Zaberoth: Virtual Booster
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Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of your upkeep, you may search your library for a permanent card that shares a name with a permanent you control and put that card onto the battlefield. If you do, shuffle your library afterwards.
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Blistering Wave deals 2 damage to each nonred creature.
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Flash
Whenever Steadfast Martyrs is dealt damage, you gain that much life. 1/5
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Arcane Blast deals 4 damage to target creature or player.
Draw a card. Two parts spellcraft, three parts rage, and ten parts love of pure destruction.
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Whenever Erthwood Predator attacks, it gets +2/+0 and gains trample until end of turn.
“Never judge by size. Everything will appear small until it wishes to eat you.”
—Gorgonis Forest survival guide 3/2
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Rift spells you cast cost
![]() At the beginning of your precombat main phase, add ![]() |
When Jaxra Dismisser enters the battlefield, return target creature to its owner’s hand.
The persistent overcome their obstacles. The intelligent know how to make their obstacles disappear.
3/4
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![]() “If you should suffer, bring them your suffering. If you should die, bring them your death.”
—The Vaashin Codex 1/1
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Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Cerebral Horror gets +1/+1 for each psyche counter on it. Embedded in its pulsing flesh are the half-rotted brains of countless dead.
4/1
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Haste
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) 3/1
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Untap up to two target creatures you control. Those creatures get +0/+2 until end of turn.
Many an assault has been handily survived by the timely reports of devoted runners.
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Trample
“Now you know why the forest is always growing back.”
—Pachem, Rathwood druid 6/5
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Rift spells you cast cost
![]() At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn. |
When Darkblade Adept enters the battlefield, you may destroy target tapped creature.
“Leave no mark. Leave no wound. Leave nothing but the shadows, to swallow the corpse whole.”
—The Vaashin Codex 2/1
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Wild Expansion
(rare)
Blistering Wave
(uncommon)
Steadfast Martyrs
(uncommon)
Arcane Blast
(uncommon)
Erthwood Predator
(common)
Blossoming Rift
(common)
Jaxra Dismisser
(common)
Plague Breather
(common)
Cerebral Horror
(common)
Ghast Spark
(common)
Warning Signal
(common)
Uprooter Wurm
(common)
Glimmering Rift
(common)
Darkblade Adept
(common)
Mountain
(basic)