Zaberoth: Virtual Booster

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Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Druid
Whenever another nontoken creature enters the battlefield under your control, you gain life equal to its toughness.
Whenever another nontoken creature you control dies, put X 1/1 green Insect creature tokens onto the battlefield, where X is that creature’s power.
3/5
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-0.
{3}{u}{u}, Sacrifice Crumbling Loyalties: Gain control of enchanted creature.
 U 
Sorcery
Choose one — Return target creature card from your graveyard to your hand; or target creature gains intimidate until end of turn; or target player discards a card.
“Torture. Torment. Terrify.”
—Law of Malishar
 U 
Creature – Human Rogue
As you draw a card, you may exile it and put a psyche counter on each permanent you control with psyche.
1/3
 C 
Sorcery
Up to three target creatures can’t block this turn.
“Nobody’s asking you for bravado or heroics when you’re out in the lorns. There’s no shame in fleeing. There’s only death in doing nothing.”
—Ralla, to her students
 C 
Creature – Human Rogue
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Rixian Infiltrator: Rixian Infiltrator gets +1/+0 until end of turn and can’t be blocked this turn.
2/2
 C 
Instant
Counter target spell unless its controller pays {1}. If that spell is countered this way, put a 1/1 blue Illusion creature token with flying onto the battlefield.
“It’s amazing what a little distraction will do to your average, dim-witted spellcaster.”
—Krizzik Marash
 C 
Creature – Human Soldier
First strike
When Saranis Runners enters the battlefield, draw a card.
Lorn runners brave the dangers and terrors of Zaberoth’s wastelands to maintain contact between strongholds and settlements.
2/1
 C 
Creature – Spider
Reach
2/3
 C 
Creature – Nightmare Wraith
Swampwalk
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
4/2
 C 
Creature – Wurm
Trample
“Now you know why the forest is always growing back.”
—Pachem, Rathwood druid
6/5
 C 
Sorcery
Target creature gets -2/-2 until end of turn.
Draw a card.
“May your flesh fall from your bones like these words of plague fall from my mouth.”
—Zaarak, Vaashin cursebreather
 C 
Creature – Elemental
When Jairwood Renewer enters the battlefield, you gain 4 life.
3/4
 C 
Sorcery
You gain 3 life for each creature you control.
Plains
 
 B 
Basic Land – Plains

Florisi, Grand Redeemer (mythic)
Crumbling Loyalties (uncommon)
Malsharna Charm (uncommon)
Jaxra Spymaster (uncommon)
Panic Attack (common)
Rixian Infiltrator (common)
Illusory Feint (common)
Saranis Runners (common)
Briarweb Spider (common)
Dead Lake Wraith (common)
Uprooter Wurm (common)
Miasmic Mutterings (common)
Jairwood Renewer (common)
Blessed Rejuvenation (common)
Plains (basic)