Zaberoth

Zaberoth by PMega

226 cards in Multiverse

100 commons, 58 uncommons, 53 rares, 15 mythics

39 white, 40 blue, 40 black, 38 red,
40 green, 4 multicolour, 18 artifact, 7 land

195 comments total

The Nightmare Begins - Set 1 of 3 in Zaberoth Block

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Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes

Cardset comments (11) | Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Creature – Beast
Indestructible
Whenever Erthwood Behemoth attacks, another target attacking creature gains indestructible until end of turn.
Its unbreakable hide shelters those who hunt underneath its enormous shadow.
7/7
 C 
Instant
Target creature gets +1/+1 until end of turn and gains indestructible until end of turn.
 R 
Creature – Human Knight
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Ardent Champion gets +1/+1 for each psyche counter on it.
Ardent Champion has indestructible as long as it has three or more psyche counters on it.
2/1
 U 
Creature – Nightmare Soldier
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Stalking Slasher can’t block and can’t be blocked.
3/1
 C 
Creature – Human Rogue
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Rixian Infiltrator: Rixian Infiltrator gets +1/+0 until end of turn and can’t be blocked this turn.
2/2

Recent comments: (all recent activity)
On Spellbelcher Hellkite:
on 2014-02-01 00:05:30 by Visitor:

I'd remove the part where it damages the player, and leave the cost where it is. Nobody wants to pay 7 mana for this guy unless you give it haste.

On Bloodhenge Anarchist:
on 2014-02-01 00:02:48 by Visitor:

What about a 1/1 that pings both players on your upkeep instead?

On Runic Automaton:
on 2014-01-31 23:55:56 by Visitor:

> I don't even think they'd print a 5 mana 4/4 with no abilities.

Yeah - they'd never do that. Then they'd never name it Stone Golem and put it in a core set.

On Killing Spree:

This card is awesome, although I'm not sure I buy it as a red card.

On Bloodhenge Anarchist:

I don't think this makes sense in red.

On Runic Automaton:

I don't even think they'd print a 5 mana 4/4 with no abilities.

On Krizzik Marash:

I do really like the idea of Erratic Portal / Crystal Shard on a planeswalker. Making it sorcery speed gets around the end-of-turn-then-start-of-turn double-activation problem too.

The [0] is certainly very good, perhaps a bit too good. What bothers me most about this planeswalker though is that there's no particular synergy between any of his abilities, nor do they tell a story. Perhaps the [0] (or one of the other abilities) can be changed for something else that helps tie the other two abilities together mechanically or thematically.

On Jaxra Spymaster:

This is a super exciting uncommon!

On Patriarch Paladin:

These two abilities don't make much sense together. If #1 is going, #2 is pretty irrelevant.

On Rift of Unyielding Light:

Why not make them pay {1} for each Rift instead?

(All recent activity)
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