Zaberoth: Virtual Booster

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Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
{5}{b}
 
 R 
Enchantment – Aura
Enchant player
At the beginning of enchanted player’s upkeep, that player loses 1 life, discards a card, and exiles the top three cards of his or her library.
A crippling curse on body, mind, and soul.
 U 
Artifact
{t}: Target player exiles the top card of his or her library.
Each ghastly note plucked from its strings sends the listener one step closer to oblivion.
 U 
Creature – Human Shaman
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
{r}, {t}, Remove a psyche counter from Itzent Stormseeker: Itzent Stormseeker deals 2 damage to target creature or player.
1/2
 U 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
When Æthersweep Rift enters the battlefield, put target permanent on top of its owner’s library.
Those who stumble too close are sucked in faster than one can say “goodbye.”
 C 
Creature – Elemental
Obsidian is a rather brittle substance, and even though its edges can be sharp it will readily shatter against anything it hits. Of course, neither of these facts is much comfort when it’s shattering against your face.
6/3
 C 
Creature – Human Warrior Scout
When Gorwinn Runners enters the battlefield, draw a card.
“The dreambane encroach further on our forest with every passing day. Tell Kolonar to prepare his warriors—it is once again time to hunt.”
3/2
 C 
Instant
Return target creature you control and target creature you don’t control to their owners’ hands.
Draw a card.
Travelers caught in the Errasin lornwinds are swept from one reality into the next.
 C 
Instant
Counter target spell unless its controller pays {1}. If that spell is countered this way, put a 1/1 blue Illusion creature token with flying onto the battlefield.
“It’s amazing what a little distraction will do to your average, dim-witted spellcaster.”
—Krizzik Marash
 C 
Instant
Target player discards a card at random.
“You think you’re prepared for your first lorn run? You’re not. You never will be. Consider yourself lucky if you can even sleep for a week afterwards.”
—Ralla, to her students
 C 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
At the beginning of your upkeep, Smoldering Rift deals 1 damage to target player.
 C 
Sorcery
You gain 3 life for each creature you control.
{1}{u}
 
 C 
Sorcery
Target creature can’t be blocked this turn.
Draw a card.
“Jephin continues inventing new locks for his scroll rooms. Some of them even keep me occupied for a minute or two.”
—Dorxi, Errasin spymaster
 C 
Creature – Bat
Flying
When Leeching Bat enters the battlefield, target player loses 1 life and you gain 1 life.
1/1
 C 
Land
{t}: Add {1} to your mana pool.
{3}, {t}, Sacrifice Zaberoth Lorns: Target player exiles the top five cards of his or her library.
No life exists in the lorns—only maddening visions that haunt even the bravest explorers.
Plains
 
 B 
Basic Land – Plains

Ataxia (rare)
Madman's Lyre (uncommon)
Itzent Stormseeker (uncommon)
Æthersweep Rift (uncommon)
Obsidian Hulk (common)
Gorwinn Runners (common)
Warping Winds (common)
Illusory Feint (common)
Harrowing Ordeal (common)
Smoldering Rift (common)
Blessed Rejuvenation (common)
Bypass (common)
Leeching Bat (common)
Zaberoth Lorns (common)
Plains (basic)