Zaberoth: Virtual Booster

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Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
At the beginning of your upkeep, you may search your library for a permanent card that shares a name with a permanent you control and put that card onto the battlefield. If you do, shuffle your library afterwards.
 U 
Sorcery
Blistering Wave deals 2 damage to each nonred creature.
 U 
Creature – Human Soldier
Flash
Whenever Steadfast Martyrs is dealt damage, you gain that much life.
1/5
 U 
Instant
Arcane Blast deals 4 damage to target creature or player.
Draw a card.
Two parts spellcraft, three parts rage, and ten parts love of pure destruction.
 C 
Creature – Beast
Whenever Erthwood Predator attacks, it gets +2/+0 and gains trample until end of turn.
“Never judge by size. Everything will appear small until it wishes to eat you.”
—Gorgonis Forest survival guide
3/2
 C 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
At the beginning of your precombat main phase, add {g} to your mana pool.
 C 
Creature – Human Wizard
When Jaxra Dismisser enters the battlefield, return target creature to its owner’s hand.
The persistent overcome their obstacles. The intelligent know how to make their obstacles disappear.
3/4
 C 
Creature – Human Shaman
{t}: Each player loses 1 life.
“If you should suffer, bring them your suffering. If you should die, bring them your death.”
—The Vaashin Codex
1/1
 C 
Creature – Horror
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Cerebral Horror gets +1/+1 for each psyche counter on it.
Embedded in its pulsing flesh are the half-rotted brains of countless dead.
4/1
 C 
Creature – Nightmare Elemental
Haste
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
3/1
 C 
Instant
Untap up to two target creatures you control. Those creatures get +0/+2 until end of turn.
Many an assault has been handily survived by the timely reports of devoted runners.
 C 
Creature – Wurm
Trample
“Now you know why the forest is always growing back.”
—Pachem, Rathwood druid
6/5
 C 
Enchantment – Rift
Rift spells you cast cost {2} less to cast.
At the beginning of your upkeep, target creature you control gets +1/+1 until end of turn.
 C 
Creature – Human Assassin
When Darkblade Adept enters the battlefield, you may destroy target tapped creature.
“Leave no mark. Leave no wound. Leave nothing but the shadows, to swallow the corpse whole.”
—The Vaashin Codex
2/1
Mountain
 
 B 
Basic Land – Mountain

Wild Expansion (rare)
Blistering Wave (uncommon)
Steadfast Martyrs (uncommon)
Arcane Blast (uncommon)
Erthwood Predator (common)
Blossoming Rift (common)
Jaxra Dismisser (common)
Plague Breather (common)
Cerebral Horror (common)
Ghast Spark (common)
Warning Signal (common)
Uprooter Wurm (common)
Glimmering Rift (common)
Darkblade Adept (common)
Mountain (basic)