Zaberoth: Virtual Booster
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| Mechanics | Place Names | Concept and Design | MWS File | Changelog (2.06) | Proposed Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Indestructible
Whenever Erthwood Behemoth attacks, another target attacking creature gains indestructible until end of turn. Its unbreakable hide shelters those who hunt underneath its enormous shadow.
7/7
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When Florisi's Harbinger enters the battlefield or dies, put a 1/1 white Bird creature token with flying onto the battlefield.
1/2
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Rift spells you cast cost
less to cast.
When Lavalunge Rift enters the battlefield, it deals 2 damage to each of two target creatures. “Calm down. Vojara is far to our west. It’s not as if lava can come out of nowhere.”
—Torrina, Saranis runner, last words |
Equipped creature has deathtouch.
Equip ![]() |
Counter target spell. Its controller exiles the top three cards of his or her library.
In the throes of Rixian delusion magic, one forgets not just what he was casting, but that he ever even knew spellwork at all.
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Target creature gets +1/+1 until end of turn and gains indestructible until end of turn.
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Rift spells you cast cost
less to cast.
At the beginning of your upkeep, Smoldering Rift deals 1 damage to target player. |
At the beginning of your upkeep, Bloodhenge Anarchist deals 1 damage to you.
2/2
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"IIII AM A SQUAAAAAAAARE: FOUR SIIIIIIIDED"
-this would be the baloth hunting song if baloths could sing 4/4
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Return target creature you control and target creature you don’t control to their owners’ hands.
Draw a card. Travelers caught in the Errasin lornwinds are swept from one reality into the next.
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Target player discards a card at random.
“You think you’re prepared for your first lorn run? You’re not. You never will be. Consider yourself lucky if you can even sleep for a week afterwards.”
—Ralla, to her students |
: Zealous Recruit gains first strike until end of turn.“Though his experience is lacking, his fervor is unmatched. Under my guidance, he will master the sword in days.”
—Ziziva Fireheart 1/2
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Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
5/1
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Dementia (Rather than life loss, damage this deals to a player causes that player to exile that many cards from the top of his or her library.)
Legend tells of a gifted artificer who, thinking himself above fear, entered the lorns alone. He never returned, but the creations he spawned as he fell into delirium still wander in his stead.
2/2
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Erthwood Behemoth
(rare)
Florisi's Harbinger
(uncommon)
Lavalunge Rift
(uncommon)
Viperfang Braces
(uncommon)
Grip of Paranoia
(common)
Invincible Will
(common)
Smoldering Rift
(common)
Bloodhenge Anarchist
(common)
Gorgonis Baloth
(common)
Warping Winds
(common)
Harrowing Ordeal
(common)
Zealous Recruit
(common)
Rage Effigy
(common)
Twisted Poppet
(common)
Island
(basic)




less to cast.

