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CardName: Krizzik Marash Cost: 1UU Type: Planeswalker - Krizzik Pow/Tgh: /2 Rules Text: [+1]: Return target nonland permanent to its owner’s hand unless its controller pays {1}. [0]: Put a 1/1 blue Illusion creature token with flying onto the battlefield. [-6]: You get an emblem with “{2}{U}{U}: Gain control of target permanent.” Flavour Text: Set/Rarity: Zaberoth Mythic

Krizzik Marash
{1}{u}{u}
 
 M 
Planeswalker – Krizzik
+1: Return target nonland permanent to its owner’s hand unless its controller pays {1}.
0: Put a 1/1 blue Illusion creature token with flying onto the battlefield.
-6: You get an emblem with “{2}{u}{u}: Gain control of target permanent.”
2
Updated on 25 Jul 2012 by PMega

History: [-]

2011-10-26 09:05:30: PMega created the card Krizzik Marash

That last ability seems really harsh. {3} for each permanent seems way too steep a price.

It's a planeswalker ultimate...

2012-07-25 08:42:45: PMega edited Krizzik Marash:

ultimate changed (2.01)

How about target nonland permanent?

Also I suspect that for a 3 CMC planeswalker, "0: get any creature" is too good, especially a flier.

I do really like the idea of Erratic Portal / Crystal Shard on a planeswalker. Making it sorcery speed gets around the end-of-turn-then-start-of-turn double-activation problem too.

The [0] is certainly very good, perhaps a bit too good. What bothers me most about this planeswalker though is that there's no particular synergy between any of his abilities, nor do they tell a story. Perhaps the [0] (or one of the other abilities) can be changed for something else that helps tie the other two abilities together mechanically or thematically.

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