Zaberoth: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another nontoken creature enters the battlefield under your control, you gain life equal to its toughness.
Whenever another nontoken creature you control dies, put X 1/1 green Insect creature tokens onto the battlefield, where X is that creature’s power. 3/5
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Enchant creature
Enchanted creature gets -2/-0. ![]() ![]() , Sacrifice Crumbling Loyalties: Gain control of enchanted creature. |
Choose one — Return target creature card from your graveyard to your hand; or target creature gains intimidate until end of turn; or target player discards a card.
“Torture. Torment. Terrify.”
—Law of Malishar |
As you draw a card, you may exile it and put a psyche counter on each permanent you control with psyche.
1/3
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Up to three target creatures can’t block this turn.
“Nobody’s asking you for bravado or heroics when you’re out in the lorns. There’s no shame in fleeing. There’s only death in doing nothing.”
—Ralla, to her students |
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Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Rixian Infiltrator: Rixian Infiltrator gets +1/+0 until end of turn and can’t be blocked this turn. 2/2
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Counter target spell unless its controller pays
. If that spell is countered this way, put a 1/1 blue Illusion creature token with flying onto the battlefield.“It’s amazing what a little distraction will do to your average, dim-witted spellcaster.”
—Krizzik Marash |
First strike
When Saranis Runners enters the battlefield, draw a card. Lorn runners brave the dangers and terrors of Zaberoth’s wastelands to maintain contact between strongholds and settlements.
2/1
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Reach
2/3
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Swampwalk
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.) 4/2
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Trample
“Now you know why the forest is always growing back.”
—Pachem, Rathwood druid 6/5
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Target creature gets -2/-2 until end of turn.
Draw a card. “May your flesh fall from your bones like these words of plague fall from my mouth.”
—Zaarak, Vaashin cursebreather |
When Jairwood Renewer enters the battlefield, you gain 4 life.
3/4
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You gain 3 life for each creature you control.
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Florisi, Grand Redeemer
(mythic)
Crumbling Loyalties
(uncommon)
Malsharna Charm
(uncommon)
Jaxra Spymaster
(uncommon)
Panic Attack
(common)
Rixian Infiltrator
(common)
Illusory Feint
(common)
Saranis Runners
(common)
Briarweb Spider
(common)
Dead Lake Wraith
(common)
Uprooter Wurm
(common)
Miasmic Mutterings
(common)
Jairwood Renewer
(common)
Blessed Rejuvenation
(common)
Plains
(basic)





