Zaberoth: Virtual Booster
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Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Target creature can’t be blocked this turn.
Draw a card. “Jephin continues inventing new locks for his scroll rooms. Some of them even keep me occupied for a minute or two.”
—Dorxi, Errasin spymaster |
, Pay 1 life: Add or to your mana pool.
, , Sacrifice Horizon Canopy: Draw a card. After breaking past the dark undergrowth of the Gorgonis Forest, one can sometimes see from its canopy a rare glimpse of beauty.
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As you draw a card, you may exile it and put a psyche counter on each permanent you control with psyche.
1/3
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: Target player exiles the top card of his or her library.
Each ghastly note plucked from its strings sends the listener one step closer to oblivion.
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Rift spells you cast cost less to cast.
When Bloodsap Rift enters the battlefield, target player loses 4 life and you gain 4 life. |
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card. |
Enchant creature
Enchanted creature gets +5/+5. “SOOOOOO PRIIIMAAAAAAAAL”
—9/9 gorgonis baloth (but it is no longer a square) |
Destroy target attacking creature.
“Sometimes, even this uncaring world agrees with our condemnations of evil.”
—Toramir, Saranis priest |
When Darkblade Adept enters the battlefield, you may destroy target tapped creature.
“Leave no mark. Leave no wound. Leave nothing but the shadows, to swallow the corpse whole.”
—The Vaashin Codex 2/1
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Untap up to two target creatures you control. Those creatures get +0/+2 until end of turn.
Many an assault has been handily survived by the timely reports of devoted runners.
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Up to three target creatures can’t block this turn.
“Nobody’s asking you for bravado or heroics when you’re out in the lorns. There’s no shame in fleeing. There’s only death in doing nothing.”
—Ralla, to her students |
Target player discards a card at random.
“You think you’re prepared for your first lorn run? You’re not. You never will be. Consider yourself lucky if you can even sleep for a week afterwards.”
—Ralla, to her students |
Tap target creature. It doesn’t untap during its controller’s next untap step.
“Don’t move a muscle.”
—Kaza, Errasin infiltrator |
When Gorwinn Runners enters the battlefield, draw a card.
“The dreambane encroach further on our forest with every passing day. Tell Kolonar to prepare his warriors—it is once again time to hunt.”
3/2
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Bypass
(common, foil)
Horizon Canopy
(rare)
Jaxra Spymaster
(uncommon)
Madman's Lyre
(uncommon)
Bloodsap Rift
(uncommon)
Reflexive Strike
(common)
Primal Embrace
(common)
Eye's Judgment
(common)
Darkblade Adept
(common)
Warning Signal
(common)
Panic Attack
(common)
Harrowing Ordeal
(common)
Paralysis Hex
(common)
Gorwinn Runners
(common)
Swamp
(basic)