Community Set: Recent Activity
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| Mechanics | Skeleton | Common Breakdown Ref | All commons for playtesting |
Recent updates to Community Set: (Generated at 2025-12-20 11:40:25)
That has got to be the most likely card I submitted that will make it through design.
There's probably way too many Fungus in my design. I know that's the theme, but you'd think there should be other things on Fungus world except more fungus. I'd change this creature to an insect, but the name makes me giggle, so I fear I cannot.
In theory, there's supposesed to be one French Vanilla creature. I matched it with the triple green creature.
Another card to help deal with all the +1/+1 counters on creatures your opponent controls. I could have made this a creature, but I like the occasional common enchantment.
Blocks flying. Check.
I wasn't too sure about putting a Pacifism in Green, but I figured that this would be a good place to have that argument.
I think most large sets should have a 1cc utility drop and a 1cc come out swinging drop...
I don't think I could convince people that +1/+1 for each Fungus was a common card. But +0/+1 per Fungus? That will probably work, and help hold back the Fungal Horde your opponent is getting.
Ye olde giant Wurm. A good way to help clear the board of all the counters you've been liberally spraying around.
A fog effect sounds like a good idea. It helps deal with all the extra p/t boosting you've been doing for your opponent.
Fugus with evasion. When we put together theme decks, I feel we'll have to have a fight about whether or not the green deck's name should be "Fun Guys".
Working on adding some green commons to the file. We have a number of green cards, but probably not enough commons.
This card is intentionally visualized as the simplest type of card with the Spore ability. Strictly a drawback (without any other fungus to work with) on this card, with heightened stats to make up for it.
Mmm, yes. My printer was offline for a little while, and I have yet to be able to make proxies to play with. That being said, I'm not even sure how I would do it. With most Multiverse sets, one can just print directly from the visual spoiler. This set, though, doesn't have a visual spoiler to look at, though, because no cards are in the skeleton. There are just 100 or so individual card pages.
Other than that, we have a bunch of green cards to throw together and see what works, some artifacts and some gold. That assumes that we're doing this the right way, and everything is going according to plan. I'd bring up the whole "are we doing this right" argument again, but it seems like unneccessary timing. We only one color and multi to get through before we can step back and decide how we did, so we might as well do that. I'll come back and add some green, either later today, or tommorrow.
We seem to have fallen off in productivity.
I considered "different colors", but I'm not sure it's unambiguous when referring to multicolor creatures -- does it mean "not exactly the same color" or "not sharing a color" or something else. (And I kind of liked the "naming four specific colours" minitheme that came up recently.)
I also considered making it an X spell: "choose X colours. Destroy a creature of each of those colours."
Could it become: "Destroy up to four non-black creatures of different colours"?
Hee. Amusing card. Fiddly to template: not sure whether to use something like Branching Bolt, something like Cryptic Command, something like you have here, or something else entirely.