Zaberoth

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Showing 39 of 39 White cards

Go to section: White (39) Blue (40) Black (40) Red (38) Green (40) Multicolour (4) Artifact (18) Land (7)

Show rarities: C U R M

 R 
Creature – Human Knight
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Ardent Champion gets +1/+1 for each psyche counter on it.
Ardent Champion has indestructible as long as it has three or more psyche counters on it.
2/1
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has double strike and lifelink.
 R 
Creature – Human Scout
When Beacon Lighter enters the battlefield, you may search your library for a creature card with converted mana cost 2 or less, reveal it, and put it into your hand. If you do, shuffle your library.
2/3
 C 
Creature – Illusion
Flying
When Belligerent Vision enters the battlefield, target creature gets +1/+1 until end of turn.
2/1
 C 
Sorcery
You gain 3 life for each creature you control.
 C 
Creature – Human Scout
When Corpse Retriever enters the battlefield, you may return target creature card from your graveyard to your hand.
“My brethren have a duty to give up their lives protecting our stronghold. I have a duty to find them and bring them back.”
2/2
3 comments
last 2014-01-31 22:41:02 by Alex
 R 
Creature – Bird
Flying
Whenever Doves of Stron Paxa attacks, defending player skips his or her next combat step.
0/1
2 comments
last 2014-01-31 22:46:19 by Anusien
 C 
Creature – Human Soldier
Dreamguard Elite can’t be blocked as long as defending player controls a Nightmare.
2/2
 C 
Creature – Human Cleric
When Eltis Restorer enters the battlefield or dies, you gain 2 life.
1/1
 U 
Sorcery
Exile target creature. Its controller may draw two cards.
 R 
Creature – Illusion
Flying
{0}: Exile Ethereal Protector. Return it to the battlefield at the beginning of the next end step.
1/1
1 comment
2014-01-31 22:46:33 by Anusien
 C 
Instant
Destroy target attacking creature.
“Sometimes, even this uncaring world agrees with our condemnations of evil.”
—Toramir, Saranis priest
 U 
Enchantment
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{2}{w}, Remove a psyche counter from Fireheart Sigil: Target creature gets +3/+3 and gains first strike until end of turn.
The Fireheart lends her fierce power to all who pledge her oath.
 U 
Creature – Human Monk
When Florisi's Harbinger enters the battlefield or dies, put a 1/1 white Bird creature token with flying onto the battlefield.
1/2
 C 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn.
 R 
Instant
Goldenflame Volley deals X damage divided as you choose among any number of target attacking creatures and you gain X life.
“These arrows are blessed for your sake. May you be cleansed in the afterlife.”
—Ziziva Fireheart
 U 
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
Skilled runners can dodge destiny as easily as they would a marauding dreambane.
 R 
Creature – Human Wizard
Flash
When Hexbreaker enters the battlefield, counter target spell that targets you or a permanent you control.
He is the shield of aegis, incorruptible and impenetrable.
2/2
7 comments
last 2012-04-24 16:26:35 by Alex
 M 
Enchantment
As Hymn of the Ancients enters the battlefield or at the beginning of your upkeep, choose flying, first strike, vigilance, lifelink, or hexproof.
Creatures you control get +1/+1 and have the last chosen ability.
 C 
Instant
Target creature gets +1/+1 until end of turn and gains indestructible until end of turn.
 C 
Creature – Human Soldier
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Vigilance
Keen Guardian gets +1/+1 for each psyche counter on it.
1/3
5 comments
last 2012-01-07 02:23:26 by PMega
 U 
Sorcery
Choose one — You gain 4 life; or put a 1/1 white Bird creature token with flying onto the battlefield; or destroy target enchantment.
“Protect. Patrol. Purify.”
—Saranis oath
5 comments
last 2011-11-17 00:38:30 by PMega
 C 
Creature – Human Soldier
{t}: Tap target creature.
1/1
 U 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
When Lifebreath Rift enters the battlefield, return target creature card from your graveyard to the battlefield tapped.
 C 
Enchantment – Aura
Enchant creature
When Logic Prison enters the battlefield, draw a card.
Enchanted creature can’t attack or block.
The sphere of holy inscriptions serves both as the structure for containment and as a blueprint for future nullmages to study.
1 comment
2014-01-31 22:23:41 by Anusien
 M 
Creature – Angel
Flying
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
When Malach of Retribution dies, destroy X target permanents, where X is the number of psyche counters on it.
5/5
1 comment
2011-11-15 01:56:50 by dude1818
 C 
Creature – Human Cleric
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Order of Tibern: Order of Tibern gains lifelink and vigilance until end of turn.
3/5
 R 
Creature – Human Knight
Patriarch Paladin gets +1/+1 for each other creature you control.
Prevent all damage that would be dealt to Patriarch Paladin by creatures.
Revered by all, vulnerable to none.
4/4
1 comment
2014-01-31 22:47:46 by Anusien
 R 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
Creatures can’t attack you or planeswalkers you control unless their controller pays {4} for each creature he or she controls that’s attacking.
1 comment
2014-01-31 22:47:09 by Anusien
 C 
Creature – Human Soldier
First strike
When Saranis Runners enters the battlefield, draw a card.
Lorn runners brave the dangers and terrors of Zaberoth’s wastelands to maintain contact between strongholds and settlements.
2/1
2 comments
last 2011-10-26 23:20:08 by PMega
 C 
Creature – Human Knight
3/2
 U 
Creature – Bird
Flying, first strike
The skystingers that prowl Zaberoth’s skies are innately expert aerialists, navigating with fearsome accuracy through rift clusters and lornwinds to reach their prey.
3/1
2 comments
last 2011-12-06 23:47:40 by Lems
 U 
Creature – Human Soldier
Flash
Whenever Steadfast Martyrs is dealt damage, you gain that much life.
1/5
 C 
Creature – Bird
Flying, lifelink
1/2
1 comment
2011-10-26 16:39:43 by Alex
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
To be a pledged sentry of Stron Saran is a duty of the highest honor and importance. Those who are sworn in keep their position through heat, storm, or cruel lornwind.
 U 
Instant
Exile target Nightmare or Illusion.
“These are neither true beings nor true threats. Why should we fear that which is merely a trick on the mind?”
—Toramir, Saranis priest
1 comment
2011-10-26 16:40:15 by Alex
 C 
Instant
Untap up to two target creatures you control. Those creatures get +0/+2 until end of turn.
Many an assault has been handily survived by the timely reports of devoted runners.
 C 
Creature – Human Knight
Flying
{2}{w}: Untap Winged Sentry.
3/3
2 comments
last 2014-01-31 22:25:02 by Anusien
 C 
Creature – Human Soldier
{w}: Zealous Recruit gains first strike until end of turn.
“Though his experience is lacking, his fervor is unmatched. Under my guidance, he will master the sword in days.”
—Ziziva Fireheart
1/2

Go to section: White (39) Blue (40) Black (40) Red (38) Green (40) Multicolour (4) Artifact (18) Land (7)

Show rarities: C U R M


Zaberoth: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes