Zaberoth: Virtual Booster

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Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, you may sacrifice Soulcatch Ring. If you do, return that card from the graveyard to the battlefield under your control.
Equip {1}
 U 
Creature – Human Druid
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{1}{g}, Remove a psyche counter from Eltis Empath: Put a 2/2 green Wolf creature token onto the battlefield.
3/3
 U 
Sorcery
Exile target creature. Its controller may draw two cards.
 U 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
When Æthersweep Rift enters the battlefield, put target permanent on top of its owner’s library.
Those who stumble too close are sucked in faster than one can say “goodbye.”
 C 
Sorcery
Target creature gets -2/-2 until end of turn.
Draw a card.
“May your flesh fall from your bones like these words of plague fall from my mouth.”
—Zaarak, Vaashin cursebreather
 C 
Creature – Human Soldier
Flash
“In the first Makar raid, the enemy saw our gates undefended and strode through arrogantly, weapons sheathed. There has not been a second Makar raid.”
—Cherzi, Jaxra historian
2/1
 C 
Creature – Nightmare
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
It stumbles ravenously across the lorns, looking for fresh minds to devour.
7/5
 C 
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
 C 
Creature – Lizard
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Cunning Rootwalla: Cunning Rootwalla gets +3/+3 and gains trample until end of turn. Activate this ability only once each turn.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
To be a pledged sentry of Stron Saran is a duty of the highest honor and importance. Those who are sworn in keep their position through heat, storm, or cruel lornwind.
 C 
Creature – Human Scout
When Corpse Retriever enters the battlefield, you may return target creature card from your graveyard to your hand.
“My brethren have a duty to give up their lives protecting our stronghold. I have a duty to find them and bring them back.”
2/2
 C 
Creature – Spider
Reach
2/3
 C 
Creature – Human Rogue
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Rixian Infiltrator: Rixian Infiltrator gets +1/+0 until end of turn and can’t be blocked this turn.
2/2
 C 
Land
{t}: Add {1} to your mana pool.
{t}: Add {u}, {b}, or {r} to your mana pool. Spend this mana only to cast Nightmare spells or activate abilities of Nightmare creatures.
Swamp
 
 B 
Basic Land – Swamp

Soulcatch Ring (rare)
Eltis Empath (uncommon)
Enlightening Journey (uncommon)
Æthersweep Rift (uncommon)
Miasmic Mutterings (common)
Errasin Interceptor (common)
Hungering Monstrosity (common)
Reflexive Strike (common)
Cunning Rootwalla (common)
Unswayable Pledge (common)
Corpse Retriever (common)
Briarweb Spider (common)
Rixian Infiltrator (common)
Dreambane Mound (common)
Swamp (basic)