Zaberoth: Virtual Booster

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Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Nightmare Shade
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
{b}: Lorn Shadow gets +1/+1 until end of turn.
2/1
 U 
Creature – Human Soldier
Whenever Fireheart Duelist deals combat damage to a creature, it deals that much damage to that creature’s controller.
{r}: Target creature blocks Fireheart Duelist this turn if able.
2/3
 U 
Instant
Sting Ambush deals 1 damage to target creature or player. Put a 1/1 green Insect creature token onto the battlefield.
 U 
Sorcery
Choose one — Return target creature to its owner’s hand; or target player exiles the top four cards of his or her library; or look at the top four cards of your library, then put them back in any order.
“Dispel. Delude. Deceive.”
—Rixian creed
 C 
Creature – Horror
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Cerebral Horror gets +1/+1 for each psyche counter on it.
Embedded in its pulsing flesh are the half-rotted brains of countless dead.
4/1
 C 
Sorcery
Up to three target creatures can’t block this turn.
“Nobody’s asking you for bravado or heroics when you’re out in the lorns. There’s no shame in fleeing. There’s only death in doing nothing.”
—Ralla, to her students
 C 
Instant
Target creature gets +1/+1 until end of turn and gains indestructible until end of turn.
{1}{u}
 
 C 
Sorcery
Target creature can’t be blocked this turn.
Draw a card.
“Jephin continues inventing new locks for his scroll rooms. Some of them even keep me occupied for a minute or two.”
—Dorxi, Errasin spymaster
 C 
Creature – Nightmare
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
It stumbles ravenously across the lorns, looking for fresh minds to devour.
7/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn’t untap during its controller’s untap step.
At the beginning of the upkeep of enchanted creature’s controller, that player exiles the top card of his or her library.
 C 
Artifact Creature – Nightmare Scarecrow
Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Legend tells of a gifted artificer who, thinking himself above fear, entered the lorns alone. He never returned, but the creations he spawned as he fell into delirium still wander in his stead.
2/2
 C 
Creature – Human Berserker
At the beginning of your upkeep, Bloodhenge Anarchist deals 1 damage to you.
2/2
 C 
Creature – Lizard
Psyche (As you draw a card, you may exile it and put a psyche counter on this.)
Remove a psyche counter from Cunning Rootwalla: Cunning Rootwalla gets +3/+3 and gains trample until end of turn. Activate this ability only once each turn.
1/1
 C 
Creature – Spider
Reach
2/3
Plains
 
 B 
Basic Land – Plains

Lorn Shadow (rare)
Fireheart Duelist (uncommon)
Sting Ambush (uncommon)
Rixian Charm (uncommon)
Cerebral Horror (common)
Panic Attack (common)
Invincible Will (common)
Bypass (common)
Hungering Monstrosity (common)
Dreambane's Embrace (common)
Twisted Poppet (common)
Bloodhenge Anarchist (common)
Cunning Rootwalla (common)
Briarweb Spider (common)
Plains (basic)