order. 0
81 Amnesia Nexus Black Mythic 7{5}{b}{b} Sorcery Name three nonland cards. Search target player’s graveyard, hand, and library for all cards with those names and exile them. Then that player shuffles his or her library. 0
82 Ataxia Black Rare 6{5}{b} Enchantment – Aura Enchant player
At the beginning of enchanted player’s upkeep, that player loses 1 life, discards a card, and exiles the top three cards of his or her library.
3 1321323833 on 15 Nov 2011 by dude1818
83 Blood Spear Black Common 1{b} Instant Blood Spear deals 3 damage to target creature or player. You lose 3 life. 1 1319648502 on 26 Oct 2011 by Alex
84 Bloodsap Rift Black Uncommon 6{5}{b} Enchantment – Rift Rift spells you cast cost {2} less to cast.
When Bloodsap Rift enters the battlefield, target player loses 4 life and you gain 4 life.
0
85 Cerebral Horror Black Common 4{3}{b} Creature – Horror 4 1 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Cerebral Horror gets +1/+1 for each psyche counter on it.
0
86 Claws of Agony Black Uncommon 4{2}{b}{b} Instant Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
1 1321323595 on 15 Nov 2011 by dude1818
87 Consuming Rift Black Common 3{2}{b} Enchantment – Rift Rift spells you cast cost {2} less to cast.
At the beginning of your upkeep, you may exile target card from a graveyard. If you do, you gain 1 life.
0
88 Creeping Despair Black Common 4{2}{b}{b} Sorcery Put two 2/2 black Nightmare creature tokens with dementia onto the battlefield. (Rather than life loss, damage they deal to a player causes that player to exile that many cards from the top of his or her library.) 0
89 Darkblade Adept Black Common 4{2}{b}{b} Creature – Human Assassin 2 1 When Darkblade Adept enters the battlefield, you may destroy target tapped creature. 0
90 Dead Lake Wraith Black Common 4{3}{b} Creature – Nightmare Wraith 4 2 Swampwalk
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
0
91 Death Sweep Black Rare 4{2}{b}{b} Sorcery Destroy all creatures. 1 1319648610 on 26 Oct 2011 by Alex
92 Demon's Clutch Black Common 2{1}{b} Enchantment – Aura Flash
Enchant creature
Enchanted creature gets +2/-1.
2 1319648675 on 26 Oct 2011 by Alex
93 Entrancing Specter Black Rare 3{1}{b}{b} Creature – Specter 2 1 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Flying
Whenever Entrancing Specter deals combat damage to an opponent, that player discards a card, then discards another card for each psyche counter on Entrancing Specter.
2 1320246319 on 02 Nov 2011 by Alex
94 Fleshkite Black Common 1{b} Creature – Horror 2 1 Flying
When Fleshkite enters the battlefield, sacrifice a creature.
0
95 Grudgeon Bloodgorge Black Common 4{3}{b} Creature – Horror 3 2 Lifelink 1 1320246357 on 02 Nov 2011 by Alex
96 Grudgeon Shambler Black Common 3{2}{b} Creature – Nightmare Zombie 1 3 Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Whenever Lurking Shambler attacks, it gets +3/+0 until end of turn.
0
97 Harrowing Ordeal Black Common 3{2}{b} Instant Target player discards a card at random. 5 1320249450 on 02 Nov 2011 by Alex
98 Hungering Monstrosity Black Common 6{5}{b} Creature – Nightmare 7 5 Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) 0
99 Infernal Tribute Black Uncommon 5{4}{b} Sorcery As an additional cost to cast Infernal Tribute, sacrifice a creature.
Each opponent sacrifices two creatures.
0
100 Jagtooth Phantom Black Common 3{2}{b} Creature – Illusion 2 1 Intimidate 0
101 Knowledge Extractor Black Rare 5{3}{b}{b} Creature – Horror 5 5 At the beginning of your upkeep, sacrifice a creature other than Knowledge Extractor. If you do, draw a card. If you can’t, sacrifice Knowledge Extractor and discard your hand. 4 1321323945 on 15 Nov 2011 by dude1818
102 Leeching Bat Black Common 2{1}{b} Creature – Bat 1 1 Flying
When Leeching Bat enters the battlefield, target player loses 1 life and you gain 1 life.
0
103 Lorn Shadow Black Rare 2{1}{b} Creature – Nightmare Shade 2 1 Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
{b}: Lorn Shadow gets +1/+1 until end of turn.
0
104 Malsharna Charm Black Uncommon 1{b} Sorcery Choose one — Return target creature card from your graveyard to your hand; or target creature gains intimidate until end of turn; or target player discards a card. 0
105 Malsharna Runners Black Common 3{1}{b}{b} Creature – Skeleton Scout 1 1 When Malsharna Runners enters the battlefield, draw a card.
{1}{b}: Regenerate Malsharna Runners.
1 1320246447 on 02 Nov 2011 by Alex
106 Miasmic Mutterings Black Common 2{b}{b} Sorcery Target creature gets -2/-2 until end of turn.
Draw a card.
0
107 Overlord of Despair Black Mythic 6{3}{b}{b}{b} Creature – Nightmare Angel 8 5 Flying, trample
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
{1}{b}: Regenerate Overlord of Despair.
13 1321324289 on 15 Nov 2011 by dude1818
108 Plague Breather Black Common 1{b} Creature – Human Shaman 1 1 {t}: Each player loses 1 life. 0
109 Psychotic Tutor Black Rare 1{b} Sorcery As an additional cost to cast Psychotic Tutor, exile two cards from your hand.
Search your library for a card and put that card into your hand. Then shuffle your library.
0
110 Rift of Endless Souls Black Rare 8{7}{b} Enchantment – Rift Rift spells you cast cost {2} less to cast.
At the beginning of your upkeep, you may exile target creature.
3 1321324242 on 15 Nov 2011 by dude1818
111 Sanity Slayer Black Uncommon 5{3}{b}{b} Creature – Nightmare 4 4 Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
When Sanity Slayer enters the battlefield, destroy target non-Nightmare creature.
2 1319634867 on 26 Oct 2011 by Alex
112 Shadowfang Black Uncommon 3{2}{b} Creature – Illusion 4 1 Flying
Whenever Shadowfang blocks or becomes blocked by a creature, sacrifice it. (It won’t deal combat damage.)
0
113 Sheer Horror Black Rare 4{3}{b} Enchantment Whenever a Nightmare creature you control enters the battlefield, it deals damage equal to its power to target non-Nightmare creature. 2 1320249847 on 02 Nov 2011 by Alex
114 Soul Transfer Black Uncommon 3{1}{b}{b} Sorcery As an additional cost to cast Soul Transfer, sacrifice a creature.
Return target creature card from a graveyard to the battlefield under your control.
0
115 Stalking Slasher Black Uncommon 1{b} Creature – Nightmare Soldier 3 1 Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Stalking Slasher can’t block and can’t be blocked.
0
116 Tireless Exhumer Black Common 5{4}{b} Creature – Zombie 3 3 {4}{b}, {t}: Return target creature card from your graveyard to your hand. 2 1320249966 on 02 Nov 2011 by Alex
117 Vaashin Cutthroat Black Uncommon 2{b}{b} Creature – Human Assassin 2 1 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
First strike
Remove a psyche counter from Vaashin Cutthroat: Vaashin Cutthroat gains deathtouch until end of turn.
0
118 Voidspawn Black Rare 7{5}{b}{b} Creature – Nightmare 6 6 Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
At the beginning of your upkeep, put a 2/2 black Nightmare creature token with dementia onto the battlefield.
0
119 Zaberoth Dead Black Common 2{1}{b} Creature – Zombie 2 2 1 1320250013 on 02 Nov 2011 by Alex
120 Arcane Blast Red Uncommon 5{3}{r}{r} Instant Arcane Blast deals 4 damage to target creature or player.
Draw a card.
0
121 Blistering Wave Red Uncommon 3{2}{r} Sorcery Blistering Wave deals 2 damage to each nonred creature. 0
122 Bloodhenge Anarchist Red Common 1{r} Creature – Human Berserker 2 2 At the beginning of your upkeep, Bloodhenge Anarchist deals 1 damage to you. 3 1320250091 on 02 Nov 2011 by Alex
123 Bloodhenge Boon Red Common 1{r} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+0.
1 1320250049 on 02 Nov 2011 by Alex
124 Chords of Burning Red Rare 4{2}{r}{r} Enchantment Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
At the beginning of your end step, Chords of Burning deals X damage to target creature or player, where X is the number of psyche counters on Chords of Burning.
0
125 Crimson Fiend Red Common 2{1}{r} Creature – Illusion 1 2 {r}: Crimson Fiend gets +1/+0 until end of turn. 0
126 Deity of Flames Red Rare 7{5}{r}{r} Creature – Elemental 7 7 At the beginning of your upkeep, choose a creature at random. Deity of Flames deals 7 damage to that creature. 0
127 Fireheart Duelist Red Uncommon 3{1}{r}{r} Creature – Human Soldier 2 3 Whenever Fireheart Duelist deals combat damage to a creature, it deals that much damage to that creature’s controller.
{r}: Target creature blocks Fireheart Duelist this turn if able.
0
128 Ghast Spark Red Common 2{1}{r} Creature – Nightmare Elemental 3 1 Haste
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
0
129 Hermit of Calamity Red Uncommon 4{3}{r} Creature – Human Shaman 3 2 When Hermit of Calamity dies, destroy target land. 0
130 Hysteria Rush Red Rare 1{x}{x}{r} Sorcery Gain control of X target creatures until end of turn. Untap those creatures. They gain haste until end of turn. 1 1320250221 on 02 Nov 2011 by Alex
131 Ignite from Within Red Common 3{1}{r}{r} Instant Target creature deals damage to itself equal to its power. 3 1320250272 on 02 Nov 2011 by Alex
132 Itzent Stormseeker Red Uncommon 3{2}{r} Creature – Human Shaman 1 2 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{r}, {t}, Remove a psyche counter from Itzent Stormseeker: Itzent Stormseeker deals 2 damage to target creature or player.
0
133 Itzent Thunderlord Red Rare 6{4}{r}{r} Creature – Human Shaman 4 4 {x}{r}, {t}: Reveal the top X cards of your library. You may cast a red instant or sorcery card from among them without paying its mana cost. Put the rest on the bottom of your library in any order. 0
134 Killing Spree Red Rare 3{1}{r}{r} Enchantment – Aura Enchant creature
Enchanted creature has “{r}, {t}: This creature fights target creature.”
Whenever a creature dealt damage by enchanted creature this turn dies, untap enchanted creature.
1 1391209362 on 31 Jan 2014 by Anusien
135 Lavalunge Rift Red Uncommon 5{4}{r} Enchantment – Rift Rift spells you cast cost {2} less to cast.
When Lavalunge Rift enters the battlefield, it deals 2 damage to each of two target creatures.
0
136 Makar Lancer Red Common 3{2}{r} Creature – Human Warrior 2 1 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
First strike
Makar Lancer gets +1/+1 for each psyche counter on it.
0
137 Makar Runners Red Common 2{r}{r} Creature – Human Scout 1 1 Haste
When Makar Runners enters the battlefield, draw a card.
0
138 Molten Spirit Red Common 1{r} Creature – Elemental 1 1 {1}, Sacrifice Molten Spirit: Molten Spirit deals 2 damage to target creature or player. 1 1320250333 on 02 Nov 2011 by Alex
139 Null Lightning Red Rare 3{r}{r}{r} Creature – Nightmare Elemental 10 3 Trample, haste
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
At the beginning of the end step, sacrifice Null Lightning.
1 1320250351 on 02 Nov 2011 by Alex
140 Obsidian Hulk Red Common 6{5}{r} Creature – Elemental 6 3 0
141 Panic Attack Red Common 3{2}{r} Sorcery Up to three target creatures can’t block this turn. 0
142 Pyris Charm Red Uncommon 1{r} Sorcery Choose one — Destroy target artifact; or Pyris Charm deals 3 damage to target player; or target creature you control gains double strike until end of turn. 0
143 Pyris Reclamation Red Common 4{3}{r} Instant Destroy up to two target artifacts. 0
144 Rage Effigy Red Common 3{2}{r} Creature – Nightmare 5 1 Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) 0
145 Reflexive Strike Red Common 2{1}{r} Instant Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
0
146 Rift of Fiery Ruin Red Rare 8{7}{r} Enchantment – Rift Rift spells you cast cost {2} less to cast.
{2}{r}{r}: Destroy target land. Rift of Fiery Ruin deals 4 damage to each creature.
0
147 Ruinous Landscape Red Common 4{3}{r} Sorcery Destroy target land. Its controller exiles the top three cards of his or her library. 0
148 Searing Thought Red Common 2{1}{r} Instant As an additional cost to cast Searing Thought, discard a card.
Searing Thought deals X damage to target creature or player, where X is the discarded card’s converted mana cost.
0
149 Smoldering Rift Red Common 3{2}{r} Enchantment – Rift Rift spells you cast cost {2} less to cast.
At the beginning of your upkeep, Smoldering Rift deals 1 damage to target player.
0
150 Spellbelcher Hellkite Red Mythic 5{2}{r}{r}{r} Creature – Dragon 4 4 Flying
Whenever Spellbelcher Hellkite attacks, discard a card at random. Spellbelcher Hellkite deals damage equal to that card’s converted mana cost to defending player and each creature he or she controls.
2 1391208009 on 31 Jan 2014 by Anusien
151 Terror Elemental Red Uncommon 6{4}{r}{r} Creature – Nightmare Elemental 6 6 Haste
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Terror Elemental attacks each turn if able.
0
152 Thunderous Assault Red Rare 6{3}{r}{r}{r} Sorcery For each creature you control, put a 3/1 red Elemental creature token with haste onto the battlefield. Exile those tokens at the beginning of the next end step. 0
153 Two-Headed Abomination Red Rare 5{4}{r} Creature – Nightmare 4 2 Double strike
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Other Nightmare creatures you control have double strike.
5 1321325554 on 15 Nov 2011 by dude1818
154 Valnoth Dreambane Red Common 4{3}{r} Creature – Nightmare 4 4 Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) 4 1321325334 on 15 Nov 2011 by dude1818
155 Valnoth Stormfoot Red Common 4{2}{r}{r} Creature – Human Warrior 3 3 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Valnoth Stormfoot: Valnoth Stormfoot gets +3/+1 until end of turn.
0
156 Volcanic Firestorm Red Mythic 4{r}{r}{r}{r} Enchantment {r}, Discard a Mountain card: Volcanic Firestorm deals 3 damage to target creature or player.
{r}, Sacrifice a Mountain: Volcanic Firestorm deals 3 damage to target creature or player.
1 1391208002 on 31 Jan 2014 by Anusien
157 Wreath of Dread Flame Red Uncommon 2{r}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2, is red, and has intimidate.
0
158 Aggressive Growth Green Common 4{3}{g} Instant Target creature gets +4/+4 until end of turn.
Draw a card.
0
159 Approaching Menace Green Rare 2{x}{g}{g} Sorcery Search your library for up to X creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order. 0
160 Arachnoid Mantle Green Common 2{1}{g} Enchantment – Aura Flash
Enchant creature
Enchanted creature gets +1/+2 and has reach.
0
161 Blossoming Rift Green Common 3{2}{g} Enchantment – Rift Rift spells you cast cost {2} less to cast.
At the beginning of your precombat main phase, add {g} to your mana pool.
0
162 Briarweb Spider Green Common 3{2}{g} Creature – Spider 2 3 Reach 0
163 Brutalizing Gale Green Uncommon 5{3}{g}{g} Sorcery Choose one or both — Destroy target creature with flying; and/or destroy target noncreature permanent. 1 1320250514 on 02 Nov 2011 by Alex
164 Chokeweed Symbiote Green Common 2{1}{g} Creature – Plant 1 3 Defender
When Chokeweed Symbiote enters the battlefield or dies, put a 1/1 green Insect creature token onto the battlefield.
0
165 Cunning Rootwalla Green Common 1{g} Creature – Lizard 1 1 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Cunning Rootwalla: Cunning Rootwalla gets +3/+3 and gains trample until end of turn. Activate this ability only once each turn.
0
166 Deathspinner Green Uncommon 5{4}{g} Creature – Spider 1 5 Deathtouch, reach 1 1320250548 on 02 Nov 2011 by Alex
167 Eltis Empath Green Uncommon 4{3}{g} Creature – Human Druid 3 3 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{1}{g}, Remove a psyche counter from Eltis Empath: Put a 2/2 green Wolf creature token onto the battlefield.
0
168 Erthwood Behemoth Green Rare 8{6}{g}{g} Creature – Beast 7 7 Indestructible
Whenever Erthwood Behemoth attacks, another target attacking creature gains indestructible until end of turn.
0
169 Erthwood Predator Green Common 4{3}{g} Creature – Beast 3 2 Whenever Erthwood Predator attacks, it gets +2/+0 and gains trample until end of turn. 0
170 Feral Huntpack Green Common 2{1}{g} Creature – Beast 2 2 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Feral Huntpack gets +1/+1 for each psyche counter on it.
0
171 Gorgonis Baloth Green Common 4{2}{g}{g} Creature – Beast 4 4 2 1320250608 on 02 Nov 2011 by Alex
172 Gorwinn Charm Green Uncommon 1{g} Sorcery Choose one — You may play an additional land this turn; or put target card from your graveyard on top of your library; or target creature gets +2/+2 and gains trample until end of turn. 0
173 Gorwinn Runners Green Common 3{1}{g}{g} Creature – Human Warrior Scout 3 2 When Gorwinn Runners enters the battlefield, draw a card. 0
174 Harmonize Green Uncommon 4{2}{g}{g} Sorcery Draw three cards. 0
175 Hivespawn Rift Green Uncommon 6{5}{g} Enchantment – Rift Rift spells you cast cost {2} less to cast.
When Hivespawn Rift enters the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.
0
176 Horizon Guide Green Rare 1{g} Creature – Human Druid 0 1 {t}: Add {g} to your mana pool.
{t}, Discard a card: Add {g}{g} to your mana pool.
0
177 Jairwood Naturalist Green Uncommon 5{4}{g} Creature – Human Druid 2 3 When Jairwood Naturalist enters the battlefield or dies, return another target green card from your graveyard to your hand. 0
178 Jairwood Renewer Green Common 5{4}{g} Creature – Elemental 3 4 When Jairwood Renewer enters the battlefield, you gain 4 life. 0
179 Kolonar's Elite Green Rare 5{3}{g}{g} Creature – Human Warrior 5 5 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Other creatures you control get +1/+1 for each psyche counter on Kolonar's Elite.
4 1358441141 on 17 Jan 2013 by Alex
180 Might Etchings Green Rare 2{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+3 and has trample.
When Might Etchings is put into a graveyard from the battlefield, you may pay {g}. If you do, return Might Etchings to its owner’s hand.
1 1320250711 on 02 Nov 2011 by Alex
181 Mossheart Nourisher Green Rare 6{4}{g}{g} Creature – Elemental 2 8 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Vigilance
{t}: You gain 2 life for each psyche counter on Mossheart Nourisher.
0
182 Natural End Green Common 3{2}{g} Instant Destroy target artifact or enchantment. You gain 3 life. 0
183 Nimble Shadowstep Green Common 2{1}{g} Creature – Human Scout 2 1 Hexproof 1 1320250728 on 02 Nov 2011 by Alex
184 Predator's Haze Green Common 2{1}{g} Instant Prevent all combat damage that would be dealt by creatures other than target creature this turn. 0
185 Primal Embrace Green Common 5{3}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +5/+5.
0
186 Rathwood Animator Green Uncommon 3{2}{g} Creature – Human Druid 2 2 When Rathwood Animator enters the battlefield, target Forest you control becomes a 3/3 green Elemental creature. It’s still a land. 0
187 Rathwood Rampager Green Mythic 7{5}{g}{g} Creature – Beast 6 6 Hexproof
Whenever another creature enters the battlefield under your control, Rathwood Rampager gets +X/+X and gains trample until end of turn, where X is that creature’s power.
1 1391208147 on 31 Jan 2014 by Anusien
188 Rift of Twisted Power Green Rare 9{8}{g} Enchantment – Rift Rift spells you cast cost {2} less to cast.
Whenever a creature you control attacks, you may have it get +4/+4 and gain trample until end of turn. If you do, sacrifice it at end of combat.
0
189 Search for Safe Haven Green Common 3{2}{g} Sorcery Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Draw a card.
1 1320250849 on 02 Nov 2011 by Alex
190 Sting Ambush Green Uncommon 3{2}{g} Instant Sting Ambush deals 1 damage to target creature or player. Put a 1/1 green Insect creature token onto the battlefield. 6 1358401016 on 17 Jan 2013 by Link
191 Track Down Green Common 3{2}{g} Instant Target creature you control fights another target creature. 2 1358441117 on 17 Jan 2013 by Alex
192 Triya, the Pathfinder Green Mythic 4{2}{g}{g} Planeswalker – Triya 3 Whenever a land enters the battlefield under your control, draw a card and put a loyalty counter on Triya, the Pathfinder.
0: You may play an extra land this turn.
-6: Up to three target lands you control become 4/5 green Treefolk creatures. They’re still lands.
3 1320251839 on 02 Nov 2011 by Alex
193 Undergrowth Stalker Green Uncommon 4{2}{g}{g} Creature – Beast 5 3 Flash
You may cast Undergrowth Stalker only if a creature is attacking you or a planeswalker you control.
4 1321326124 on 15 Nov 2011 by dude1818
194 Uprooter Wurm Green Common 6{3}{g}{g}{g} Creature – Wurm 6 5 Trample 0
195 Venomous Strike Green Common 1{g} Instant Target creature gains deathtouch until end of turn. 4 1320251728 on 02 Nov 2011 by Alex
196 Wild Expansion Green Rare 6{4}{g}{g} Enchantment At the beginning of your upkeep, you may search your library for a permanent card that shares a name with a permanent you control and put that card onto the battlefield. If you do, shuffle your library afterwards. 0
197 Worldmelter Ooze Green Rare 7{4}{g}{g}{g} Creature – Ooze 5 5 Deathtouch
When Worldmelter Ooze enters the battlefield or dies, destroy target artifact, enchantment, or land.
0
198 Jephin, Keeper of Saranis Multicolour Mythic 3{1}{w}{u} Legendary Creature – Human Advisor 1 2 Whenever an opponent casts a spell, you may pay {2}. If you do, draw a card.
Whenever one or more creatures attacks you or a planeswalker you control, you may pay {2}. If you do, draw a card.
2 1321326453 on 15 Nov 2011 by dude1818
199 Malishar the Sadistic Multicolour Mythic 4{1}{b}{b}{r} Legendary Creature – Demon 6 6 Trample
If Malishar the Sadistic would be dealt damage, sacrifice that many permanents instead.
Sacrifice a permanent other than Malishar: Malishar deals 2 damage to another target creature.
0
200 Florisi, Grand Redeemer Multicolour Mythic 5{3}{g}{w} Legendary Creature – Human Druid 3 5 Whenever another nontoken creature enters the battlefield under your control, you gain life equal to its toughness.
Whenever another nontoken creature you control dies, put X 1/1 green Insect creature tokens onto the battlefield, where X is that creature’s power.
0
201 Ralla, Veteran Runner Multicolour Rare 2{g}{u} Legendary Creature – Human Scout 2 2 When Ralla, Veteran Runner enters the battlefield, draw a card.
{3}: Return Ralla to its owner’s hand.
0
202 Accursed Obelisk Artifact Mythic 7{7} Artifact At the beginning of your upkeep, exile the top seven cards of your library.
Discard two cards: Target player gains control of Accursed Obelisk.
2 1320251925 on 02 Nov 2011 by Alex
203 Beacon of Return Artifact Uncommon 3{3} Artifact Whenever a creature enters the battlefield under your control, you gain 1 life. 0
204 Demonbone Claws Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +3/+0.
When equipped creature dies, it deals damage equal to its power to you.
Equip—Pay 1 life.
0
205 Divining Lens Artifact Uncommon 1{1} Artifact {t}: Look at the top three cards of your library, then put them back in any order. 0
206 Enigmatic Tome Artifact Rare 5{5} Artifact Whenever a player casts a spell, put a study counter on Enigmatic Tome. Then if there are five or more study counters on Enigmatic Tome, sacrifice it and that player draws five cards. 1 1320252015 on 02 Nov 2011 by Alex
207 Guardian's Longbow Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has “{t}: This creature deals 2 damage to target creature with flying.”
Equip {3}
0
208 Infiltrator's Dagger Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, look at the top card of that player’s library. You may exile that card.
Equip {2}
0
209 Madman's Lyre Artifact Uncommon 2{2} Artifact {t}: Target player exiles the top card of his or her library. 0
210 Mind Stone Artifact Uncommon 2{2} Artifact {t}: Add {1} to your mana pool.
{1}, {t}, Sacrifice Mind Stone: Draw a card.
0
211 Rune-Etched Vestments Artifact Rare 4{4} Artifact – Equipment Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Equipped creature gets +2/+2 for each psyche counter on Rune-Etched Vestments.
Equip {4}
0
212 Runic Automaton Artifact Uncommon 5{5} Artifact Creature – Construct 4 4 Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Runic Automaton gets +1/+1 for each psyche counter on it.
2 1391209029 on 31 Jan 2014 by Anusien
213 Runner's Chart Artifact Common 1{1} Artifact {1}, Sacrifice Runner's Chart: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. 0
214 Shield of the Indomitable Artifact Uncommon 5{5} Artifact – Equipment As long as equipped creature is untapped, it gets +3/+3 and can block an additional creature.
Equip {3}
0
215 Soulcatch Ring Artifact Rare 3{3} Artifact – Equipment Equipped creature gets +1/+1.
When equipped creature dies, you may sacrifice Soulcatch Ring. If you do, return that card from the graveyard to the battlefield under your control.
Equip {1}
0
216 Stronghold Barricade Artifact Uncommon 4{4} Artifact Creature – Wall 0 10 Defender 0
217 Temporal Stabilizer Artifact Common 1{1} Artifact {3}, {t}, Sacrifice Temporal Stabilizer: Choose one — Destroy target Rift; or counter target Rift spell. 3 1320252093 on 02 Nov 2011 by Alex
218 Twisted Poppet Artifact Common 2{2} Artifact Creature – Nightmare Scarecrow 2 2 Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) 0
219 Viperfang Braces Artifact Uncommon 0{0} Artifact – Equipment Equipped creature has deathtouch.
Equip {3}
0
220 Dreambane Mound Land Common 0 Land {t}: Add {1} to your mana pool.
{t}: Add {u}, {b}, or {r} to your mana pool. Spend this mana only to cast Nightmare spells or activate abilities of Nightmare creatures.
0
221 Great Stronghold Land Rare 0 Land {t}, Pay 1 life: Add {w} or {u} to your mana pool.
{1}, {t}, Sacrifice Great Stronghold: Draw a card.
0
222 Haunted Path Land Rare 0 Land {t}, Pay 1 life: Add {u} or {b} to your mana pool.
{1}, {t}, Sacrifice Haunted Path: Draw a card.
0
223 Horizon Canopy Land Rare 0 Land {t}, Pay 1 life: Add {g} or {w} to your mana pool.
{1}, {t}, Sacrifice Horizon Canopy: Draw a card.
1 1321331996 on 15 Nov 2011 by dude1818
224 Jagged Ridge Land Rare 0 Land {t}, Pay 1 life: Add {r} or {g} to your mana pool.
{1}, {t}, Sacrifice Jagged Ridge: Draw a card.
0
225 Sinister Tabernacle Land Rare 0 Land {t}, Pay 1 life: Add {b} or {r} to your mana pool.
{1}, {t}, Sacrifice Sinister Tabernacle: Draw a card.
0
226 Zaberoth Lorns Land Common 0 Land {t}: Add {1} to your mana pool.
{3}, {t}, Sacrifice Zaberoth Lorns: Target player exiles the top five cards of his or her library.
0
Zaberoth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes