Zaberoth: Virtual Booster
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| Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Ardent Champion gets +1/+1 for each psyche counter on it. Ardent Champion has indestructible as long as it has three or more psyche counters on it. 2/1
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Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Runic Automaton gets +1/+1 for each psyche counter on it. Every so often, a passing runner will imbue it with yet another series of arcane inscriptions.
4/4
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: Add to your mana pool.
, , Sacrifice Mind Stone: Draw a card.Some find them fascinating relics, shaped into their curious form by the will of the lornwinds. Others consider them a curse, a symbol of the madness that pervades Zaberoth.
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When Hermit of Calamity dies, destroy target land.
He lives on the edge of Mount Pyris, reveling in its roiling landscape, until his own form takes on that of seething chaos, ready to burst at a moment’s notice.
3/2
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Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card. |
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Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Cunning Rootwalla: Cunning Rootwalla gets +3/+3 and gains trample until end of turn. Activate this ability only once each turn. 1/1
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Enchant creature
Enchanted creature gets +3/+0. |
Dreamguard Elite can’t be blocked as long as defending player controls a Nightmare.
2/2
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Counter target spell unless its controller pays
. If that spell is countered this way, put a 1/1 blue Illusion creature token with flying onto the battlefield.“It’s amazing what a little distraction will do to your average, dim-witted spellcaster.”
—Krizzik Marash |
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Cerebral Horror gets +1/+1 for each psyche counter on it. Embedded in its pulsing flesh are the half-rotted brains of countless dead.
4/1
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Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Legend tells of a gifted artificer who, thinking himself above fear, entered the lorns alone. He never returned, but the creations he spawned as he fell into delirium still wander in his stead.
2/2
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Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
"I AM A SQUAAAAAAARE WITH DEMEEEEEEEENTIAAAAA"
-dreambanes do sing and they sound like fingernails on chalkboard 4/4
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Enchant creature
Enchanted creature gets +1/+2 and has vigilance. To be a pledged sentry of Stron Saran is a duty of the highest honor and importance. Those who are sworn in keep their position through heat, storm, or cruel lornwind.
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Flying
When Fleshkite enters the battlefield, sacrifice a creature. “I keep a list of whose skins are the most aerodynamic.”
—Malishar the Sadistic 2/1
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Ardent Champion
(rare)
Runic Automaton
(uncommon)
Mind Stone
(uncommon)
Hermit of Calamity
(uncommon)
Reflexive Strike
(common)
Cunning Rootwalla
(common)
Bloodhenge Boon
(common)
Dreamguard Elite
(common)
Illusory Feint
(common)
Cerebral Horror
(common)
Twisted Poppet
(common)
Valnoth Dreambane
(common)
Unswayable Pledge
(common)
Fleshkite
(common)
Island
(basic)
: Add
to your mana pool.
